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Output Log

The document provides initialization details for a game engine and loads assets and saves. It then describes a combat between Skink enemies and player characters, with the AI controlling the Skinks and making decisions on card plays.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
10 views37 pages

Output Log

The document provides initialization details for a game engine and loads assets and saves. It then describes a combat between Skink enemies and player characters, with the AI controlling the Skinks and making decisions on card plays.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 2017.3.

1p3 (a66397957d3b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 780M (ID=0x119f)
Vendor: NVIDIA
VRAM: 4052 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
- Completed reload, in 0.102 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Setting up 4 worker threads for Enlighten.
Thread -> id: 42be0 -> priority: 1
Thread -> id: 42c7c -> priority: 1
Thread -> id: 436d4 -> priority: 1
Thread -> id: 436c0 -> priority: 1
UnloadTime: 1.912462 ms
GameManager:Initialize()
AssetLoader initialized
Loading 0_Vector2.lua
Loading 1_Utils.lua
Loading 3_UnitEffects.lua
Loading 5_LootEffects.lua
Loading 6_UniqueEffects.lua
Loading Abilities_Assassin.lua
Loading Abilities_Battlemaster.lua
Loading Abilities_Leader.lua
Loading Abilities_Medic.lua
Loading Abilities_Scrapper.lua
Loading Abilities_Spec_Chemist.lua
Loading Abilities_Spec_Demolitioner.lua
Loading Abilities_Spec_Functionnaire.lua
Loading Abilities_Spec_MasterOfRobots.lua
Loading Abilities_Spec_Psyker.lua
Loading Abilities_Spec_Quartermaster.lua
Loading Abilities_Spec_ShieldExpert.lua
Loading Abilities_Spec_Strategist.lua
Loading Abilities_Spec_Tinker.lua
Loading Abilities_Surgeon.lua
Loading Abilities_TechSupport.lua
Loading Gassers_StartFunctions_.lua
Loading Personalities.lua
Loading Traps.lua
Loaded asset bundle xmldatabase
Loaded asset bundle cardscripts
reload tables
Using Steam cloud for save files
Localize: load tables
Read 70 quips from C:/Program Files (x86)/Steam/steamapps/common/Deep Sky
Derelicts/Deep Sky Derelicts_Data/StreamingAssets\CharacterQuips\en.txt
Read 70 quips from C:/Program Files (x86)/Steam/steamapps/common/Deep Sky
Derelicts/Deep Sky Derelicts_Data/StreamingAssets\CharacterQuips\ru.txt
AudioManager.Initialize
unsupported language , fall back to English
Settings loaded
ApplyVideoSettings
Set language: en
Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 8.292186 ms

Unloading 660 unused Assets to reduce memory usage. Loaded Objects now: 6902.
Total: 60.340086 ms (FindLiveObjects: 0.992154 ms CreateObjectMapping: 0.265999 ms
MarkObjects: 58.960051 ms DeleteObjects: 0.121881 ms)

Loaded asset bundle characterclasspreviewimages


Read 265706 bytes
Read 265706 bytes
Read 137790 bytes
Read 265928 bytes
Read 265706 bytes
Read 137790 bytes
Read 265928 bytes
Read 265706 bytes
Read 265706 bytes
Read 265928 bytes
Read 265706 bytes
Read 265928 bytes
load game: SavedGame_0.sav
Read 265706 bytes
Added 0 missing actors and 0 items
Loaded SavedGame_0.sav
Loading scene Ship
Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 7.597250 ms

Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 5742.
Total: 44.253074 ms (FindLiveObjects: 0.891655 ms CreateObjectMapping: 0.286527 ms
MarkObjects: 42.970116 ms DeleteObjects: 0.103919 ms)

Loaded asset bundle comicpaneleffects


visit count: 4
Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
Null
Destroyed Mod (E46284)
Null
Junk Component (8193F8)
Null
Tachyon Chip (66BD68)
Null
Junk Component (8193F8)
Null
Alien Skull (A218EF)
Null
Burnt Superconductor Array (A33DA9)
GetConversantName: Radiation Trap
GetLocalizedActorName: Dirty Trap
Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
GetConversantName: Skink
GetLocalizedActorName: Skink
PrepareStartCombat
*** set level Skink Skink 4
Skink Claws
Skink Glands
Skink Implant
*** set level Skink Skink 4
Skink Claws
Skink Glands
Skink Implant
*** set level Skink Skink 4
Skink Claws
Skink Glands
Skink Implant
*** set level Skink Skink 4
Skink Claws
Skink Glands
Skink Implant
*** set level Skink Skink 4
Skink Claws
Skink Glands
Skink Implant
CombatManager: StartRound 1
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Explosive grenade 0
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Skink: 0 shield dmg (0 -> 0), 12 health dmg (42 -> 30)
Skink: 0 shield dmg (0 -> 0), 12 health dmg (42 -> 30)
Skink: 0 shield dmg (0 -> 0), 23 health dmg (42 -> 19)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff cards.Count: 35 ** False, didn't
found target!
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff cards.Count: 35 ** False, didn't
found target!
AI: HealthLessThan: 30 21
AI: FindEnemyWithoutCardUsed
selected: Gustav
AI: PlayCard: Skink Call
AI: PlayCard : Skink Call > Not Found from the hand.
AI: SelectRandomTarget
selected: Dragon
AI: PlayCard: Acid Spit
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Acid Spit 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
Dragon: 9 shield dmg (23 -> 14), 0 health dmg (42 -> 42)
invoke handler: First To Aid
mod: Dragon DamageResistance
create effect
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Acid Spit
AI: PlayCard success: Acid Spit
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 1 limit: 3 >> True!
AI: PlayCardTagged: +acid, damage
picked: Acid Spit
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Acid Spit 2
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
Dragon: 10 shield dmg (14 -> 4), 0 health dmg (42 -> 42)
invoke handler: First To Aid
mod: Dragon DamageResistance
create effect
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Acid Spit
AI: PlayCard Tagged success: +acid, damage
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 2 limit: 3 >> True!
AI: PlayCardTagged: +acid, damage
picked: Acid Claw
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Acid Claw 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
Dragon: 4 shield dmg (4 -> 0), 4 health dmg (42 -> 38)
invoke handler: First To Aid
mod: Dragon DamageResistance
create effect
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Acid Claw
AI: PlayCard Tagged success: +acid, damage
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
AI: PlayCard: Fire Breath
AI: PlayCard : Fire Breath > Not Found from the hand.
AI: HealthLessThan: 42 21
AI: SelectRandomTarget
selected: Dragon
AI: PlayCard: Acid Claw
AI: PlayCard : Acid Claw > Not Found from the hand.
AI: FindEnemyWithoutCardUsed
selected: Steeler
AI: PlayCard: Parasite
AI: PlayCard : Parasite > Not Found from the hand.
AI: FindEnemyWithoutCardUsed
selected: Dragon
AI: PlayCard: Skink Call
AI: PlayCard : Skink Call > Not Found from the hand.
AI: SelectRandomTarget
selected: Gustav
AI: PlayCard: Acid Spit
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Acid Spit 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Energy Transformer
Gustav: 9 shield dmg (25 -> 16), 0 health dmg (51 -> 51)
invoke handler: First To Aid
mod: Dragon Initiative
create effect
mod: Gustav DamageResistance
create effect
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Acid Spit
AI: PlayCard success: Acid Spit
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Gustav
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 1 limit: 3 >> True!
AI: PlayCardTagged: +acid, damage
picked: Acid Claw
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Acid Claw 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Energy Transformer
Gustav: 7 shield dmg (16 -> 9), 0 health dmg (51 -> 51)
invoke handler: First To Aid
mod: Gustav DamageResistance
create effect
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Acid Claw
AI: PlayCard Tagged success: +acid, damage
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Universal Cursing 1
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Steeler RecycleChance
create effect
invoke handler: First To Aid
mod: Steeler CriticalChance
create effect
ClearScene
invoke handler: First To Aid
mod: Skink ToHitChance
create effect
invoke handler: First To Aid
mod: Skink ToHitChance
create effect
invoke handler: First To Aid
mod: Skink Confusion
create effect
invoke handler: First To Aid
mod: Skink ToHitChance
create effect
invoke handler: First To Aid
mod: Skink ToHitChance
create effect
CardFinished True
invoke callback: Rehearsed
mod remove: Steeler RecycleChance
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
mod remove: Steeler CriticalChance
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Explosive grenade 2
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: First To Aid
mod: Skink Initiative
create effect
CryoEffectStart Gustav Skink 10
Skink: 0 shield dmg (0 -> 0), 11.41267 health dmg (30 -> 19)
Skink: 0 shield dmg (0 -> 0), 10 health dmg (30 -> 20)
invoke handler: First To Aid
mod: Skink Initiative
create effect
CryoEffectStart Gustav Skink 10
Skink: 0 shield dmg (0 -> 0), 11.41267 health dmg (19 -> 8)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 2
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Aimed Shot 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Skink: 0 shield dmg (0 -> 0), 16 health dmg (19 -> 3)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
mod remove: Dragon Initiative
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Gustav
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 2 limit: 3 >> True!
AI: PlayCardTagged: +acid, damage
picked: Acid Spit
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Acid Spit 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Energy Transformer
Gustav: 9 shield dmg (9 -> 0), 2 health dmg (51 -> 49)
invoke handler: First To Aid
mod: Dragon Initiative
create effect
mod: Gustav DamageResistance
create effect
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Acid Spit
AI: PlayCard Tagged success: +acid, damage
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Gustav
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Gustav
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
AI: PlayCard: Fire Breath
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Fire Breath 2
invoke callback: Rehearsed
Fire Breath Card: Critical Effect happend.
invoke handler: First To Aid
add effect: Gustav Fire Breath
mod remove: Gustav DamageResistance
mod remove: Gustav DamageResistance
mod remove: Gustav DamageResistance
invoke handler: Understanding of Anatomy
invoke handler: Energy Transformer
Gustav: 0 shield dmg (0 -> 0), 17 health dmg (49 -> 32)
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Fire Breath
AI: PlayCard success: Fire Breath
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
invoke callback: Fire Breath
UE_DOT_StartTurn: unit: Skink effect: Gustav card: Fire Breath
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
AI: PlayCard: Fire Breath
AI: PlayCard : Fire Breath > Not Found from the hand.
AI: HealthLessThan: 20 21
AI: PlayCard: Blend
AI: PlayCard : Blend > Not Found from the hand.
AI: SelectRandomTarget
selected: Gustav
AI: PlayCard: Acid Spit
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Acid Spit 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Energy Transformer
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Acid Spit
AI: PlayCard success: Acid Spit
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
invoke callback: Fire Breath
UE_DOT_StartTurn: unit: Steeler effect: Gustav card: Fire Breath
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Vulnerability Shot 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: First To Aid
mod: Skink DamageResistance
create effect
Skink: 0 shield dmg (0 -> 0), 35 health dmg (20 -> -15)
ClearScene
Skink killed, attack card: Vulnerability Shot
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
invoke callback: Fire Breath
UE_DOT_StartTurn: unit: Gustav effect: Gustav card: Fire Breath
LuaUnit.ApplyDamage: Gustav source: Fire Breath damage: 7.095
Gustav: 0 shield dmg (0 -> 0), 7 health dmg (32 -> 25)
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Scattershot 0
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Skink: 0 shield dmg (0 -> 0), 18 health dmg (8 -> -10)
Skink: 0 shield dmg (0 -> 0), 7 health dmg (3 -> -4)
Skink: 0 shield dmg (0 -> 0), 7 health dmg (42 -> 35)
ClearScene
Skink killed, attack card: Scattershot
Skink killed, attack card: Scattershot
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 3
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
invoke callback: Fire Breath
UE_DOT_StartTurn: unit: Dragon effect: Gustav card: Fire Breath
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Aimed Shot 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Skink: 0 shield dmg (0 -> 0), 16 health dmg (35 -> 19)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
mod remove: Dragon Initiative
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
invoke callback: Fire Breath
UE_DOT_StartTurn: unit: Skink effect: Gustav card: Fire Breath
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
AI: PlayCard: Fire Breath
AI: PlayCard : Fire Breath > Not Found from the hand.
AI: HealthLessThan: 19 21
AI: PlayCard: Blend
AI: PlayCard : Blend > Not Found from the hand.
AI: SelectRandomTarget
selected: Steeler
AI: PlayCard: Acid Spit
AI: PlayCard : Acid Spit > Not Found from the hand.
AI: FindEnemyWithoutCardUsed
selected: Dragon
AI: PlayCard: Skink Call
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Skink Call 1
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Dragon Taunt
create effect
ClearScene
invoke handler: First To Aid
mod: Skink Initiative
create effect
invoke handler: First To Aid
mod: Skink Damage
create effect
invoke handler: First To Aid
mod: Skink Initiative
create effect
invoke handler: First To Aid
mod: Skink Damage
create effect
AI: CardFinished True
AI: CardAnimationFinished: Skink Call
AI: PlayCard success: Skink Call
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
mod remove: Skink ToHitChance
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
invoke callback: Fire Breath
UE_DOT_StartTurn: unit: Skink effect: Gustav card: Fire Breath
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff Modifier: Acid Spit **
selected: Dragon
IsAmountOfEffectsWithTagInTargetLessThan > amountOfEffects: 3 limit: 3 >> False!
AI: PlayCard: Fire Breath
AI: PlayCard : Fire Breath > Not Found from the hand.
AI: HealthLessThan: 42 21
AI: SelectRandomTarget
selected: Dragon
AI: PlayCard: Acid Spit
AI: PlayCard : Acid Spit > Not Found from the hand.
AI: FindEnemyWithoutCardUsed
AI: SelectRandomTarget
selected: Dragon
AI: PlayCard: Acid Claw
AI: PlayCard : Acid Claw > Not Found from the hand.
AI: SelectRandomTarget
selected: Dragon
AI: PlayCard: Weak Punch
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Weak Punch 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
Dragon: 0 shield dmg (0 -> 0), 8 health dmg (40 -> 32)
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Weak Punch
AI: PlayCard success: Weak Punch
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
mod remove: Skink ToHitChance
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
invoke callback: Fire Breath
UE_DOT_StartTurn: unit: Steeler effect: Gustav card: Fire Breath
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Universal Cursing 4
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Steeler RecycleChance
create effect
invoke handler: First To Aid
mod: Steeler CriticalChance
create effect
ClearScene
invoke handler: First To Aid
mod: Skink Confusion
create effect
invoke handler: First To Aid
mod: Skink Confusion
create effect
CardFinished True
invoke callback: Rehearsed
mod remove: Steeler RecycleChance
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
mod remove: Steeler CriticalChance
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
invoke callback: Fire Breath
UE_DOT_StartTurn: unit: Gustav effect: Gustav card: Fire Breath
LuaUnit.ApplyDamage: Gustav source: Fire Breath damage: 7.095
Gustav: 0 shield dmg (0 -> 0), 7 health dmg (25 -> 18)
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Dirty Punch 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Skink: 0 shield dmg (0 -> 0), 23 health dmg (19 -> -4)
ClearScene
Skink killed, attack card: Dirty Punch
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
**Leader Ability Distraction ** Adding modifiers: Gustav leader: Steeler
invoke handler: First To Aid
mod: Steeler Taunt
create effect
invoke handler: First To Aid
mod: Steeler Evasion
create effect
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 4
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Pacify 2
invoke callback: Rehearsed
invoke handler: First To Aid
add effect: Skink Pacify
ClearScene
CardFinished True
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
**Leader Ability Distraction ** Renewing Modifiers: Gustav leader: Steeler
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Skink Call 2
invoke callback: Rehearsed
ClearScene
invoke handler: First To Aid
mod: Skink Initiative
create effect
invoke handler: First To Aid
mod: Skink Damage
create effect
AI: CardFinished True
AI: CardAnimationFinished: Skink Call
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
**Leader Ability Distraction ** Renewing Modifiers: Gustav leader: Steeler
mod remove: Skink Confusion
mod remove: Skink Damage
mod remove: Skink Initiative
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Mirage 5
invoke callback: Rehearsed
invoke handler: First To Aid
add effect: Gustav Mirage
ClearScene
CardFinished True
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
**Leader Ability Distraction ** Renewing Modifiers: Gustav leader: Steeler
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Dirty Punch 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Mirage
Skink: 0 shield dmg (0 -> 0), 21 health dmg (42 -> 21)
invoke handler: First To Aid
mod: Skink ToHitChance
create effect
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
**Leader Ability Distraction ** Renewing Modifiers: Gustav leader: Steeler
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 5
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Single Shot 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Skink: 0 shield dmg (0 -> 0), 13 health dmg (21 -> 8)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
**Leader Ability Distraction ** Renewing Modifiers: Gustav leader: Steeler
mod remove: Dragon DamageResistance
mod remove: Dragon DamageResistance
mod remove: Dragon DamageResistance
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff cards.Count: 5 ** False, didn't found
target!
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff cards.Count: 5 ** False, didn't found
target!
AI: HealthLessThan: 8 21
AI: PlayCard: Blend
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Blend 0
invoke callback: Rehearsed
ClearScene
invoke handler: First To Aid
mod: Skink Invisibility
create effect
AI: CardFinished True
AI: CardAnimationFinished: Blend
AI: PlayCard success: Blend
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
**Leader Ability Distraction ** Renewing Modifiers: Gustav leader: Steeler
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Universal Cursing 4
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Steeler RecycleChance
create effect
invoke handler: First To Aid
mod: Steeler CriticalChance
create effect
ClearScene
invoke handler: First To Aid
mod: Skink ToHitChance
create effect
CardFinished True
invoke callback: Rehearsed
mod remove: Steeler RecycleChance
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
**Leader Ability Distraction ** Renewing Modifiers: Gustav leader: Steeler
mod remove: Steeler CriticalChance
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Single Strike 3
invoke callback: Rehearsed
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Self Recharge 0
invoke callback: Rehearsed
ClearScene
CardFinished True
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 6
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Reflex Booster 3
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Gustav Evasion
create effect
invoke handler: First To Aid
mod: Gustav Initiative
create effect
ClearScene
CardFinished True
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
mod remove: Dragon Taunt
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Scrappy bomb 3
invoke callback: Rehearsed
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Temporary Cover 1
invoke callback: Rehearsed
ClearScene
CardFinished True
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
AI: CanPlayCard
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff cards.Count: 5 ** False, didn't found
target!
FindTargetWithTagInUse > tag: +acid, +debuff **
FindTargetWithTagInUse > tag: +acid, +debuff cards.Count: 5 ** False, didn't found
target!
AI: HealthLessThan: 8 21
IsCardInUse > Modifier: Blend **
AI: SelectRandomTarget
selected: Gustav
AI: PlayCard: Acid Claw
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Acid Claw 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Energy Transformer
invoke handler: Mirage
invoke handler: First To Aid
mod: Gustav Invisibility
create effect
invoke handler: First To Aid
mod: Skink Confusion
create effect
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Acid Claw
AI: PlayCard success: Acid Claw
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
mod remove: Skink ToHitChance
mod remove: Skink Damage
mod remove: Skink Initiative
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Universal Cursing 4
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Steeler RecycleChance
create effect
invoke handler: First To Aid
mod: Steeler CriticalChance
create effect
ClearScene
invoke handler: First To Aid
mod: Skink ToHitChance
create effect
CardFinished True
invoke callback: Rehearsed
mod remove: Steeler RecycleChance
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
mod remove: Steeler CriticalChance
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 7
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Perception Enhancer 2
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Gustav CriticalChance
create effect
invoke handler: First To Aid
mod: Gustav Accurate
create effect
ClearScene
CardFinished True
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Lout Drone 3
invoke callback: Rehearsed
CanSummonUnit SummonedUnits/LoutDrone
ClearScene
SummonUnit SummonedUnits/LoutDrone
CanSummonUnit SummonedUnits/LoutDrone
*** set level Lout Drone LoutDrone 5
LoutDroneMelee
LoutDroneRange
CardFinished True
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
CombatManager: SelectNextUnit
CombatManager: SelectUnit Skink
AI: StartTurn: Skink
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Skink Weak Punch 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Energy Transformer
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Weak Punch
*** AI: EndTurn
CombatManager: EndUnitTurn Skink
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
mod remove: Skink ToHitChance
mod remove: Skink Invisibility
cleanup
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Acid Strike 6
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: First To Aid
mod: Skink Initiative
create effect
CryoEffectStart Steeler Skink 19
invoke handler: First To Aid
add effect: Skink Acid Strike
invoke handler: First To Aid
mod: Skink Armor
create effect
Skink: 0 shield dmg (0 -> 0), 22.47325 health dmg (8 -> -14)
ClearScene
Skink killed, attack card: Acid Strike
CombatManager: EndUnitTurn Steeler
CardFinished True
invoke callback: Kinetic Generator
invoke callback: Distraction
mod remove: Steeler Taunt
**Leader Ability Distraction ** Removed Modifiers: 48
mod remove: Steeler Evasion
**Leader Ability Distraction ** Removed Modifiers: 11
CombatManager: SelectNextUnit
Enemies dead, yay
Skink 4
Skink 4
Skink 4
Skink 4
Skink 4
Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 22.312780 ms

Unloading 5773 unused Assets to reduce memory usage. Loaded Objects now: 14761.
Total: 100.935447 ms (FindLiveObjects: 1.592578 ms CreateObjectMapping: 0.933993 ms
MarkObjects: 89.998229 ms DeleteObjects: 8.410218 ms)

Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
accept: Fortifying Barrier (601E64)
setcoremod Fortifying Barrier (601E64)
Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
Loading scene Ship
Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 13.167426 ms

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 7946.
Total: 92.252386 ms (FindLiveObjects: 0.994292 ms CreateObjectMapping: 0.309620 ms
MarkObjects: 89.036010 ms DeleteObjects: 1.911607 ms)

visit count: 5
Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
Null
Thorium Fragments (4F3A27)
Null
Destroyed Weapon (2BE57A)
Null
Destroyed Weapon (2BE57A)
Null
Burnt Superconductor Array (A33DA9)
GetConversantName: NPC
GetLocalizedActorName: NPC
PrepareStartCombat
*** set level Juggernaut Juggernaut 4
Juggernaut's Hammer
Juggernaut's Minigun
Juggernaut's Core
CombatManager: StartRound 1
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Aimed Shot 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: First To Aid
add effect: Juggernaut Aimed Shot
Juggernaut: 0 shield dmg (0 -> 0), 12 health dmg (164 -> 152)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
invoke callback: Aimed Shot
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Vulnerability Shot 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: First To Aid
mod: Juggernaut DamageResistance
create effect
Juggernaut: 0 shield dmg (0 -> 0), 13 health dmg (152 -> 139)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
invoke callback: Aimed Shot
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Aimed Shot 1
invoke callback: Rehearsed
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Aimed Shot 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Juggernaut: 0 shield dmg (0 -> 0), 12 health dmg (139 -> 127)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Juggernaut
invoke callback: Aimed Shot
LuaUnit.ApplyDamage: Juggernaut source: Aimed Shot damage: 1.679783
Juggernaut: 0 shield dmg (0 -> 0), 2 health dmg (127 -> 125)
AI: StartTurn: Juggernaut
AI: CanPlayCard
AI: PlayCard: Launch Aidrone
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Juggernaut Launch Aidrone 1
invoke callback: Rehearsed
CanSummonUnit Enemies/Aidrone
ClearScene
SummonUnit Enemies/Aidrone
CanSummonUnit Enemies/Aidrone
*** set level Aidrone Aidrone 0
Aidrone Core
*** set level Aidrone Aidrone 4
Aidrone Core
AI: CardFinished True
AI: CardAnimationFinished: Launch Aidrone
AI: PlayCard success: Launch Aidrone
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Juggernaut
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 2
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
invoke callback: Aimed Shot
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Explosive grenade 2
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Pacify 1
invoke callback: Rehearsed
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Explosive grenade 2
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Adrenaline Booster 3
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Gustav CardsToPlay
create effect
invoke handler: First To Aid
mod: Gustav Initiative
create effect
Screen position out of view frustum (screen pos 0.000000, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)
Derelicts.GameManager:LogWithStackTrace(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)
Screen position out of view frustum (screen pos 0.000000, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)

(Filename: Line: 3124)

Screen position out of view frustum (screen pos 0.403381, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)
Derelicts.GameManager:LogWithStackTrace(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

Screen position out of view frustum (screen pos 0.403381, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)

(Filename: Line: 3124)

Screen position out of view frustum (screen pos 0.000000, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)
Derelicts.GameManager:LogWithStackTrace(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

Screen position out of view frustum (screen pos 0.000000, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)

(Filename: Line: 3124)

Screen position out of view frustum (screen pos 0.403381, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)
Derelicts.GameManager:LogWithStackTrace(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

Screen position out of view frustum (screen pos 0.403381, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)

(Filename: Line: 3124)

Screen position out of view frustum (screen pos 0.000000, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)
Derelicts.GameManager:LogWithStackTrace(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

Screen position out of view frustum (screen pos 0.000000, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)

(Filename: Line: 3124)

Screen position out of view frustum (screen pos 0.403381, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)
Derelicts.GameManager:LogWithStackTrace(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

Screen position out of view frustum (screen pos 0.403381, 164.000000, 1000.000000)
(Camera rect 0 164 0 784)

(Filename: Line: 3124)

ClearScene
CardFinished True
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Aidrone
invoke callback: Aimed Shot
AI: StartTurn: Aidrone
AI: CanPlayCard
AI: FriendsLessThan
AI: FriendsLessThan. Friends amount: 2
AI: FindFriendWithoutCardUsed
selected: Juggernaut
AI: PlayCard: Power Surge
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Aidrone Power Surge 2
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Juggernaut Initiative
create effect
invoke handler: First To Aid
mod: Juggernaut CardsToPlay
create effect
ClearScene
AI: CardFinished True
AI: CardAnimationFinished: Power Surge
AI: PlayCard success: Power Surge
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Aidrone
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Juggernaut
invoke callback: Aimed Shot
LuaUnit.ApplyDamage: Juggernaut source: Aimed Shot damage: 1.679783
Juggernaut: 0 shield dmg (0 -> 0), 2 health dmg (125 -> 123)
AI: StartTurn: Juggernaut
AI: CanPlayCard
AI: HealthLessThan: 123 82
AI: PlayCard: Charge up
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Juggernaut Charge Up 3
invoke callback: Rehearsed
ClearScene
Charge Up Card: Critical Effect happend.
invoke handler: First To Aid
mod: Juggernaut Initiative
create effect
invoke handler: First To Aid
mod: Juggernaut Damage
create effect
AI: CardFinished True
AI: CardAnimationFinished: Charge Up
AI: PlayCard success: Charge up
AI: CanPlayCard
AI: HealthLessThan: 123 82
IsCardInUse > Modifier: Charge up **
AI: FindEnemyHasCardUsed
FindTargetWithTagInUse > tag: cover **
FindTargetWithTagInUse > tag: cover cards.Count: 3 ** False, didn't found target!
AI: PlayCard: Sustained fire
AI: PlayCard : Sustained fire > Not Found from the hand.
AI: FindEnemyWithoutCardUsed
selected: Steeler
AI: PlayCard: Threaten
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Juggernaut Threaten 3
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Dragon Initiative
create effect
mod: Steeler Fear
create effect
ClearScene
AI: CardFinished True
AI: CardAnimationFinished: Threaten
AI: PlayCard success: Threaten
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Juggernaut
invoke callback: Distraction
mod remove: Juggernaut CardsToPlay
mod remove: Juggernaut Initiative
mod remove: Juggernaut DamageResistance
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
invoke callback: Charge Up
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Scrappy bomb 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Scattershot 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Juggernaut: 0 shield dmg (0 -> 0), 12 health dmg (123 -> 111)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Single Strike 0
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Juggernaut: 0 shield dmg (0 -> 0), 5 health dmg (111 -> 106)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
mod remove: Gustav Initiative
mod remove: Gustav CardsToPlay
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
invoke callback: Charge Up
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
mod remove: Steeler Fear
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 3
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Juggernaut
invoke callback: Charge Up
invoke handler: First To Aid
mod: Juggernaut CardsToPlay
create effect
AI: StartTurn: Juggernaut
AI: CanPlayCard
AI: HealthLessThan: 106 82
IsCardInUse > Modifier: Charge up **
AI: FindEnemyHasCardUsed
FindTargetWithTagInUse > tag: cover **
FindTargetWithTagInUse > tag: cover cards.Count: 3 ** False, didn't found target!
FindTargetWithoutThisTagInUse > tag: +stun **
FindTargetWithoutThisTagInUse > tag: +stun everybody.Count: 3 **
FindTargetWithoutThisTagInUse > tag: +stun allTheCards.Count: 96 **
FindTargetWithoutThisTagInUse > tag: +stun cards.Count: 7 **
selected: Gustav
AI: PlayCard: Smash
AI: PlayCard : Smash > Not Found from the hand.
AI: SelectRandomTarget
selected: Dragon
AI: PlayCard: Swing
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Juggernaut Swing 0
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
Dragon: 23 shield dmg (23 -> 0), 8 health dmg (42 -> 34)
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Swing
AI: PlayCard success: Swing
AI: CanPlayCard
AI: HealthLessThan: 106 82
IsCardInUse > Modifier: Charge up **
AI: FindEnemyHasCardUsed
FindTargetWithTagInUse > tag: cover **
FindTargetWithTagInUse > tag: cover cards.Count: 3 ** False, didn't found target!
AI: SelectRandomTarget
selected: Gustav
AI: PlayCard: Swing
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Juggernaut Swing 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Energy Transformer
Gustav: 25 shield dmg (25 -> 0), 6 health dmg (51 -> 45)
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Swing
AI: PlayCard success: Swing
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Juggernaut
invoke callback: Distraction
mod remove: Juggernaut CardsToPlay
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Aimed Shot 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Reflex Booster 0
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Dragon Evasion
create effect
invoke handler: First To Aid
mod: Dragon Initiative
create effect
ClearScene
CardFinished True
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
mod remove: Dragon Initiative
CombatManager: SelectNextUnit
CombatManager: SelectUnit Aidrone
AI: StartTurn: Aidrone
AI: CanPlayCard
AI: FriendsLessThan
AI: FriendsLessThan. Friends amount: 2
AI: FindFriendWithoutCardUsed
selected: Juggernaut
AI: PlayCard: Power Surge
AI: PlayCard : Power Surge > Not Found from the hand.
AI: FindFriendWithoutCardUsed
selected: Juggernaut
AI: PlayCard: Shield Projection
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Aidrone Shield Projection 2
invoke callback: Rehearsed
ClearScene
invoke handler: First To Aid
add effect: Juggernaut Shield Projection
AI: CardFinished True
AI: CardAnimationFinished: Shield Projection
AI: PlayCard success: Shield Projection
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Aidrone
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Aimed Shot 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Explosive grenade 2
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Shield Projection
invoke handler: First To Aid
mod: Juggernaut Fear
create effect
invoke handler: First To Aid
mod: Juggernaut Initiative
create effect
Juggernaut: 4 shield dmg (10 -> 6), 0 health dmg (106 -> 106)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 4
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Juggernaut
AI: StartTurn: Juggernaut
*** AI: EndTurn
CombatManager: EndUnitTurn Juggernaut
invoke callback: Distraction
mod remove: Juggernaut Fear
mod remove: Juggernaut Damage
mod remove: Juggernaut Initiative
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Aimed Shot 2
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Shield Projection
Juggernaut: 6 shield dmg (6 -> 0), 5 health dmg (106 -> 101)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Aidrone
AI: StartTurn: Aidrone
AI: CanPlayCard
AI: FriendsLessThan
AI: FriendsLessThan. Friends amount: 2
AI: FindFriendWithoutCardUsed
selected: Juggernaut
AI: PlayCard: Power Surge
AI: PlayCard : Power Surge > Not Found from the hand.
AI: FindFriendWithoutCardUsed
selected: Juggernaut
AI: PlayCard: Shield Projection
AI: PlayCard : Shield Projection > Not Found from the hand.
AI: SelectFriendlyWithStatType > Friends: 2
selected: Juggernaut
AI: PlayCard: Shield Projection
AI: PlayCard : Shield Projection > Not Found from the hand.
AI: FindEnemyHasCardUsed
AI: FindEnemyWithoutCardUsed
selected: Steeler
AI: PlayCard: Detect Vulnerabilities
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Aidrone Detect Vulnerabilities 1
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Dragon Initiative
create effect
mod: Steeler DamageResistance
create effect
ClearScene
AI: CardFinished True
AI: CardAnimationFinished: Detect Vulnerabilities
AI: PlayCard success: Detect Vulnerabilities
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Aidrone
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Aimed Shot 2
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Juggernaut: 0 shield dmg (0 -> 0), 13 health dmg (101 -> 88)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Ripping Strike 2
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Juggernaut: 0 shield dmg (0 -> 0), 7 health dmg (88 -> 81)
invoke handler: First To Aid
add effect: Juggernaut Ripping Strike
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 5
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
invoke callback: Ripping Strike
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Reflex Booster 2
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Gustav Evasion
create effect
invoke handler: First To Aid
mod: Gustav Initiative
create effect
ClearScene
CardFinished True
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
mod remove: Dragon Initiative
CombatManager: SelectNextUnit
CombatManager: SelectUnit Aidrone
invoke callback: Ripping Strike
AI: StartTurn: Aidrone
AI: CanPlayCard
AI: FriendsLessThan
AI: FriendsLessThan. Friends amount: 2
AI: FindFriendWithoutCardUsed
selected: Juggernaut
AI: PlayCard: Power Surge
AI: PlayCard : Power Surge > Not Found from the hand.
AI: FindFriendWithoutCardUsed
selected: Juggernaut
AI: PlayCard: Shield Projection
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Aidrone Shield Projection 3
invoke callback: Rehearsed
ClearScene
invoke handler: First To Aid
add effect: Juggernaut Shield Projection
AI: CardFinished True
AI: CardAnimationFinished: Shield Projection
AI: PlayCard success: Shield Projection
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Aidrone
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
invoke callback: Ripping Strike
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Self Recharge 2
invoke callback: Rehearsed
ClearScene
CardFinished True
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
invoke callback: Ripping Strike
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Aimed Shot 5
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Shield Projection
Juggernaut: 10 shield dmg (10 -> 0), 20 health dmg (81 -> 61)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Juggernaut
invoke callback: Ripping Strike
LuaUnit.ApplyDamage: Juggernaut source: Ripping Strike damage: 2.772
Juggernaut: 0 shield dmg (0 -> 0), 3 health dmg (61 -> 58)
AI: StartTurn: Juggernaut
AI: CanPlayCard
AI: HealthLessThan: 58 82
AI: PlayCard: Prepare
AI: PlayCard : Prepare > Not Found from the hand.
AI: PlayCard: Charge up
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Juggernaut Charge Up 1
invoke callback: Rehearsed
ClearScene
invoke handler: First To Aid
mod: Juggernaut Initiative
create effect
invoke handler: First To Aid
mod: Juggernaut Damage
create effect
AI: CardFinished True
AI: CardAnimationFinished: Charge Up
AI: PlayCard success: Charge up
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Juggernaut
invoke callback: Distraction
mod remove: Juggernaut Initiative
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 6
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
invoke callback: Charge Up
invoke callback: Ripping Strike
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Reflex Booster 2
invoke callback: Rehearsed
invoke handler: First To Aid
mod: Dragon Evasion
create effect
invoke handler: First To Aid
mod: Dragon Initiative
create effect
ClearScene
CardFinished True
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
mod remove: Dragon Initiative
mod remove: Dragon Evasion
CombatManager: SelectNextUnit
CombatManager: SelectUnit Juggernaut
invoke callback: Charge Up
invoke handler: First To Aid
mod: Juggernaut CardsToPlay
create effect
invoke callback: Ripping Strike
LuaUnit.ApplyDamage: Juggernaut source: Ripping Strike damage: 2.772
Juggernaut: 0 shield dmg (0 -> 0), 3 health dmg (58 -> 55)
AI: StartTurn: Juggernaut
AI: CanPlayCard
AI: HealthLessThan: 55 82
AI: PlayCard: Prepare
AI: PlayCard : Prepare > Not Found from the hand.
IsCardInUse > Modifier: Charge up **
AI: FindEnemyHasCardUsed
selected: Steeler
AI: PlayCard: Swing
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Juggernaut Swing 6
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
Steeler: 45 shield dmg (45 -> 0), 7 health dmg (56 -> 49)
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Swing
AI: PlayCard success: Swing
AI: CanPlayCard
AI: HealthLessThan: 55 82
AI: PlayCard: Prepare
AI: PlayCard : Prepare > Not Found from the hand.
IsCardInUse > Modifier: Charge up **
AI: FindEnemyHasCardUsed
selected: Steeler
AI: PlayCard: Swing
AI: PlayCard : Swing > Not Found from the hand.
AI: PlayCard: Full Automatic Fire
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Juggernaut Full Automatic Fire 0
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
Steeler: 0 shield dmg (0 -> 0), 11 health dmg (49 -> 38)
Steeler: 0 shield dmg (0 -> 0), 7 health dmg (38 -> 31)
Steeler: 0 shield dmg (0 -> 0), 8 health dmg (31 -> 23)
Steeler: 0 shield dmg (0 -> 0), 8 health dmg (23 -> 15)
Steeler: 0 shield dmg (0 -> 0), 15 health dmg (15 -> 0)
Steeler: 0 shield dmg (0 -> 0), 8 health dmg (0 -> -8)
Steeler: 0 shield dmg (0 -> 0), 11 health dmg (-8 -> -19)
Steeler: 0 shield dmg (0 -> 0), 13 health dmg (-19 -> -32)
Steeler: 0 shield dmg (0 -> 0), 9 health dmg (-32 -> -41)
invoke handler: Energy Transformer
ClearScene
Steeler killed, attack card: Full Automatic Fire
AI: CardFinished True
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Full Automatic Fire
AI: PlayCard success: Full Automatic Fire
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Juggernaut
invoke callback: Distraction
mod remove: Juggernaut CardsToPlay
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
invoke callback: Ripping Strike
Read 264862 bytes
Read 265928 bytes
load game: SavedGame_0.sav
Read 264862 bytes
Added 0 missing actors and 0 items
Loaded SavedGame_0.sav
Loading scene Ship
Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 29.329705 ms

Unloading 5377 unused Assets to reduce memory usage. Loaded Objects now: 8364.
Total: 112.800244 ms (FindLiveObjects: 1.233778 ms CreateObjectMapping: 0.712469 ms
MarkObjects: 103.449190 ms DeleteObjects: 7.403951 ms)

visit count: 5
DOTWEEN :: An error inside a tween callback was silently taken care of >

at (wrapper managed-to-native) UnityEngine.Component:get_transform ()


at Derelicts.UnitView.GetBounds () [0x00000] in <filename unknown>:0
at Derelicts.UnitView.GetViewportPosition (Vector2 boundsOffset) [0x00000] in
<filename unknown>:0
at Derelicts.CombatUIManager.ShowQuip (Derelicts.CombatUnit unit, System.String
text) [0x00000] in <filename unknown>:0
at Derelicts.PlayerUnitController.ShowIdleQuip () [0x00000] in <filename
unknown>:0
at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback)
[0x00000] in <filename unknown>:0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
Null
Junk Neural Servo (7D4948)
Null
Scrap Component (8B83AA)
*** set level Generic NPC Generic NPC 0
*** set level Generic NPC Generic NPC 0
*** set level Generic NPC Generic NPC 0
GetConversantName: Emerson
GetLocalizedActorName: Emerson
Null
Broken Energy Cell (79D697)
Null
Junk Component (8193F8)
GetConversantName: Death Warden
GetLocalizedActorName: Death Warden
GetConversantName: Warsister
GetLocalizedActorName: Warsister
accept: Sustaining Explorer's Magnetizer Node (77FBBF)
GetConversantName: Preserver
GetLocalizedActorName: Preserver
PrepareStartCombat
*** set level Preserver Preserver 4
Preserver Shock Rod
Preserver Shield
*** set level Preserver Preserver 4
Preserver Shock Rod
Preserver Shield
*** set level Preserver Preserver 4
Preserver Shock Rod
Preserver Shield
CombatManager: StartRound 1
invoke callback: Regenerative Suit
invoke callback: Regenerative Suit
CombatManager: SelectNextUnit
CombatManager: SelectUnit Dragon
invoke callback: Ripping Strike
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Pacify 0
invoke callback: Rehearsed
invoke callback: Rehearsed
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Dragon Explosive grenade 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Preserver: 5 shield dmg (64 -> 59), 0 health dmg (40 -> 40)
Preserver: 5 shield dmg (64 -> 59), 0 health dmg (40 -> 40)
Preserver: 5 shield dmg (64 -> 59), 0 health dmg (40 -> 40)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Dragon
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Preserver
invoke callback: Ripping Strike
AI: StartTurn: Preserver
AI: CanPlayCard
AI: IsTeamHealthLessThan
AI: IsTeamHealthLessThan. CurrentTeamHealth: 120 limit 48
AI: PlayCard: Protective Stance
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Preserver Protective Stance 3
invoke callback: Rehearsed
invoke handler: First To Aid
add effect: Preserver Protective Stance
ClearScene
invoke handler: First To Aid
mod: Preserver DamageResistance
create effect
AI: CardFinished True
AI: CardAnimationFinished: Protective Stance
AI: PlayCard success: Protective Stance
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Preserver
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Preserver
invoke callback: Ripping Strike
AI: StartTurn: Preserver
AI: CanPlayCard
AI: IsTeamHealthLessThan
AI: IsTeamHealthLessThan. CurrentTeamHealth: 120 limit 48
AI: PlayCard: Taunting Stance
AI: PlayCard : Taunting Stance > Not Found from the hand.
AI: PlayCard: Protective Stance
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Preserver Protective Stance 1
invoke callback: Rehearsed
invoke handler: First To Aid
add effect: Preserver Protective Stance
ClearScene
invoke handler: First To Aid
mod: Preserver DamageResistance
create effect
AI: CardFinished True
AI: CardAnimationFinished: Protective Stance
AI: PlayCard success: Protective Stance
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Preserver
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Preserver
invoke callback: Ripping Strike
AI: StartTurn: Preserver
AI: CanPlayCard
AI: IsTeamHealthLessThan
AI: IsTeamHealthLessThan. CurrentTeamHealth: 120 limit 48
AI: PlayCard: Taunting Stance
AI: PlayCard : Taunting Stance > Not Found from the hand.
AI: PlayCard: Protective Stance
AI: PlayCard : Protective Stance > Not Found from the hand.
AI: HealthLessThan: 40 20
AI: IsEnemyTeamShieldsMoreThan
AI: PlayCard: Burst of Electricity
AI: PlayCard : Burst of Electricity > Not Found from the hand.
AI: SelectRandomTarget
selected: Steeler
AI: PlayCard: Shock Strike
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Preserver Shock Strike 0
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
Steeler: 29 shield dmg (45 -> 16), 0 health dmg (56 -> 56)
**Preserver: Shock Strike ** target: Steeler
ClearScene
AI: CardFinished True
invoke callback: Kinetic Generator
invoke callback: Kinetic Generator
AI: CardAnimationFinished: Shock Strike
AI: PlayCard success: Shock Strike
AI: CanPlayCard
*** AI: EndTurn
CombatManager: EndUnitTurn Preserver
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Steeler
invoke callback: Ripping Strike
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Steeler Single Strike 0
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
invoke handler: First To Aid
mod: Preserver Initiative
create effect
CryoEffectStart Steeler Preserver 11
Preserver: 13.01083 shield dmg (59 -> 45.98917), 0 health dmg (40 -> 40)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Steeler
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: SelectUnit Gustav
invoke callback: Ripping Strike
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Scrappy bomb 1
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
CardFinished False
CombatManager: ExecuteUnitAction Derelicts.PlayCardAction
CombatManager: PlayCard Gustav Draining Strike 3
invoke callback: Rehearsed
invoke handler: Understanding of Anatomy
invoke handler: Understanding of Anatomy
Preserver: 9 shield dmg (45.98917 -> 36.98917), 0 health dmg (40 -> 40)
ClearScene
CardFinished True
invoke callback: Kinetic Generator
invoke callback: Kinetic Generator
CombatManager: EndUnitTurn Gustav
invoke callback: Distraction
CombatManager: SelectNextUnit
CombatManager: EndRound
CombatManager: StartRound 2
invoke callback: Regenerative Suit
invoke callback: Regenerative Suit
DOTWEEN :: An error inside a tween callback was silently taken care of >

at (wrapper managed-to-native)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal
(System.Collections.IEnumerator)
at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in
<filename unknown>:0
at Derelicts.TextPopupQueue.StartQueue () [0x00000] in <filename unknown>:0
at Derelicts.TextPopupQueue.ShowPopup (System.String text, Color color) [0x00000]
in <filename unknown>:0
at Derelicts.UnitView.ShowTextPopup (System.String text, Color color) [0x00000]
in <filename unknown>:0
at Derelicts.CombatUnit.Heal (Single shields, Single health, System.String
popupText, Boolean addTechBonus) [0x00000] in <filename unknown>:0
at Derelicts.LuaUnit.Heal (Language.Lua.LuaValue[] args) [0x00000] in <filename
unknown>:0
at Language.Lua.MethodCall.Evaluate (Language.Lua.LuaValue baseValue,
Language.Lua.LuaTable enviroment) [0x00000] in <filename unknown>:0
at Language.Lua.PrimaryExpr.Evaluate (Language.Lua.LuaTable enviroment) [0x00000]
in <filename unknown>:0
at Language.Lua.ExprStmt.Execute (Language.Lua.LuaTable enviroment,
System.Boolean& isBreak) [0x00000] in <filename unknown>:0
at Language.Lua.Chunk.Execute (System.Boolean& isBreak) [0x00000] in <filename
unknown>:0
at Language.Lua.Chunk.Execute (Language.Lua.LuaTable enviroment, System.Boolean&
isBreak) [0x00000] in <filename unknown>:0
at Language.Lua.IfStmt.Execute (Language.Lua.LuaTable enviroment, System.Boolean&
isBreak) [0x00000] in <filename unknown>:0
at Language.Lua.Chunk.Execute (System.Boolean& isBreak) [0x00000] in <filename
unknown>:0
at Language.Lua.Chunk.Execute () [0x00000] in <filename unknown>:0
at Language.Lua.FunctionBody+<Evaluate>c__AnonStorey1.<>m__0
(Language.Lua.LuaValue[] args) [0x00000] in <filename unknown>:0
at Language.Lua.LuaFunction.Invoke (Language.Lua.LuaValue[] args) [0x00000] in
<filename unknown>:0
at Derelicts.LuaEvents.InvokeCallbacks (System.Collections.Generic.List`1
callbacks, Language.Lua.LuaValue[] args) [0x00000] in <filename unknown>:0
at Derelicts.LuaEvents.InvokeEventCallbacks (LuaEventType eventType,
Language.Lua.LuaValue[] args) [0x00000] in <filename unknown>:0
at Derelicts.LuaEvents.OnRoundStarted (Int32 roundNumber) [0x00000] in <filename
unknown>:0
at ActionExtension.SafeInvoke[Int32] (System.Action`1 action, Int32 arg)
[0x00000] in <filename unknown>:0
at Derelicts.Events.RoundStarted (Int32 roundNumber) [0x00000] in <filename
unknown>:0
at Derelicts.CombatManager.StartRound () [0x00000] in <filename unknown>:0
at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback)
[0x00000] in <filename unknown>:0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DOTWEEN :: An error inside a tween callback was silently taken care of >

at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)


at Derelicts.UnitHUD+<SetShieldsHealth>c__AnonStorey0.<>m__0 () [0x00000] in
<filename unknown>:0
at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback)
[0x00000] in <filename unknown>:0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DOTWEEN :: An error inside a tween callback was silently taken care of >

at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)


at Derelicts.UnitHUD+<SetShieldsHealth>c__AnonStorey0.<>m__0 () [0x00000] in
<filename unknown>:0
at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback)
[0x00000] in <filename unknown>:0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Set language: en
unsupported language , fall back to English
Set language: en
Settings loaded
Set language: en
unsupported language , fall back to English
Set language: en
Settings loaded
Read 264874 bytes
Read 265928 bytes
load game: SavedGame_0.sav
Read 264874 bytes
Added 0 missing actors and 0 items
Loaded SavedGame_0.sav
Loading scene Ship
Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 19.023703 ms

Unloading 4555 unused Assets to reduce memory usage. Loaded Objects now: 9343.
Total: 146.874756 ms (FindLiveObjects: 1.164925 ms CreateObjectMapping: 1.007977 ms
MarkObjects: 138.017213 ms DeleteObjects: 6.684639 ms)

visit count: 5
Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
* * * * GameManager >> OnApplicationQuit: Is called!
Saved SavedGame_0.sav
* * * * GameManager >> SaveGame: Is called!
* * * * SteamManager >> OnDestroy: Is called!
* * * * SteamManager >> OnDestroy: Is done!

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