Doo-Arann Dungeon.
RULES REMINDER
Entrance to the
BLUE NUMBERS
can only be combined with
Welcome to Unlock!
31
RED NUMBERS (written on red
cards or by solving the machines). The Doo-Arann Dungeon is awaiting you.
This short demo adventure will introduce
you to the world of Unlock! before you try
playing the action-packed full versions.
First, download on your smartphone
94
RED NUMBERS can only be combined
with BLUE NUMBERS. or you tablet, the free Unlock! app.
(available on Google Play and Apple Store).
You cannot play without it.
If you have never played before,
MACHINES are puzzles you can solve in read the complete game rules.
the application. Press the correct buttons
to get a RED NUMBER (to be combined You can also play the 10-card Tutorial
43
with a BLUE NUMBER).
to familiarize yourself with the game
system. Both are available at
www.spacecowboys.fr/unlock-demo.
YELLOW CARDS require a 4 digits code
you have to discover. Find this code and Apple and the Apple logo are trademarks
type it in the application. of Apple Inc., registered in the U.S.
and other countries. App Store is a service
mark of Apple Inc., registered in the U.S.
and other countries.
H I N TS Google Play and the Google Play logo
1
are trademarks of Google Inc.
Stuck? Use the application to ask for hints or help in
finding hidden numbers.
Damp Basements.
43 73
46
18
24
The water elemental
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A dead-end.
explodes under ice pressure.
The wall seems breakable.
A game by Cyril Demaegd
published by Space Cowboys.
: @SpaceCowboysUS
: @SpaceCowboys1 DOO-ARANN
RES
AD VEN
TU DUNGEON
APE
ESC
The instructions were correct.
ES
There, in the midst of the Zalrek
R
forest, in the heart of the Luobert
TU
Kingdom, there is indeed an
N
VE
entrance to the Dungeon forgotten
AD
by all. Was it ravaged or does it still
E
hold some riches? Unarmed and
AP
alone, you embark upon
C
ES
the adventure. Will you bring back
gold or will you perish in darkness?
Lauch the Unlock! application,
select «The Doo-Arann Dungeon»
in the Demo Adventures menu
and press START.
DOO-ARANN DUNGEON Now, flip this card over
and let’s start your
Scenario: Yven Nogicatt adventure!
Illustrator: Arnaud Demaegd
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a flock of arrows strikes you.
60 29
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You activated a trap,
12 (Levitation)
27 (Blizza rd)
42 (Ma gm a)
24 60
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Several spells you can use
A rusty key. throughout the adventure.
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18 21
Quartz cristals sparkle
You’ve ignited the grenade: as soon as you hang
it’s about to explode! A shield. the torch on the wall.
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_
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10 / 22 9 / 22 8 / 22
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NO!
The elemental quenches
your torch.
A dead end.
Press the Penalty
button once.
As soon as you get closer to
the well, a water elemental 22
jumps out from the bottom!
18 22 21
68
Broken arrows lay on the
floor. Only one of them A small leather bag full
is useable. You only have of powder with its fuse
A torch. one try! covered in pitch.
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and a locked door.
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A windy hall
29
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The wall blows to pieces!
You enter a room covered in gold
24
coins. A dragon keeps watch over
A bow.
the place. Bring it down!
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73
NO!
At magma’s contact,
the elemental turns into
steam and attacks you.
NO!
Press the Penalty Press the Penalty
button once. The elemental kept button once.
an object in its womb.
Now, it glows in the depth
of the well’s dark water.
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