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DungeonDoors IE Color v1 0

The document appears to be part of a game manual or tutorial. It provides information on several hero characters including the Blacksmith, Farmer, and Peasant. Each hero has a trait that gives +1 to obstacle roles and a heroic ability to revive a dead hero with 1 health point. The heroes also have listed proficiencies and a tutorial card with further details.
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Available Formats
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100% found this document useful (1 vote)
496 views36 pages

DungeonDoors IE Color v1 0

The document appears to be part of a game manual or tutorial. It provides information on several hero characters including the Blacksmith, Farmer, and Peasant. Each hero has a trait that gives +1 to obstacle roles and a heroic ability to revive a dead hero with 1 health point. The heroes also have listed proficiencies and a tutorial card with further details.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 36

RENALI ASHLEY LORETTA

indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

THE BLACKSMITH THE FARMER THE PEASANT


You should see the blue border fully around the page. If any of it is gone on one side, that may

-1 -1 5 8 3 -1 -1 5 8 3 -1 -1 5 8 3

Hero Trait: You have +1 on  obstacle roles. Hero Trait: You have +1 on  obstacle roles. Hero Trait: You have +1 on  obstacle roles.
Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always
apply if the situation arises. apply if the situation arises. apply if the situation arises.
Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back
to life with 1  health. to life with 1  health. to life with 1  health.
DUNGEON DOORS: IMAGINATION EDITION

Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic
Point . Point . Point .

PROFICIENCIES PROFICIENCIES PROFICIENCIES


[Smithing Tools] [Agricultural Tools] [Mud]
Note: Heroes can use the regular effect of any treasure Note: Heroes can use the regular effect of any treasure Note: Heroes can use the regular effect of any treasure
in the game. The Proficiency effect gives heroes extra if in the game. The Proficiency effect gives heroes extra if in the game. The Proficiency effect gives heroes extra if
they are matched up. they are matched up. they are matched up.

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD

BRITTANY DON BLACKSMITH HAMMER


THE TOWN DRUNK THE VILLAGE IDIOT

-1 -1 5 8 3 -1 -1 5 8 3 SMITHING TOOL
Hero Trait: You have +1 on  obstacle roles. Hero Trait: You have +1 on  obstacle roles. A small hammer. Nothing special, just happens to be a
Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always favorite, with a slightly scorched handle, scratched and
apply if the situation arises. apply if the situation arises. scarred head, it really knows how to shape that metal.
Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back WEAPON EFFECTS
to life with 1  health. to life with 1  health.
Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic Your hero gains +1 attack .
Point . Point . Note: Even if you are not proficient with an
item you still get the Weapon Effect. If you are
PROFICIENCIES PROFICIENCIES proficient, you get the Weapon Effect PLUS
the Proficiency Effect displayed at the bottom
of the card.
[Empty Bottles] [Whacking Weapons]
Note: Heroes can use the regular effect of any treasure Note: Heroes can use the regular effect of any treasure PROFICIENCY EFFECT
in the game. The Proficiency effect gives heroes extra if in the game. The Proficiency effect gives heroes extra if
they are matched up. they are matched up. Your hero gains +1  damage to
all of their attack rolls.

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD


RENALI ASHLEY LORETTA
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

THE BLACKSMITH THE FARMER THE PEASANT


You should see the blue border fully around the page. If any of it is gone on one side, that may

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD


-1 -1 5 8 3 -1 -1 5 8 3 -1 -1 5 8 3

Hero Trait: You have +1 on  obstacle roles. Hero Trait: You have +1 on  obstacle roles. Hero Trait: You have +1 on  obstacle roles.
Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always
apply if the situation arises. apply if the situation arises. apply if the situation arises.
Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back
to life with 1  health. to life with 1  health. to life with 1  health.
DUNGEON DOORS: IMAGINATION EDITION

Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic
Point . Point . Point .

PROFICIENCIES PROFICIENCIES PROFICIENCIES


[Smithing Tools] [Agricultural Tools] [Mud]
Note: Heroes can use the regular effect of any treasure Note: Heroes can use the regular effect of any treasure Note: Heroes can use the regular effect of any treasure
in the game. The Proficiency effect gives heroes extra if in the game. The Proficiency effect gives heroes extra if in the game. The Proficiency effect gives heroes extra if
they are matched up. they are matched up. they are matched up.

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD

BRITTANY DON BLACKSMITH HAMMER


THE TOWN DRUNK THE VILLAGE IDIOT

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD


-1 -1 5 8 3 -1 -1 5 8 3 SMITHING TOOL
Hero Trait: You have +1 on  obstacle roles. Hero Trait: You have +1 on  obstacle roles. A small hammer. Nothing special, just happens to be a
Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always favorite, with a slightly scorched handle, scratched and
apply if the situation arises. apply if the situation arises. scarred head, it really knows how to shape that metal.
Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back WEAPON EFFECTS
to life with 1  health. to life with 1  health.
Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic Your hero gains +1 attack .
Point . Point . Note: Even if you are not proficient with an
item you still get the Weapon Effect. If you are
PROFICIENCIES PROFICIENCIES proficient, you get the Weapon Effect PLUS
the Proficiency Effect displayed at the bottom
of the card.
[Empty Bottles] [Whacking Weapons]
Note: Heroes can use the regular effect of any treasure Note: Heroes can use the regular effect of any treasure PROFICIENCY EFFECT
in the game. The Proficiency effect gives heroes extra if in the game. The Proficiency effect gives heroes extra if
they are matched up. they are matched up. Your hero gains +1  damage to
all of their attack rolls.

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD


  

LIKE-NEW LUMP OF MUD OLD BROKEN


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

PITCHFORK BOTTLE OF BOOZE


You should see the blue border fully around the page. If any of it is gone on one side, that may

AGRICULTURAL TOOL MUD BROKEN BOTTLE


Get 'em while their hot, one-day-only, freshly I mean, nobody wants to get hit with a lump of mud, This was once a full tasty bottle of Southern Vines
sharpened, spit-shine included. Unbelievable quality! so in that sense, good choice. At the same time, at Merlot. Now all this bottle holds are broken dreams
Time to heft some hay. the time of violence, you chose mud? and sharp edges.
WEAPON EFFECTS WEAPON EFFECTS WEAPON EFFECTS
Your hero gains +1 attack . Your hero gains +1 attack . Your hero gains +1 attack .
DUNGEON DOORS: IMAGINATION EDITION

Note: Even if you are not proficient with an Note: Even if you are not proficient with an Note: Even if you are not proficient with an
item you still get the Weapon Effect. If you are item you still get the Weapon Effect. If you are item you still get the Weapon Effect. If you are
proficient, you get the Weapon Effect PLUS proficient, you get the Weapon Effect PLUS proficient, you get the Weapon Effect PLUS
the Proficiency Effect displayed at the bottom the Proficiency Effect displayed at the bottom the Proficiency Effect displayed at the bottom
of the card. of the card. of the card.

PROFICIENCY EFFECT PROFICIENCY EFFECT PROFICIENCY EFFECT


Your hero gains +1  damage to Your hero gains +1  damage to Your hero gains +1  damage to
all of their attack rolls. all of their attack rolls. all of their attack rolls.

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD

  

A LOST BOAR
WHACKING STICK DUCK!

-5 +4 10 7

WHACKING WEAPON ALL HEROES ROLL!


BEAST
Everyone likes whacking things. It's better than A large wooden duck swings down from the ceiling
squeezing your rage into a bitter little ball towards the party! You have Baby, the missing blue-ribbon boar,
without release. Note: Obstacle Rooms contain a challenge/task cornered. NOBODY PUTS BABY IN THE CORNER!
typically requiring the use of a 20-sided dice, or d20. She attacks!
WEAPON EFFECTS
The lowest rolling hero is too slow, and gets hit losing Note: Everyone (including the Door Master) roll a d20.
Your hero gains +1 attack . 5 health . Anyone else rolling lower than 10 loses 1 The highest roll goes first, and play continues clockwise.
Note: Even if you are not proficient with an health . 11 and higher, you are unharmed. Note: Roll a d20 to attack. Add your attack modifier 
item you still get the Weapon Effect. If you are Note: At this point you'll need to keep track of to the roll. Meet or exceed the target's armor class  to
proficient, you get the Weapon Effect PLUS your health. Grab some scratch paper or go to hit. Roll a d6 for damage. Add your damage modifier .
the Proficiency Effect displayed at the bottom DungeonSheet.com.
of the card. Creature Trait: If it happens that only 1 Hero
A hero is now dead. Somebody spend a Heroic Point remains alive at the end of her turn, the Boar takes
PROFICIENCY EFFECT to revive them and head for the door where you'll the chance to flee, and combat ends.
find racks of Treasure. Everyone take a Note: On your turn, you may choose to use an item or
Your hero gains +1  damage to
[Treasure Card] (we suggest picking one you are heroic ability instead of attacking.
all of their attack rolls.
proficient with).

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD


  

LIKE-NEW LUMP OF MUD OLD BROKEN


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

PITCHFORK BOTTLE OF BOOZE


You should see the blue border fully around the page. If any of it is gone on one side, that may

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD


AGRICULTURAL TOOL MUD BROKEN BOTTLE
Get 'em while their hot, one-day-only, freshly I mean, nobody wants to get hit with a lump of mud, This was once a full tasty bottle of Southern Vines
sharpened, spit-shine included. Unbelievable quality! so in that sense, good choice. At the same time, at Merlot. Now all this bottle holds are broken dreams
Time to heft some hay. the time of violence, you chose mud? and sharp edges.
WEAPON EFFECTS WEAPON EFFECTS WEAPON EFFECTS
Your hero gains +1 attack . Your hero gains +1 attack . Your hero gains +1 attack .
DUNGEON DOORS: IMAGINATION EDITION

Note: Even if you are not proficient with an Note: Even if you are not proficient with an Note: Even if you are not proficient with an
item you still get the Weapon Effect. If you are item you still get the Weapon Effect. If you are item you still get the Weapon Effect. If you are
proficient, you get the Weapon Effect PLUS proficient, you get the Weapon Effect PLUS proficient, you get the Weapon Effect PLUS
the Proficiency Effect displayed at the bottom the Proficiency Effect displayed at the bottom the Proficiency Effect displayed at the bottom
of the card. of the card. of the card.

PROFICIENCY EFFECT PROFICIENCY EFFECT PROFICIENCY EFFECT


Your hero gains +1  damage to Your hero gains +1  damage to Your hero gains +1  damage to
all of their attack rolls. all of their attack rolls. all of their attack rolls.

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD

  

A LOST BOAR
WHACKING STICK DUCK!
TUTORIAL CARD TUTORIAL CARD TUTORIAL
-5 +4
CARD
10 7

WHACKING WEAPON ALL HEROES ROLL!


BEAST
Everyone likes whacking things. It's better than A large wooden duck swings down from the ceiling
squeezing your rage into a bitter little ball towards the party! You have Baby, the missing blue-ribbon boar,
without release. Note: Obstacle Rooms contain a challenge/task cornered. NOBODY PUTS BABY IN THE CORNER!
typically requiring the use of a 20-sided dice, or d20. She attacks!
WEAPON EFFECTS
The lowest rolling hero is too slow, and gets hit losing Note: Everyone (including the Door Master) roll a d20.
Your hero gains +1 attack . 5 health . Anyone else rolling lower than 10 loses 1 The highest roll goes first, and play continues clockwise.
Note: Even if you are not proficient with an health . 11 and higher, you are unharmed. Note: Roll a d20 to attack. Add your attack modifier 
item you still get the Weapon Effect. If you are Note: At this point you'll need to keep track of to the roll. Meet or exceed the target's armor class  to
proficient, you get the Weapon Effect PLUS your health. Grab some scratch paper or go to hit. Roll a d6 for damage. Add your damage modifier .
the Proficiency Effect displayed at the bottom DungeonSheet.com.
of the card. Creature Trait: If it happens that only 1 Hero
A hero is now dead. Somebody spend a Heroic Point remains alive at the end of her turn, the Boar takes
PROFICIENCY EFFECT to revive them and head for the door where you'll the chance to flee, and combat ends.
find racks of Treasure. Everyone take a Note: On your turn, you may choose to use an item or
Your hero gains +1  damage to
[Treasure Card] (we suggest picking one you are heroic ability instead of attacking.
all of their attack rolls.
proficient with).

TUTORIAL CARD TUTORIAL CARD TUTORIAL CARD


SHANE HALF-ORC BARBARIAN HALF-ELF BARD


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

THE GATE KEEPER


You should see the blue border fully around the page. If any of it is gone on one side, that may

NO WAY OUT! +3 +1 12 12 3 +0 +1 10 10 4

Blocking the door outside stands the gate keeper. He Hero Trait: You can never be party leader. You’re Hero Trait: Dust off your musical talent. You start
asks the party a riddle to pass. part orc AND a barbarian, are you really surprised no the game with a [Lute of the Fleet Footed].
"Barnaby's mother has three children. One is named one wants to follow you? But hey, if no one else in Heroic Ability: After a creature has rolled to hit, or
Winter, one is named Spring. What is the third the party is alive, who’s gonna stop you? rolled for damage against a party member, you can
one named?" Heroic Ability: Before you attack you can go into a reduce the roll by 1d6.
rage and attack twice.
DUNGEON DOORS: IMAGINATION EDITION

Note: Yes, this is the only riddle. It doesn't magically


change every time somebody runs the tutorial. PROFICIENCIES
The party can work together to solve the riddle. PROFICIENCIES
Note: Only one hero must escape the dungeon for the [Instruments], [Finesse Weapons],
entire party to win. [Axes], [Booze] [Adventuring Gear]

TUTORIAL CARD

ELVEN CLERIC FIRBOLG DRUID HALF-OGRE FIGHTER

+1 +0 12 13 3 +0 +0 12 10 4 +2 +0 14 13 3

Hero Trait: You’ve mastered the art of standing so Hero Trait: You are quite large, so forget about Hero Trait: You’re strong, but you’ve never been
still that nobody knows you’re there. During the first finding armor  that fits you. You can never much of a conversationalist. You can only
round of battle, monsters cannot target you unless wear armor. communicate in grunts and gestures. Every time you
you are the only hero alive. Heroic Ability: You gain access to the summons attempt to form real words, your throat burns and
Heroic Ability: Bring one hero back to life with 1d6 cards, pulling creatures from a hidden plane of you lose 1 health .
hp or heal one hero for 2d6 health points . existence to help you. You can summon different Heroic Ability: Before you roll for damage you can
creatures, or the same creature multiple times. choose to attack 1 additional creature for the same
PROFICIENCIES PROFICIENCIES
damage you roll.

[Bludgeoning Weapons], [Divine Items] PROFICIENCIES


[Potions], [Relics]
[Swords], [Shields]

SHANE HALF-ORC BARBARIAN HALF-ELF BARD


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

THE GATE KEEPER


You should see the blue border fully around the page. If any of it is gone on one side, that may

TUTORIAL CARD
NO WAY OUT! +3 +1 12 12 3 +0 +1 10 10 4

Blocking the door outside stands the gate keeper. He Hero Trait: You can never be party leader. You’re Hero Trait: Dust off your musical talent. You start
asks the party a riddle to pass. part orc AND a barbarian, are you really surprised no the game with a [Lute of the Fleet Footed].
"Barnaby's mother has three children. One is named one wants to follow you? But hey, if no one else in Heroic Ability: After a creature has rolled to hit, or
Winter, one is named Spring. What is the third the party is alive, who’s gonna stop you? rolled for damage against a party member, you can
one named?" Heroic Ability: Before you attack you can go into a reduce the roll by 1d6.
rage and attack twice.
DUNGEON DOORS: IMAGINATION EDITION

Note: Yes, this is the only riddle. It doesn't magically


change every time somebody runs the tutorial. PROFICIENCIES
The party can work together to solve the riddle. PROFICIENCIES
Note: Only one hero must escape the dungeon for the [Instruments], [Finesse Weapons],
entire party to win. [Axes], [Booze] [Adventuring Gear]

TUTORIAL CARD

ELVEN CLERIC FIRBOLG DRUID HALF-OGRE FIGHTER

+1 +0 12 13 3 +0 +0 12 10 4 +2 +0 14 13 3

Hero Trait: You’ve mastered the art of standing so Hero Trait: You are quite large, so forget about Hero Trait: You’re strong, but you’ve never been
still that nobody knows you’re there. During the first finding armor  that fits you. You can never much of a conversationalist. You can only
round of battle, monsters cannot target you unless wear armor. communicate in grunts and gestures. Every time you
you are the only hero alive. Heroic Ability: You gain access to the summons attempt to form real words, your throat burns and
Heroic Ability: Bring one hero back to life with 1d6 cards, pulling creatures from a hidden plane of you lose 1 health .
hp or heal one hero for 2d6 health points . existence to help you. You can summon different Heroic Ability: Before you roll for damage you can
creatures, or the same creature multiple times. choose to attack 1 additional creature for the same
PROFICIENCIES PROFICIENCIES
damage you roll.

[Bludgeoning Weapons], [Divine Items] PROFICIENCIES


[Potions], [Relics]
[Swords], [Shields]
DRAGONBORN MONK DWARVEN PALADIN HALFLING ROGUE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

+2 +2 12 12 3 +0 +0 12 13 3 +4 +0 8 12 3

Hero Trait: Weapons ? No thank you. You can't Hero Trait: Forget practical luggage. You’re a dwarf. Hero Trait: It doesn’t take a large weapon for you to
equip weapons. Your party may not like it, but this is Drinks come first. You start the game with be deadly. In fact, with all the sneaking around you
what peak performance looks like. [Dragon Breath Stout]. do, the smaller the better. You start the game with a
Heroic Ability: An instant, infallible punch. You Heroic Ability: All hostile creatures must attack [Dagger of Stabbing].
don’t even have to roll to attack. You just knock a you until the start of your next turn. Your Armor  Heroic Ability: You can re-roll any of your attack or
creature senseless, causing them to take 1d6 damage goes up by 2 until the start of your next turn. damage rolls. You must take the new roll.
DUNGEON DOORS: IMAGINATION EDITION

and to skip their next turn.

PROFICIENCIES PROFICIENCIES PROFICIENCIES


[Booze], [Heavy Armor], [Divine Item] [Daggers], [Thieves Tools]
[Light Armor]

GNOME RANGER HUMAN SORCERER TIEFLING


WARLOCK

+1 +0 10 11 2 +0 -1 12 10 3 -1 -1 14 9 

Hero Trait: At the beginning of the game, choose one Hero Trait: Don’t get nervous when the fighting Hero Trait: It might seem a little heartless, but when
companion card to take with you into the dungeon. starts. Anytime you roll a 1 on an attack, you lose any of your friends or any creature dies, you heal
Heroic Ability: Your small stature and uncanny 1d6 health . yourself for 2 health .
speed allow you to sneakily sink an arrow into a Heroic Ability: Stand back, relax, and let nature Heroic Ability: During combat, you can sacrifice
creature causing 1d6 damage. This attack can't miss, work it’s dazzling magic. You can cast Lightning Bolt your health before any roll and add that amount to
and is usable anytime during combat, even if it isn’t on this turn. It can't miss, and does an insane 1d20 the roll.
your turn. It does not replace your regular turn. damage that can’t be reduced.

PROFICIENCIES PROFICIENCIES PROFICIENCIES


[Light Armor], [Thieves Tools]
[Bow], [Medium Armor] [Wands], [Adventuring Gear]
DRAGONBORN MONK DWARVEN PALADIN HALFLING ROGUE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

+2 +2 12 12 3 +0 +0 12 13 3 +4 +0 8 12 3

Hero Trait: Weapons ? No thank you. You can't Hero Trait: Forget practical luggage. You’re a dwarf. Hero Trait: It doesn’t take a large weapon for you to
equip weapons. Your party may not like it, but this is Drinks come first. You start the game with be deadly. In fact, with all the sneaking around you
what peak performance looks like. [Dragon Breath Stout]. do, the smaller the better. You start the game with a
Heroic Ability: An instant, infallible punch. You Heroic Ability: All hostile creatures must attack [Dagger of Stabbing].
don’t even have to roll to attack. You just knock a you until the start of your next turn. Your Armor  Heroic Ability: You can re-roll any of your attack or
creature senseless, causing them to take 1d6 damage goes up by 2 until the start of your next turn. damage rolls. You must take the new roll.
DUNGEON DOORS: IMAGINATION EDITION

and to skip their next turn.

PROFICIENCIES PROFICIENCIES PROFICIENCIES


[Booze], [Heavy Armor], [Divine Item] [Daggers], [Thieves Tools]
[Light Armor]

GNOME RANGER HUMAN SORCERER TIEFLING


WARLOCK

+1 +0 10 11 2 +0 -1 12 10 3 -1 -1 14 9 

Hero Trait: At the beginning of the game, choose one Hero Trait: Don’t get nervous when the fighting Hero Trait: It might seem a little heartless, but when
companion card to take with you into the dungeon. starts. Anytime you roll a 1 on an attack, you lose any of your friends or any creature dies, you heal
Heroic Ability: Your small stature and uncanny 1d6 health . yourself for 2 health .
speed allow you to sneakily sink an arrow into a Heroic Ability: Stand back, relax, and let nature Heroic Ability: During combat, you can sacrifice
creature causing 1d6 damage. This attack can't miss, work it’s dazzling magic. You can cast Lightning Bolt your health before any roll and add that amount to
and is usable anytime during combat, even if it isn’t on this turn. It can't miss, and does an insane 1d20 the roll.
your turn. It does not replace your regular turn. damage that can’t be reduced.

PROFICIENCIES PROFICIENCIES PROFICIENCIES


[Light Armor], [Thieves Tools]
[Bow], [Medium Armor] [Wands], [Adventuring Gear]
MINOTAUR GUBLIN MECHANIC CROAKER PIRATE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

WIZARD
You should see the blue border fully around the page. If any of it is gone on one side, that may

-1 -2 12 9 3 +1 +1 11 11 4 +0 +4 8 12 3

Hero Trait: You raided the restricted section of the Hero Trait: On your fancy Gublin Utility Belt, you Hero Trait: You're a greedy, slippery pirate: your
library before this dungeon trip. You start the game can store 1 additional Item  card. pirate code forbids you from trading treasure cards
with a [Book of Fireballs]. Heroic Ability: You can discard 1 [Treasure Card] with non-pirates, and if you draw a [Treasure Card]
Heroic Ability: You can tap into the fabric of time, and permanently add +1 to your attack  or you must equip it.
reversing it just enough to allow the group to back damage  modifier. Heroic Ability: Your years at sea have made you a
out of the current room. The room becomes brilliant tactician. You can set the order of Initiative
DUNGEON DOORS: IMAGINATION EDITION

unopened and everything inside resets. PROFICIENCIES of a fight, giving all party members +1 attack  for
the first round.
PROFICIENCIES [Light Armor], [Medium Armor],
[Heavy Armor] PROFICIENCIES
[Ancient Text], [Light Armor]
[Swords], [Dagger]

  

LESTER THE STAMPY THE TREASURE SCROUNGER


LONG BABY ANGRY PACHYDERM

SUMMON SUMMON SUMMON


Obviously a small dachshund is not here to fight. He Sometimes elephants are docile and kind of cute, and Nobody is really happy when you're like "Hey
looks too much like a hot dog to be taken seriously. sometimes they're not. We don't know why he's so everyone, I just summoned a rodent!" But they'll wish
But man does he have a powerful sniffer (if the Ogre angry, but we don't recommend dwelling on it. Just they hadn't been such rodent-haters when your
is in play, give him some deodorant). be glad the anger is not for you. treasure arrives.
This pup can show you what’s behind one door using Oh, and move: NOW!! The large rodent will seek out and return to you a
that incredible sniffer. Stampy bursts through the door you just entered, shiny new piece of loot! Draw a [Treasure Card].
Door is not opened unless Party Leader decides to paralyzing all monsters with momentary fear and
open it. Party Leader still has the option of opening allowing each party member a free attack before
any door. initiative is rolled.
MINOTAUR GUBLIN MECHANIC CROAKER PIRATE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

WIZARD
You should see the blue border fully around the page. If any of it is gone on one side, that may

-1 -2 12 9 3 +1 +1 11 11 4 +0 +4 8 12 3

Hero Trait: You raided the restricted section of the Hero Trait: On your fancy Gublin Utility Belt, you Hero Trait: You're a greedy, slippery pirate: your
library before this dungeon trip. You start the game can store 1 additional Item  card. pirate code forbids you from trading treasure cards
with a [Book of Fireballs]. Heroic Ability: You can discard 1 [Treasure Card] with non-pirates, and if you draw a [Treasure Card]
Heroic Ability: You can tap into the fabric of time, and permanently add +1 to your attack  or you must equip it.
reversing it just enough to allow the group to back damage  modifier. Heroic Ability: Your years at sea have made you a
out of the current room. The room becomes brilliant tactician. You can set the order of Initiative
DUNGEON DOORS: IMAGINATION EDITION

unopened and everything inside resets. PROFICIENCIES of a fight, giving all party members +1 attack  for
the first round.
PROFICIENCIES [Light Armor], [Medium Armor],
[Heavy Armor] PROFICIENCIES
[Ancient Text], [Light Armor]
[Swords], [Dagger]

  

LESTER THE STAMPY THE TREASURE SCROUNGER


LONG BABY ANGRY PACHYDERM

SUMMON SUMMON SUMMON


Obviously a small dachshund is not here to fight. He Sometimes elephants are docile and kind of cute, and Nobody is really happy when you're like "Hey
looks too much like a hot dog to be taken seriously. sometimes they're not. We don't know why he's so everyone, I just summoned a rodent!" But they'll wish
But man does he have a powerful sniffer (if the Ogre angry, but we don't recommend dwelling on it. Just they hadn't been such rodent-haters when your
is in play, give him some deodorant). be glad the anger is not for you. treasure arrives.
This pup can show you what’s behind one door using Oh, and move: NOW!! The large rodent will seek out and return to you a
that incredible sniffer. Stampy bursts through the door you just entered, shiny new piece of loot! Draw a [Treasure Card].
Door is not opened unless Party Leader decides to paralyzing all monsters with momentary fear and
open it. Party Leader still has the option of opening allowing each party member a free attack before
any door. initiative is rolled.
  

BESSIE THE SIR RANDY


THE RIGHTEOUS JERRY THE JACKALOPE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

BATTLE BOVINE
You should see the blue border fully around the page. If any of it is gone on one side, that may

ROOSTER

+0 +0 10 10 -4 -1 12 13 +2 +2 8 7

They never should've milked Bessie. Farmers kept Once a valiant cockerel of The Order of the Kernel, Sir Rejected by the general antelope and jackrabbit
trying and farmers kept dying, instilling in Bessie a Randy was exiled from the kingdom after failing to populations alike, Jerry lived a life of scorn until he
bloodlust against evil creatures (and farmers). So she wake the castle residents at dawn. Clad in glorious realized his overgrown teeth could puncture antelope
donned a fancy hat, painted her hooves, and with armor, Sir Randy set off in search of purpose, hoping hide and his horns were perfect jackrabbit skewers.
over-full udders swinging she hit the town looking to one day return home to roost. It's been all chaos and murder from that point on.
for a fight. All creatures in the room must attack this target for When this hell spawn is out, attacking creatures have
DUNGEON DOORS: IMAGINATION EDITION

As long as she is living, the inspiring presence of this the 1st round of combat. -1 to their attack modifiers .
fancy bovine grants +2 to the attack modifier  of
every hero.

FACELESS FIEND INSATIABLE IMP ABIDING ARTHUR

As your soul begins ascension from your freshly A tiny, mischievous devil sits scarfing some savory I don't know who's right and wrong here, like; you're
pulverized corpse, a fiend attacks, twisting you into breakfast burritos. Upon seeing your newly deceased all cool far as I'm concerned. I'm not feeling "taking
a hellish, vindictive version of your once heroic self. form, he pounces, ingesting you whole and merging sides." I can't be worrying about stuff like that. Life
You notice your “friends” leaving your body behind, your essence with his. Now he (and you) have a taste goes on, man. Well, death goes on, I guess.
like last weeks’ mutton, and you make chase. for heroes. Tossing burritos aside, you go on the hunt.
HAUNTING EFFECTS
HAUNTING EFFECTS HAUNTING EFFECTS 20: You resurrect with full health.
20: Heal a Creature to full health. 20: All heroes must attack 11-19: Deal 1 damage to a Creature.
themselves immediately.
11-19: Give a Creature +1 to its 2-10: Deal 1 damage to a Hero.
attack modifier  on its next turn. 11-19: Give a Creature +1 to its
damage  modifier on its 1: Kill one Creature and one Hero.
2-10: Give a Hero -1 to its attack next turn.
modifier  on its next turn.
2-10: Give a Hero -1 to its damage
1: All Creatures are stunned until modifier  on its next turn.
your next turn.
1: Heal all heroes for 1d6.
  

BESSIE THE SIR RANDY


THE RIGHTEOUS JERRY THE JACKALOPE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

BATTLE BOVINE
You should see the blue border fully around the page. If any of it is gone on one side, that may

ROOSTER

+0 +0 10 10 -4 -1 12 13 +2 +2 8 7

They never should've milked Bessie. Farmers kept Once a valiant cockerel of The Order of the Kernel, Sir Rejected by the general antelope and jackrabbit
trying and farmers kept dying, instilling in Bessie a Randy was exiled from the kingdom after failing to populations alike, Jerry lived a life of scorn until he
bloodlust against evil creatures (and farmers). So she wake the castle residents at dawn. Clad in glorious realized his overgrown teeth could puncture antelope
donned a fancy hat, painted her hooves, and with armor, Sir Randy set off in search of purpose, hoping hide and his horns were perfect jackrabbit skewers.
over-full udders swinging she hit the town looking to one day return home to roost. It's been all chaos and murder from that point on.
for a fight. All creatures in the room must attack this target for When this hell spawn is out, attacking creatures have
DUNGEON DOORS: IMAGINATION EDITION

As long as she is living, the inspiring presence of this the 1st round of combat. -1 to their attack modifiers .
fancy bovine grants +2 to the attack modifier  of
every hero.

FACELESS FIEND INSATIABLE IMP ABIDING ARTHUR

As your soul begins ascension from your freshly A tiny, mischievous devil sits scarfing some savory I don't know who's right and wrong here, like; you're
pulverized corpse, a fiend attacks, twisting you into breakfast burritos. Upon seeing your newly deceased all cool far as I'm concerned. I'm not feeling "taking
a hellish, vindictive version of your once heroic self. form, he pounces, ingesting you whole and merging sides." I can't be worrying about stuff like that. Life
You notice your “friends” leaving your body behind, your essence with his. Now he (and you) have a taste goes on, man. Well, death goes on, I guess.
like last weeks’ mutton, and you make chase. for heroes. Tossing burritos aside, you go on the hunt.
HAUNTING EFFECTS
HAUNTING EFFECTS HAUNTING EFFECTS 20: You resurrect with full health.
20: Heal a Creature to full health. 20: All heroes must attack 11-19: Deal 1 damage to a Creature.
themselves immediately.
11-19: Give a Creature +1 to its 2-10: Deal 1 damage to a Hero.
attack modifier  on its next turn. 11-19: Give a Creature +1 to its
damage  modifier on its 1: Kill one Creature and one Hero.
2-10: Give a Hero -1 to its attack next turn.
modifier  on its next turn.
2-10: Give a Hero -1 to its damage
1: All Creatures are stunned until modifier  on its next turn.
your next turn.
1: Heal all heroes for 1d6.

CHIMERA
CARING COYOTE POLITE PIXIE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

-1 +2 45 13
Though you are good and truly dead, fear not: a great A sprightly figure grabs your lost soul by the hand,
quest awaits. In death you are guided by a glorious pulling you after your living friends, promising that
wolfie to bring clarity and inner peace to your good deeds and a helping hand make this whole "I'm
living friends. dead" disappointment a lot less horrible. BEAST
HAUNTING EFFECTS HAUNTING EFFECTS There’s nothing wrong with your vision. There really
20: Make all heroes invulnerable 20: All heroes deal 2d6 damage are 3 heads. The moment you enter the room there's
until your next turn. until your next turn. an impact of heat, the roar of a fierce lion, and the
bleating of a goat!
11-19: Give a Hero +1 to its attack 11-19: Give one Hero +1 to its
DUNGEON DOORS: IMAGINATION EDITION

Creature Trait: Attacks once with each head every


modifier  on its next turn. damage modifier  on its turn. Each head has 15 Health . When a head is lost,
next turn. the Chimera loses 1 of the three attacks.
2-10: Give a Monster -1 to its
attack modifier  on its 2-10: Give one Monster -1 to its
next turn. damage modifier  on its
next turn.
1: All heroes take 1d6 damage.
1: All heroes take 1d6 damage.

  

RED-EYED MICE GIANT A DROWSY


WOLF SPIDER DRAGON

-1 -1 5 15 +1 +1 35 13 +0 +2 50 11

BEAST BEAST DRAGON


They scurry and scamper, with needle teeth, and It’s a giant mama spider with a sickening hairy back This dragon stands sleepily before you, holding a
stupid-tough skins. What's worse, you can never quite hiding an untold number of babies. There’s just no good really great smelling cup of coffee. But you don’t
tell how many there are. Hopefully you encounter a way to handle this situation. Try sweeping the leg. need to tell him it smells great. He already knows it
loner instead of walking in on the family reunion. Creature Trait: Upon death, 1d6 spiders hatch on its smells great. He bought it.
Creature Trait: At the start of the fight roll 1d6: back with the following stats: Creature Trait: Upon entry, everyone roll a d20. 11 or
there are that many mice to fight. higher, you sneak by. Anyone rolling 10 or below
SPIDER HATCHLING STATS steps on his tail, forcing everyone to fight!
When the dragon reaches half health, he goes into a
   
frenzy! His damage changes to 2d6!
+1 -1 3 5

CHIMERA
CARING COYOTE POLITE PIXIE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

-1 +2 45 13
Though you are good and truly dead, fear not: a great A sprightly figure grabs your lost soul by the hand,
quest awaits. In death you are guided by a glorious pulling you after your living friends, promising that
wolfie to bring clarity and inner peace to your good deeds and a helping hand make this whole "I'm
living friends. dead" disappointment a lot less horrible. BEAST
HAUNTING EFFECTS HAUNTING EFFECTS There’s nothing wrong with your vision. There really
20: Make all heroes invulnerable 20: All heroes deal 2d6 damage are 3 heads. The moment you enter the room there's
until your next turn. until your next turn. an impact of heat, the roar of a fierce lion, and the
bleating of a goat!
11-19: Give a Hero +1 to its attack 11-19: Give one Hero +1 to its
DUNGEON DOORS: IMAGINATION EDITION

Creature Trait: Attacks once with each head every


modifier  on its next turn. damage modifier  on its turn. Each head has 15 Health . When a head is lost,
next turn. the Chimera loses 1 of the three attacks.
2-10: Give a Monster -1 to its
attack modifier  on its 2-10: Give one Monster -1 to its
next turn. damage modifier  on its
next turn.
1: All heroes take 1d6 damage.
1: All heroes take 1d6 damage.

  

RED-EYED MICE GIANT A DROWSY


WOLF SPIDER DRAGON

-1 -1 5 15 +1 +1 35 13 +0 +2 50 11

BEAST BEAST DRAGON


They scurry and scamper, with needle teeth, and It’s a giant mama spider with a sickening hairy back This dragon stands sleepily before you, holding a
stupid-tough skins. What's worse, you can never quite hiding an untold number of babies. There’s just no good really great smelling cup of coffee. But you don’t
tell how many there are. Hopefully you encounter a way to handle this situation. Try sweeping the leg. need to tell him it smells great. He already knows it
loner instead of walking in on the family reunion. Creature Trait: Upon death, 1d6 spiders hatch on its smells great. He bought it.
Creature Trait: At the start of the fight roll 1d6: back with the following stats: Creature Trait: Upon entry, everyone roll a d20. 11 or
there are that many mice to fight. higher, you sneak by. Anyone rolling 10 or below
SPIDER HATCHLING STATS steps on his tail, forcing everyone to fight!
When the dragon reaches half health, he goes into a
   
frenzy! His damage changes to 2d6!
+1 -1 3 5
  

GASSY DRAGON MANY WHELPS SPOOKY GNAT


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

+0 +1 40 14 +0 +0 20 10 -2 -1 15 8

DRAGON DRAGON UNDEAD


We’re not sure what this dragon ate last, but it was Spread everywhere on the ground before you are This ghostly insect may be clinging to just a few, final
vile. On top of trying to kill this beast, you have to dragon eggs. So, so many eggs. Tread lightly. threads of life, but those threads are incredibly hard
work pretty dang hard to keep your own lunch down. Creature Trait: All heroes roll. 11 or higher means to cut. Only the most precise attacks inflict damage,
Creature Trait: Every time it’s the Dragon’s turn, you’re nimble. Each player rolling 10 or below while all others pass right through.
DUNGEON DOORS: IMAGINATION EDITION

the living party members must roll 11 or higher or lose smashes an egg, releasing 1 whelp to fight. Everyone Creature Trait: Every time the Gnat is hit, reduce the
1 health  from the release of gaseous air. loses 1 health  when a whelp dies. damage it takes by 1d6. Any time an attack misses
Dragonborn are immune to this. the Gnat, a party member is hit causing them to lose
1 health .
The DM chooses who gets hit.

  
CREEPY ZOMBIE BRIDGE TROLL
PORTRAIT BROTHERS

+2 +2 30 10 +0 +1 15 10 +5 +3 85 12

UNDEAD UNDEAD GIANT


The room is filled with art, but don’t admire it for too Even undead, these 2 zombies share a brotherly bond It seems there’s always one monster that no one ever,
long! The painting of a long-deceased general figures and work in sync to destroy you. They are a bit slow, ever wants to face. Here he is! Hopefully you can pay
he has one more fight left in him. He breaks free and relatively easy to put down. The problem is: they the Troll's Toll: you do not want to see him annoyed.
from the wall and attacks! won’t stay dead! Creature Trait: The Troll demands payment. The
Creature Trait: All Party members lose 1 health  at Creature Trait: Any time either Zombie is killed, The party must sacrifice one item or face the troll in
the start of the fight. Upon the portrait's death, all DM rolls 1d20. 11 or higher and that Zombie comes combat. If the party chooses to not pay the toll, or
party members lose 1 health . You destroyed a work back to life with 1 health . Roll a 20 and the Zombie can’t pay it, they fight. The toll must be paid every
of art, you monsters! comes back to life with full health . Zombies can time this room is entered unless the troll has
resurrect a maximum of 2 times each. been defeated.
  

GASSY DRAGON MANY WHELPS SPOOKY GNAT


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

+0 +1 40 14 +0 +0 20 10 -2 -1 15 8

DRAGON DRAGON UNDEAD


We’re not sure what this dragon ate last, but it was Spread everywhere on the ground before you are This ghostly insect may be clinging to just a few, final
vile. On top of trying to kill this beast, you have to dragon eggs. So, so many eggs. Tread lightly. threads of life, but those threads are incredibly hard
work pretty dang hard to keep your own lunch down. Creature Trait: All heroes roll. 11 or higher means to cut. Only the most precise attacks inflict damage,
Creature Trait: Every time it’s the Dragon’s turn, you’re nimble. Each player rolling 10 or below while all others pass right through.
DUNGEON DOORS: IMAGINATION EDITION

the living party members must roll 11 or higher or lose smashes an egg, releasing 1 whelp to fight. Everyone Creature Trait: Every time the Gnat is hit, reduce the
1 health  from the release of gaseous air. loses 1 health  when a whelp dies. damage it takes by 1d6. Any time an attack misses
Dragonborn are immune to this. the Gnat, a party member is hit causing them to lose
1 health .
The DM chooses who gets hit.

  
CREEPY ZOMBIE BRIDGE TROLL
PORTRAIT BROTHERS

+2 +2 30 10 +0 +1 15 10 +5 +3 85 12

UNDEAD UNDEAD GIANT


The room is filled with art, but don’t admire it for too Even undead, these 2 zombies share a brotherly bond It seems there’s always one monster that no one ever,
long! The painting of a long-deceased general figures and work in sync to destroy you. They are a bit slow, ever wants to face. Here he is! Hopefully you can pay
he has one more fight left in him. He breaks free and relatively easy to put down. The problem is: they the Troll's Toll: you do not want to see him annoyed.
from the wall and attacks! won’t stay dead! Creature Trait: The Troll demands payment. The
Creature Trait: All Party members lose 1 health  at Creature Trait: Any time either Zombie is killed, The party must sacrifice one item or face the troll in
the start of the fight. Upon the portrait's death, all DM rolls 1d20. 11 or higher and that Zombie comes combat. If the party chooses to not pay the toll, or
party members lose 1 health . You destroyed a work back to life with 1 health . Roll a 20 and the Zombie can’t pay it, they fight. The toll must be paid every
of art, you monsters! comes back to life with full health . Zombies can time this room is entered unless the troll has
resurrect a maximum of 2 times each. been defeated.
  

THE FLOOR THE PARTY & THE RICKETY


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

IS LAVA! THE PEEPHOLE ROPE BRIDGE


You should see the blue border fully around the page. If any of it is gone on one side, that may

ALL HEROES ROLL! ALL HEROES PLAY! ALL HEROES ROLL!


Melting debris barely breaks the surface of a boiling Sheesh, that's a really big keyhole! I wonder what's Have you ever seen a movie where a rickety rope
lava lake. But hey, they’re just lower extremities. Go happening inside? bridge was in any way a good idea to cross? Didn’t
for it! The DM describes a scene on the other side of the think so.
Roll an 11 or higher and you’re nimble enough to make peephole to the party leader, who then shares it with Roll a 7 or higher you pass. If anyone rolls below a 7,
it across. 10 or lower and you lose 3 health . Unlucky the next player, who shares with the next, and so on. the DM rolls 1d6. Everyone loses that much health 
enough to roll a 1 and you lose 1 [Treasure Card] If the last player repeats accurately what the DM and the whole party returns to the floor entered
DUNGEON DOORS: IMAGINATION EDITION

and 4 health . described, the party passes through. If not, everyone from (and you become the least favorite person in
Party must repeat this process any time this room loses 2 health  for some odd reason. Your DM should the room).
is entered. be able to explain why. Party must repeat this process any time this room
After this game of telephone, the room is dangerless. is entered.

  

FOOL'S GOLD HOLE IN THE ROOM


THE GROUND OF PORTALS

ALL HEROES ROLL! ALL HEROES ROLL! PARTY LEADER ROLLS!


It’s not good to get too attached to things. They’re General rule of thumb: see a hole, don’t fall in it. It's so swirly and liquidy; soothing like a babbling
just ‘things,’ after all, and they can be taken away Roll an 11 or higher and you’ve avoided a small hole in brook that gently transforms into a whirlpool of
with no warning at all. the ground. 10 or lower you trip and lose 1 softly flowing embrace.
11 or higher and keep your stuff. 10 and below, you are [Treasure Card]. Unlucky enough to roll a 5 or lower Roll an 11 or higher and the temptation to jump into a
mesmerized by shiny gold and stray too close. The and you lose all your [Treasure Cards]. random portal is resisted. 10 or lower and the pull is
trap is sprung, taking one [Treasure Card] of the Party must repeat this process any time this room too strong, transporting the party to a door of the
DM's choosing. If you don't have a [Treasure Card], is entered. DM’s choosing.
it takes your pants instead. Party must repeat this process any time this room
After the roll, this room is dangerless. is entered.
  

THE FLOOR THE PARTY & THE RICKETY


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

IS LAVA! THE PEEPHOLE ROPE BRIDGE


You should see the blue border fully around the page. If any of it is gone on one side, that may

ALL HEROES ROLL! ALL HEROES PLAY! ALL HEROES ROLL!


Melting debris barely breaks the surface of a boiling Sheesh, that's a really big keyhole! I wonder what's Have you ever seen a movie where a rickety rope
lava lake. But hey, they’re just lower extremities. Go happening inside? bridge was in any way a good idea to cross? Didn’t
for it! The DM describes a scene on the other side of the think so.
Roll an 11 or higher and you’re nimble enough to make peephole to the party leader, who then shares it with Roll a 7 or higher you pass. If anyone rolls below a 7,
it across. 10 or lower and you lose 3 health . Unlucky the next player, who shares with the next, and so on. the DM rolls 1d6. Everyone loses that much health 
enough to roll a 1 and you lose 1 [Treasure Card] If the last player repeats accurately what the DM and the whole party returns to the floor entered
DUNGEON DOORS: IMAGINATION EDITION

and 4 health . described, the party passes through. If not, everyone from (and you become the least favorite person in
Party must repeat this process any time this room loses 2 health  for some odd reason. Your DM should the room).
is entered. be able to explain why. Party must repeat this process any time this room
After this game of telephone, the room is dangerless. is entered.

  

FOOL'S GOLD HOLE IN THE ROOM


THE GROUND OF PORTALS

ALL HEROES ROLL! ALL HEROES ROLL! PARTY LEADER ROLLS!


It’s not good to get too attached to things. They’re General rule of thumb: see a hole, don’t fall in it. It's so swirly and liquidy; soothing like a babbling
just ‘things,’ after all, and they can be taken away Roll an 11 or higher and you’ve avoided a small hole in brook that gently transforms into a whirlpool of
with no warning at all. the ground. 10 or lower you trip and lose 1 softly flowing embrace.
11 or higher and keep your stuff. 10 and below, you are [Treasure Card]. Unlucky enough to roll a 5 or lower Roll an 11 or higher and the temptation to jump into a
mesmerized by shiny gold and stray too close. The and you lose all your [Treasure Cards]. random portal is resisted. 10 or lower and the pull is
trap is sprung, taking one [Treasure Card] of the Party must repeat this process any time this room too strong, transporting the party to a door of the
DM's choosing. If you don't have a [Treasure Card], is entered. DM’s choosing.
it takes your pants instead. Party must repeat this process any time this room
After the roll, this room is dangerless. is entered.
  

TRIBUTE SPIKE TRAP ROOM AXE PENDULUMS


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

ONE HERO'S CHOICE ALL HEROES ROLL! ALL HEROES ROLL!


Upon entering the room you see a suspiciously empty A room checkered with spikes appears before you. You are blocked by a series of swinging axes, and it
chest, and a subtle danger sense warns you not to Hopefully your step is sure and your balance good should be pants-wetting scary, but it’s just so
leave it that way. because spikes, you know, hurt. freaking cool to look at!
Any player can give up one [Treasure Card]. If no Roll an 11 or higher you carefully step across the All heroes roll! 11 or higher avoids all the axes. 10 or
one in the party has a [Treasure Card] (or nobody room. 10 or lower you trip, taking a spike through the lower is not fast enough, resulting in the loss of 1
wants to give one up), an evil goblin goes berserk. The thigh losing 2 health . Roll a 1 and there’s so much health . Any hero that rolls a 10 or lower must
DUNGEON DOORS: IMAGINATION EDITION

DM rolls 1d6 and everyone loses that much health . blood that everyone slips, each losing 4 health . continue rolling until they get an 11 or higher, losing
After the roll, this room is dangerless. Once this door is opened, players must always use an additional 1 health  for every failed attempt. Roll
this room to return to or leave this floor. a 1 and your hero dies a gruesome death.
Party must repeat this process any time this room
is entered.

  

RUN FOR SHOW ME STAY AWHILE


YOUR LIFE WHAT YOU GOT AND LISTEN

ALL HEROES ROLL! ONE HERO'S CHOICE! DANGERLESS


You may not have stolen a priceless idol, but a giant A chorus of beautiful voices ring from wall to wall, A stout, loquacious troll begins yammering the
boulder is rolling your way nonetheless. crooning over and over “Don't sing like trash, and you second you open the door, launching into a
Roll a 6 or higher to successfully turn around and shall pass.” remarkably detailed story about a lost love.
escape. 5 or lower and you lose 1 [Treasure Card] of Starting with the Party Leader, anyone may choose For your ‘rapt’ attention, he grants you passage
your choosing. If you don’t have a [Treasure Card], to sing a verse of any song they know, or make one through the room, even giving you a peek into any
lose 1d6 health . Roll a 1 and the room becomes up. The singer then gets a [Treasure Card]. If the room on that floor or the next. However, he holds no
your tomb. The hero and all their [Treasure Cards] Bard is the singer, they get 2 [Treasure Cards]. If no love for ogres and orcs. If either is in your party, the
are trapped inside this room forever. one sings, the chorus turns nasty, piercing everyone’s Troll wants you out now. You do not get to peek
With a boulder jammed firmly in the opening, this ears with screeches causing all heroes to lose 3 behind a door.
room becomes impassable. health . After this event, the room is dangerless.
After this event, the room is dangerless.
  

TRIBUTE SPIKE TRAP ROOM AXE PENDULUMS


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

ONE HERO'S CHOICE ALL HEROES ROLL! ALL HEROES ROLL!


Upon entering the room you see a suspiciously empty A room checkered with spikes appears before you. You are blocked by a series of swinging axes, and it
chest, and a subtle danger sense warns you not to Hopefully your step is sure and your balance good should be pants-wetting scary, but it’s just so
leave it that way. because spikes, you know, hurt. freaking cool to look at!
Any player can give up one [Treasure Card]. If no Roll an 11 or higher you carefully step across the All heroes roll! 11 or higher avoids all the axes. 10 or
one in the party has a [Treasure Card] (or nobody room. 10 or lower you trip, taking a spike through the lower is not fast enough, resulting in the loss of 1
wants to give one up), an evil goblin goes berserk. The thigh losing 2 health . Roll a 1 and there’s so much health . Any hero that rolls a 10 or lower must
DUNGEON DOORS: IMAGINATION EDITION

DM rolls 1d6 and everyone loses that much health . blood that everyone slips, each losing 4 health . continue rolling until they get an 11 or higher, losing
After the roll, this room is dangerless. Once this door is opened, players must always use an additional 1 health  for every failed attempt. Roll
this room to return to or leave this floor. a 1 and your hero dies a gruesome death.
Party must repeat this process any time this room
is entered.

  

RUN FOR SHOW ME STAY AWHILE


YOUR LIFE WHAT YOU GOT AND LISTEN

ALL HEROES ROLL! ONE HERO'S CHOICE! DANGERLESS


You may not have stolen a priceless idol, but a giant A chorus of beautiful voices ring from wall to wall, A stout, loquacious troll begins yammering the
boulder is rolling your way nonetheless. crooning over and over “Don't sing like trash, and you second you open the door, launching into a
Roll a 6 or higher to successfully turn around and shall pass.” remarkably detailed story about a lost love.
escape. 5 or lower and you lose 1 [Treasure Card] of Starting with the Party Leader, anyone may choose For your ‘rapt’ attention, he grants you passage
your choosing. If you don’t have a [Treasure Card], to sing a verse of any song they know, or make one through the room, even giving you a peek into any
lose 1d6 health . Roll a 1 and the room becomes up. The singer then gets a [Treasure Card]. If the room on that floor or the next. However, he holds no
your tomb. The hero and all their [Treasure Cards] Bard is the singer, they get 2 [Treasure Cards]. If no love for ogres and orcs. If either is in your party, the
are trapped inside this room forever. one sings, the chorus turns nasty, piercing everyone’s Troll wants you out now. You do not get to peek
With a boulder jammed firmly in the opening, this ears with screeches causing all heroes to lose 3 behind a door.
room becomes impassable. health . After this event, the room is dangerless.
After this event, the room is dangerless.
  

KNOWLEDGE GLITTERING PRIZE CHICKEN IN


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

IS POWER THE WALL


You should see the blue border fully around the page. If any of it is gone on one side, that may

ONE HERO'S CHOICE ONE HERO'S CHOICE DANGERLESS


A goblin is creepily clutching an old map, plotting how In the middle of the room you see a Treasure atop a The smell of roasting flesh fills your nostrils, and
to exploit the secrets within and clearly having no pedestal. Yes, it’s tempting, but you’ve seen enough saliva begins to flow. A wall panel slides open
intention of letting anyone get so much as a peak. He heist flicks to know there's a catch. revealing a golden, fully-cooked chicken resting on a
is eyeing your packs and pockets, though. Starting with the Party Leader, each player may floating, golden platter.
He offers a map to the party in exchange for a attempt to grab the Treasure. The first player to roll Party Leader chooses one player (or themselves) to
[Treasure Card]. Anyone in the party can choose to 11 or higher gets a [Treasure Card]. Roll 10 or lower eat and return to full health . No real way to fail the
DUNGEON DOORS: IMAGINATION EDITION

give the goblin a [Treasure Card]. In exchange the and take a dart in the torso from a hidden wall panel, eating of a delicious rotisserie chicken.
party can see all cards in the DMs hand. If no one losing 3 health. Roll a 1 and the Treasure is destroyed The chicken remains until eaten, even if you leave the
takes the offer, the goblin flees never to be heard and everyone loses 4 health . room. After the chicken is consumed, the room is
from again. After this event, the room is dangerless. dangerless.
After this event, the room is dangerless.

  

WAIT, YOU DIED? NEED OR GREED MOTHER LOAD!

DANGERLESS PARTY LEADER'S CHOICE DANGERLESS


This room is haunted by a lost and confused old The sickly ghost of a fallen Dungeon Delver is all like Finally, a room filled with treasure and no tricks, no
ghost. Lucky for you, in his confused state he breaks “here, I’ve got the goods” as his translucent face sags catches, no difficult choices, just wealth that we can
the laws of the afterlife and pulls souls back from off a bit. all dive into like a billionaire duck.
the dead. The Party Leader decides if every living party All living players draw a [Treasure Card].
All dead party members put their hero cards back member takes 1 [Treasure Card], or every party After this event, the room is dangerless.
into the deck, shuffle, re-pick a hero, and they are member heals to full health . Must be the same
back in the adventure with full health and 1 Heroic decision for all members. If the Party Leader makes
Point . The ghost remains until any number of an unpopular choice, then the rest of the game may
heroes are brought back, then he dissipates. be a bit tense and awkward.
After this event, the room is dangerless. After this event, the room is dangerless.
  

KNOWLEDGE GLITTERING PRIZE CHICKEN IN


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

IS POWER THE WALL


You should see the blue border fully around the page. If any of it is gone on one side, that may

ONE HERO'S CHOICE ONE HERO'S CHOICE DANGERLESS


A goblin is creepily clutching an old map, plotting how In the middle of the room you see a Treasure atop a The smell of roasting flesh fills your nostrils, and
to exploit the secrets within and clearly having no pedestal. Yes, it’s tempting, but you’ve seen enough saliva begins to flow. A wall panel slides open
intention of letting anyone get so much as a peak. He heist flicks to know there's a catch. revealing a golden, fully-cooked chicken resting on a
is eyeing your packs and pockets, though. Starting with the Party Leader, each player may floating, golden platter.
He offers a map to the party in exchange for a attempt to grab the Treasure. The first player to roll Party Leader chooses one player (or themselves) to
[Treasure Card]. Anyone in the party can choose to 11 or higher gets a [Treasure Card]. Roll 10 or lower eat and return to full health . No real way to fail the
DUNGEON DOORS: IMAGINATION EDITION

give the goblin a [Treasure Card]. In exchange the and take a dart in the torso from a hidden wall panel, eating of a delicious rotisserie chicken.
party can see all cards in the DMs hand. If no one losing 3 health. Roll a 1 and the Treasure is destroyed The chicken remains until eaten, even if you leave the
takes the offer, the goblin flees never to be heard and everyone loses 4 health . room. After the chicken is consumed, the room is
from again. After this event, the room is dangerless. dangerless.
After this event, the room is dangerless.

  

WAIT, YOU DIED? NEED OR GREED MOTHER LOAD!

DANGERLESS PARTY LEADER'S CHOICE DANGERLESS


This room is haunted by a lost and confused old The sickly ghost of a fallen Dungeon Delver is all like Finally, a room filled with treasure and no tricks, no
ghost. Lucky for you, in his confused state he breaks “here, I’ve got the goods” as his translucent face sags catches, no difficult choices, just wealth that we can
the laws of the afterlife and pulls souls back from off a bit. all dive into like a billionaire duck.
the dead. The Party Leader decides if every living party All living players draw a [Treasure Card].
All dead party members put their hero cards back member takes 1 [Treasure Card], or every party After this event, the room is dangerless.
into the deck, shuffle, re-pick a hero, and they are member heals to full health . Must be the same
back in the adventure with full health and 1 Heroic decision for all members. If the Party Leader makes
Point . The ghost remains until any number of an unpopular choice, then the rest of the game may
heroes are brought back, then he dissipates. be a bit tense and awkward.
After this event, the room is dangerless. After this event, the room is dangerless.
  

CURSED ITEM HIDDEN DOORS A ROLL OF THE DICE


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

ONE HERO'S CHOICE PARTY LEADER'S CHOICE ALL HEROES ROLL!


Floating treasure surrounded by rich, purple auras For just a brief moment, you get to feel a modicum of It’s like gambling, except here failure leads to pain,
(or any color aura, really) aren't typically meant to control over this whole dungeon-crawling, and despair. So yes, like gambling.
be snatched. door-opening, blind-luck/terror adventure. 16 or higher to pass. If anyone rolls below a 16, all
Starting with the Party Leader, any party member The current Party Leader selects three random cards heroes lose health  equal to the lowest roll,
can choose to grab the [Treasure Card]. Downside: from the DMs hand. This becomes the next floor. everyone is returned to the floor entered from, the
whoever takes the Treasure is shocked, losing 5 exit seals, and the room becomes impassable.
DUNGEON DOORS: IMAGINATION EDITION

After this event, the room is dangerless.


health . There is no negative effect if the Treasure You may choose to back out of the room, but the
is left alone. It remains until someone takes it. door will seal shut and this room will be impassable.
After the treasure is taken the room is dangerless.

  

BEST LAID PLANS HOLD ON TO THE ROCK &


YOUR BUTTS A HARD PLACE

DOOR MASTER'S CHOICE PARTY LEADER ROLLS PARTY LEADER'S CHOICE


In your carefully plotted path through this dungeon, Stand clear from metal surfaces and electric fences. You don't realize it now, but soon you will... Ohh,
have you experienced a nagging curiosity regarding The power is coming! Get enough energy flowing yeeeeah. You think you got what it takes to go one on
unrevealed obstacles behind unexplored dungeon through enough open doors and you're back in one with the great one?! THINK AGAIN, BROTHER!
doors? Yeah, good times. business. A hero of the Party Leader's choosing must compete
The DM replaces this exit with any obstacle from Party Leader rolls a d20. That many doors in the in either a battle of brawn (thumb-war), wits (odds
their hand or deck. The party can attempt to exit the dungeon must be open for the party to exit. If that and evens), or chance (rock, paper scissors) against
dungeon through this room. If any party member many are already open, you win. If not, you may the DM. The hero decides which, and if they win, the
fails, the entire party is jettisoned from the room, return to this exit when the number is reached. party exits. Should the hero fail they are plummeted
losing 2 health  (on top of normal obstacle damage). There is no negative effect to entering and leaving sixteen feet through a table to their death.
You may choose to back out of the room, but this room. You may choose to back out of the room, but the
everyone will lose 3 health . door will seal shut and this room will be impassable.
And that's the bottom line!
  

CURSED ITEM HIDDEN DOORS A ROLL OF THE DICE


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may

ONE HERO'S CHOICE PARTY LEADER'S CHOICE ALL HEROES ROLL!


Floating treasure surrounded by rich, purple auras For just a brief moment, you get to feel a modicum of It’s like gambling, except here failure leads to pain,
(or any color aura, really) aren't typically meant to control over this whole dungeon-crawling, and despair. So yes, like gambling.
be snatched. door-opening, blind-luck/terror adventure. 16 or higher to pass. If anyone rolls below a 16, all
Starting with the Party Leader, any party member The current Party Leader selects three random cards heroes lose health  equal to the lowest roll,
can choose to grab the [Treasure Card]. Downside: from the DMs hand. This becomes the next floor. everyone is returned to the floor entered from, the
whoever takes the Treasure is shocked, losing 5 exit seals, and the room becomes impassable.
DUNGEON DOORS: IMAGINATION EDITION

After this event, the room is dangerless.


health . There is no negative effect if the Treasure You may choose to back out of the room, but the
is left alone. It remains until someone takes it. door will seal shut and this room will be impassable.
After the treasure is taken the room is dangerless.

  

BEST LAID PLANS HOLD ON TO THE ROCK &


YOUR BUTTS A HARD PLACE

DOOR MASTER'S CHOICE PARTY LEADER ROLLS PARTY LEADER'S CHOICE


In your carefully plotted path through this dungeon, Stand clear from metal surfaces and electric fences. You don't realize it now, but soon you will... Ohh,
have you experienced a nagging curiosity regarding The power is coming! Get enough energy flowing yeeeeah. You think you got what it takes to go one on
unrevealed obstacles behind unexplored dungeon through enough open doors and you're back in one with the great one?! THINK AGAIN, BROTHER!
doors? Yeah, good times. business. A hero of the Party Leader's choosing must compete
The DM replaces this exit with any obstacle from Party Leader rolls a d20. That many doors in the in either a battle of brawn (thumb-war), wits (odds
their hand or deck. The party can attempt to exit the dungeon must be open for the party to exit. If that and evens), or chance (rock, paper scissors) against
dungeon through this room. If any party member many are already open, you win. If not, you may the DM. The hero decides which, and if they win, the
fails, the entire party is jettisoned from the room, return to this exit when the number is reached. party exits. Should the hero fail they are plummeted
losing 2 health  (on top of normal obstacle damage). There is no negative effect to entering and leaving sixteen feet through a table to their death.
You may choose to back out of the room, but this room. You may choose to back out of the room, but the
everyone will lose 3 health . door will seal shut and this room will be impassable.
And that's the bottom line!
  

DEATH OR GLORY YOU SEEM FAMILIAR DEAL WITH


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

THE DEVIL
You should see the blue border fully around the page. If any of it is gone on one side, that may

DOOR MASTER'S CHOICE DOOR MASTER'S CHOICE ALL HEROES ROLL!


At first glance, this exit seems so achievable. And yet, The intense mixture of exhaustion, relief, and A huge demonic figure stands in front of you. Like, a
at the same exact moment, it makes one hero want fist-pumping excitement at defeating that monster truly insanely huge creature you cannot fathom how
to urinate just a little in the pants. is gone. It’s just gone. to even begin fighting.
DM pulls 3 monster cards from their hand or deck, The DM chooses a creature that the Party has The demon demands 2 items  and 2 souls to exit the
presenting them to a hero of the Party Leader's already seen in the current dungeon. A copy of this dungeon. If a Tiefling is in the Party you can bargain
choosing. The chosen hero must pick a monster to monster is placed in this room. The Party must him down to 2 items  OR 2 souls. Fail to pay the
DUNGEON DOORS: IMAGINATION EDITION

fight. If successful the party exits the dungeon, if defeat the monster, at which point they exit the price and you are booted out of the room losing 5
they die the party is kicked out and the room dungeon and win. If no creature has been seen the health  each. The room locks behind you and is
becomes impassable. party may exit without a fight. now impassable.
You may choose to back out of the room, but all You may choose to back out of the room, but the You cannot back out of this room. You have no
cards on this floor will be reset. door will seal shut and this room will be impassable. choice but to face the consequences.

  

IT'S A TRAP! NATURAL YOU HAVE


DEFENSE CHOSEN... POORLY

ALL HEROES ROLL! DANGERLESS DANGERLESS


The title here really gives the game away. It’s a trap, A powerful, ancient treant sits before a doorway, You know how sometimes you're traveling all
and you totally sprang it and there’s not one thing long branches and thick trunk completely blocking carefree, sure of your route and life generally, when
you can do about it. Ha! Gotcha! your hope of escape. a big fat orange detour sign laughs in your face while
All players roll a d20 and lose health  equal to that The treant will allow safe passage if a Druid is in your ruining everything? That's what you get to feel
roll. If anyone is alive, they may exit the dungeon. If a party, or if the party has the [Heart of the Forest] right now.
Rogue is in the party, they lose no health  and or [Holy Symbol]. If you have any of these, you Ha! No immediate success here! All Players are sent
everyone exits. may exit. back to the start of the dungeon. All cards are picked
You can't retreat from the trap. It's already sprung. There is no negative effect to entering and leaving up, shuffled and placed face down in random floors.
this room. Feel free to leave and return in the future, If players make it to this exit a second time they may
if you acquire these things down the road. exit the dungeon.
There's no way to back out of this one. You'll have to
slowly inch forward into the unknown.
  

DEATH OR GLORY YOU SEEM FAMILIAR DEAL WITH


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

THE DEVIL
You should see the blue border fully around the page. If any of it is gone on one side, that may

DOOR MASTER'S CHOICE DOOR MASTER'S CHOICE ALL HEROES ROLL!


At first glance, this exit seems so achievable. And yet, The intense mixture of exhaustion, relief, and A huge demonic figure stands in front of you. Like, a
at the same exact moment, it makes one hero want fist-pumping excitement at defeating that monster truly insanely huge creature you cannot fathom how
to urinate just a little in the pants. is gone. It’s just gone. to even begin fighting.
DM pulls 3 monster cards from their hand or deck, The DM chooses a creature that the Party has The demon demands 2 items  and 2 souls to exit the
presenting them to a hero of the Party Leader's already seen in the current dungeon. A copy of this dungeon. If a Tiefling is in the Party you can bargain
choosing. The chosen hero must pick a monster to monster is placed in this room. The Party must him down to 2 items  OR 2 souls. Fail to pay the
DUNGEON DOORS: IMAGINATION EDITION

fight. If successful the party exits the dungeon, if defeat the monster, at which point they exit the price and you are booted out of the room losing 5
they die the party is kicked out and the room dungeon and win. If no creature has been seen the health  each. The room locks behind you and is
becomes impassable. party may exit without a fight. now impassable.
You may choose to back out of the room, but all You may choose to back out of the room, but the You cannot back out of this room. You have no
cards on this floor will be reset. door will seal shut and this room will be impassable. choice but to face the consequences.

  

IT'S A TRAP! NATURAL YOU HAVE


DEFENSE CHOSEN... POORLY

ALL HEROES ROLL! DANGERLESS DANGERLESS


The title here really gives the game away. It’s a trap, A powerful, ancient treant sits before a doorway, You know how sometimes you're traveling all
and you totally sprang it and there’s not one thing long branches and thick trunk completely blocking carefree, sure of your route and life generally, when
you can do about it. Ha! Gotcha! your hope of escape. a big fat orange detour sign laughs in your face while
All players roll a d20 and lose health  equal to that The treant will allow safe passage if a Druid is in your ruining everything? That's what you get to feel
roll. If anyone is alive, they may exit the dungeon. If a party, or if the party has the [Heart of the Forest] right now.
Rogue is in the party, they lose no health  and or [Holy Symbol]. If you have any of these, you Ha! No immediate success here! All Players are sent
everyone exits. may exit. back to the start of the dungeon. All cards are picked
You can't retreat from the trap. It's already sprung. There is no negative effect to entering and leaving up, shuffled and placed face down in random floors.
this room. Feel free to leave and return in the future, If players make it to this exit a second time they may
if you acquire these things down the road. exit the dungeon.
There's no way to back out of this one. You'll have to
slowly inch forward into the unknown.
  

SWORD OF WHIP OF AXE OF SEVERANCE


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

BACKSWINGS DEVO-TION
You should see the blue border fully around the page. If any of it is gone on one side, that may

SWORD FINESSE WEAPON AXE


Warn your friends to duck, 'cause you'll be serving up Your inner archaeologist surges out, and suddenly no Sever a limb, split the spine, or go for gold with a
violence forwards, backwards, and any which-wards. monster is out of reach. traditional decapitation. You’ve got a lot of really
fantastic, body maiming options here.
WEAPON EFFECT WEAPON EFFECT
+1 damage , and +1 attack . When you hit, instead of dealing damage, you WEAPON EFFECT
DUNGEON DOORS: IMAGINATION EDITION

can choose to disable the enemy, causing Your hero gains +2 attack .
PROFICIENCY EFFECT them to skip their next turn. Only works once
Rolling 20 on your attack does per room. PROFICIENCY EFFECT
4d6 damage. On a successful attack, hit all
PROFICIENCY EFFECT enemies in the room.
You whipped the enemy good.
They skip an additional turn.

  

WOODLAND BOW DAGGER OF STABBING LUTE OF THE


FLEET FOOTED

BOW DAGGER INSTRUMENT


Get some distance between you and your enemy, and Don't let the name fool you. Sure it's great for It's nice to know all those music lessons you were
sink an arrow right through the throat (or anywhere stabbing, but it also slashes, stings, pinches and, if forced into as a kid are paying off. There’s nothing like
else. But the throat would hurt a lot). you're in a bind, makes a decent fork. a good song to make you a little lighter on your feet.

WEAPON EFFECT WEAPON EFFECT WEAPON EFFECT


Your hero has +1 damage . Your hero has +1 to initiative and +1 attack . Your hero has +2 to obstacle  rolls.
PROFICIENCY EFFECT PROFICIENCY EFFECT PROFICIENCY EFFECT
On a hit, the arrow flies clean The blade is coated with some Your party members also receive
through, dealing damage to one wicked poison. Gain +1 damage . +2 to obstacle  rolls.
additional target in the room (if
another target exists). Can't hit
the same target twice.
  

SWORD OF WHIP OF AXE OF SEVERANCE


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

BACKSWINGS DEVO-TION
You should see the blue border fully around the page. If any of it is gone on one side, that may

SWORD FINESSE WEAPON AXE


Warn your friends to duck, 'cause you'll be serving up Your inner archaeologist surges out, and suddenly no Sever a limb, split the spine, or go for gold with a
violence forwards, backwards, and any which-wards. monster is out of reach. traditional decapitation. You’ve got a lot of really
fantastic, body maiming options here.
WEAPON EFFECT WEAPON EFFECT
+1 damage , and +1 attack . When you hit, instead of dealing damage, you WEAPON EFFECT
DUNGEON DOORS: IMAGINATION EDITION

can choose to disable the enemy, causing Your hero gains +2 attack .
PROFICIENCY EFFECT them to skip their next turn. Only works once
Rolling 20 on your attack does per room. PROFICIENCY EFFECT
4d6 damage. On a successful attack, hit all
PROFICIENCY EFFECT enemies in the room.
You whipped the enemy good.
They skip an additional turn.

  

WOODLAND BOW DAGGER OF STABBING LUTE OF THE


FLEET FOOTED

BOW DAGGER INSTRUMENT


Get some distance between you and your enemy, and Don't let the name fool you. Sure it's great for It's nice to know all those music lessons you were
sink an arrow right through the throat (or anywhere stabbing, but it also slashes, stings, pinches and, if forced into as a kid are paying off. There’s nothing like
else. But the throat would hurt a lot). you're in a bind, makes a decent fork. a good song to make you a little lighter on your feet.

WEAPON EFFECT WEAPON EFFECT WEAPON EFFECT


Your hero has +1 damage . Your hero has +1 to initiative and +1 attack . Your hero has +2 to obstacle  rolls.
PROFICIENCY EFFECT PROFICIENCY EFFECT PROFICIENCY EFFECT
On a hit, the arrow flies clean The blade is coated with some Your party members also receive
through, dealing damage to one wicked poison. Gain +1 damage . +2 to obstacle  rolls.
additional target in the room (if
another target exists). Can't hit
the same target twice.
  
LARRY'S LARGE BOOK OF
"MAGICAL" BROKEN
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

CRACKED MALLET FIREBALLS


You should see the blue border fully around the page. If any of it is gone on one side, that may

MOP HANDLE

WAND BLUDGEONING ANCIENT TEXT


“You’re a wizard, Larry.” Wave this around enough This old mallet has seen better days, but it's gonna Looks like you can judge some books by their cover.
and something magical is bound to happen. help you live your best day (as long as your 'best day' Open and release fireballs.
involves smashing stuff)!
WEAPON EFFECT WEAPON EFFECT
Your hero gets 1 extra Heroic Point  (once picked up WEAPON EFFECT Instead of attacking you may deal 1d6 damage
DUNGEON DOORS: IMAGINATION EDITION

this item cannot be unequipped or traded). You must Your hero has +2 damage . to a creature. This attack cannot miss. Can
wave this card around and say a magic word for it only be used once per room.
to work. PROFICIENCY EFFECT
If the damage roll is a 6, the enemy PROFICIENCY EFFECT
PROFICIENCY EFFECT suffers a minor concussion and The hero may hold their attack
Your hero gains 2 extra Heroic skips its next turn. to enlarge the fireball, adding an
Points  instead of 1. Card must additional 1d6 damage for each
still be waived in the air. held attack when the fireball
is released.

  

PARRY-IER SNAIL MAIL PLATE MAIL

FINESSE WEAPON HEAVY ARMOR HEAVY ARMOR


Stick the other guy with the pointy end. Lame metal armor that just helps you not die is so You have been upgraded. Enemies will pound
last year. It's all about the snails. Snails are so hot uselessly against your shiny steel body.
WEAPON EFFECT right now.
+1 armor , and +1 attack . ARMOR EFFECT
ARMOR EFFECT -2 to all creature  damage taken. -1 to all of
PROFICIENCY EFFECT your attack rolls .
Upon death, the player rolls a d6 and resurrects
Once during combat you can with that much health . The Snail Mail
negate all damage done to you. disintegrates after resurrecting the player. PROFICIENCY EFFECT
While equipped, armor has no
PROFICIENCY EFFECT negative effect to your attack
rolls .
You heal for 1 health  every
time a new room is entered.
  
LARRY'S LARGE BOOK OF
"MAGICAL" BROKEN
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

CRACKED MALLET FIREBALLS


You should see the blue border fully around the page. If any of it is gone on one side, that may

MOP HANDLE

WAND BLUDGEONING ANCIENT TEXT


“You’re a wizard, Larry.” Wave this around enough This old mallet has seen better days, but it's gonna Looks like you can judge some books by their cover.
and something magical is bound to happen. help you live your best day (as long as your 'best day' Open and release fireballs.
involves smashing stuff)!
WEAPON EFFECT WEAPON EFFECT
Your hero gets 1 extra Heroic Point  (once picked up WEAPON EFFECT Instead of attacking you may deal 1d6 damage
DUNGEON DOORS: IMAGINATION EDITION

this item cannot be unequipped or traded). You must Your hero has +2 damage . to a creature. This attack cannot miss. Can
wave this card around and say a magic word for it only be used once per room.
to work. PROFICIENCY EFFECT
If the damage roll is a 6, the enemy PROFICIENCY EFFECT
PROFICIENCY EFFECT suffers a minor concussion and The hero may hold their attack
Your hero gains 2 extra Heroic skips its next turn. to enlarge the fireball, adding an
Points  instead of 1. Card must additional 1d6 damage for each
still be waived in the air. held attack when the fireball
is released.

  

PARRY-IER SNAIL MAIL PLATE MAIL

FINESSE WEAPON HEAVY ARMOR HEAVY ARMOR


Stick the other guy with the pointy end. Lame metal armor that just helps you not die is so You have been upgraded. Enemies will pound
last year. It's all about the snails. Snails are so hot uselessly against your shiny steel body.
WEAPON EFFECT right now.
+1 armor , and +1 attack . ARMOR EFFECT
ARMOR EFFECT -2 to all creature  damage taken. -1 to all of
PROFICIENCY EFFECT your attack rolls .
Upon death, the player rolls a d6 and resurrects
Once during combat you can with that much health . The Snail Mail
negate all damage done to you. disintegrates after resurrecting the player. PROFICIENCY EFFECT
While equipped, armor has no
PROFICIENCY EFFECT negative effect to your attack
rolls .
You heal for 1 health  every
time a new room is entered.
  

AUNT HILDA'S JESTER'S SECOND-HAND


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

CHAIN MAIL LEATHER ARMOR SCALE MAIL


You should see the blue border fully around the page. If any of it is gone on one side, that may

MEDIUM ARMOR MEDIUM ARMOR HEAVY ARMOR


Aunt Hilda received this chain mail out of the blue a It breathes, does not restrict movement, and is very The online ad said "Excellent condition. slight wear
few weeks ago. She had 7 days to pass it along to a slimming. Bells attached jingle while you walk. and tear with minor blood stains. Previous owner's
loved one or be cursed! She hasn’t been seen in corpse has been removed." You might need
a while... ARMOR EFFECT some bleach.

ARMOR EFFECT +1 armor . ARMOR EFFECT


DUNGEON DOORS: IMAGINATION EDITION

-1 to all creature  damage taken. PROFICIENCY EFFECT Dragons will not attack you unless you are the
Once per room, you can dance last hero alive.
PROFICIENCY EFFECT a jig, tell a joke, sing a song,
Undead deal half damage to you just put on your best routine. PROFICIENCY EFFECT
(damage is rounded down). Creatures  in the room are +3 armor , and -2 to obstacle
distracted, resulting in -2 armor rolls .
 for the next round of combat.

  

ANIMAL ROBE OF WINTER KEG LID


HIDE ARMOR

LIGHT ARMOR LIGHT ARMOR SHIELD


It's smelly, and you won't be winning any fashion Instant transformation from normal hero to Stolen from a half-full keg of Dragon Breath Stout,
contests, but at least beasts will hesitate before fashionable, mysterious, extra-dangerous hero. this lid still bears the iconic brand and rich,
trying to chew your face off. intoxicating aroma. Give it a lick, we won’t tell.
ARMOR EFFECT
ARMOR EFFECT On a hit, the robe surrounds your attack in icy ARMOR EFFECT
-3 to incoming beast damage. fury, dealing an additional 1d6 damage after +1 armor . This item can take either a weapon
you roll regular damage.  or armor  slot.
PROFICIENCY EFFECT
Beasts will only attack you for PROFICIENCY EFFECT PROFICIENCY EFFECT
the first round of combat. Instead of attacking, you create You can throw the shield dealing
a block of ice around a target of 1d6 damage on a hit and causing
your choosing, the target can not the creature to skip its next turn.
attack or be attacked until your The item is unequipped for the
next turn. rest of the fight.
  

AUNT HILDA'S JESTER'S SECOND-HAND


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

CHAIN MAIL LEATHER ARMOR SCALE MAIL


You should see the blue border fully around the page. If any of it is gone on one side, that may

MEDIUM ARMOR MEDIUM ARMOR HEAVY ARMOR


Aunt Hilda received this chain mail out of the blue a It breathes, does not restrict movement, and is very The online ad said "Excellent condition. slight wear
few weeks ago. She had 7 days to pass it along to a slimming. Bells attached jingle while you walk. and tear with minor blood stains. Previous owner's
loved one or be cursed! She hasn’t been seen in corpse has been removed." You might need
a while... ARMOR EFFECT some bleach.

ARMOR EFFECT +1 armor . ARMOR EFFECT


DUNGEON DOORS: IMAGINATION EDITION

-1 to all creature  damage taken. PROFICIENCY EFFECT Dragons will not attack you unless you are the
Once per room, you can dance last hero alive.
PROFICIENCY EFFECT a jig, tell a joke, sing a song,
Undead deal half damage to you just put on your best routine. PROFICIENCY EFFECT
(damage is rounded down). Creatures  in the room are +3 armor , and -2 to obstacle
distracted, resulting in -2 armor rolls .
 for the next round of combat.

  

ANIMAL ROBE OF WINTER KEG LID


HIDE ARMOR

LIGHT ARMOR LIGHT ARMOR SHIELD


It's smelly, and you won't be winning any fashion Instant transformation from normal hero to Stolen from a half-full keg of Dragon Breath Stout,
contests, but at least beasts will hesitate before fashionable, mysterious, extra-dangerous hero. this lid still bears the iconic brand and rich,
trying to chew your face off. intoxicating aroma. Give it a lick, we won’t tell.
ARMOR EFFECT
ARMOR EFFECT On a hit, the robe surrounds your attack in icy ARMOR EFFECT
-3 to incoming beast damage. fury, dealing an additional 1d6 damage after +1 armor . This item can take either a weapon
you roll regular damage.  or armor  slot.
PROFICIENCY EFFECT
Beasts will only attack you for PROFICIENCY EFFECT PROFICIENCY EFFECT
the first round of combat. Instead of attacking, you create You can throw the shield dealing
a block of ice around a target of 1d6 damage on a hit and causing
your choosing, the target can not the creature to skip its next turn.
attack or be attacked until your The item is unequipped for the
next turn. rest of the fight.
  

CUPINE SHIELD A GIANT'S RIGHTEOUS


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

TOE NAIL HAND GRENADE


You should see the blue border fully around the page. If any of it is gone on one side, that may

SHIELD SHIELD DIVINE ITEM


In case you missed it, a rather sizable porcupine is We thought giants smelled bad on the outside? O Lord, bless this thy Righteous Hand Grenade that,
strapped to this shield. If it’s alive, it ain’t happy. Whoever thought to dig under and rip off a giant’s with it, thou mayest blow thine enemies to tiny bits
toenail either had no sense of smell, or was in thy mercy.
ARMOR EFFECT totally insane.
+1 damage . ITEM EFFECT
DUNGEON DOORS: IMAGINATION EDITION

ARMOR EFFECT Cause 1d20 damage to a creature . Deals


PROFICIENCY EFFECT double damage if used on the undead.
+3 to your armor . You cannot equip a
You can use this shield to ram weapon while holding the shield.
an enemy, doing 3d6 damage PROFICIENCY EFFECT
and destroying the shield in PROFICIENCY EFFECT Damages all creatures  in
the process.
While equipped, you can the room.
somehow still hold a weapon.
Life finds a way.

DISCARD AFTER USE

  

HOLY SYMBOL MEGA HEMPEN ROPE


HEALING POTION

DIVINE ITEM POTION ADVENTURING GEAR


Primus, Takhisis, Talos, Dai shi, the First Ones: HOLY MOLY! IT’S LIKE A SHOT OF ADRENALINE Hey, we really need to level with you: without the art
Whoever you serve, it’s time to get reacquainted. STRAIGHT INTO MY HEART! WHOOOOO! HOOK IT TO the text that normally goes here makes no sense, so
MY VEINS! we are just giving you the item effects. For the
ITEM EFFECT aforementioned art, buy a regular copy of the game.
Pray to your personal god, and heal the entire ITEM EFFECT
party for 1d6 health . Restore your hero to full health . ITEM EFFECT
You pass the current obstacle room if it can
PROFICIENCY EFFECT PROFICIENCY EFFECT be passed.
In addition to healing the party, Restore 1 other party member to
resurrect any fallen party full health . PROFICIENCY EFFECT
members with 1d6 health .
Everyone passes the obstacle
room if it can be passed.

DISCARD AFTER USE DISCARD AFTER USE DISCARD AFTER USE


  

CUPINE SHIELD A GIANT'S RIGHTEOUS


indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

TOE NAIL HAND GRENADE


You should see the blue border fully around the page. If any of it is gone on one side, that may

SHIELD SHIELD DIVINE ITEM


In case you missed it, a rather sizable porcupine is We thought giants smelled bad on the outside? O Lord, bless this thy Righteous Hand Grenade that,
strapped to this shield. If it’s alive, it ain’t happy. Whoever thought to dig under and rip off a giant’s with it, thou mayest blow thine enemies to tiny bits
toenail either had no sense of smell, or was in thy mercy.
ARMOR EFFECT totally insane.
+1 damage . ITEM EFFECT
DUNGEON DOORS: IMAGINATION EDITION

ARMOR EFFECT Cause 1d20 damage to a creature . Deals


PROFICIENCY EFFECT double damage if used on the undead.
+3 to your armor . You cannot equip a
You can use this shield to ram weapon while holding the shield.
an enemy, doing 3d6 damage PROFICIENCY EFFECT
and destroying the shield in PROFICIENCY EFFECT Damages all creatures  in
the process.
While equipped, you can the room.
somehow still hold a weapon.
Life finds a way.

DISCARD AFTER USE

  

HOLY SYMBOL MEGA HEMPEN ROPE


HEALING POTION

DIVINE ITEM POTION ADVENTURING GEAR


Primus, Takhisis, Talos, Dai shi, the First Ones: HOLY MOLY! IT’S LIKE A SHOT OF ADRENALINE Hey, we really need to level with you: without the art
Whoever you serve, it’s time to get reacquainted. STRAIGHT INTO MY HEART! WHOOOOO! HOOK IT TO the text that normally goes here makes no sense, so
MY VEINS! we are just giving you the item effects. For the
ITEM EFFECT aforementioned art, buy a regular copy of the game.
Pray to your personal god, and heal the entire ITEM EFFECT
party for 1d6 health . Restore your hero to full health . ITEM EFFECT
You pass the current obstacle room if it can
PROFICIENCY EFFECT PROFICIENCY EFFECT be passed.
In addition to healing the party, Restore 1 other party member to
resurrect any fallen party full health . PROFICIENCY EFFECT
members with 1d6 health .
Everyone passes the obstacle
room if it can be passed.

DISCARD AFTER USE DISCARD AFTER USE DISCARD AFTER USE


  

DRAGON
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

INSTA-SKILL X - RAY GLASSES BREATH STOUT


You should see the blue border fully around the page. If any of it is gone on one side, that may

RELIC THIEVES TOOLS BOOZE


“Whoa, I know Kung-Fu.” You saved 250 Dragon Breath Stout keg lids, paid for We're not gonna say this is literally comparable to
postage, and waited 3 weeks to get these extremely downing straight dragon breath, but when
ITEM EFFECT flimsy, cheap , poorly made goggles. They better work! consuming, the similarity is not that far off.
Become proficient in one type of item ,
weapon , or armor  instantly. ITEM EFFECT ITEM EFFECT
DUNGEON DOORS: IMAGINATION EDITION

Use this item to see through a door and reveal Heal yourself for 1d6 health  or deal 2d6
PROFICIENCY EFFECT what is on the other side. damage to a creature. If you show the DM your
You get to draw 1 [Treasure Card] ID, you can deal the creature damage at any
before you decide what you want to PROFICIENCY EFFECT time, even if it isn't your turn.
become proficient in.
Reveal the entire floor.
PROFICIENCY EFFECT
You regain 1d6 health , and
cause 2d6 damage.

DISCARD AFTER USE DISCARD AFTER USE DISCARD AFTER USE

  

LOADED DICE SCROLL OF HEART OF


REGENERATION THE FOREST

THIEVES TOOLS DIVINE ITEM RELIC


No one can stop you; no one can stand in your way; It’s a new you! Well, the old you but with new life and It’s like someone gives you 3 pieces of really good
you are first; your aim is true; your equal stuff. Personality flaws are still intact. Sorry. chocolate, then says “Surprise!” and gives you
nonexistent! (at least for this turn). another. Life is good.
ITEM EFFECT
ITEM EFFECT Bring a fallen hero back to life with 1d6 health . ITEM EFFECT
Use this card to instantly roll a 20. Does not Restore 1 Heroic Point .
count as a critical hit (must be used before
PROFICIENCY EFFECT
your roll has been made). Bring a fallen hero back to life PROFICIENCY EFFECT
with full health  and all Heroic It’s an old wooden heart, nothing
PROFICIENCY EFFECT Points  restored. much to be proficient at here.
Let’s say you hold it very well,
You can use this card after
how about that?
rolling instead of before.

DISCARD AFTER USE DISCARD AFTER USE DISCARD AFTER USE


  

DRAGON
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.

INSTA-SKILL X - RAY GLASSES BREATH STOUT


You should see the blue border fully around the page. If any of it is gone on one side, that may

RELIC THIEVES TOOLS BOOZE


“Whoa, I know Kung-Fu.” You saved 250 Dragon Breath Stout keg lids, paid for We're not gonna say this is literally comparable to
postage, and waited 3 weeks to get these extremely downing straight dragon breath, but when
ITEM EFFECT flimsy, cheap , poorly made goggles. They better work! consuming, the similarity is not that far off.
Become proficient in one type of item ,
weapon , or armor  instantly. ITEM EFFECT ITEM EFFECT
DUNGEON DOORS: IMAGINATION EDITION

Use this item to see through a door and reveal Heal yourself for 1d6 health  or deal 2d6
PROFICIENCY EFFECT what is on the other side. damage to a creature. If you show the DM your
You get to draw 1 [Treasure Card] ID, you can deal the creature damage at any
before you decide what you want to PROFICIENCY EFFECT time, even if it isn't your turn.
become proficient in.
Reveal the entire floor.
PROFICIENCY EFFECT
You regain 1d6 health , and
cause 2d6 damage.

DISCARD AFTER USE DISCARD AFTER USE DISCARD AFTER USE

  

LOADED DICE SCROLL OF HEART OF


REGENERATION THE FOREST

THIEVES TOOLS DIVINE ITEM RELIC


No one can stop you; no one can stand in your way; It’s a new you! Well, the old you but with new life and It’s like someone gives you 3 pieces of really good
you are first; your aim is true; your equal stuff. Personality flaws are still intact. Sorry. chocolate, then says “Surprise!” and gives you
nonexistent! (at least for this turn). another. Life is good.
ITEM EFFECT
ITEM EFFECT Bring a fallen hero back to life with 1d6 health . ITEM EFFECT
Use this card to instantly roll a 20. Does not Restore 1 Heroic Point .
count as a critical hit (must be used before
PROFICIENCY EFFECT
your roll has been made). Bring a fallen hero back to life PROFICIENCY EFFECT
with full health  and all Heroic It’s an old wooden heart, nothing
PROFICIENCY EFFECT Points  restored. much to be proficient at here.
Let’s say you hold it very well,
You can use this card after
how about that?
rolling instead of before.

DISCARD AFTER USE DISCARD AFTER USE DISCARD AFTER USE

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