DungeonDoors IE Color v1 0
DungeonDoors IE Color v1 0
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
-1 -1 5 8 3 -1 -1 5 8 3 -1 -1 5 8 3
Hero Trait: You have +1 on obstacle roles. Hero Trait: You have +1 on obstacle roles. Hero Trait: You have +1 on obstacle roles.
Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always
apply if the situation arises. apply if the situation arises. apply if the situation arises.
Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back
to life with 1 health. to life with 1 health. to life with 1 health.
DUNGEON DOORS: IMAGINATION EDITION
Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic
Point . Point . Point .
-1 -1 5 8 3 -1 -1 5 8 3 SMITHING TOOL
Hero Trait: You have +1 on obstacle roles. Hero Trait: You have +1 on obstacle roles. A small hammer. Nothing special, just happens to be a
Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always favorite, with a slightly scorched handle, scratched and
apply if the situation arises. apply if the situation arises. scarred head, it really knows how to shape that metal.
Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back WEAPON EFFECTS
to life with 1 health. to life with 1 health.
Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic Your hero gains +1 attack .
Point . Point . Note: Even if you are not proficient with an
item you still get the Weapon Effect. If you are
PROFICIENCIES PROFICIENCIES proficient, you get the Weapon Effect PLUS
the Proficiency Effect displayed at the bottom
of the card.
[Empty Bottles] [Whacking Weapons]
Note: Heroes can use the regular effect of any treasure Note: Heroes can use the regular effect of any treasure PROFICIENCY EFFECT
in the game. The Proficiency effect gives heroes extra if in the game. The Proficiency effect gives heroes extra if
they are matched up. they are matched up. Your hero gains +1 damage to
all of their attack rolls.
Hero Trait: You have +1 on obstacle roles. Hero Trait: You have +1 on obstacle roles. Hero Trait: You have +1 on obstacle roles.
Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always Note: Most hero traits are passive, meaning they always
apply if the situation arises. apply if the situation arises. apply if the situation arises.
Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back Heroic Ability: Revive a dead hero, who surges back
to life with 1 health. to life with 1 health. to life with 1 health.
DUNGEON DOORS: IMAGINATION EDITION
Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic Note: To use a heroic ability, you must spend one Heroic
Point . Point . Point .
Note: Even if you are not proficient with an Note: Even if you are not proficient with an Note: Even if you are not proficient with an
item you still get the Weapon Effect. If you are item you still get the Weapon Effect. If you are item you still get the Weapon Effect. If you are
proficient, you get the Weapon Effect PLUS proficient, you get the Weapon Effect PLUS proficient, you get the Weapon Effect PLUS
the Proficiency Effect displayed at the bottom the Proficiency Effect displayed at the bottom the Proficiency Effect displayed at the bottom
of the card. of the card. of the card.
A LOST BOAR
WHACKING STICK DUCK!
-5 +4 10 7
Note: Even if you are not proficient with an Note: Even if you are not proficient with an Note: Even if you are not proficient with an
item you still get the Weapon Effect. If you are item you still get the Weapon Effect. If you are item you still get the Weapon Effect. If you are
proficient, you get the Weapon Effect PLUS proficient, you get the Weapon Effect PLUS proficient, you get the Weapon Effect PLUS
the Proficiency Effect displayed at the bottom the Proficiency Effect displayed at the bottom the Proficiency Effect displayed at the bottom
of the card. of the card. of the card.
A LOST BOAR
WHACKING STICK DUCK!
TUTORIAL CARD TUTORIAL CARD TUTORIAL
-5 +4
CARD
10 7
NO WAY OUT! +3 +1 12 12 3 +0 +1 10 10 4
Blocking the door outside stands the gate keeper. He Hero Trait: You can never be party leader. You’re Hero Trait: Dust off your musical talent. You start
asks the party a riddle to pass. part orc AND a barbarian, are you really surprised no the game with a [Lute of the Fleet Footed].
"Barnaby's mother has three children. One is named one wants to follow you? But hey, if no one else in Heroic Ability: After a creature has rolled to hit, or
Winter, one is named Spring. What is the third the party is alive, who’s gonna stop you? rolled for damage against a party member, you can
one named?" Heroic Ability: Before you attack you can go into a reduce the roll by 1d6.
rage and attack twice.
DUNGEON DOORS: IMAGINATION EDITION
TUTORIAL CARD
+1 +0 12 13 3 +0 +0 12 10 4 +2 +0 14 13 3
Hero Trait: You’ve mastered the art of standing so Hero Trait: You are quite large, so forget about Hero Trait: You’re strong, but you’ve never been
still that nobody knows you’re there. During the first finding armor that fits you. You can never much of a conversationalist. You can only
round of battle, monsters cannot target you unless wear armor. communicate in grunts and gestures. Every time you
you are the only hero alive. Heroic Ability: You gain access to the summons attempt to form real words, your throat burns and
Heroic Ability: Bring one hero back to life with 1d6 cards, pulling creatures from a hidden plane of you lose 1 health .
hp or heal one hero for 2d6 health points . existence to help you. You can summon different Heroic Ability: Before you roll for damage you can
creatures, or the same creature multiple times. choose to attack 1 additional creature for the same
PROFICIENCIES PROFICIENCIES
damage you roll.
TUTORIAL CARD
NO WAY OUT! +3 +1 12 12 3 +0 +1 10 10 4
Blocking the door outside stands the gate keeper. He Hero Trait: You can never be party leader. You’re Hero Trait: Dust off your musical talent. You start
asks the party a riddle to pass. part orc AND a barbarian, are you really surprised no the game with a [Lute of the Fleet Footed].
"Barnaby's mother has three children. One is named one wants to follow you? But hey, if no one else in Heroic Ability: After a creature has rolled to hit, or
Winter, one is named Spring. What is the third the party is alive, who’s gonna stop you? rolled for damage against a party member, you can
one named?" Heroic Ability: Before you attack you can go into a reduce the roll by 1d6.
rage and attack twice.
DUNGEON DOORS: IMAGINATION EDITION
TUTORIAL CARD
+1 +0 12 13 3 +0 +0 12 10 4 +2 +0 14 13 3
Hero Trait: You’ve mastered the art of standing so Hero Trait: You are quite large, so forget about Hero Trait: You’re strong, but you’ve never been
still that nobody knows you’re there. During the first finding armor that fits you. You can never much of a conversationalist. You can only
round of battle, monsters cannot target you unless wear armor. communicate in grunts and gestures. Every time you
you are the only hero alive. Heroic Ability: You gain access to the summons attempt to form real words, your throat burns and
Heroic Ability: Bring one hero back to life with 1d6 cards, pulling creatures from a hidden plane of you lose 1 health .
hp or heal one hero for 2d6 health points . existence to help you. You can summon different Heroic Ability: Before you roll for damage you can
creatures, or the same creature multiple times. choose to attack 1 additional creature for the same
PROFICIENCIES PROFICIENCIES
damage you roll.
+2 +2 12 12 3 +0 +0 12 13 3 +4 +0 8 12 3
Hero Trait: Weapons ? No thank you. You can't Hero Trait: Forget practical luggage. You’re a dwarf. Hero Trait: It doesn’t take a large weapon for you to
equip weapons. Your party may not like it, but this is Drinks come first. You start the game with be deadly. In fact, with all the sneaking around you
what peak performance looks like. [Dragon Breath Stout]. do, the smaller the better. You start the game with a
Heroic Ability: An instant, infallible punch. You Heroic Ability: All hostile creatures must attack [Dagger of Stabbing].
don’t even have to roll to attack. You just knock a you until the start of your next turn. Your Armor Heroic Ability: You can re-roll any of your attack or
creature senseless, causing them to take 1d6 damage goes up by 2 until the start of your next turn. damage rolls. You must take the new roll.
DUNGEON DOORS: IMAGINATION EDITION
+1 +0 10 11 2 +0 -1 12 10 3 -1 -1 14 9
Hero Trait: At the beginning of the game, choose one Hero Trait: Don’t get nervous when the fighting Hero Trait: It might seem a little heartless, but when
companion card to take with you into the dungeon. starts. Anytime you roll a 1 on an attack, you lose any of your friends or any creature dies, you heal
Heroic Ability: Your small stature and uncanny 1d6 health . yourself for 2 health .
speed allow you to sneakily sink an arrow into a Heroic Ability: Stand back, relax, and let nature Heroic Ability: During combat, you can sacrifice
creature causing 1d6 damage. This attack can't miss, work it’s dazzling magic. You can cast Lightning Bolt your health before any roll and add that amount to
and is usable anytime during combat, even if it isn’t on this turn. It can't miss, and does an insane 1d20 the roll.
your turn. It does not replace your regular turn. damage that can’t be reduced.
+2 +2 12 12 3 +0 +0 12 13 3 +4 +0 8 12 3
Hero Trait: Weapons ? No thank you. You can't Hero Trait: Forget practical luggage. You’re a dwarf. Hero Trait: It doesn’t take a large weapon for you to
equip weapons. Your party may not like it, but this is Drinks come first. You start the game with be deadly. In fact, with all the sneaking around you
what peak performance looks like. [Dragon Breath Stout]. do, the smaller the better. You start the game with a
Heroic Ability: An instant, infallible punch. You Heroic Ability: All hostile creatures must attack [Dagger of Stabbing].
don’t even have to roll to attack. You just knock a you until the start of your next turn. Your Armor Heroic Ability: You can re-roll any of your attack or
creature senseless, causing them to take 1d6 damage goes up by 2 until the start of your next turn. damage rolls. You must take the new roll.
DUNGEON DOORS: IMAGINATION EDITION
+1 +0 10 11 2 +0 -1 12 10 3 -1 -1 14 9
Hero Trait: At the beginning of the game, choose one Hero Trait: Don’t get nervous when the fighting Hero Trait: It might seem a little heartless, but when
companion card to take with you into the dungeon. starts. Anytime you roll a 1 on an attack, you lose any of your friends or any creature dies, you heal
Heroic Ability: Your small stature and uncanny 1d6 health . yourself for 2 health .
speed allow you to sneakily sink an arrow into a Heroic Ability: Stand back, relax, and let nature Heroic Ability: During combat, you can sacrifice
creature causing 1d6 damage. This attack can't miss, work it’s dazzling magic. You can cast Lightning Bolt your health before any roll and add that amount to
and is usable anytime during combat, even if it isn’t on this turn. It can't miss, and does an insane 1d20 the roll.
your turn. It does not replace your regular turn. damage that can’t be reduced.
WIZARD
You should see the blue border fully around the page. If any of it is gone on one side, that may
-1 -2 12 9 3 +1 +1 11 11 4 +0 +4 8 12 3
Hero Trait: You raided the restricted section of the Hero Trait: On your fancy Gublin Utility Belt, you Hero Trait: You're a greedy, slippery pirate: your
library before this dungeon trip. You start the game can store 1 additional Item card. pirate code forbids you from trading treasure cards
with a [Book of Fireballs]. Heroic Ability: You can discard 1 [Treasure Card] with non-pirates, and if you draw a [Treasure Card]
Heroic Ability: You can tap into the fabric of time, and permanently add +1 to your attack or you must equip it.
reversing it just enough to allow the group to back damage modifier. Heroic Ability: Your years at sea have made you a
out of the current room. The room becomes brilliant tactician. You can set the order of Initiative
DUNGEON DOORS: IMAGINATION EDITION
unopened and everything inside resets. PROFICIENCIES of a fight, giving all party members +1 attack for
the first round.
PROFICIENCIES [Light Armor], [Medium Armor],
[Heavy Armor] PROFICIENCIES
[Ancient Text], [Light Armor]
[Swords], [Dagger]
WIZARD
You should see the blue border fully around the page. If any of it is gone on one side, that may
-1 -2 12 9 3 +1 +1 11 11 4 +0 +4 8 12 3
Hero Trait: You raided the restricted section of the Hero Trait: On your fancy Gublin Utility Belt, you Hero Trait: You're a greedy, slippery pirate: your
library before this dungeon trip. You start the game can store 1 additional Item card. pirate code forbids you from trading treasure cards
with a [Book of Fireballs]. Heroic Ability: You can discard 1 [Treasure Card] with non-pirates, and if you draw a [Treasure Card]
Heroic Ability: You can tap into the fabric of time, and permanently add +1 to your attack or you must equip it.
reversing it just enough to allow the group to back damage modifier. Heroic Ability: Your years at sea have made you a
out of the current room. The room becomes brilliant tactician. You can set the order of Initiative
DUNGEON DOORS: IMAGINATION EDITION
unopened and everything inside resets. PROFICIENCIES of a fight, giving all party members +1 attack for
the first round.
PROFICIENCIES [Light Armor], [Medium Armor],
[Heavy Armor] PROFICIENCIES
[Ancient Text], [Light Armor]
[Swords], [Dagger]
BATTLE BOVINE
You should see the blue border fully around the page. If any of it is gone on one side, that may
ROOSTER
+0 +0 10 10 -4 -1 12 13 +2 +2 8 7
They never should've milked Bessie. Farmers kept Once a valiant cockerel of The Order of the Kernel, Sir Rejected by the general antelope and jackrabbit
trying and farmers kept dying, instilling in Bessie a Randy was exiled from the kingdom after failing to populations alike, Jerry lived a life of scorn until he
bloodlust against evil creatures (and farmers). So she wake the castle residents at dawn. Clad in glorious realized his overgrown teeth could puncture antelope
donned a fancy hat, painted her hooves, and with armor, Sir Randy set off in search of purpose, hoping hide and his horns were perfect jackrabbit skewers.
over-full udders swinging she hit the town looking to one day return home to roost. It's been all chaos and murder from that point on.
for a fight. All creatures in the room must attack this target for When this hell spawn is out, attacking creatures have
DUNGEON DOORS: IMAGINATION EDITION
As long as she is living, the inspiring presence of this the 1st round of combat. -1 to their attack modifiers .
fancy bovine grants +2 to the attack modifier of
every hero.
As your soul begins ascension from your freshly A tiny, mischievous devil sits scarfing some savory I don't know who's right and wrong here, like; you're
pulverized corpse, a fiend attacks, twisting you into breakfast burritos. Upon seeing your newly deceased all cool far as I'm concerned. I'm not feeling "taking
a hellish, vindictive version of your once heroic self. form, he pounces, ingesting you whole and merging sides." I can't be worrying about stuff like that. Life
You notice your “friends” leaving your body behind, your essence with his. Now he (and you) have a taste goes on, man. Well, death goes on, I guess.
like last weeks’ mutton, and you make chase. for heroes. Tossing burritos aside, you go on the hunt.
HAUNTING EFFECTS
HAUNTING EFFECTS HAUNTING EFFECTS 20: You resurrect with full health.
20: Heal a Creature to full health. 20: All heroes must attack 11-19: Deal 1 damage to a Creature.
themselves immediately.
11-19: Give a Creature +1 to its 2-10: Deal 1 damage to a Hero.
attack modifier on its next turn. 11-19: Give a Creature +1 to its
damage modifier on its 1: Kill one Creature and one Hero.
2-10: Give a Hero -1 to its attack next turn.
modifier on its next turn.
2-10: Give a Hero -1 to its damage
1: All Creatures are stunned until modifier on its next turn.
your next turn.
1: Heal all heroes for 1d6.
BATTLE BOVINE
You should see the blue border fully around the page. If any of it is gone on one side, that may
ROOSTER
+0 +0 10 10 -4 -1 12 13 +2 +2 8 7
They never should've milked Bessie. Farmers kept Once a valiant cockerel of The Order of the Kernel, Sir Rejected by the general antelope and jackrabbit
trying and farmers kept dying, instilling in Bessie a Randy was exiled from the kingdom after failing to populations alike, Jerry lived a life of scorn until he
bloodlust against evil creatures (and farmers). So she wake the castle residents at dawn. Clad in glorious realized his overgrown teeth could puncture antelope
donned a fancy hat, painted her hooves, and with armor, Sir Randy set off in search of purpose, hoping hide and his horns were perfect jackrabbit skewers.
over-full udders swinging she hit the town looking to one day return home to roost. It's been all chaos and murder from that point on.
for a fight. All creatures in the room must attack this target for When this hell spawn is out, attacking creatures have
DUNGEON DOORS: IMAGINATION EDITION
As long as she is living, the inspiring presence of this the 1st round of combat. -1 to their attack modifiers .
fancy bovine grants +2 to the attack modifier of
every hero.
As your soul begins ascension from your freshly A tiny, mischievous devil sits scarfing some savory I don't know who's right and wrong here, like; you're
pulverized corpse, a fiend attacks, twisting you into breakfast burritos. Upon seeing your newly deceased all cool far as I'm concerned. I'm not feeling "taking
a hellish, vindictive version of your once heroic self. form, he pounces, ingesting you whole and merging sides." I can't be worrying about stuff like that. Life
You notice your “friends” leaving your body behind, your essence with his. Now he (and you) have a taste goes on, man. Well, death goes on, I guess.
like last weeks’ mutton, and you make chase. for heroes. Tossing burritos aside, you go on the hunt.
HAUNTING EFFECTS
HAUNTING EFFECTS HAUNTING EFFECTS 20: You resurrect with full health.
20: Heal a Creature to full health. 20: All heroes must attack 11-19: Deal 1 damage to a Creature.
themselves immediately.
11-19: Give a Creature +1 to its 2-10: Deal 1 damage to a Hero.
attack modifier on its next turn. 11-19: Give a Creature +1 to its
damage modifier on its 1: Kill one Creature and one Hero.
2-10: Give a Hero -1 to its attack next turn.
modifier on its next turn.
2-10: Give a Hero -1 to its damage
1: All Creatures are stunned until modifier on its next turn.
your next turn.
1: Heal all heroes for 1d6.
CHIMERA
CARING COYOTE POLITE PIXIE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may
-1 +2 45 13
Though you are good and truly dead, fear not: a great A sprightly figure grabs your lost soul by the hand,
quest awaits. In death you are guided by a glorious pulling you after your living friends, promising that
wolfie to bring clarity and inner peace to your good deeds and a helping hand make this whole "I'm
living friends. dead" disappointment a lot less horrible. BEAST
HAUNTING EFFECTS HAUNTING EFFECTS There’s nothing wrong with your vision. There really
20: Make all heroes invulnerable 20: All heroes deal 2d6 damage are 3 heads. The moment you enter the room there's
until your next turn. until your next turn. an impact of heat, the roar of a fierce lion, and the
bleating of a goat!
11-19: Give a Hero +1 to its attack 11-19: Give one Hero +1 to its
DUNGEON DOORS: IMAGINATION EDITION
-1 -1 5 15 +1 +1 35 13 +0 +2 50 11
CHIMERA
CARING COYOTE POLITE PIXIE
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
You should see the blue border fully around the page. If any of it is gone on one side, that may
-1 +2 45 13
Though you are good and truly dead, fear not: a great A sprightly figure grabs your lost soul by the hand,
quest awaits. In death you are guided by a glorious pulling you after your living friends, promising that
wolfie to bring clarity and inner peace to your good deeds and a helping hand make this whole "I'm
living friends. dead" disappointment a lot less horrible. BEAST
HAUNTING EFFECTS HAUNTING EFFECTS There’s nothing wrong with your vision. There really
20: Make all heroes invulnerable 20: All heroes deal 2d6 damage are 3 heads. The moment you enter the room there's
until your next turn. until your next turn. an impact of heat, the roar of a fierce lion, and the
bleating of a goat!
11-19: Give a Hero +1 to its attack 11-19: Give one Hero +1 to its
DUNGEON DOORS: IMAGINATION EDITION
-1 -1 5 15 +1 +1 35 13 +0 +2 50 11
+0 +1 40 14 +0 +0 20 10 -2 -1 15 8
the living party members must roll 11 or higher or lose smashes an egg, releasing 1 whelp to fight. Everyone Creature Trait: Every time the Gnat is hit, reduce the
1 health from the release of gaseous air. loses 1 health when a whelp dies. damage it takes by 1d6. Any time an attack misses
Dragonborn are immune to this. the Gnat, a party member is hit causing them to lose
1 health .
The DM chooses who gets hit.
CREEPY ZOMBIE BRIDGE TROLL
PORTRAIT BROTHERS
+2 +2 30 10 +0 +1 15 10 +5 +3 85 12
+0 +1 40 14 +0 +0 20 10 -2 -1 15 8
the living party members must roll 11 or higher or lose smashes an egg, releasing 1 whelp to fight. Everyone Creature Trait: Every time the Gnat is hit, reduce the
1 health from the release of gaseous air. loses 1 health when a whelp dies. damage it takes by 1d6. Any time an attack misses
Dragonborn are immune to this. the Gnat, a party member is hit causing them to lose
1 health .
The DM chooses who gets hit.
CREEPY ZOMBIE BRIDGE TROLL
PORTRAIT BROTHERS
+2 +2 30 10 +0 +1 15 10 +5 +3 85 12
and 4 health . described, the party passes through. If not, everyone from (and you become the least favorite person in
Party must repeat this process any time this room loses 2 health for some odd reason. Your DM should the room).
is entered. be able to explain why. Party must repeat this process any time this room
After this game of telephone, the room is dangerless. is entered.
and 4 health . described, the party passes through. If not, everyone from (and you become the least favorite person in
Party must repeat this process any time this room loses 2 health for some odd reason. Your DM should the room).
is entered. be able to explain why. Party must repeat this process any time this room
After this game of telephone, the room is dangerless. is entered.
DM rolls 1d6 and everyone loses that much health . blood that everyone slips, each losing 4 health . continue rolling until they get an 11 or higher, losing
After the roll, this room is dangerless. Once this door is opened, players must always use an additional 1 health for every failed attempt. Roll
this room to return to or leave this floor. a 1 and your hero dies a gruesome death.
Party must repeat this process any time this room
is entered.
DM rolls 1d6 and everyone loses that much health . blood that everyone slips, each losing 4 health . continue rolling until they get an 11 or higher, losing
After the roll, this room is dangerless. Once this door is opened, players must always use an additional 1 health for every failed attempt. Roll
this room to return to or leave this floor. a 1 and your hero dies a gruesome death.
Party must repeat this process any time this room
is entered.
give the goblin a [Treasure Card]. In exchange the and take a dart in the torso from a hidden wall panel, eating of a delicious rotisserie chicken.
party can see all cards in the DMs hand. If no one losing 3 health. Roll a 1 and the Treasure is destroyed The chicken remains until eaten, even if you leave the
takes the offer, the goblin flees never to be heard and everyone loses 4 health . room. After the chicken is consumed, the room is
from again. After this event, the room is dangerless. dangerless.
After this event, the room is dangerless.
give the goblin a [Treasure Card]. In exchange the and take a dart in the torso from a hidden wall panel, eating of a delicious rotisserie chicken.
party can see all cards in the DMs hand. If no one losing 3 health. Roll a 1 and the Treasure is destroyed The chicken remains until eaten, even if you leave the
takes the offer, the goblin flees never to be heard and everyone loses 4 health . room. After the chicken is consumed, the room is
from again. After this event, the room is dangerless. dangerless.
After this event, the room is dangerless.
THE DEVIL
You should see the blue border fully around the page. If any of it is gone on one side, that may
fight. If successful the party exits the dungeon, if defeat the monster, at which point they exit the price and you are booted out of the room losing 5
they die the party is kicked out and the room dungeon and win. If no creature has been seen the health each. The room locks behind you and is
becomes impassable. party may exit without a fight. now impassable.
You may choose to back out of the room, but all You may choose to back out of the room, but the You cannot back out of this room. You have no
cards on this floor will be reset. door will seal shut and this room will be impassable. choice but to face the consequences.
THE DEVIL
You should see the blue border fully around the page. If any of it is gone on one side, that may
fight. If successful the party exits the dungeon, if defeat the monster, at which point they exit the price and you are booted out of the room losing 5
they die the party is kicked out and the room dungeon and win. If no creature has been seen the health each. The room locks behind you and is
becomes impassable. party may exit without a fight. now impassable.
You may choose to back out of the room, but all You may choose to back out of the room, but the You cannot back out of this room. You have no
cards on this floor will be reset. door will seal shut and this room will be impassable. choice but to face the consequences.
BACKSWINGS DEVO-TION
You should see the blue border fully around the page. If any of it is gone on one side, that may
can choose to disable the enemy, causing Your hero gains +2 attack .
PROFICIENCY EFFECT them to skip their next turn. Only works once
Rolling 20 on your attack does per room. PROFICIENCY EFFECT
4d6 damage. On a successful attack, hit all
PROFICIENCY EFFECT enemies in the room.
You whipped the enemy good.
They skip an additional turn.
BACKSWINGS DEVO-TION
You should see the blue border fully around the page. If any of it is gone on one side, that may
can choose to disable the enemy, causing Your hero gains +2 attack .
PROFICIENCY EFFECT them to skip their next turn. Only works once
Rolling 20 on your attack does per room. PROFICIENCY EFFECT
4d6 damage. On a successful attack, hit all
PROFICIENCY EFFECT enemies in the room.
You whipped the enemy good.
They skip an additional turn.
MOP HANDLE
this item cannot be unequipped or traded). You must Your hero has +2 damage . to a creature. This attack cannot miss. Can
wave this card around and say a magic word for it only be used once per room.
to work. PROFICIENCY EFFECT
If the damage roll is a 6, the enemy PROFICIENCY EFFECT
PROFICIENCY EFFECT suffers a minor concussion and The hero may hold their attack
Your hero gains 2 extra Heroic skips its next turn. to enlarge the fireball, adding an
Points instead of 1. Card must additional 1d6 damage for each
still be waived in the air. held attack when the fireball
is released.
MOP HANDLE
this item cannot be unequipped or traded). You must Your hero has +2 damage . to a creature. This attack cannot miss. Can
wave this card around and say a magic word for it only be used once per room.
to work. PROFICIENCY EFFECT
If the damage roll is a 6, the enemy PROFICIENCY EFFECT
PROFICIENCY EFFECT suffers a minor concussion and The hero may hold their attack
Your hero gains 2 extra Heroic skips its next turn. to enlarge the fireball, adding an
Points instead of 1. Card must additional 1d6 damage for each
still be waived in the air. held attack when the fireball
is released.
-1 to all creature damage taken. PROFICIENCY EFFECT Dragons will not attack you unless you are the
Once per room, you can dance last hero alive.
PROFICIENCY EFFECT a jig, tell a joke, sing a song,
Undead deal half damage to you just put on your best routine. PROFICIENCY EFFECT
(damage is rounded down). Creatures in the room are +3 armor , and -2 to obstacle
distracted, resulting in -2 armor rolls .
for the next round of combat.
-1 to all creature damage taken. PROFICIENCY EFFECT Dragons will not attack you unless you are the
Once per room, you can dance last hero alive.
PROFICIENCY EFFECT a jig, tell a joke, sing a song,
Undead deal half damage to you just put on your best routine. PROFICIENCY EFFECT
(damage is rounded down). Creatures in the room are +3 armor , and -2 to obstacle
distracted, resulting in -2 armor rolls .
for the next round of combat.
DRAGON
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
Use this item to see through a door and reveal Heal yourself for 1d6 health or deal 2d6
PROFICIENCY EFFECT what is on the other side. damage to a creature. If you show the DM your
You get to draw 1 [Treasure Card] ID, you can deal the creature damage at any
before you decide what you want to PROFICIENCY EFFECT time, even if it isn't your turn.
become proficient in.
Reveal the entire floor.
PROFICIENCY EFFECT
You regain 1d6 health , and
cause 2d6 damage.
DRAGON
indicate you are not printing the game at it 100% size, and may be using a “stretch to print” format.
Use this item to see through a door and reveal Heal yourself for 1d6 health or deal 2d6
PROFICIENCY EFFECT what is on the other side. damage to a creature. If you show the DM your
You get to draw 1 [Treasure Card] ID, you can deal the creature damage at any
before you decide what you want to PROFICIENCY EFFECT time, even if it isn't your turn.
become proficient in.
Reveal the entire floor.
PROFICIENCY EFFECT
You regain 1d6 health , and
cause 2d6 damage.