CGI24 Summer 2018 Web
CGI24 Summer 2018 Web
S UPPORT OU R 7 T H Y E AR
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6 Cover Story: Year of the Werewolf
8 Co-Op Games: Defeating the Angry Puzzle
16 Color Blind: Keeping Sight of
Game Accessibility
24 For The Win: The Art of Winning (and Losing)
32 Penny Pinching: Board Gaming on a Budget
24
40 Riding Out the Storm: From Boat to Board
with North Star Games 60
50 Game Reviews
60 Your Turn! A Spotlight on the
Gaming Community
Contributing Authors: Dann Albright, AnnaMaria Jackson-Phelps, Andrew Birkett, Luke Muench, Josher Lumpkin
“A casual board (or card) game is played in under an hour, set up and taught in under 10 minutes, and requires some light strategic
thought. Casual games are not specifically marketed to children, but can be enjoyed by anyone from older children to adults.”
SPONSORS
DailyMagicGames.com UltraPRO.com
Gamelyn Games, founded by Michael Coe Cheapass Games is a small, delightfully snarky game Greater Than Games, LLC is a leading tabletop game
and best known for their Tiny Epic games, company based out of Seattle. Led by game design developer and publisher based out of St. Louis, Mis-
delivers thought provoking, high quality, legend James Ernest, they specialize in casual, quirky souri. Established in 2011, Greater Than Games is
and affordable products with top-notch titles and pub games. Learn more about Cheapass Games well-known for delivering engaging, richly-themed,
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GamelynGames.com Cheapass.com GreaterThanGames.com
Looney Labs was founded in 1996 by Kristin Gate Keeper Games exists to actualize epic Your experience playing a game is multi-
and Andrew Looney. Our mission is to game ideas, bring others joy, and treat ev- dimensional and so are our games; they
create fun! We publish Fluxx, Just Desserts, ery guest like they are our dear friend. GKG’s engage mechanically and aesthetically.
Loonacy, and games for Looney Pyramids. John Wrot! is the creative mind behind Half- The sibling company of KTBG (Foodfighters,
sies Dice, A.D.A.P.T. and The King’s Armory. Problem Picnic, and Haunt the House).
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GGG publishes Unreal Estate and Stroop, ThunderGryph Games aims to create and dV Giochi is an Italian card game and board
and the upcoming Pocket Ops. We began publish great games for both families or game publisher, founded in 2001. Its games
with smaller titles, but are excited to expert board gamers. They offer polished are distributed worldwide, winning great
add Endeavor 2nd Edition to the roster of and well-tested games that are either recognition in Italy and abroad.
bigger games. original or adapted from other languages.
GrandGamersGuild.com ThunderGryph.com dVGiochi.com
SPONSORS
BezierGames.com DruidCityGames.com
Calliope Games publishes family-friendly IELLO is a globally recognized board USAopoly is the company behind your
tabletop games, including Tsuro and Roll For game publisher. IELLO’s goal is to bring favorite top quality custom board games
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Our mission at Eagle-Gryphon Games is to A leading tabletop game printer (not a Blue Orange Games is a leading creator
provide an excellent customer experience! broker) for over 35 years. We are a single of tabletop games that excite and
We hold three things above all else: Quality, source for all of your manufacturing, challenge all ages. The company is
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KOSMOS games are not only fun, enchanting, and Here at the Wild East Game Company we Founded in 2009, Stratus Games publishes
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enduring family favorites and game night classics. friendly games. Revolution and Casual Game Insider.
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6 SPONSORED COVER STORY
WEREWOLF!
2018 is going to be full of fur, claws, and some good old-fashioned bluffing and misdirection.
There are four new titles debuting this year from Bezier Games, Inc. that are focused on
everyone’s favorite village eaters.
CO-OP GAMES:
Defeating the Angry Puzzle
Dann Albright
Freelance Journalist and
Lifelong Board Gamer
9
What is a game?
Think about that for a second. How would you define a
game? If you said something to the effect of “multiple
people, or two teams, competing against each other,”
you’re certainly not alone. And, more often than not,
that definition works. Most games are competitive.
There are some drawbacks to cooperative games, though; In the end, the success of a cooperative team depends
“co-op quarterbacking” can be a problem with players who on the players. As long as everyone is there to have fun
try to coordinate the actions of everyone else and end up and try to win, you’ll have a great time. Remember not to
running most of the game on their own. It takes conscious get discouraged, too — some cooperative games are very
effort on everyone’s part to avoid this. On the other hand, hard and will take several attempts before you win. With
some players might not communicate enough and have a a bit of experimentation and some perseverance, you’ll
tendency to just do their own thing — which defeats the find the perfect co-op games for your group.
purpose of co-op games. Everyone needs to do their part
to make sure the other players are included and active.
An interesting counterpoint to Pandemic (which can But not all co-op games are designed to play with your
suffer from one player taking over) comes in the form gaming group. Codenames: Duet is a cooperative two-
of Hanabi, a game in which players need to put on a player version of the breakout word game Codenames
spectacular fireworks show. The twist is that every by Czech Games Edition. Both players seek to get their
player holds their hand facing away from them — so partner to guess specific words while avoiding others.
It sounds simple, but requires a great deal of creative
thinking to uncover your agents before time runs out.
featuring
www.GamelynGames.com
12 S umm er 2 01 8
Semi-Cooperative games
So what happens when one of your teammates beats from invading monsters, but there’s still one winner at
you in a co-op game? Dead of Winter takes your the end of the game. So every action you take could both
standard co-op survival game and adds a twist: giving help and hinder your chances at winning. If the monsters
each player a secret objective that they’re trying to meet invade, everyone loses. But if you help your opponents
in addition to the main objective that the team is working too much in the defense, they’ll win.
towards. One of those secret objectives might be that
a player is a traitor and seeks the downfall of the very If you like this idea but want a bit more complexity,
colony the other players are trying to save! Archipelago fits the bill. Players need to explore the
Pacific, harvest resources, use them to make money,
Though Dead of Winter wouldn’t be considered a casual and meet their secret objectives. But they also need to
game with its heavier theme and more time-intensive work together to keep the native population from getting
experience, it is a great example of a game that requires too restless and declaring a revolt. It’s a stereotypically
players to balance cooperation with the drive to win. colonial game, but the strategy and semi-cooperative
These “semi-cooperative” games usually see everyone nature make it a standout in the genre.
working together to avoid a specific loss condition, while
still rewarding the player who achieved the most points. Some games may even feature more direct conflict, with
one player facing off against the rest of the team. This is
If you like the idea of a traitor in your midst, Betrayal at usually the case with hidden movement games. Scotland
House on the Hill is a great choice. In this tabletop classic Yard features one player moving around the map in secret,
from Wizards of the Coast, there’s always a traitor, but while the other players need to use clues to determine
no one knows who it will be or why. As players explore where they are and cut them off before they can get to
the haunted mansion, they draw room tiles that change their goal.
the layout each game, which randomly generates one of
50 game modes. Will one of the players be bitten by a While hidden movement games typify the asymmetrical
werewolf? Become possessed by a ghost? Each play through or “one-versus-many” genre of games, they fit nicely into
is a new experience; will you make it out alive this time? the semi-cooperative space as well. The seeking players
work together, while the hidden player does his or her
Castle Panic balances cooperative and competitive drives best to win. So there’s cooperation and competition in
very well. Players need to cooperate to defend the castle the same game.
Diving Into Cooperative Games
There’s a wide world of cooperative games out there, with Another popular option that won’t throw players into
a variety of themes and unique gameplay. Choosing one the deep end is Forbidden Desert. Players need to work
to start with can be intimidating. Here are four options together to excavate the dunes to find treasure, but
that will appeal to a wide range of gamers: they’ll also need to manage their water, seek shelter
from the sun, and figure out how to survive brutal desert
Pandemic is the king of cooperative games — but it’s also storms. A random setup as well as the chance inher-
extremely easy to learn and play. Of course, surviving ent in the Storm deck provides enough variety to keep
the apocalypse and wiping out illnesses is going to be a players coming back.
challenge. But the mechanics of the game are remarkably
simple, you can play a full game in 45 minutes, and it Despite its diminutive name, Tiny Epic Quest gives players
plays up to four players (or more, with expansions). Three a lot to think about. How will your team of elves try to
full expansions means you’ll have plenty of new stuff to save the land? Close the mystic portal or slay all the
check out once you come to grips with the game, too. goblins? No matter which you decide to do, you’ll need
to work together with other players...but you’ll also try
to take all the glory for yourself.
A New Kind of
Rewarding Experience
After reading about these cooperative games, you might Because we’re all
be wondering if winning a co-op game is really all that fans of casual games
rewarding. In a competitive game, you get to enjoy here, I’d be remiss
the tension as each player plans their moves and the not to mention the fact that many co-op games tell
satisfaction of knowing that, if you won, you outplayed stories, too. And in co-op games, all of the players help
your opponent through strategy and maybe a bit of luck. shape the story. At the end, you’ve created a work of
art together, and you all get to appreciate it — together.
Cooperative games don’t have that same feeling. But
that doesn’t mean they’re not as rewarding; it’s just Winning a cooperative game can be a hard feeling
a different kind of gratification. Co-op games certainly to describe. Most people understand the appeal of
aren’t easy, even with more people (Pandemic is easiest triumphing over an opponent, but fewer have experienced
with two, and quite difficult with four). At the end, the thrill of defeating what amounts to an antagonistic,
if you’ve played to your strengths and helped your angry, and aggressive puzzle. If you haven’t done this
teammates when they were struggling, you’ll come out yourself, it’s time to give it a shot. 5
on top, and the fact that you conquered a rather difficult
task together is very enjoyable.
IMMERSIVE. ELEGANT. MASTERPIECE.
SpirittIslanddissaacomplex,,thematicccooperativeegamee
abouttdefendinggyourrislanddhomeefrommcolonizinggInvadersss
Playersstakeeonntheeroleeoffspiritssofftheelandditself,,
eachhwithhitssownnuniqueeelementallpowerss
WILLLYOUUDEFEATTTHEEINVADERS??
Color Blind:
Keeping Sight of Game Accessibility
AnnaMaria Jackson-Phelps
Board Game Blogger and
Taco Enthusiast
17
Imagine sitting down at the table to play with a group of friends. The
board is set up, the cards are passed out, and the minis arranged. Play
begins, but it’s soon apparent that there’s something amiss. While your
friends are talking about exchanging cards or moving pieces, you can’t
tell the difference between them individually—many look the same to you.
It was in a recent game of Village that Lees had difficulty Heron adds, “We’re all a little bit color blind in some
with the resource tokens. “The green-and-brown cubes circumstances. Lighting conditions come into effect,
were so tough to distinguish,” explains Lees. and this can have a massive impact on how easy it is
to tell things apart. It’s best to think of color blindness
Bales, on the other hand, points out an inability to see accessibility as something that benefits everyone — like
terrain or hex types across the Settlers of Catan board. all accessibility fixes, really. If your game isn’t depen-
“When I look at the map, I just can’t see the colors of dent on color, you’re protected against digital versus
most of the resource tiles,” describes Bales. “I think I print color inconsistencies and environmental issues.”
In Catan, the resource tiles can be difficult to distinguish for players with red/green color blindness
(original photo provided by Scott King Photography).
18 S umm er 2 01 8
“If the project is a higher price point item, or a much higher production
quantity, there’s more financial viability to support multiple molds
that will produce differentiated shapes (and colors at the same time).”
— Michael Fisher
President, Grand Prix International, Inc.
The main reason publishers go to game manufacturers Many new games use both colors and symbols to indicate
with similar component design boils down to cost. Colored different things, and games with physical resource
wooden cubes are cheaper than custom molds, while card- components are starting to vary the shapes from piece to
board pieces are more efficient with just a couple basic piece. Ticket to Ride is a good example of an early adapter:
shapes. Different types of tokens are harder to source trains are indicated not just by color but by a symbol, and
than various colors of the same one. Additionally, ease of the images used for the various train cars differ in the
scavenging parts for prototypes to demo is also a factor. second edition of the game. So as the board slowly fills
up with similar train pieces, players can identify which
Fortunately, more and more game publishers are starting trains belong to each player.
to take accessibility into account while printing games.
In Ticket to Ride, the corners of the cards contain symbols that match the train spaces on the board (original
photo provided by Henk Rolleman).
L a n t e r n s : T h e H a r v e s t Fe s t i v a l i s a n o t h e r f a n t a s t i c
example of changing the design to become more
accessible. The object of the game is to place tiles
covered in different colored lanterns onto the table,
earning players points. (You can see where the issue
might be with this.) But Foxtrot Games designed the
game so the colored cards and tiles also contain
lanterns with shapes that are particular to each
individual color.
W h i l e n o t p e r f e c t , o n l i n e t o o l s a n d re s o u rc e s l i k e C V
Simulator provide some context on what someone with
color blindness might be seeing. Also, thinking and
testing for this in early stages is huge — playtesting
s h o u l d d e f i n i t e l y c o v e r t e s t s f o r a c c e s s i b i l i t y.
22 S umm er 2 01 8
Above: Azul’s patterned tiles provide some help for color blind players, but replacements may still be
needed for the solid-colored red and blue tiles (original photo provided by Henk Rolleman). Below: the dice
in Sagrada are only differentiated by color (original photo provided by Scott King Photography).
At-Home Hacks
What about those games already sitting on your shelf since substituted the solid-colored tiles in Azul with
that are less than perfect? Color blind gamers still new printed ones. Next Move Games has printed tiles
want to play those buzzworthy titles, so there have available that can make a great substitution for the
been numerous color blind hacks/modifications to solid red and blue tiles.
make them accessible. Callum Taylor created black and
white stickers for Settlers of Catan. Easily identifiable, Websites and forums have allowed color blind gamers
these icon-based aids are applied to the tiles so that to discuss hacks or purchase aids. Hobbyists on Board
telling terrain apart is no longer an issue. Game Geek share ideas from repainting pieces to
using dots to mark the variety of card games out
Jason Lees mentioned home modding to overcome there. 64oz Games also publishes printable hacks on
issues as well. “T he only game I’ve modded (though t h e i r w e b s i t e f o r H a n a b i , S e t , R a c e f o r t h e G a l a x y,
I’ve considered a few) is Village. What I did, which and Battleline. These work by printing to stickers,
was successful, was using a Sharpie to put a dot on then applying to the game itself.
each brown cube. That differentiated the browns and
greens. I did the same thing on the boards and cards Other gamers mentioned swapping out dice in games
so I could easily tell green from brown.” like Sagrada and Harvest Dice to colors and dice
types that were more accessible. As dice come in
Even recent releases will get the color blind hack all manner of sizes, colors, and patterns, finding a
t re a t m e n t . N e x t M o v e G a m e s ’ A z u l f o c u s e s o n t i l e - good substitution doesn’t take too much time — your
laying to create works of art. Color blind gamers have average game store usually has dice by the bin full!
Make Your Voice Heard
The best way to help make changes for accessibility
in the community is to make your voice heard. Having
trouble seeing a piece? Notice your color blind friend
is staring furrow browed at a set of cards? Email the
manufacturer or mention it on their social media page.
With the amount of competition for crowdfunding
dollars, as well as the push for inclusivity in gaming,
publishers and designers are taking notice.
FORTHEWIN
The Art of Winning (and Losing)
Andrew Birkett
Freelance Journalist and Chief
Storyteller of Atheris Games
25
“I do enjoy winning (who doesn’t?), but not at the cost someone who is bragging and rubbing it in, then that
of ruining the fun for others,” Hudson explains. “I ver y dissuades me terribly.”
much discourage ‘hyper competitiveness’ in my gaming
groups. I have seen that type of behavior suck the fun With all that being said, most gamers probably do not agree
right out of a game session. Then you have a big group of fully with either point of view, but lie somewhere in the
people not having fun, and that is why we play games!” middle. Despite the fact that Shannon is a very competitive
player, he realizes that crushing someone in a game can be
Hudson also points out that we live in times in which tough on players, especially younger players and more casual
our schedules are tight and careers and families get gamers. He has on occasion made suboptimal decisions to help
in the way of additional social interaction. Gaming other players win. Though he says that games with deception
provides the escape needed for gamers to enjoy mechanisms are ones for which he is particularly willing to
themselves, relieve stress, and spend time with family fall into this play style.
and friends. When gamers take time out of their busy
s c h e d u l e s , t h e y e x p e c t t o e n j oy t h e e x p e r i e n c e . T h e y Although Hudson is all for providing the most enjoyable
don’t necessarily have to win. experience for gamers, that doesn’t mean that he lets his
8-year-old son beat him—Hudson says his son must earn his
“I don’t think players are dissuaded by losing, I think victories. Therefore, James Hudson, Ken Shannon, and most
they are dissuaded by bad attitudes,” describes Hudson. other gamers likely believe that playing just to win with no
“I lose all the time, no big deal, but if I am losing to empathy for other players is not the best game plan.
— James Hudson
Founder of Druid City Games
28 S umm er 2 01 8
Learning Rules
will get your Brain
in gear with
anatomical trivia.
30 S umm er 2 01 8
#CGIwinning
in the lab!
Penny
Pinching:
Board Gaming on a Budget
Luke Muench
Developer, Writer, and All-Around
Board Game Enthusiast
W
henever I suggest someone should consider delving into the rich and
varied hobby of board gaming, the one factor that deters them the
most is the seemingly large cost that comes with it. Board games can
range from $10 to well over $100, with some titles being customizable to an
overwhelming level. From upgraded components to various expansion packs,
any one game can change a $30 affair to something far more extensive and
costly. And when you are already uncertain of where you should start, this can
quickly become a deal-breaker.
33
We live in a day and age when board gaming is on the rise, yet there are few resources made explicitly
for people just getting into the hobby. So for those who do decide to take the leap, it’s important to
find a way to be informed and make it manageable monetarily. Fortunately, this is a subject that has
been covered in recent blogs, podcasts, and YouTube shows, like my channel Budget Board Gamer.
So whether you’re new to gaming or a veteran of the hobby, here is some advice to make things
easier on your wallet. No matter who you are, saving a couple bucks is never a bad thing, and while
the subject does cater to newer members of the board gaming craze, I think the following can be
helpful to anyone throwing cash at their unwieldy and ever-growing collection.
Be Selective
As of June 2018, there are over 99,000 board games, That said, don’t expect that the first few games you
expansions, and re-releases registered on Board Game get will be your favorites. The first game I picked
Geek (BGG) — a website dedicated to all things board up, Small World by Days
gaming. So if you’re looking to pick out a game for o f Wo n d e r, n o w a d o r n s m y
yourself, make sure it’s one you really want to play. apartment wall as an art
Is the theme something that excites you? How much p i e c e ; a re m i n d e r o f w h e re
strategy are you looking for? How much luck should play I started this journey and
into who wins? How nice are the components? These how far I’ve come. So pick
are all factors that need to be heavily weighed and something that you think
considered, and some of this will come with time and looks mind-blowingly cool.
experience.
Do Your Research
There are a lot of factors to consider when looking for You also want to keep an eye out for games with high
a new board game, and you won’t have the answers to replayability — the more times a game hits the table,
most of them by simply looking at the box. Sites like t h e m o re t h e i n i t i a l c o s t i s w o r t h i t . T h e p o i n t i s ,
BGG are fantastic research tools built for this reason. if you’re going to spend the time and the money to
Find a game’s page, see what people are saying about play it, you should have a pretty good idea of what
it, what game mechanics it contains, and a handful of to expect well before you open the box.
price quotes. But don’t stop there; find some recent
reviews to see how the game has held up over time.
Rather than focusing on the games everyone else is find games that scratch a similar itch. So while a game’s
talking about, look for types of games that you know you rank can help to indicate an overall quality of a product
like, then use resources like the BGG forum, geeklists, to the masses, it shouldn’t be a number that you rely
or the countless videos and articles on the internet to on to measure if a game will be good for you.
Dealing With It
There are deals for anything if you go looking for them, The same can said about brick-and-mortar stores,
and board gaming is no exception. Various websites with certain deals going on throughout the year. Big
will hold big clearance sales when they become name chains or local game stores may also have
overstocked, with a sale showing up on newsfeeds and regular or seasonal promotions. In a day and age
in emails every couple of days. Big names like Amazon when you can get just about anything you set your
will have annual board game sales, while associated mind to from a variety of sources, make sure it’s for
sites like CamelCamelCamel will keep track of any pop the best price you can find.
up specials. Sometimes being patient today will have
your wallet thanking you tomorrow.
Stay Informed
Speaking of sales, I’ve set up my Facebook, Twitter,
and email to bombard me with notices regarding sales,
contests, and more to help me be aware of what new
things are headed to store shelves and how cheap I
can get them for. While I’m not saying to make your
accounts become a pile of ads, consider following or
subscribing to those publishers that produce games
that really appeal to you. It could save you a lot of
time and money in the long-run. Board game forums
on sites like BGG or Reddit can also be a simple way
to stay connected to the community, and keep you
posted on new deals or new stock for popular games.
Giveaways Galore
N o w, I ’ m n o t t r y i n g t o s a y y o u s h o u l d r e l y o n
g i v e a w a y s a n d t h e p r o m i s e s o f f r e e s t u ff t o a c t i v e l y
build your collection. More often than not, those
contests won’t be featuring games that you have any
interest in. All the same, there’s no harm in entering
these contests; most of these contests are free, and
you’ll educate yourself on the types of games being
released in the process.
Free Print & Play games offer an opportunity for players to try out games on the cheap, costing only what is
needed to print the necessary cards and other components.
Some publishers, in the hopes of growing their community and brand, have freely provided their works online as PDFs.
Those interested can print off the necessary cards or components and, using card sleeves and dice, can experience
some fantastic games for relatively cheap. No, these won’t be the prettiest things to look at, but it helps inform
players as to what they like, allowing you to grow your collection early for little to no money down. And if you end
up liking the game enough, you can always go out and buy your own retail copy down the road.
You can sometimes find Print & Play copies on the publisher’s site, and BGG has a section of their site dedicated to
this. Here are four of my favorite Print & Play games worth checking out: Tiny Epic Kingdoms (Gamelyn Games), Deep
Space D-6 (Tau Leader Games), ...And Then We Held Hands (LudiCreations), and Elevenses for One (Eagle-Gryphon Games).
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38 S umm er 2 01 8
Our heads are filled with stories! There are Martian ruins that must be uncovered, exotic cars that must
be raced, crazy Japanese demons wrecking havoc, silly ghosts stealing socks, mutated crops being fed &
neighbors being downright annoying...
A STORY FOR EVERY GAME & A GAME FOR EVERY STORY!
www.atherisgames.com #playatheris
40
Riding Out
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For North Star Games co-founder Dominic Crapuchettes,
publishing casual games floats his boat.
Josher Lumpkin
Freelance Writer and
Hardcore Board Gamer
41
New Horizons
Finally, after 12 seasons captaining the salmon boat, in 2003 he
jumped ship and went all in on board games. There was just one
problem: Crapuchettes had never run a company before.
“The appetite for rules in the hobby gaming world is extremely “The end result is people notice, ‘I taught this game to my
high, so to solve a problem in a game’s design, you can always parents and they seemed to like it!’ but they don’t realize why
just add another rule. That’s such a simple way to solve a that process was so much simpler with a North Star game,”
problem compared to ‘how do I remove a rule and solve two Crapuchettes says. “But I know why! It’s because we’ve tested
problems?’” Crapuchettes says. “‘How do I remove two rules and it, we’ve tried it, and we’ve really looked at the speedbumps
add one that can solve three problems?’ So it’s just a lot harder and tried to figure out how do we remove every one of them.”
and it takes a lot more time to solve the issues with fewer rules.”
46 S umm er 2 01 8
Going All In
North Star Games’ next act will be the 2-to-8 player wild Crapuchettes describes the gameplay: “You’re vying to be
west-themed card game Most Wanted. A design collaboration the most wanted outlaw. There’s a lot of building up a
between Crapuchettes and Happy Salmon designers Ken hand, going head-to-head for high cards or pairs. It’s not a
Gruhl and Quentin Weir, Most Wanted “does for poker what legacy-style game, but it has some elements. You can kinda
King of Tokyo did for Yahtzee.” progress and incorporate other actions into the game which
bring it closer to poker, but we removed the things that
“My seven-year-old son was my biggest playtester for this are confusing to non-poker players. There’s no ‘full house,’
game,” says Crapuchettes. “It is his favorite game bar none, ‘flush,’ or ‘straight.’”
by a longshot. We’ve played over seventy times now.”
Crapuchettes says the game will make a fun and stimulating
casual game for hobby gamers while meeting North Star
Games’ standard of being easy to teach and not having any
fiddly rules.
“Any gamer that plays it I think will go, ‘Wow! I can play
this with my family!’ So the gamers, I think, are going to be
real key beachheads, because they have an appetite to try
new games to see if they’re fun,” he says. “And this game
is just packed with fun.”
available now
TM
BETWEEN THE
DEVIL AND THE
DEEP BLUE SEA
Risky Business
So how does running a game company stack up to
risking his life on a fishing boat?
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50 GAME REVIEWS: FAIRY TILE
Naomi Laeuchli
Game Reviewer and
Casual Game Groupie
In Fairy Tile, each player is dealt an equal number of page On your turn you may place a new land tile or move a
cards and given a magic token. You draw one of your page character. Each character has its own movement rules. The
cards and keep it secret. The starting land tiles are set dragon must move in a straight line, only stopping once it
in the middle of the table, and the princess, knight, and hits an edge of the kingdom. The knight can move up to
dragon are placed on their starting positions. The goal of two spaces and can never end his movement on a space
the game is to be the first player to complete each of your adjacent to where he began. The princess can move only
page cards. Each page has a goal to be completed — for one space, but can also jump between castles. If your
example, the prince and princess must both share the same card’s goal is complete after performing either of these
forest location, the dragon must be able to see the knight actions, you reveal it, read it aloud, and then draw a new
or princess across a straight from where it’s standing, or one. You may only do this on your turn. Some goals also
the knight must visit a mountain location connected to two require you to have moved one of the related characters
or more mountains. on that turn in order to complete it.
Fairy Tile
is to choose to turn a page, in which case you flip your
magic token up, place your current story page at the bottom
Designed by Matthew Dunstan, Brett J. Gilbert of your deck, and draw a new one. Your turn is over. On a
future turn, you can flip your magic token down to take an
30
extra action.
At the start of each game of Zendo, one player is Zendo is a mind bending, head scratching game.
c h o s e n t o b e t h e m o d e r a t o r. T h e m o d e r a t o r d r a w s Completely abstract, this works in its favor as it
a r u l e s c a r d . R u l e s c a r d s c o m e i n t h r e e d i ff e r e n t means players can focus solely on the puzzle. Besides
difficulty levels, and usually include some decision the rules, the game comes with a little booklet full
the moderator can make about the rule, using clips of tips for both the moderator and players, as well
to lock in their decision on the card. The game comes as some guidance on coming up with your very own
with wedges, pyramids, and blocks in three different secret rules.
colors. The secret rule dictates what kind of structures
can be made with these. So, for example, the secret When you first play as moderator, you think the easy
rule may dictate that a structure must contain at rules are a little too easy, but once you’ve taken a
least one pyramid. spin as guesser, you soon realize that figuring out
the puzzle is a lot trickier than you’d think. If you
At the start of the game, the moderator builds enjoy a puzzling good time, Zendo is for you.
two structures, one following the secret rule and
Zendo
one breaking it, and then marks which is correct
and which is not. Players then take turns building
structures. After building a structure, the player asks Designed by Kory Heath, Andrew Looney
t h e m o d e r a t o r t o Te l l ( i m m e d i a t e l y m a r k i t c o r re c t
40
or incorrect) or Quiz (each player guesses whether
it is correct or not, and whoever guesses correctly
earns a guessing token). On your turn, you may spend
a guessing token to make a guess about what you 2-6 PLAYERS 15-60 MINS AGES 12+ MSRP
believe the rule to be. If you have multiple tokens,
you can spend more than one on your turn. If you are
LUCK STRATEGY
incor rect, the moderator must build a structure that
disproves your guess but still follows the secret rule.
INTERACTIVE INDEPENDENT
If your guess cannot be disproven, you win the game.
52 LUCIDITY
Throughout the game, players are collecting power points. (if you have three or more of these your turn ends and you
Once a player collects fifteen, all other non-Nightmare players must discard all your power points that match the color of
get a final turn and the player with the most points wins a die you draw from the dice bag), and Shadow. Different
the game. Each player is given a player card on which they colored Shadows give you different abilities; some can help
keep track of their dice. On your turn, you choose from one while others harm. If you have three or more Shadows of the
of three sleep tracks, which determines how many dice you same color, you become a Nightmare.
will be rolling this turn. You draw that number of dice from
the dice bag, select two of them to return, and roll the rest. After rolling, you resolve your dice by placing them on your
player card and carrying out the actions shown on the card.
Dice come in four different colors, each of which corresponds You can then choose to rest (discard one Shadow or all your
to one of the Nightmares, and each die has four possible Exhaust dice and end your turn), or you can push your luck
results. Some dice are more likely to roll certain results and (take another turn, drawing two more dice than before). You
are therefore more dangerous. The results are Power, Hunt (if may do this two times before you must rest and end your turn.
you have four or more of these you are eliminated), Exhaust
As a Nightmare, you have special abilities that activate when
Lucidity
other players rolls certain results in dice of your Nightmare
color, and on your turn you can either steal power of your color
Designed by Shannon Kelly from a player or force a player to roll a die you draw from the
bag. If all players become Nightmares, the game immediately
30
ends and the one with the most power points wins.
There are some games that make you feel like a kid
again, while providing challenges no matter your
age. In Shaky Manor, you must shake, nudge, and
tilt the right items into the right rooms while keeping
the unwanted ones out!
Each player is given a manor — a box with eight make the next round more difficult. The first player
room s connected by open doorways. The game also to five points wins.
includes several miniature objects: meeples, ghosts,
eyes, spiders, snakes, and treasure chests. There In the second game mode, players start the game
a r e t w o d i ff e r e n t m o d e s f o r p l a y i n g t h e g a m e . I n with a meeple, two ghosts, two eyes, two spiders,
the first, each player puts a meeple, a ghost, and two snakes, and three treasure chests in their manor
three treasure chests into their box, which is then box. A card is then drawn that determines which
randomly mixed about by the player on their right. items you are trying to maneuver into a room alone
A card is then drawn to show the room into which together, while the top card of the draw pile shows
you are trying to move the meeple and the treasure which room you are aiming for. Once again, the game
chests. No other object may be in that room with c o n t i n u e s t o f i v e p o i n t s . A l t e r n a t i v e l y, p l a y e r s c a n
them. Players then race to be the first to accomplish decide ahead of time to gather all of the objects not
this. You may tilt and shake the box, but cannot touch shown on the card into the target room.
any of the objects with your hands. The first player to
complete the challenge scores a point. An opponent The various objects each pose their own kind of
then chooses an object to add to the winner’s box to challenge as you move them through your manor
— with long snakes getting stopped by doorways,
eyeballs rolling all around, and rubber spiders
Shaky Manor gripping onto nearby objects. Throw in the racing
Designed by Asger Harding Granerud, Daniel Skjold Pedersen aspect of the game, and the result is often hilarious
as things go wrong, objects zoom in and out of the
target room, and your plans quickly go awry.
Each player is the owner of a florist store in the aptly reorganize you cards to clear up space, you must place
named game, The Little Flower Shop. Each of you has your a card in your trash pile. At the end of the game you
own shop window, which can hold up to eight vases and earn points for the filled vases and baskets in your shop
three flower baskets. The game takes place over three window and the money you have earned, and lose points
rounds. Each round, players are dealt seven cards. You for every two cards in your trash pile.
look at your hand, choose one card to keep, and pass
the remaining cards to the player next to you. You con- Delightfully lovely, and creatively charming, The Little
tinue drafting and passing the rest until you’re handed Flower Shop is both joyful and relaxing, with a satisfying
a single card. You may either choose to keep it or spend conclusion as you complete your window display. There
$2 to discard it and draw a random card from the deck. is plenty of player interaction, and as your display starts
to fill up, card choices become more difficult. The ability
There are several different types of cards. There are flower to keep rearranging your cards up until the end keeps
cards, which contain up to three flowers and come in the game from becoming frustrating and allows every-
different varieties. There are vases, each of which needs one to stay in the running, even if you make some bad
a specific type and number of flowers to fill it. Each vase calls early on.
can only hold one flower card. If a vase is correctly filled
28
you can sell a flower card, a vase card, or both (if the
flower matches the vase’s requirements) to earn money.
You can place up to four cards in your hold area. You can 1-4 PLAYERS 20 MINS AGES 10+ MSRP
reorganize your cards at any time during the game, which
includes moving cards around in your shop window and
LUCK STRATEGY
in your hold area. Flowers can also be moved from one
vase to another. If at any time you need to place a fifth
INTERACTIVE INDEPENDENT
card in your hold area, and you cannot or choose not to
56 WAKENING LAIR
The dungeon consists of twelve room cards placed damage, and if your hero is using a matching attack, the
facedown, with a monstrous terror placed in the twelfth. hero can keep rolling as part of the same action. If you
Each player chooses a hero and puts their token on the are using items, you can roll up to two additional dice
dungeon entrance. On a hero’s turn, she rolls two dice; with each attack if you match icons on the item with icons
the combined number dictates which room card is flipped on your character card. Once a monster is defeated, you
over and filled with monsters. If you roll a room that has draw a treasure card. If you ever end your turn in a room
already been flipped, you add an additional monster. with one or more monsters, they will attack you, each
The hero then takes up to three actions, which can be rolling one die. If a hero dies, the game ends.
a combination of moving through rooms and attacking.
Shuffled into the bottom of the monster deck is the
Attacks are simple. Each monster (and hero) has a series Monstrous Terror Awakens card. When this is drawn,
of numbers written on them. If you are attacking without you reveal the monstrous terror. Once awake, at the end
weapons, you roll one die. If it matches the number on the of each turn, the monstrous terror advances one room
far left of the monster’s card, you cover it with a damage through the dungeon, bringing any monsters it encounters
token. Each monster is vulnerable to a particular type of along with it. If it exits the dungeon, the heroes all lose.
Each monstrous terror has unique abilities and powerful
Wakening Lair
attacks. The terrors also have a great deal of health
and are often hard to hit. Once the monstrous terror is
Designed by Mike Richie defeated, the players win the game.
35
There are a lot of little rules to keep track of, and
Wakening Lair is in need of player aid cards, but it does
a great job of taking a dungeon crawling experience and
2-6 PLAYERS 30-40 MINS AGES 14+ MSRP adapting it into something more casual. Each hero (which
can be played as either male or female) comes with its
own unique abilities, and since you start off with nothing
LUCK STRATEGY
and slowly increase in strength as you gather more items,
the feeling is deeply satisfying and rewarding when you
INTERACTIVE INDEPENDENT
finally defeat the lair’s monstrous terror.
58 MUSE
Players divide into two to three teams. There are two decks: the The Muse looks at both, reveals the inspiration card and the
masterpiece deck, which features richly detailed and gorgeous masterpiece is returned to the stack of five other cards, which
pictures, and an inspiration deck. When it is your team’s turn, are then shuffled and revealed.
one player is chosen to be the Muse. The team on your left then
draws six masterpiece cards and two inspiration cards. This team The inspiration card gives instructions which the Muse must follow
choses one masterpiece and one inspiration to pass to the Muse. to give one clue that will hopefully help his team guess which
of the six masterpiece cards is the correct one. For example,
Muse the inspiration card’s instruction may be to name a nonfictional
holiday or a color of the rainbow. If the team guesses correctly,
Designed by Jordan Sorenson
they get to keep the masterpiece card; otherwise the team on
their left takes it. The first team to win five cards, wins the game.
In this cooperative dice battling card game, players will recruit heroes and assemble a team to face off
against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan -
collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality.
Ages: 10+ | Players: 2-4 | MSRP: $49.95 | Play Time: 60+ Min
/USAopoly
A Spotlight on the
Gaming Community by
#CGIspotlight
Photo provided by Scott King Photography
61
Photo provided by Scott King Photography “Pandemic is the most frequently played
board game in our home. It’s a no brainer,
who wouldn’t relish in the illustriousness
that can only come from saving the world
from deadly diseases?
This game is an emotional roller coaster
each time it’s played [. . .] The one thing
that is consistent in every instance is that
Pandemic keeps you on your toes and lures
you back time and time again.”
— Stephanie Love
Next Issue: What game did you hate at first but now love?
Send your ideas and photos to editor@CasualGameRevolution.com and you could be featured!
Outwit cunning forest creatures with the help of
fairy tale legends and be the first to build three houses.
Now includes
GameTrayz!