Roster:
Main Sup - ?
Off Sup - PalmTree
DPS (Proj) – ColonelDong
DPS (Hit) - PogChamp
Main Tank - BlockMist
Off Tank – Haircare4Men
Hanamura offense:
Hanzo, Reinhardt, Zarya, Mercy, Lucio, Brigette
1. Lucio will switch out for Zen as he is more suitable for point B, if Lucio is < 60% ultimate charge switch
instantly other engaged with sound may be the appropriate snowball.
2. Deathball without Hanzo will YEET straight to point A to force the engagement on to the point to
allow for Hanzo to take pick from the back.
3. Mercy/Palm will be shotcaller and will call the rush with Lucio's speed boost, she will also govern
Hanzo's climb into window to either 1v1 enemy Zen if they engage on him, or shoot into point.
>Presuming Point A is won from the rush.
Yeeting to point B with the Lucio is the first play no matter what through main gates
Second push will need to switch composition (all depends on ult charge, if you have an ult try to take
part in a hard rush using ults to waste):
Lucio > Zen
Brigette > 76
Zarya > Dva (if grav not close switch)
Hanzo, Soldier 76, Mercy, Zenyatta, Reinhardt, Dva
Rein & Dva move up the walkway to take high ground, 76 and Hanzo job is to break enemy shield as quick as
possible.
Soldier and Zen hold high right ground.
Hanzo move to where he you can get the best sightlines.
Rein and Dva with Mercy will brawl on point (76, Zen and Hanzo peaking the high grounds will be able to travel
between tanks and high ground). HANZO is the 1st option to fly to for mercy as he has the best mobility for
shaking tanks.
Junkrat will create problems with rushing up the walkway.
Instead attack through main as a tight group and Junk’s ability to hit the team will be lesser due to distance.
Point Defense: Widow on high ground