Haven Playbook – Expanded Edition
Attack Side
Default – “Patience”
• Neon: Pressure Mid (peek Window with Breach flash if needed, then fall back).
• Breach: Support Neon mid → keep flashes ready for A short or Garage crunch.
• Cypher: Lurk C lobby → set trip + cage on flank (cover Garage push).
• Sova: Drone A long to gather info, tag early player → call rotates.
• Omen: Smokes ready for Window (Mid), or A short.
• Win Condition: Starve defenders of info, punish pushes, then group for site exec.
A Execute – “Storm A”
• Sova drones A long → clears close.
• Breach flashes A short + fault line Heaven.
• Omen smokes Heaven + CT spawn.
• Neon dashes into site after flash → secures U-Hall / Under Heaven.
• Cypher lurks Mid/Garage → late flank cutoff.
• Post-plant: Cypher trip A flank, Omen plays Heaven smoke fades, Sova recon for retake.
C Split – “Clamp C”
• Cypher: Cage + cam Garage to set up control.
• Neon + Breach: Double up Garage → flash/dash combo → entry C link.
• Sova: Dart C long → pressure.
• Omen: Smokes CT + C site boxes.
• Team: Collapse from Garage + Long at same time.
Fast B Hit – “Shock B”
• Breach: Fault line through Window → flash site.
• Neon: Dash into site instantly.
• Omen: Smokes CT + Mid doors.
• Sova: Recon top site → wallbang help.
• Cypher: Holds Mid push + late flank.
• Goal: Catch defenders rotating from A/C → surprise B.
Delayed Mid-C Split – “Split Fang”
• Cypher holds Garage with cage/cam.
• Sova drones A long to fake pressure.
• Breach + Neon group Mid Window → flash + dash into CT Link.
• Omen smokes CT + C site.
• Collapse from Garage + C long → split C site.
A Fake into C Hit – “Shadow Flip”
• Sova + Breach: Show heavy A pressure (dart + fault line + flash).
• Omen: Smokes A short + Heaven.
• Neon + Cypher: Wait outside Garage.
• Pivot: After defenders rotate → Neon dashes Garage, Cypher lurks flank, team collapses C.
Fast Garage Crunch – “Crash Garage”
• Neon: Stun + dash into Garage early.
• Breach: Flash through Garage window.
• Cypher: Cage door → lurk in smoke.
• Sova: Dart C long to split with Omen smoke.
• Omen: Cut off CT with smokes → team explodes onto C.
Defense Side
Standard Setup – “Lockdown”
• Cypher: Anchor C site (trips at Garage + C long).
• Omen: A short control (smoke early).
• Sova: A long recon/drone.
• Breach: Garage support / swing with C anchor.
• Neon: Mid pressure (fast rotate player).
Aggressive Mid Control – “Window Crash”
• Breach + Neon: Double push Window → flash + stun combo.
• Omen: One-way smoke Mid doors.
• Sova: Hold A long solo with recon.
• Cypher: Solo C.
• Goal: Deny attackers Garage + Mid split setups.
A Main Aggressive Take – “Crunch A”
• Neon: Stun A long at round start → sprint peek with Breach flash.
• Breach: Fault line A lobby + flash deep.
• Omen: One-way smoke A short → cuts enemy support.
• Sova: Early dart A lobby to force utility.
• Cypher: Solo C hold with utility.
• Goal: Kill/zone out attackers in A lobby early, deny A long control.
C Main Aggressive Take – “Storm C”
• Neon: Dash C long with Breach flash → fight for orb/first kill.
• Breach: Fault line C lobby entrance + flash over wall.
• Omen: Smoke C long choke so Neon can cross.
• Sova: Dart C lobby for info.
• Cypher: Trip Garage → cam for info.
• Goal: Take C long space → either hold aggressively or fall back after first blood.
Garage Push – “Breaker”
• Neon: Slide + stun into Garage window.
• Breach: Flash through Garage → support Neon entry.
• Omen: Smoke mid window to block trades.
• Cypher: Trip C long to secure site.
• Sova: Dart mid doors for info.
• Goal: Punish slow defaults and catch attackers early.
Retake Setup – “Reclaim”
• Cypher: Info trips for flank.
• Breach: Utility for post-plant clear (Aftershock for default plant).
• Sova: Recon/dart back site.
• Omen: Smokes to cut crossfires (Heaven/CT).
• Neon: Speed entry with stun → lead retake.
Win Conditions by Comp
• Neon + Breach = Entry power → must play together always.
• Cypher = Info anchor → keep sites safe + flank secure.
• Sova = Early info + post-plant utility.
• Omen = Flexible smokes + late lurks.