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Fracture Jett Vyse

The Fracture Playbook outlines a strategic approach for a competitive team composition inspired by SCARZ and G2, focusing on aggressive plays and map control. It details various offensive and defensive tactics, including specific openings and retake protocols, emphasizing the importance of utility management and teamwork. The document serves as a guide for executing strategies effectively in gameplay scenarios.

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JP Samson
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0% found this document useful (0 votes)
87 views18 pages

Fracture Jett Vyse

The Fracture Playbook outlines a strategic approach for a competitive team composition inspired by SCARZ and G2, focusing on aggressive plays and map control. It details various offensive and defensive tactics, including specific openings and retake protocols, emphasizing the importance of utility management and teamwork. The document serves as a guide for executing strategies effectively in gameplay scenarios.

Uploaded by

JP Samson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fracture Playbook

Inspired by SCARZ & G2


Developed by @wh1tep0ny_
Comp overview
An ggressive blend of met & comfort, with sc ry m p control & execute potenti l.

Jett Bre ch Tejo Brimstone Vyse


Entry + AWPer C t lyst C t lyst + intel Support + smokes Anchor + lurker

While other gents Combined with Tejo, Combined with Brimstone’s f st p ce Vyse is n nchoring &
such s R ze or Neon Bre ch is the perfect Bre ch, Tejo re lly nd simple pl y style lurking speci list. With
m y be the met on gent to set up helps us t ke m kes him perfect for her She r &
Fr cture, Jett strikes ggressive pl ys nd dv nt ge of the m p like Fr cture. R zorvines, Vyse h s
ine b l nce of t ke m p control “ loor is l v ” met , With inst nt smokes, perfect utility to st ll
comfort & self- quickly round the nd h s essenti l util stim be con, nd n execute. On tt ck,
su iciency with f st- m p. for t king m p control combin tion with Vyse is ble to deny
p ced entry & OP nd executes. Bre ch & Tejo, this ggressive pushes
potenti l comp exudes n with her kit, w tch
explosive potenti l ny l nks, nd initi te
te m will h ve to ights with her l sh.
respect. Vyse is truly the j ck-
of- ll-tr des in this
comp.
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Defense philosophies
What good defense looks like on this comp

• Aggression & tr ps round the m p re KEY.

• M in ide on defense is to be ggressive on one side of the m p while being re dy to bsorb n execute
on the other side.

• OP h s gre t potenti l, it counters cont ct pl y style, forcing tt ckers to run into tr ps & ggressive
setups, nd ruins the e iciency of their util us ge by forcing them to use util to cle r re s Jett m y not
be present.

• A good ret ke on both sites is your friend, but you must g in initi l m p control to set up key l nks nd
multiple ngles to execute your ret ke.

• A plethor of ggressive ults with gre t ret ke potenti l me ns you g in vers tility when you c n
m n ge your ult economy e ectively.
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Contents - Defense tactics
1. “Standard” opening (and related variations)
2. “Northside crunch” opening
3. “Southside crunch” opening (and variation w/ Tejo ult
4. Retake protocols (& opening with retakes in mind)
“Standard” opening
Aggression towards A with Key ideas in this setup:
a retake on B. - Playing retake B is good
since you will almost
- Vyse normally play tower always have lankers
or dice from A
- Brim playing canteen or - Flanking from A main is
can also play in Arcade stronger than lanking
- Breach, Tejo, & Jett from Dish
looking for an aggressive - If Jett has an OP you
play on A don’t need to be hyper-
aggressive! Jett should
This is the only standard loat around the map,
defensive opening because opening in multiple
you have so much variety! different areas, letting
It’s all up to how creative the OP work.
we are while playing our
respective sites.

Next slide will give some


ideas on the respective
sites.
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Site variations These are not meant to be scripted! They are only
ideas which serve to help you be more creative
(for “Standard” opening) about playing your site!
“Northside crunch”
opening
Aggressive pinch strat Vyse and Jett do not want
designed to latten to move too quickly,
attackers on the north side because they are the
of the map weaker side of the strategy.

You will have to be ready to You should let the B side


play a retake on both sides attack irst, then follow up
once their util pushes the
- Breach start tower and attackers back.
stun this line
- Tejo & Brim salvo and Call when:
stim together - Pistol
- Vyse & Jett will start - Eco
aggressing Dish slowly - Bonus
- Mix-up
- Attackers have been
slowly taking Arcade
control
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“Southside crunch”
opening
Aggressive pinch strat Literally the same concept
designed to latten as the northside crunch
attackers on the south side
of the map Only difference is B players
need to be aware of a fast
You will have to be ready to reaction into sewer by the
play a retake on both sides attackers.

- Breach & Tejo take When to call:


control of A main - Pistol
- Vyse, Jett, Brim fast - Eco
down B main taking - Bonus
ights. - Mix-up
- Need to salvo/stun hard - Attackers have been
to clear angles slowly taking B or A main
control
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Retake protocols (for A site)
• B pl yers should prioritize l nking to Dish or A m in, A m in l nk is usu lly stronger

• If you h ve l nk, other pl yers need to b it w/ sound + util, t king tt cker ttention w y
from l nk

• If l nkers re A m in, you need not to t ke A m in control for your ret ke, focus on lushing
site with util nd forcing tt ckers into the l nk.

• If l nkers re Dish, you h ve choice to t ke A m in control or not, if tt ckers pl y site, you


should not bother with A m in

• If there re no l nkers t ll, you need to t ke A m in control through s nds on your ret ke
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Retake protocols (for B site)
• A pl yers should prioritize l nking to Arc de or B m in, B m in l nk is much stronger on
ver ge.

• If you h ve l nk, other pl yers need to b it w/ sound + util, t king tt cker ttention w y
from l nk.

• If l nkers re Arc de, Bre ch + Tejo should lush Tower with their util so l nkers c n t ke
Tower or kill ny pl yers trying to esc pe to Arc de

• If l nkers re B m in, smoke Arc de nd blitz the ret ke

• When ret king, one pl yer should st y in the b ck to counter tt ckers looding through
your ret ke smokes
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Attack philosophies
What good o ense looks like on this comp

• Style revolves round high site execute thre t with Bre ch + Tejo.

• A typic l round looks like medium-p ced 4-1 (Vyse lurk) or 3-2 (Vyse + 1 more together) def ult which quickly
tr nsitions into n explosive site hit.

• Anti-ret ke setups designed to disrupt defender ret kes nd force them to compens te with over rot tions to
hold sites.

• Your site executes h ve to look explosive nd with con ident execution, with f st tr nsition from the def ult
to the execute

• Executes need to come from multiple ngles to disrupt defender crossh ir pl cement & m ximize m p
control for post pl nt

• Most def ults should h ve orb f rming for Bre ch nd/or Tejo
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Contents - Attack tactics
1. “Double orb” opening
2. “Dish split” opening
3. “Arcade split” opening
4. “Slow” opening
5. “Desert storm” opening
6. Post plant protocols
“Double orb” opening
Idea is to default slowly It is important the pack
gaining orbs for Breach doesn’t waste too many
and Tejo non-rechargable util to
take the orbs
- Brim and Vyse will start B
main just holding Most you want to invest
- Pack moves into arcade usually is one breach lash
and farms the orb and tejo drone
- Pack then moves into
sewer to farm the B main Of course if you see an
orb opportunity to make a play
with your util, take it.
From here you can move
into a B split or you can Call when:
retake A main control - Breach Tejo are close to
ults
- You want to open the
round slowly
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“Dish split” opening
Idea is to have the pack Protocols:
move through Dish for our - If there are defenders in
A split, since Dish remains A main, pack and weak
relatively uncontested with side should pinch them
stall util during the execute
- You need to retain Dish &
Phase 1: A main control in your
- Pack takes Dish control post plant
using stun and lash if
needed
- Vyse, Tejo wait outside A Call when:
main - You want to hit A but
defenders are strongly
Phase 2: contesting A main at the
- Pack hits site with start
depicted util - Defenders waste util in A
- At the same time Tejo & main
Vyse need to move into A
main with the Tejo drone
- Vyse razorvines Door to
prevent a retake through
A main
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“Arcade split” opening
Pack moves through Call when:
Arcade with an optional - Arcade is not strongly
“Tower lush”* strat while contested
Brim + Vyse slowly work B - A defender is playing
main Tower consistently and
you want to quickly
Tower lush: Breach + Tejo punish
tower lush util as depicted

Phase 1:
- Pack takes Arcade with
Tejo drone or can use
“Tower lush” strat with
Jett updraft dash into
tower
- Brim and Vyse just hold
from B main

Phase 2:
- Hit site and keep some B
main control for your post
plant
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“Slow” opening
Slow default opening for Call when:
anti-eco rounds where you - Anti-eco round
expect pushes - You want to open the
round slowly
- Pack moves to take A
main, stunning off the
Tejo drone
- Brim and Vyse hold the
north side of the map for
pushes

If there is a north side


push, Brim and Vyse take
zip to south side.

After taking A main control


you can go for an A split or
you can leave and reclear B
main or Arcade going
through Sewer.
“Desert storm”
opening
Main idea here is a sand Call when:
split with Vyse lurking - Pistol round
north side. - Bonus round
- Eco round
The cool part is a Breach + - Mix-up strat
Tejo combo into Rafters
where Jett can updraft dash *Alternate Vyse wall can be
into for free picks, similar to used for post-plant on A if
our “Tower lush” strat. you prefer this
- Tejo drones A main to
scan anything
- Vyse holds north side and
looks for late Dish control
OR a lurk through Arcade
- Brim and Jett stim and
take Sands control while
we do the Rafters lush
- Breach and Tejo will take
A main together
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Post plant protocols
• Need to m int in o -site control for most post pl nts due to the lood of ret ke util v il ble
in this current met

• Alw ys try to pl nt in the most optim l loc tion to pl y o -site from

• When you re pl ying o -site you lw ys need to be w re of l nks

• Need to be using key st ll util to prevent ret ke from h ppening or use re ctive util like
Bre ch stun o of n ttempted ret ke

• When pl ying post pl nt on A, it’s import nt to control A m in nd be ble to deny door


control to defenders
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