Fracture Jett Vyse
Fracture Jett Vyse
While other gents Combined with Tejo, Combined with Brimstone’s f st p ce Vyse is n nchoring &
such s R ze or Neon Bre ch is the perfect Bre ch, Tejo re lly nd simple pl y style lurking speci list. With
m y be the met on gent to set up helps us t ke m kes him perfect for her She r &
Fr cture, Jett strikes ggressive pl ys nd dv nt ge of the m p like Fr cture. R zorvines, Vyse h s
ine b l nce of t ke m p control “ loor is l v ” met , With inst nt smokes, perfect utility to st ll
comfort & self- quickly round the nd h s essenti l util stim be con, nd n execute. On tt ck,
su iciency with f st- m p. for t king m p control combin tion with Vyse is ble to deny
p ced entry & OP nd executes. Bre ch & Tejo, this ggressive pushes
potenti l comp exudes n with her kit, w tch
explosive potenti l ny l nks, nd initi te
te m will h ve to ights with her l sh.
respect. Vyse is truly the j ck-
of- ll-tr des in this
comp.
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Defense philosophies
What good defense looks like on this comp
• M in ide on defense is to be ggressive on one side of the m p while being re dy to bsorb n execute
on the other side.
• OP h s gre t potenti l, it counters cont ct pl y style, forcing tt ckers to run into tr ps & ggressive
setups, nd ruins the e iciency of their util us ge by forcing them to use util to cle r re s Jett m y not
be present.
• A good ret ke on both sites is your friend, but you must g in initi l m p control to set up key l nks nd
multiple ngles to execute your ret ke.
• A plethor of ggressive ults with gre t ret ke potenti l me ns you g in vers tility when you c n
m n ge your ult economy e ectively.
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Contents - Defense tactics
1. “Standard” opening (and related variations)
2. “Northside crunch” opening
3. “Southside crunch” opening (and variation w/ Tejo ult
4. Retake protocols (& opening with retakes in mind)
“Standard” opening
Aggression towards A with Key ideas in this setup:
a retake on B. - Playing retake B is good
since you will almost
- Vyse normally play tower always have lankers
or dice from A
- Brim playing canteen or - Flanking from A main is
can also play in Arcade stronger than lanking
- Breach, Tejo, & Jett from Dish
looking for an aggressive - If Jett has an OP you
play on A don’t need to be hyper-
aggressive! Jett should
This is the only standard loat around the map,
defensive opening because opening in multiple
you have so much variety! different areas, letting
It’s all up to how creative the OP work.
we are while playing our
respective sites.
• If you h ve l nk, other pl yers need to b it w/ sound + util, t king tt cker ttention w y
from l nk
• If l nkers re A m in, you need not to t ke A m in control for your ret ke, focus on lushing
site with util nd forcing tt ckers into the l nk.
• If there re no l nkers t ll, you need to t ke A m in control through s nds on your ret ke
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Retake protocols (for B site)
• A pl yers should prioritize l nking to Arc de or B m in, B m in l nk is much stronger on
ver ge.
• If you h ve l nk, other pl yers need to b it w/ sound + util, t king tt cker ttention w y
from l nk.
• If l nkers re Arc de, Bre ch + Tejo should lush Tower with their util so l nkers c n t ke
Tower or kill ny pl yers trying to esc pe to Arc de
• When ret king, one pl yer should st y in the b ck to counter tt ckers looding through
your ret ke smokes
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Attack philosophies
What good o ense looks like on this comp
• Style revolves round high site execute thre t with Bre ch + Tejo.
• A typic l round looks like medium-p ced 4-1 (Vyse lurk) or 3-2 (Vyse + 1 more together) def ult which quickly
tr nsitions into n explosive site hit.
• Anti-ret ke setups designed to disrupt defender ret kes nd force them to compens te with over rot tions to
hold sites.
• Your site executes h ve to look explosive nd with con ident execution, with f st tr nsition from the def ult
to the execute
• Executes need to come from multiple ngles to disrupt defender crossh ir pl cement & m ximize m p
control for post pl nt
• Most def ults should h ve orb f rming for Bre ch nd/or Tejo
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Contents - Attack tactics
1. “Double orb” opening
2. “Dish split” opening
3. “Arcade split” opening
4. “Slow” opening
5. “Desert storm” opening
6. Post plant protocols
“Double orb” opening
Idea is to default slowly It is important the pack
gaining orbs for Breach doesn’t waste too many
and Tejo non-rechargable util to
take the orbs
- Brim and Vyse will start B
main just holding Most you want to invest
- Pack moves into arcade usually is one breach lash
and farms the orb and tejo drone
- Pack then moves into
sewer to farm the B main Of course if you see an
orb opportunity to make a play
with your util, take it.
From here you can move
into a B split or you can Call when:
retake A main control - Breach Tejo are close to
ults
- You want to open the
round slowly
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“Dish split” opening
Idea is to have the pack Protocols:
move through Dish for our - If there are defenders in
A split, since Dish remains A main, pack and weak
relatively uncontested with side should pinch them
stall util during the execute
- You need to retain Dish &
Phase 1: A main control in your
- Pack takes Dish control post plant
using stun and lash if
needed
- Vyse, Tejo wait outside A Call when:
main - You want to hit A but
defenders are strongly
Phase 2: contesting A main at the
- Pack hits site with start
depicted util - Defenders waste util in A
- At the same time Tejo & main
Vyse need to move into A
main with the Tejo drone
- Vyse razorvines Door to
prevent a retake through
A main
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“Arcade split” opening
Pack moves through Call when:
Arcade with an optional - Arcade is not strongly
“Tower lush”* strat while contested
Brim + Vyse slowly work B - A defender is playing
main Tower consistently and
you want to quickly
Tower lush: Breach + Tejo punish
tower lush util as depicted
Phase 1:
- Pack takes Arcade with
Tejo drone or can use
“Tower lush” strat with
Jett updraft dash into
tower
- Brim and Vyse just hold
from B main
Phase 2:
- Hit site and keep some B
main control for your post
plant
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“Slow” opening
Slow default opening for Call when:
anti-eco rounds where you - Anti-eco round
expect pushes - You want to open the
round slowly
- Pack moves to take A
main, stunning off the
Tejo drone
- Brim and Vyse hold the
north side of the map for
pushes
• Need to be using key st ll util to prevent ret ke from h ppening or use re ctive util like
Bre ch stun o of n ttempted ret ke