ASCENT
HI STANDARD
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CONTENTS KEY
2 | CONTENTS
3 | INTRO
STANDARD ABILITY USAGE
4 | GAMEPLAN OVERVIEW
5 | MAP CALLOUTS
ATTACK
ALT FIRE (RMB)/2ND USAGE
7 | PISTOL
8 | ECO
9 | A DEFAULT
10 | B DEFAULT
OPTIONAL USAGE (OR ONLY IF PRE-REQUISITES ARE MET)
11 | A EXEC
12 | B EXEC
13 | MID to B
14 | MID DEFAULT
AGENT PATHING
15 | FAST BOT-MID TAKE
16 | CONVERGENT PATHS EXEC
17 | LOCKDOWN EXEC
18 | A-RMAGEDDON EXEC ABILITY TRAJECTORY
19 | POST-PLANT
20 | POST-PLANT LINEUPS
DEFENSE
PILOTABLE UTIL PATHING + MOVEMENT ABILITIES
22 | PISTOL
23 | ANTI-ECO
24 | SPREAD STANDARD
25 | B MAIN CONTROL
26 | TEJO SWITCH A
27 | TILES CRUNCH
28 | MID SKIRMISH
29 | TOP MID HYPER AGGRO
30 | RETAKES
31 | LOCKDOWN RETAKE SETUP
32 | ARMAGFEDDON RETAKE
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INTRO
Gday!
I’m Stackmandu
I’m a Valorant Coach and Strategist, working previously NAOS in VCL PH as
asst/strategic coach and was in charge of developing the comps, playbooks and
anti-strats that led us to winning VCL PH and qualifying for Pacific Ascension.
I have also worked as Head Coach with Nerdpunt & FocusGG, where we finished as
Champions or Grand Finalists in 6 different tournaments, including VCL OCE.
Outside of VALORANT I’m passionate about helping people develop and improve on a
personal and professional level and that’s why I started the Valorant Kitchen.
To be a place that provides ingredients to help you cook, so that you can one day you
know how to choose the best ingredients for yourself!
Bone Apple Teeth,
Stack
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GAMEPLAN OVERVIEW
ATTACK DEFENSE
Contest MAIN spaces with TRAP & COMBO variety. Ascent is a defensive sided map and a big reason for that is due to the
You can switch up with aggro plays, but only sparingly, it will give away vast amount of options defenders have.
your position and opens the door for ATK. Plus these hyper-aggressive On A
plays are much more likely to get a high-value return when you’ve Defensively our preference is to retake A instead of B.
conditioned your opponent to expect slow-plays or traps, playing around Contest MAIN spaces with TRAP & COMBO variety.
with different timings and bait setups can punish ORB farming too. You can switch up with aggro plays, but only sparingly, it will give away
your position and opens the door for ATK. Plus these hyper-aggressive
WAYLAY’s REFRACT is amazing on DEF for contacting out MID and MAINS plays are much more likely to g
to look for picks and confirm rotates.
REFRACT with FLASH to look for early picks (prominently in B MAIN) and if
you find empty space, can move into a FAST-FLANK or MID-CRUNCH.
ULT CYCLE & ORB PRIO
FARM KAYO ULT as this will give you rounds wher you can FORCE outcomes
through his suppression
TEJO ULT is 2nd prio and allows you to snowball your momemtum or secure
rounds in the post-plant.
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ATTACK
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PISTOL
SEQUENCE
ON BARRIER DROP
KAYO MOLLY STAIRS & DAGGER SWITCH ROOF (Rainbow arc)
TEJO SALVOS SITE ENTRY & LANE
OMEN PARA B MAIN to PLAT
KJ NANO CT
WAYLAY SCALE B MAIN
PACK FOLLOWS
TEJO STUN STAIRS
OMEN SMOKE MARKET & CT (in that order)
WAYLAY PRIME REFRACT
KAYO FLASH ENTRY
DOUBLE DASH SWITCH or MARKET
OPTIONAL
(IF WAYLAY DASHES MARKET, OMEN can TP onto PLAT and double push)
(IF WAYLAY DASHES MARKET, TEJO can STUN MARKET/PLAT to support)
PACK SCALE SWITCH and PUSH SITE
FLASH SITE as required
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B DEFAULT
The purpose of this default is to get B MAIN control,
whilst applying some pressure MID.
ON BARRIER
OMEN SMOKE CUBBY
KAYO DAGGER B MAIN
OPTIONAL: FLASH CRAB & B ENTRY if pressured.
TEJO SALVO B ENTRY & LANE (For early contest and senti util)
WAYLAY swing with FLASH/STUN
OPTIONAL: TEJO STUN CRAB or B ENTRY
AFTER taking B MAIN control:
Commit B, if you got picks
INSERT KJ & KAYO B MAIN, THEN MID to B
INSERT KJ B MAIN and RE-CLEAR MID w/ DRONE or ROTATE A
w/ KJ late-lurk thru MID
OMEN hold the A MAIN push
Help fight MID or JUMP-SPOT
IF TEAM committing B,
ROTATE to B MAIN
or lurk thru MID to cut rotates.
SMOKE SITE from TOP-MID
TEJO STUN OPTIONS
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A EXEC
SEQUENCE
ON BARRIER DROP
KAYO MOLLY STAIRS & DAGGER SWITCH ROOF (Rainbow arc)
TEJO SALVOS SITE ENTRY (For early contest and senti util)
OMEN TP to POCKET
TEJO JUMP-UP PIG BOXES and STUN A-ENTRY
OPTIONAL: KAYO FLASH under DEF ONE-WAY
OMEN JIGGLE & PACK SWINGS
OPTIONAL: KAYO MOLLY for DOOR
WAYLAY PRIME REFRACT
OMEN SMOKE DOOR & HEAVEN (in that order)
KAYO FLASH ENTRY
TEJO SALVOS DICE + HELL (SLOTH)
OMEN PARA DOOR to GEN
DOUBLE DASH front GEN
PACK SCALE SWITCH and PUSH SITE
FLASH SITE as required
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DEFENCE
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PISTOL
A SITE
OMEN CROSS to WINE
KJ sit CLOSE in ENTRY
KAYO HOLD FLASH
FLASH/PARA off of TURRET
ALL SWING
B SITE
SLOW + SALVO’s on ORB TAP or NOISE
NANO’s to STALL
IF THEY B
TEJO FALL to BACK-SITE
USE STUN to FIGHT when ATK drops from LANE
IF THEY MARKET
WAYLAY FALL BACK-SITE with TEJO
IF THEY TREE
HOLD A MAIN, KAYO FLASH DOOR, THEN FALL
to GEN.
OMEN PARA the DOOR PUSH
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SPREAD STANDARD
Our B MAIN fight is simple and effective, play with the
variations will be the difference maker for you.
A SITE
A MAIN CONTROL with DAGGER & ONE-WAY
Followed by a SLOW+MOLLY COMBO to PUNISH any DASH/TP to
POCKET.
IF fighting persists use FLASH and REFRACT to create a favourable
engagement.
RE-UP the ONE-WAY unless noise is made elsewhere.
Once ONE-WAY is down you can hold PARA ready for the re-push
IF HEAVY B:
KAYO FAST ROTATE thru SPAWN so you can SUPPORT the SITE
HOLD with FLASH from SPAWN
IF QUIET, but we have early A CONTROL, WAYLAY rotate to B, KAYO
can ROTATE to BARRELS or hold TREE w/ ALARMBOT
OMEN play last rotate. IF they come A, TP HEAVEN to play for
RE-TAKE,
IF TEAM can FLOOD, PARA from DICE and TURTLE SMOKE ON SITE.
B SITE
TEJO jiggle B MAIN and use SALVO’s to DENY it from ATK
IF WAYLAY A, SLOW w/ SALVO’s
KJ play MARKET, JUMP-SPOT MID
IF ATK enters A and you have a KAYO FLASH,
You can swing thru MARKET SMOKE
IF QUIET DRONE out B MAIN for INFO
WAYLAY can SCALE with the DRONE to BREAK TRIPS or TAKE
an OP LINE
KJ SETUPS
KJ is positioned MARKET to give ultimate flexibility for her util
placements and allow for fast reactive rotates to MAIN pressure.
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TEJO SWITCH A
A SITE
OMEN ONE-WAY A MAIN
PARA + TEJO SALVOS on CONTACT
1:05 DRONE for INFO A MAIN
B SITE
WAYLAY CROSS to CRAB
FLASH WINDOW + SLOW off TURRET
KJ + WAYLAY SWING
IF MID PRESENCE: ALT-FLASH off ALARMBOT
IF WAYLAY is TREE (or BOT-MID), KAYO can FLASH MID
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