- Team structure and roles
Team general playstyle : Slow and methodical
IGl and flex roles ( ralzy )
Primary duelist and operator player ( Oni )
Primary controller and secondary duelist ( river )
Primary initiator and flex ( Shayder )
Secondary initiator/ mostly flash agents ( Xoid )
IGL's call will always have the first priority, secondary or mid round calls will
the responsibility of river.
Be more precise in reading game situation mid rounds.
Always play a default before executing a strat, gather info through default and the
execute.
Every player in the team needs to have a individual notes file to constantly
update it and revise it before prac.
In Every scrim focus on calls and especially call out positions first and your plan
later. Whatever extra you need to point out do it in a timeout or after scrim.
Primary maps in focus currently :
LOTUS : agent comp ( Omen, Viper, Jett, Skye, Killjoy )
General playstyle ( Play slow and methodically, gather info and deny info at
the same time with skye and viper wall. )
Defense : Main objective is to play heavy on sites that are very difficult to
retake like A site on Lotus.
- Try to play better in 3-2 setups and communicate effectively.
- Try to give jett the operator as much as possible on defense.
- Change pace at times and go for unpredictable flash play's with
skye and omen.
- Always spread out evenly in retakes, on A retake we have decided
to go Maximum players from A heaven and 2 or 1 lurker from A stairs or A link.
- Much more active communication required on defense regarding how
to defend sites and how to retake.
Attack : We always estabilish map control, gather info and then decide where
to execute.
- Sometimes we can default in 1-2-2 where we actively look for map
control on 2 sides and have 1 lurker on 3rd side to gather space and confuse
opponents.
- If changing pace and going for fast executes, do not halt at any
point because then entire team becomes vulnerable to a flank or a stack.
- Always play together against a anti-eco.
- Try to use fake strats when its very late in the map, like when the
scoreline is 10-10 or 11-12, opponents are much more prone to rotate in such
situations.
SPLIT
We keep the same comp with raze, jett, viper, astra, skye.
Same objective on splite, Try to play heavily towards mid and B on defense and only
fight for A in a surprise set piece, otherwise full retake on A, only look for
cheeky kills on A if possible.
- Attack side we need to avoid getting isolated in executes or during map control
for that we need to play slow keep the opponent guessing and hit the accerelator at
the right timing.
- 3-2 defaults on attack in split can be very usefull since its very easy to fake
map control on split and bait out opponents util and have the 3 man deathsquad
ready at other end waiting for right moment to execute. also atleast one member
from the duo on the other side that is once done faking or showing map control
needs to rotate towards the deathsquad before execution or atleast be closer.
- On defense especially on split being a very narrow choke point map, try to
utilise our utility in combination with our teammates to yield maximum damage or
impact. Especially on such a close range map, raze nade, astra pull/stun or even
viper spits are very effective in stopping enemy executes. Focus more on
combination of abilities and good positioning.