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Gear Startinglists: You Get This: Choose Two Weapons

This document provides character creation options for a roleplaying game, including: - Names and character descriptions to choose from - Weapon, armor, vehicle, and cyberware options to select - Expertise areas like Mechanic, Splicer, and Medic that provide starting benefits - How experience points can be spent on advancing one's character through additional abilities, stat increases, or changing playbooks. The summary covers the key character generation elements presented in the short document, specifically the ability to customize a character through selecting descriptive traits, gear, specializations, and advancement options.

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Brendan Walsh
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0% found this document useful (0 votes)
86 views1 page

Gear Startinglists: You Get This: Choose Two Weapons

This document provides character creation options for a roleplaying game, including: - Names and character descriptions to choose from - Weapon, armor, vehicle, and cyberware options to select - Expertise areas like Mechanic, Splicer, and Medic that provide starting benefits - How experience points can be spent on advancing one's character through additional abilities, stat increases, or changing playbooks. The summary covers the key character generation elements presented in the short document, specifically the ability to customize a character through selecting descriptive traits, gear, specializations, and advancement options.

Uploaded by

Brendan Walsh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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GEAR STARTINGLISTS

v. 1. 2

You get this: Names: Angel.1.3, AntiK-Tera, Bobby, Cathode, Eleni Larabee,
Ђ Toolkit and gear appropriate to your area(s) of expertise Houwayyek, Mr. Wizard, Spanner, Transitivity, a weird name,
a normal name, an technofetishising name
Choose two weapons:
Ђ Holdout pistol (2-harm hand/close discreet quick reload loud) Look. Choose one from each line:
Ђ Assault rif e (3-harm near/far loud autof re) Eyes: focused, Face: plain, Body: fatty, Wear: utility,
Ђ Fragmentation Grenades (4-harm near area reload loud messy) excited, calm, friendly, muscular, wiry, military,
Ђ Gas Grenades (s-harm near area reload gas) artif cial, nondescript, compact, thin, corporate,
Choose two: squinty, weathered, f abby, small street,
impatient, expressive scrounged
Ђ Armoured jacket (1-armour)
appraising
Ђ Armoured clothing (0-armour, +discreet, subtract 1 when rolling the
harm move) Skin: artif cial, asian or south asian, black, decorated, hispanic/latinx,
Ђ Goggles (Choose two: +thermographic, +light amplif cation, indigenous, middle eastern, white, ____________________
+magnif cation, +f are compensation, +recording)
Ђ Truck or van (Choose one strength: +rugged, +off-road, +huge, CYBERWEAR
+workhorse; and one weakness: +slow, +cramped, +loud)
Why? (Chose one) prosthetic, forced, loyalty, enthusiasm, necessity,
Ђ Trauma Derms (allows you to apply f rst aid to characters at 2100 or less
junkie, genetics, career, ideology, memory, military
harm)
Ђ +Encrypted jamming communications relay Cost? (Chose one)
Ђ You scrimped & saved to buy it yourself. Choose one tag to

AREASOF EXPERTISE apply to that piece of cyberware: +unreliable, +substandard,


+hardware decay, +damaging.
These are options based on the Moves you take. You start with workshops Ђ Someone else paid for it; now you owe them. You’re owned.
appropriate to your areas of expertise (e.g. surgery, electronics Choose who.

TECH
workshop, garage). Ђ You fucked someone over to get it. You’re hunted. Describe who.
» Mechanic: You are an expert in the construction, maintenance and
operation of vehicles & drones; you have two drones created according
to the Driver move drone jockey.
ADVANCEMENT
» Splicer: You are an expert in cybernetics and biomodif cation; you i f ( XP ) ≥ 10 { r un Adv a nc ement ( 1) } ;
may begin with one extra piece of cyberware; describe how you c ur r ent . XP = XP -10;
implanted this in yourself, but you need not describe how you paid Ha c ker s get a l l t he gl or y , but y ouʼ r e
for it. XP * / / a f t er 5 a dv anc es y ou
c a n c hoos e t hes e t oo/ / *
t he one who ac t ual l y get s t hi ngs done.
Cy ber dec k t ook a c oupl e of pel l et s f r om
» Breadboarder: You are an expert in computers and electronics; you Ђ choose another move from Ђ +1 to any stat (max +3) t ha t s ec ur i t y t eam? Ca l l t he Tec h. Need
have a cyberdeck with 5 points of ratings (no rating may be higher your playbook (max 3) Ђ buy off enemy or owned a bus wi r ed t o bl ow? Ca l l t he Tec h. Need
than 2) and a number of programs equal to its Processor rating+1. Ђ choose a move from another Ђ change your character to a new t o l a y t went y -t wo kl i c ks of ha r dl i ne f r om
» Gunsmith: You are an expert in armaments; you begin with the playbook (max 2) playbook t he gr i d t o y our des er t hi de? Cal l t he
Killer move custom weapon. Ђ +1 Style (max +2) Ђ make a second character ef f i nʼ Tec h. At l ea s t t he j obs pa y bet t er
Ђ +1 Edge (max +2) Ђ rewind a corporate Countdown t ha n c r a wl i ng a r ound duc t wor k i n a S pr a wl
» Medic: You are an expert in medicine and pharmaceuticals; when
Ђ +1 Cool (max +2) Clock to 1800 [cost: 10 cred] t enement .
you apply f rst aid, you heal one additional harm segment, even
on a miss. Ђ +1 Mind (max +2) Ђ retire your character to safety and
Ђ +1 Meat (max +2) create a new character [requires: Cont i nue? [ Y/ N]
» Pyrotechnician: You are an expert in chemistry and explosives; 20 cred]
Ђ +1 Synth (max +3)
ignore the +dangerous tag for explosives.

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