GEAR                                                    STARTINGLISTS
v. 1. 2
You get this:                                                                 Names: Angel.1.3, AntiK-Tera, Bobby, Cathode, Eleni Larabee,
Ђ Toolkit and gear appropriate to your area(s) of expertise                   Houwayyek, Mr. Wizard, Spanner, Transitivity, a weird name,
                                                                              a normal name, an technofetishising name
Choose two weapons:
Ђ Holdout pistol (2-harm hand/close discreet quick reload loud)               Look. Choose one from each line:
Ђ Assault rif e (3-harm near/far loud autof re)                               Eyes: focused,     Face: plain,        Body: fatty,       Wear: utility,
Ђ Fragmentation Grenades (4-harm near area reload loud messy)                 excited, calm,     friendly,           muscular, wiry,    military,
Ђ Gas Grenades (s-harm near area reload gas)                                  artif cial,        nondescript,        compact, thin,     corporate,
Choose two:                                                                   squinty,           weathered,          f abby, small      street,
                                                                              impatient,         expressive                             scrounged
Ђ Armoured jacket (1-armour)
                                                                              appraising
Ђ Armoured clothing (0-armour, +discreet, subtract 1 when rolling the
  harm move)                                                                  Skin: artif cial, asian or south asian, black, decorated, hispanic/latinx,
Ђ Goggles (Choose two: +thermographic, +light amplif cation,                  indigenous, middle eastern, white, ____________________
  +magnif cation, +f are compensation, +recording)
Ђ Truck or van (Choose one strength: +rugged, +off-road, +huge,               CYBERWEAR
  +workhorse; and one weakness: +slow, +cramped, +loud)
                                                                              Why? (Chose one) prosthetic, forced, loyalty, enthusiasm, necessity,
Ђ Trauma Derms (allows you to apply f rst aid to characters at 2100 or less
                                                                              junkie, genetics, career, ideology, memory, military
  harm)
Ђ +Encrypted jamming communications relay                                     Cost? (Chose one)
                                                                                 Ђ You scrimped & saved to buy it yourself. Choose one tag to
                            AREASOF EXPERTISE                                        apply to that piece of cyberware: +unreliable, +substandard,
                                                                                     +hardware decay, +damaging.
These are options based on the Moves you take. You start with workshops          Ђ Someone else paid for it; now you owe them. You’re owned.
appropriate to your areas of expertise (e.g. surgery, electronics                    Choose who.
                                                                                                                                                                                       TECH
workshop, garage).                                                               Ђ You fucked someone over to get it. You’re hunted. Describe who.
» Mechanic: You are an expert in the construction, maintenance and
   operation of vehicles & drones; you have two drones created according
   to the Driver move drone jockey.
                                                                                                                      ADVANCEMENT
» Splicer: You are an expert in cybernetics and biomodif cation; you                             i f ( XP ) ≥ 10 { r un Adv a nc ement ( 1) } ;
   may begin with one extra piece of cyberware; describe how you                                 c ur r ent . XP = XP -10;
   implanted this in yourself, but you need not describe how you paid                                                                                       Ha c ker s get a l l t he gl or y , but y ouʼ r e
   for it.                                                                           XP                             * / / a f t er 5 a dv anc es y ou
                                                                                                                    c a n c hoos e t hes e t oo/ / *
                                                                                                                                                            t he one who ac t ual l y get s t hi ngs done.
                                                                                                                                                            Cy ber dec k t ook a c oupl e of pel l et s f r om
» Breadboarder: You are an expert in computers and electronics; you           Ђ choose another move from            Ђ +1 to any stat (max +3)               t ha t s ec ur i t y t eam? Ca l l t he Tec h. Need
   have a cyberdeck with 5 points of ratings (no rating may be higher           your playbook (max 3)               Ђ buy off enemy or owned                a bus wi r ed t o bl ow? Ca l l t he Tec h. Need
   than 2) and a number of programs equal to its Processor rating+1.          Ђ choose a move from another          Ђ change your character to a new        t o l a y t went y -t wo kl i c ks of ha r dl i ne f r om
» Gunsmith: You are an expert in armaments; you begin with the                  playbook (max 2)                      playbook                              t he gr i d t o y our des er t hi de? Cal l t he
   Killer move custom weapon.                                                 Ђ +1 Style (max +2)                   Ђ make a second character               ef f i nʼ Tec h. At l ea s t t he j obs pa y bet t er
                                                                              Ђ +1 Edge (max +2)                    Ђ rewind a corporate Countdown          t ha n c r a wl i ng a r ound duc t wor k i n a S pr a wl
» Medic: You are an expert in medicine and pharmaceuticals; when
                                                                              Ђ +1 Cool (max +2)                      Clock to 1800 [cost: 10 cred]         t enement .
   you apply f rst aid, you heal one additional harm segment, even
   on a miss.                                                                 Ђ +1 Mind (max +2)                    Ђ retire your character to safety and
                                                                              Ђ +1 Meat (max +2)                      create a new character [requires:                                        Cont i nue? [ Y/ N]
» Pyrotechnician: You are an expert in chemistry and explosives;                                                      20 cred]
                                                                              Ђ +1 Synth (max +3)
   ignore the +dangerous tag for explosives.