Corporation GM Screen
Corporation GM Screen
49)
ARMOUR (P.45)
Disc Shield +1 Light Combat Armour +2
Reinforced Clothing +1 Field Combat Armour +3
Flack Jacket +1 Heavy Combat Armour +4
Combat Helmet +1 Powered Tactical Armour +5
Hand Held Shield +1 Tactical Assault Armour +6 Corporation the Roleplaying Game by James Norbury. Copyright 2007.
Core Games P ublishing. Stobart House, Pontyclerc, Penybanc Road, Ammanford
Carmarthenshire, SA18 3HP, UK
All page references refer to the Corporation Core Rulebook.
WWW.CORPGAME.COM
This screen is dedicated to the memory of The Great Mysterio of Legend who was personally
responsible for the destruction of many gaming products.
DROWNING. BURNING & CONDITION &FIXING (P.30-31) COMPANIES
CONVICTION (P.147) DEAlH Al\D NCAPAC ITATION (P.14 7 ) Kildanna Prison Services
Taurus Military and Martial Training
Dying Action Make a small action when on Helena Metz (Toiletries for Women)
First point in a new skill 2XP Perception+ Agility (-1 for each attacker)
Clothing
Increase a skill Current x 1
Cappali Exclusive Fashion
Increase a telepathic skill Current x 1 Vital Shot - Page 145
Hume Street & Urban Wear
- Increase a STAT Current x 2 Take a penalty to hit and add it to your damage. T.Goren Designer Wear
Learn a Language 5XP Cannot be more than your weapon skill TerraCore Combat Fatigues
Buy a T raining 10XP Shabbac Discount Clothing
Buy a License Aiming - Page 145
500 Credits+ 1 week per level Each round spent aiming gives+2 to hit and +2 Electronics
AG Kliner AntiGravity Engineering
damage. (Maximum +6). This is doubled for
Cycom Communication Systems
Permanent TE 1 (1 per session) sniper weapons.
Cyrebrum A.I. Architecture, Training & Evolution
Dayton-West Nanotechnology
Personal References Knock Out - Page 145 Iyo Domestic Droids
Close combat attack is made at -4. Target rolls Kakami Entertainment Electronics
'Perception+ Endurance' with attacker's XS as Psimech - Telepathic Technology
STEALTH MODIFIERS (P.20) The target may attempt to Block a close combat attack - see page 144.
Roll an appropriate 'STAT+ STEALTH'
*Thrown bladed weapons require the 'Thrown Weapons Training', see page 24.
Circumstances Modifier
Remaining inconspicuous
in a shopping mall +2 ARMOUR VAWE INTELLIGENCE+COMPUTERS & A.I.
Roll below or equal to 'INTELLIGENCE + CRIME' with a modifier to the Action Total as below. Fingers -12 3 01-20
Face -10 2 21-26
To open Mechanical locks you need 'Lockpicks'.
To open Electronic locks you need a 'Security Bypass Device'. Hand -8 6 27-47
Using inappropriate equipment to pick a lock gives an additional -6 penalty to open the lock. (e.g. a Foot -8 6 48-60
knife or bent wire)
A Lock Analy�er adds a +4 bonus to open any lock' type.
Arm -6 10 61-75
Leg -6 12 76-85
LOCK TYPE EXAMPLE MECHANICAL EXAMPLE ELECTRONfcl· MODIFIER
+2 Torso -4 20 86-97
Crude Lock Padlock Coded Keypad
Normal Lock Normal House Lock House Swipe Lock +O Head -8 15 98-100 /
Good Lock Shop Window Shutters HotE!I Swipe Access -4.
Advanced Lock Safety Deposit Box Single Biometric Scan -8 Declare the part you intend to sever. Attack with
Elite Lock Underground Vault 4 Way Biometric Scan -12' - the appropriate penalty. If you deal the damage
listed the part is severed.