0% found this document useful (0 votes)
51 views4 pages

Simon

The document discusses the memory game Simon and its benefits for child development. It describes how Simon works and how playing improves short-term memory and cognitive functions like processing inputs, storing information, and giving outputs. The game helps develop skills in Piaget's concrete operational stage and Erikson's industry vs inferiority stage. While it trains the brain to think systematically, the author worries it may lack social interaction; however, they concluded the field experiment child enjoyed playing Simon.

Uploaded by

Matt Daniels
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
51 views4 pages

Simon

The document discusses the memory game Simon and its benefits for child development. It describes how Simon works and how playing improves short-term memory and cognitive functions like processing inputs, storing information, and giving outputs. The game helps develop skills in Piaget's concrete operational stage and Erikson's industry vs inferiority stage. While it trains the brain to think systematically, the author worries it may lack social interaction; however, they concluded the field experiment child enjoyed playing Simon.

Uploaded by

Matt Daniels
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 4

Toy Activity

Child Psychology

Dr. Sepulveda

Submitted by: Joseph Daniels

06-17-2010
The toy I would like to do this project on is the memory game Simon. Simon the

toy was based off the child's game called "Simon Says". Simon Says was easy as

using your memory and recalling what Simon ( The person with the lead to call out the

action ) tells you what to do. Simon has four colored buttons, each producing a

particular tone when it is pressed or activated by the device. A round in the game

consists of the device lighting up one or more buttons in a random order, after which the

player must reproduce that order by pressing the buttons himself. As the game

progresses, the number of buttons to be pressed increases. Simon's tones, on the other

hand, were designed to always be harmonic, no matter what order they were played in.

I remember when I used to play my Simon I would almost never remember the colors.

At first that is how I played, but as I kept playing I would notice that I would be more

interested in following the sounds of the tones and then recreating them. This is

probably why people can play this game with a blindfold.

The suggested age range for this game is 5 years and older. I can see people

playing this game for their whole life as it helps with some key development in your

brain. The most positive aspects of this toy is that it helps with Piaget's Information-

processing theory. In the game you are getting and input which is the sequence, then

you are storing it with your short term memory, then you are calculating the sequence

again in your head, then you give the answer back to the game which is your output.

Doing this over and over and trying to get the high score which I have seen as high as

38 has got to help your brain out. Like I was saying the game mainly targets your short

term memory, or working memory. The good thing about this game that makes it sort of

easy is you keep building up like building blocks always adding another number to the
equation. The game also gives you a sort of reminder session before you have to

answer displaying the whole sequence , and then adding the next number then with that

reminder session you will probably be able to answer better. I do not really see a lot of

negative aspects of this toy. It was one of the first games that had a computer

processor. I feel that the only negative is that it makes you more routine, and that you

are constantly doing calculations like a robot.

I would really like for my child to play with this toy. Cognition is a very important

in child development. The way you process and control your thoughts and in turn that

helps you make better decisions. Also I really feel like if I were ever to get my child into

a musical instrument I would like to get them started out with Simon. The memory of

tones is obvious in this game. Most people concentrate on the colors and maybe that is

why they have a hard time playing it. If you focus on the melodies the game makes it is

a lot easier to remember. The only thing that scared me about this toy is the fact that it

trains your brain to think like a computer. In a lot of ways that is good for the

Information-processing, but it lacks communication with other people so I would prefer

to play monopoly or something that has more than one player.

This game fits into Erikson's Industry vs. Inferiority Stage as the child

concentrates on mastering new skills. The game is in fact sort of boring as you can only

do one sort of game so it is a pretty easy way to get a child to repeat and learn better

ways of controlling their memory. In Piaget's stages this game fits into concrete

operational period. The child understands the simplicity of the game and feels like they
can learn to play it better. They apply logical operations and principles to interpret

experiences.

This game demonstrates fine motor skills as the child demonstrates the use of

their and hands and fingers. The play of this game is not very vast as all you are using

is your memory and using your hands to tap on the correct color that corresponds with

the sequence called out. In a way there is not much to it as long as you have a good

memory span and can tap on the right colors you can easily do very well in the game.

My conclusion with having my field experiment child use this is that he liked it

very much. He is used to having to remember key controls to play his videos games so

this game was not that hard for him to remember at least ten numbers. He showed a

great interest to it as he never played the game before.

You might also like