Paladin 1 bbrauser
CLASS & LEVEL PLAYER NAME
Balsar Kimbatuul
Dragonborn Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 18 11 --
+3 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
17
• +4 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES
+1 DEFENSES HIT DICE DEATH SAVES
12 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +0
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
13 +3 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Celestial, Common, Deep Speech, Draconic
+2 Deception CHA
-1 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
-1 P +4 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +0 Perception WIS
+2 Performance CHA === ACTIONS === affected by the hallow spell or know the location of any
+0 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long
Help, Hide, Ready, Search, Use an Object, rest.
P +1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Lay on Hands Pool • 5 / Long Rest
You have a pool of healing power that can restore
+1 Stealth DEX Breath Weapon (Bronze) • 1 / Short Rest 5 HP per long rest. As an action, you can touch a
CHARISMA As an action once per short rest, exhale in a 5 by creature to restore any number of HP remaining in the
+0 Survival WIS
30 ft. line (DEX DC 11, half damage on success) for pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
+2 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]
5d6
Divine Sense • 3 / Long Rest
15 As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE WISDOM (PERCEPTION)
Mace +5 1d6+3 Bludgeoning Simple
Maul +5 2d6+3 Bludgeoning Martial, Heavy, Two-Handed
12 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +5 4 Bludgeoning
9 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Paladin 1 bbrauser
CLASS & LEVEL PLAYER NAME
Balsar Kimbatuul
Dragonborn Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === line (DEX DC 11, half damage on success) for 2d6
Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the | Breath Weapon (Bronze): 1 / Short Rest • 1
end of your next turn, you can sense anything affected Action
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind * Damage Resistance • PHB 34
total cover. You can use this feature 3 times per long You have resistance to the damage type associated
rest. with your draconic ancestry.
| 3 / Long Rest • 1 Action | Bronze Dragon • BR 34
Lightning Damage
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
| Lay on Hands Pool: 5 / Long Rest • 1 Action
=== DRAGONBORN RACIAL TRAITS ===
* Draconic Ancestry • PHB 34
You gain a breath weapon and damage resistance
with your chosen dragon type.
| Bronze Dragon • BR 34
Lightning
* Breath Weapon • PHB 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 11 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
| Bronze Dragon • BR 34
As an action once per short rest, exhale in a 5 by 30 ft.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Shield 1 6 lb.
Chain Mail 1 55 lb.
SP 0 Mace 1 4 lb.
Maul 1 10 lb.
EP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
GP 15 Clothes, Common 1 3 lb.
Mess Kit 1 1 lb.
PP 0 Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
WEIGHT CARRIED
139 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
255 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT Amulet 2 2 lb.
510 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Balsar Kimbatuul Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I can find common ground between
the fiercest enemies, empathizing
with them and always working toward
peace.
PERSONALITY TRAITS
Charity. I always try to help those in need, no
matter what the personal cost. (Good)
IDEALS
Everything I do is for the common
people.
BONDS
I judge others harshly, and myself even
more severely.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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