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Unlocking of Difficult Terms

The document discusses the rules and mechanics of table tennis. It defines key terms like celluloid, blade, and rally. It explains that the first serve is determined by a coin toss or guessing game. It outlines the proper technique for serving, receiving, and alternating returns during a rally. Scoring involves earning 11 points, with a two point lead needed if tied at 10, over best of 3, 5 or 7 games. Doubles follows the same format with teams alternating service after 2 points.

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Shirech Enaj
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0% found this document useful (0 votes)
60 views17 pages

Unlocking of Difficult Terms

The document discusses the rules and mechanics of table tennis. It defines key terms like celluloid, blade, and rally. It explains that the first serve is determined by a coin toss or guessing game. It outlines the proper technique for serving, receiving, and alternating returns during a rally. Scoring involves earning 11 points, with a two point lead needed if tied at 10, over best of 3, 5 or 7 games. Doubles follows the same format with teams alternating service after 2 points.

Uploaded by

Shirech Enaj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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UNLOCKING OF DIFFICULT

TERMS
 Celluloid- a transparent
flammable plastic made in
sheets from camphor and
nitrocellulose, formerly used for
cinematographic film.
 Blade- the flat, wide section of the
table tennis paddle or racket.
 Rally- The time during which
the ball is in play. The two players
will continue to alternate hits until a
point is scored. There is no time
limit on how long a rally can last,
but as soon as the ball goes out of
play or hits the net, the rally comes
to an end.
NATURE AND
MECHANICS OF
TABLE TENNIS
INSTRUCTION

 According to ITTF rule 2.13.1, the


first service is decided by
lot normally a coin toss.
 It is also common for one player (or
the umpire/scorer) to hide the ball
in one or the other hand, usually
hidden under the table, allowing the
other player to guess which hand the
ball is in.
 The correct or incorrect guess
gives the "winner" the option to
choose to serve, receive, or to
choose which side of the table
to use
 In game play, the player serving
the ball commences a play.
At the end of the lesson, the
student will be able to:

1.Discuss the nature and


mechanics of the game.
 The server first stands with the ball held on the
open palm of the hand not carrying the paddle,
called the freehand, and tosses the ball directly
upward without spin, at least 16 cm (6.3 in)
high.
 The server strikes the ball with the racket
on the ball's descent so that it touches
first his court and then touches directly
the receiver's court without touching the
net assembly.
 The ball must remain behind the endline and
above the upper surface of the table, known
as the playing surface, at all times during the
service.
 The server cannot use his/her body or
clothing to obstruct sight of the ball; the
opponent and the umpire must have a clear
view of the ball at all times.
 If the service is "good", then the receiver
must make a "good" return by hitting the ball
back before it bounces a second time on
receiver's side of the table so that the ball
passes the net and touches the opponent's
court, either directly or after touching the
net assembly.
 The server and receiver must alternately
make a return until the rally is over.
SCORING
 The objective of the game is to score 11
points before your opponent.
 Points are scored when a player fails to
return the ball in accordance with the rules
of table tennis.
 If the score is tied at 10 points each,
the first player or pair to establish
two-point lead will win.
 The number of games usually 3, 5 or
7 games.
 Each has player has two serves.
 The game is being played by two
players(singles) and four players
(doubles).
 In doubles after each two points have been
scored, the receiving player or pair becomes
the serving players, and so on until the end
of the game.
 If the score is tied at 10 point in doubles,
each player shall only have 1 point in return.

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