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Feasibility & Project Management Guide

The document discusses project initiation and management for systems analysis and design. It covers determining feasibility, scheduling activities, and managing project teams. Key steps include identifying problems, selecting projects, assessing technical, economic and operational feasibility, estimating timelines, using tools like Gantt charts and PERT diagrams to plan and monitor projects, and managing teams and resources. Extreme programming (XP) is also introduced as an agile methodology that balances time, cost, quality and emphasizes short iterations and customer involvement.

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0% found this document useful (0 votes)
292 views37 pages

Feasibility & Project Management Guide

The document discusses project initiation and management for systems analysis and design. It covers determining feasibility, scheduling activities, and managing project teams. Key steps include identifying problems, selecting projects, assessing technical, economic and operational feasibility, estimating timelines, using tools like Gantt charts and PERT diagrams to plan and monitor projects, and managing teams and resources. Extreme programming (XP) is also introduced as an agile methodology that balances time, cost, quality and emphasizes short iterations and customer involvement.

Uploaded by

ivanesk
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 3 Determining Feasibility and Managing Analysis and Design Activities

Systems Analysis and Design Kendall & Kendall Sixth Edition

Major Topics
Project initiation Determining project feasibility Project scheduling Managing project activities Manage systems analysis team
members

Kendall & Kendall

2005 Pearson Prentice Hall

3-2

Project Initiation
Projects are initiated for two broad reasons:

Problems that lend themselves to systems


solutions. Opportunities for improvement through

Upgrading systems. Altering systems. Installing new systems.


2005 Pearson Prentice Hall

Kendall & Kendall

3-3

Organizational Problems
Identify problems by looking for the following signs: Check output against performance criteria

Too many errors. Work completed slowly. Work done incorrectly. Work done incompletely. Work not done at all.

Kendall & Kendall

2005 Pearson Prentice Hall

3-4

Organizational Problems (Continued)


Observe behavior of employees
High absenteeism. High job dissatisfaction. High job turnover.

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3-5

Organizational Problems (Continued)


Listen to feedback from vendors,
customers, and suppliers

Complaints. Suggestions for improvement. Loss of sales. Lower sales.

Kendall & Kendall

2005 Pearson Prentice Hall

3-6

Project Selection
Five specific criteria for project selection:

Backed by management. Timed appropriately for commitment of resources. It moves the business toward attainment of its
goals. Practicable. Important enough to be considered over other projects.

Kendall & Kendall

2005 Pearson Prentice Hall

3-7

Possibilities for Improvement


Many possible objectives exist including:

Speeding up a process. Streamlining a process. Combining processes. Reducing errors in input. Reducing redundant storage. Reducing redundant output. Improving system and subsystem integration.

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2005 Pearson Prentice Hall

3-8

Feasibility Impact Grid (FIG)


A feasibility impact grid (FIG) is used to
assess the impact of any improvements to the existing system. It can increase awareness of the impacts made on the achievement of corporate objectives

Kendall & Kendall

2005 Pearson Prentice Hall

3-9

Feasibility Impact Grid (FIG) (Continued)


Current or proposed systems are listed
on the left. Objectives are listed on the top. Red arrows indicate a positive impact. Green arrows indicate implementation.

Kendall & Kendall

2005 Pearson Prentice Hall

3-10

Feasibility
A feasibility study assesses the
operational, technical, and economic merits of the proposed project. There are three types of feasibility:

Technical feasibility. Economic feasibility. Operational feasibility.


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Kendall & Kendall

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Technical Feasibility
Technical feasibility assesses whether
the current technical resources are sufficient for the new system. If they are not available, can they be upgraded to provide the level of technology necessary for the new system.
Kendall & Kendall

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3-12

Economic Feasibility
Economic feasibility determines whether
the time and money are available to develop the system. Includes the purchase of:

New equipment. Hardware. Software.

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3-13

Operational Feasibility
Operational feasibility determines if the
human resources are available to operate the system once it has been installed. Users that do not want a new system may prevent it from becoming operationally feasible.
Kendall & Kendall

2005 Pearson Prentice Hall

3-14

Activity Planning
Activity planning includes:
task. Scheduling the project.

Selecting a systems analysis team. Estimating time required to complete each

Two tools for project planning and


control are Gantt charts and PERT diagrams.
2005 Pearson Prentice Hall

Kendall & Kendall

3-15

Estimating Time

Project is broken down into phases. Further project is broken down into tasks or activities. Finally project is broken down into steps or even smaller units. Time is estimated for each task or activity. Most likely, pessimistic, and optimistic estimates for time may be used.
2005 Pearson Prentice Hall

Kendall & Kendall

3-16

Gantt Charts
Easy to construct and use. Shows activities over a period of time.

Kendall & Kendall

2005 Pearson Prentice Hall

3-17

Gantt Chart Example

Kendall & Kendall

2005 Pearson Prentice Hall

3-18

PERT Diagram
PERT-Program Evaluation and Review Technique

PERT diagrams show precedence, activities that

Kendall & Kendall

must be completed before the next activities may be started. Once a diagram is drawn it is possible to identify the critical path, the longest path through the activities. Monitoring critical path will identify shortest time to complete the project.
2005 Pearson Prentice Hall

3-19

PERT Diagram Example

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2005 Pearson Prentice Hall

3-20

PERT Diagram Advantages


Easy identification of the order of
precedence Easy identification of the critical path and thus critical activities Easy determination of slack time, the leeway to fall behind on noncritical paths
Kendall & Kendall
2005 Pearson Prentice Hall

3-21

Timeboxing
Timeboxing sets an absolute due date
for project delivery. The most critical features are developed first and implemented by the due date. Other features are added later.

Kendall & Kendall

2005 Pearson Prentice Hall

3-22

Personal Information Manager Software


Personal information manager (PIN) software is useful for scheduling activities and includes features such as:

Telephone and fax number lists. To-do lists. Online calendars.

Kendall & Kendall

2005 Pearson Prentice Hall

3-23

Team Management
Teams often have two leaders:
One who leads members to accomplish

The systems analyst must manage:


Team members. Their activities. Their time and resources.
2005 Pearson Prentice Hall

tasks. One concerned with social relationships.

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3-24

Goal Setting
Successful projects require that
reasonable productivity goals for tangible outputs and process activities be set. Goal setting helps to motivate team members.

Kendall & Kendall

2005 Pearson Prentice Hall

3-25

Ecommerce Project Management


Ecommerce and traditional software project management differences:

The data used by ecommerce systems is

scattered across the organization. Ecommerce systems need a staff with a wide variety of skills. Partnerships must be built externally and internally well ahead of implementation. Security is of utmost importance.
Kendall & Kendall
2005 Pearson Prentice Hall

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Project Failures
Project failures may be prevented by:

Training. Experience. Learning why other projects have failed.

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Extreme Programming
Extreme programming (XP) takes good systems development practices to the extreme.

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3-28

Extreme Programming Variables


Extreme programming has four variables that the developer can control:

These are balanced for a project.


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Time. Cost. Quality. Cost.

3-29

Extreme Programming

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Extreme Programming Activities


The activities of extreme programming are:
Coding. Testing. Listening. Designing.

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3-31

Extreme Programming Core Practices


There are four core practices in extreme programming:
A short release time. Working a 40-hour week. Having an onsite customer. Pair programming.

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3-32

Roles in Extreme Programming

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Roles in Extreme Programming


There are a 7roles played in XP:

Programmer. Customer. Tester. Tracker. Coach. Consultant. Big Boss.

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3-34

The Planning Game


The planning game defines rules to help
formulate the development team and customer relationship. Limits uncertainty. Two players: the development team and the business customer. Customers decide what to tackle first.
Kendall & Kendall
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3-35

XP Development Process
XP projects are interactive and
Exploration. Planning. Iterations to the first release. Productionizing. Maintenance.
2005 Pearson Prentice Hall

incremental. The five Stages of XP development are:

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XP Development Process

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