Today, I did a thing. I bought a 3D printer for the purpose of printing the badge for the Commodore 1541 disk drive. Yes, it is overkill, but I’ll use it later. I feel justified.
Sometimes a small ZX81 program can still feel like a magic trick. My latest program, MONO LISA, builds a simple picture of the Mona Lisa from a single encoded string using a compact run-length encoding (RLE) style routine. It is definitely slow, but that is part of the charm as you watch the image draw itself across the screen.
I recently got back into retro hardware. My starting point was gaming, as I ordered one of the new Atari 7800s that plays the old cartridges. In my haste to grab a few games, I inadvertently purchased a complete 2600 with controllers. I’ll blame travel and lack of sleep for missing that detail. But it gave me the opportunity to attempt something I’ve never done before: restore the controllers.
I wrote this back in August and I’m finally getting around to publishing it. It was first shared in my BASIC group, but the ZX81 lacks a lot of the functionality needed for it to run well. Undeterred, I hacked at the program to not only display the twisted cylinder, but also add a bit of randomness to the demo.
After updating my print scroll routine, I started thinking about how I could use it to create a different version of my infinite maze program. The original used graphic characters and spaces since the ZX81 lacked a backslash. This new version takes a different approach, using alternate graphics to build a more visually interesting maze while leveraging a better machine scrolling routine.
I’d read about and studied cellular automata but had never programmed any simulations for them. Conway’s Game of Life is the go-to simulation and something others had already implemented on the ZX81, even when I was a kid. I finally got around to typing in some of those programs but found them slow. My version aims to correct that.
Another year and another Vintage Computing Christmas Challenge (VC3 for 2024). I rushed a bit to get mine in so I do feel it wasn’t as short as possible. I did take a somewhat unique route to solving the problem which makes the build more interesting. I made an auto-run version for Present so you could see it in action.
Today marks the 40th anniversary of the 1984 Dune movie, a film that still holds a special place in my heart. Don’t get me wrong—I thoroughly enjoy Denis Villeneuve’s stunning adaptations, and I admire how he’s brought Frank Herbert’s world to life for a new generation. But for me, the original remains unique. It’s tied to so many of my childhood memories and the passions I cultivated during those years.