Uv mapping

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an image of a human head with red lines on the face and side view, viewed from different angles

Marking the Seams The first step to unwrap will be to mark the seams to tell Blender from where you want your UVs to be unfolded. In Edit Mode ( … - Selection from Learning Blender: A Hands-On Guide to Creating 3D Animated Characters [Book]

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Game Character Creation Series: Kila Chapter 3 – UV Mapping

Unless it’s destined to be a sculpture, a model without color will always be just a flat, lifeless collection of polygons and vertices. Adding color, even at the most basic level, can bring your...

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the paper doll is made to look like it has many hands and fingers on it

In this tutorial you'll learn how to bake an Ambient Occlusion map, as well as a Color & Light map inside Maya using Mentalray. Ranjit will first guide you through the process of setting up...

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the image shows two heads with different facial shapes and text that reads,'how do you

A few days ago I realized that a lot of people don't know how to solve "Mismatch point-order in the imported mesh was detected and auto-corrected" problem in Zbrush. Here is a small tutorial about it. Hope u like it. Cheers. https://vimeo.com/279996213 You can download macro and tutorial here: https://gum.co/mMUBH

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an info sheet showing how to use the moving dots in 3d printing and other projects

So I am retopologizing an elbow on an arm mesh, but there is this strange vertex that just sticks out of the mesh whenever I use a 2-level subsurf modifier with smooth shading. Here are some photos:

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