Captain (Hyrule Warriors)

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The following article is not part of the Zelda canon and should not be taken as such.

Captains are high ranking Force soldiers in Hyrule Warriors.[name references needed] Depending on the Force, a Captain may be an ally or an enemy.

Hyrule Warriors

Characteristics

Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over Keeps and Outposts Unlike the weaker soldiers however, Captains are stronger and more resilient, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, who guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.

Notable Captains are listed in the battle's Battlefield Info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have Weak Point Gauges that are exposed after performing a powerful attack, though this also depends on the type of enemy they are as well.

Types of Captains

Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain battles. Each type fulfills a different and sometimes specific role.

Captain
Advanced Copycat
Modes
Purpose and Effects

Captains that appear to duplicate themselves quicker than normal Copycat Soldiers into a dark version of the warrior they are aiding. If the warrior is defeated, the Advanced Copycats will retreat from the battlefield.

Captain
Assault Troop
Modes
Purpose and Effects

Assault Troops appear to target a commander and deal heavy damage to them.

Captain
Bombchu Operator
Modes
Purpose and Effects

Appears in "Land of Myth" in Legend Mode. They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.

Captain
Commando
Modes
Purpose and Effects

Appears in "The Shadow King". They are Captains Zant summons to attack and capture Agitha, thereby forcing her to retreat. Two appear and may be defeated to save Agitha.

Captain
Copycat Soldier
Modes
Purpose and Effects

Copycat Soldiers appear around an enemy warrior preparing to transform into a dark duplicate of that warrior. If the warrior is defeated, the transformation will stop.

Captain
Engineer
Modes
Purpose and Effects

Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.

Captain
Fairy Hunter
Modes
Purpose and Effects

Appears in certain battles of the Termina Map. They carry a Rupee Fairy that, when rescued, causes enemies to drop Silver Rupees for a short amount of time.

Captain
Fortifier Captain
Modes
Purpose and Effects

Advances to Keeps controlled by their respective Forces to strengthen them by raising the Morale of the Keep's troops. They retreat upon having successfully fortified a Keep.

Captain
Gatekeeper
Modes
Purpose and Effects

Guards closed gates to certain areas and must be defeated to open them.

Captain
Guard Troop
Modes
Purpose and Effects

Appears in each campaign in Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition to guard a keep that contains a treasure, such as a Piece of Heart.

Captain
Healer
Modes
Purpose and Effects

Heals enemy Forces when they are low on health.

Captain
Heart Transport Captain
Modes
Purpose and Effects

Drops Hearts once defeated.

Captain
Item Thief
Modes
Purpose and Effects

Steals usable items, such as Bombs, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back.

Captain
Item Transporters
Modes
Purpose and Effects

Drops Weapons once defeated.

Captain
Keep Boss
Modes
Purpose and Effects

Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.

Captain
Keep Reclaimer
Modes
Purpose and Effects

Keep Reclaimers appear in missions where the Warrior has to claim 6 keeps before the Rogue Forces. They appear on the Enemy Forces side and attacks Keeps from either side to regain control. They do just as much damage to keeps like Keep Saboteurs.

Captain
Keep Saboteur
Modes
Purpose and Effects

Appearing in A War of Spirit, Keep Saboteurs are known to attack and deal strong damage to enemy keeps.

Captain
Lord of the Horde
Modes
Purpose and Effects

Being the main leader of several other enemies that are the same species of itself.

Captain
Magic Thief
Modes
Purpose and Effects

Steals a Warrior's Magic before temporarily retreating and reappearing elsewhere.

Captain
Magic Transport Captain
Modes
Purpose and Effects

Drops Magic Jars once defeated.

Captain
Outpost Captain
Modes
Purpose and Effects

Occupies Outposts. Defeating them will claim the Outpost.

Captain
Raid Captain
Modes
Purpose and Effects

Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps. While they prioritize Keeps, they will also stop to capture Outposts en-route as well.

Captain
Rally Captain
Modes
Purpose and Effects

Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited.

Captain
Recon Soldier
Modes
Purpose and Effects

Tracks down the warrior and begins to call in reinforcements when they have encountered the Warrior.

Captain
Rupee Captain
Modes
Purpose and Effects

Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat.

Captain
Rupee Thief
Modes
Purpose and Effects

Steals Rupees before temporarily retreating and reappearing elsewhere.

Captain
Scout Captain
Modes
Purpose and Effects

Summons other Captains onto the battlefield.

Captain
Sealed Troop
Modes
Purpose and Effects

Appears in "Liberation of the Triforce" to weaken the power of the Light Arrows.

Captain
Siege Captain
Modes
Purpose and Effects

Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster.

Captain
Summoner
Modes
Purpose and Effects

Summons additional enemy troops onto the battlefield, often around Warriors to surround them.

Captain
Triforce Transport Captain
Modes
Purpose and Effects

Drops Force Fragments once defeated.

Captain
Turncoat Leader
Modes
Purpose and Effects

Appears in "Sealed Ambition". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing.

Captain
Turncoat Soldier
Modes
Purpose and Effects

Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated.

Captain
Wandering Spirit
Modes
Purpose and Effects

When appears, he begins to have a growing grudge against the warrior and would soon multiply into 3 before launching attack at the Warrior.

CaptainModesPurpose and Effects
Advanced Copycat

Captains that appear to duplicate themselves quicker than normal Copycat Soldiers into a dark version of the warrior they are aiding. If the warrior is defeated, the Advanced Copycats will retreat from the battlefield.

Assault Troop

Assault Troops appear to target a commander and deal heavy damage to them.

Bombchu Operator

Appears in "Land of Myth" in Legend Mode. They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.

Commando

Appears in "The Shadow King". They are Captains Zant summons to attack and capture Agitha, thereby forcing her to retreat. Two appear and may be defeated to save Agitha.

Copycat Soldier

Copycat Soldiers appear around an enemy warrior preparing to transform into a dark duplicate of that warrior. If the warrior is defeated, the transformation will stop.

Engineer

Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.

Fairy Hunter

Appears in certain battles of the Termina Map. They carry a Rupee Fairy that, when rescued, causes enemies to drop Silver Rupees for a short amount of time.

Fortifier Captain

Advances to Keeps controlled by their respective Forces to strengthen them by raising the Morale of the Keep's troops. They retreat upon having successfully fortified a Keep.

Gatekeeper

Guards closed gates to certain areas and must be defeated to open them.

Guard Troop

Appears in each campaign in Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition to guard a keep that contains a treasure, such as a Piece of Heart.

Healer

Heals enemy Forces when they are low on health.

Heart Transport Captain

Drops Hearts once defeated.

Item Thief

Steals usable items, such as Bombs, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back.

Item Transporters

Drops Weapons once defeated.

Keep Boss

Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.

Keep Reclaimer

Keep Reclaimers appear in missions where the Warrior has to claim 6 keeps before the Rogue Forces. They appear on the Enemy Forces side and attacks Keeps from either side to regain control. They do just as much damage to keeps like Keep Saboteurs.

Keep Saboteur

Appearing in A War of Spirit, Keep Saboteurs are known to attack and deal strong damage to enemy keeps.

Lord of the Horde

Being the main leader of several other enemies that are the same species of itself.

Magic Thief

Steals a Warrior's Magic before temporarily retreating and reappearing elsewhere.

Magic Transport Captain

Drops Magic Jars once defeated.

Outpost Captain

Occupies Outposts. Defeating them will claim the Outpost.

Raid Captain

Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps. While they prioritize Keeps, they will also stop to capture Outposts en-route as well.

Rally Captain

Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited.

Recon Soldier

Tracks down the warrior and begins to call in reinforcements when they have encountered the Warrior.

Rupee Captain

Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat.

Rupee Thief

Steals Rupees before temporarily retreating and reappearing elsewhere.

Scout Captain

Summons other Captains onto the battlefield.

Sealed Troop

Appears in "Liberation of the Triforce" to weaken the power of the Light Arrows.

Siege Captain

Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster.

Summoner

Summons additional enemy troops onto the battlefield, often around Warriors to surround them.

Triforce Transport Captain

Drops Force Fragments once defeated.

Turncoat Leader

Appears in "Sealed Ambition". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing.

Turncoat Soldier

Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated.

Wandering Spirit

When appears, he begins to have a growing grudge against the warrior and would soon multiply into 3 before launching attack at the Warrior.

Notable Captains

Hylian Captains

Main article: Hylian Captain
The main Hylian Captain
The main Hylian Captain

Hylian Captains are the higher ranking soldiers of the Hyrulean Forces. As with the other soldiers, they are Hylians trained to serve the Kingdom of Hyrule in times of war. They appear in numerous battles where the Hyrulean Forces face the Dark Forces, and later Ganondorf's Forces. They also appear as enemy Captains when Ganondorf invades Hyrule Field, and as enemies to Cia and her lieutenants in the Master Quest DLC Pack Scenarios.

Goron Captains

Main article: Goron Captain
The main Goron Captain
The main Goron Captain

Goron Captains are the higher ranking Goron soldiers of the Goron Forces. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However, in "Land of Myth", they also appear as enemy Captains under Darunia's command.

Lizalfos Chieftains

Main article: Lizalfos Chieftain
The Lizalfos Chieftain
The Lizalfos Chieftain

Lizalfos Chieftains are high ranking Lizalfos soldiers of several Forces. They are among the Captains of the Dark Forces, Ganondorf's Forces, the Monster Forces and Volga's Forces. They also appear as ally Captains in Ganondorf's and Cia's Scenarios.

In "Ganondorf's Return", a Lizalfos leads the Monster Forces occupying the Gerudo Desert. It has the settlement gates closed to barricade Ganondorf's Forces, but later reopens them to avenge its fallen allies after several Keeps are taken. It, along with several Aeralfos, are later fought at the Sacred Grounds Keep. Their defeat summons Gohma and Manhandla onto the battlefield.

In "The Dragon of the Caves" in the Master Quest DLC Pack, a Lizalfos Chieftain and a Dinolfos Chieftain appear as Captains in Volga's army, along with several other Lizalfos and Dinolfos. They arrive as reinforcements when Cia reaches and fights Volga.

Hyrule Warriors: Age of Calamity



In Age of Calamity, captains can be found fighting monsters. In training stages, captains can be fought. Captains come in many main races, except for Deku.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

Captains
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