Captain (Hyrule Warriors)
Captains are high ranking Force soldiers in Hyrule Warriors.[name references needed] Depending on the Force, a Captain may be an ally or an enemy.
Hyrule Warriors
Characteristics
Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over Keeps and Outposts Unlike the weaker soldiers however, Captains are stronger and more resilient, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, who guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.
Notable Captains are listed in the battle's Battlefield Info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have Weak Point Gauges that are exposed after performing a powerful attack, though this also depends on the type of enemy they are as well.
Types of Captains
Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain battles. Each type fulfills a different and sometimes specific role.
Captain | Advanced Copycat |
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Modes | |
Purpose and Effects | Captains that appear to duplicate themselves quicker than normal Copycat Soldiers into a dark version of the warrior they are aiding. If the warrior is defeated, the Advanced Copycats will retreat from the battlefield. |
Captain | Assault Troop |
Modes | |
Purpose and Effects | Assault Troops appear to target a commander and deal heavy damage to them. |
Captain | Bombchu Operator |
Modes | |
Purpose and Effects | Appears in "Land of Myth" in Legend Mode. They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps. |
Captain | Commando |
Modes | |
Purpose and Effects | Appears in "The Shadow King". They are Captains Zant summons to attack and capture Agitha, thereby forcing her to retreat. Two appear and may be defeated to save Agitha. |
Captain | Copycat Soldier |
Modes | |
Purpose and Effects | Copycat Soldiers appear around an enemy warrior preparing to transform into a dark duplicate of that warrior. If the warrior is defeated, the transformation will stop. |
Captain | Engineer |
Modes | |
Purpose and Effects | Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination. |
Captain | Fairy Hunter |
Modes | |
Purpose and Effects | Appears in certain battles of the Termina Map. They carry a Rupee Fairy that, when rescued, causes enemies to drop Silver Rupees for a short amount of time. |
Captain | Fortifier Captain |
Modes | |
Purpose and Effects | Advances to Keeps controlled by their respective Forces to strengthen them by raising the Morale of the Keep's troops. They retreat upon having successfully fortified a Keep. |
Captain | Gatekeeper |
Modes | |
Purpose and Effects | Guards closed gates to certain areas and must be defeated to open them. |
Captain | Guard Troop |
Modes | |
Purpose and Effects | Appears in each campaign in Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition to guard a keep that contains a treasure, such as a Piece of Heart. |
Captain | Healer |
Modes | |
Purpose and Effects | Heals enemy Forces when they are low on health. |
Captain | Heart Transport Captain |
Modes | |
Purpose and Effects | Drops Hearts once defeated. |
Captain | Item Thief |
Modes | |
Purpose and Effects | Steals usable items, such as Bombs, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back. |
Captain | Item Transporters |
Modes | |
Purpose and Effects | Drops Weapons once defeated. |
Captain | Keep Boss |
Modes | |
Purpose and Effects | Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep. |
Captain | Keep Reclaimer |
Modes | |
Purpose and Effects | Keep Reclaimers appear in missions where the Warrior has to claim 6 keeps before the Rogue Forces. They appear on the Enemy Forces side and attacks Keeps from either side to regain control. They do just as much damage to keeps like Keep Saboteurs. |
Captain | Keep Saboteur |
Modes | |
Purpose and Effects | Appearing in A War of Spirit, Keep Saboteurs are known to attack and deal strong damage to enemy keeps. |
Captain | Lord of the Horde |
Modes | |
Purpose and Effects | Being the main leader of several other enemies that are the same species of itself. |
Captain | Magic Thief |
Modes | |
Purpose and Effects | Steals a Warrior's Magic before temporarily retreating and reappearing elsewhere. |
Captain | Magic Transport Captain |
Modes | |
Purpose and Effects | Drops Magic Jars once defeated. |
Captain | Outpost Captain |
Modes | |
Purpose and Effects | Occupies Outposts. Defeating them will claim the Outpost. |
Captain | Raid Captain |
Modes | |
Purpose and Effects | Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps. While they prioritize Keeps, they will also stop to capture Outposts en-route as well. |
Captain | Rally Captain |
Modes | |
Purpose and Effects | Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited. |
Captain | Recon Soldier |
Modes | |
Purpose and Effects | Tracks down the warrior and begins to call in reinforcements when they have encountered the Warrior. |
Captain | Rupee Captain |
Modes | |
Purpose and Effects | Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat. |
Captain | Rupee Thief |
Modes | |
Purpose and Effects | Steals Rupees before temporarily retreating and reappearing elsewhere. |
Captain | Scout Captain |
Modes | |
Purpose and Effects | Summons other Captains onto the battlefield. |
Captain | Sealed Troop |
Modes | |
Purpose and Effects | Appears in "Liberation of the Triforce" to weaken the power of the Light Arrows. |
Captain | Siege Captain |
Modes | |
Purpose and Effects | Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster. |
Captain | Summoner |
Modes | |
Purpose and Effects | Summons additional enemy troops onto the battlefield, often around Warriors to surround them. |
Captain | Triforce Transport Captain |
Modes | |
Purpose and Effects | Drops Force Fragments once defeated. |
Captain | Turncoat Leader |
Modes | |
Purpose and Effects | Appears in "Sealed Ambition". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing. |
Captain | Turncoat Soldier |
Modes | |
Purpose and Effects | Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated. |
Captain | Wandering Spirit |
Modes | |
Purpose and Effects | When appears, he begins to have a growing grudge against the warrior and would soon multiply into 3 before launching attack at the Warrior. |
Captain | Modes | Purpose and Effects |
---|---|---|
Advanced Copycat | Captains that appear to duplicate themselves quicker than normal Copycat Soldiers into a dark version of the warrior they are aiding. If the warrior is defeated, the Advanced Copycats will retreat from the battlefield. | |
Assault Troop | Assault Troops appear to target a commander and deal heavy damage to them. | |
Bombchu Operator | Appears in "Land of Myth" in Legend Mode. They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps. | |
Commando | Appears in "The Shadow King". They are Captains Zant summons to attack and capture Agitha, thereby forcing her to retreat. Two appear and may be defeated to save Agitha. | |
Copycat Soldier | Copycat Soldiers appear around an enemy warrior preparing to transform into a dark duplicate of that warrior. If the warrior is defeated, the transformation will stop. | |
Engineer | Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination. | |
Fairy Hunter | Appears in certain battles of the Termina Map. They carry a Rupee Fairy that, when rescued, causes enemies to drop Silver Rupees for a short amount of time. | |
Fortifier Captain | Advances to Keeps controlled by their respective Forces to strengthen them by raising the Morale of the Keep's troops. They retreat upon having successfully fortified a Keep. | |
Gatekeeper | Guards closed gates to certain areas and must be defeated to open them. | |
Guard Troop | Appears in each campaign in Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition to guard a keep that contains a treasure, such as a Piece of Heart. | |
Healer | Heals enemy Forces when they are low on health. | |
Heart Transport Captain | Drops Hearts once defeated. | |
Item Thief | Steals usable items, such as Bombs, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back. | |
Item Transporters | Drops Weapons once defeated. | |
Keep Boss | Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep. | |
Keep Reclaimer | Keep Reclaimers appear in missions where the Warrior has to claim 6 keeps before the Rogue Forces. They appear on the Enemy Forces side and attacks Keeps from either side to regain control. They do just as much damage to keeps like Keep Saboteurs. | |
Keep Saboteur | Appearing in A War of Spirit, Keep Saboteurs are known to attack and deal strong damage to enemy keeps. | |
Lord of the Horde | Being the main leader of several other enemies that are the same species of itself. | |
Magic Thief | Steals a Warrior's Magic before temporarily retreating and reappearing elsewhere. | |
Magic Transport Captain | Drops Magic Jars once defeated. | |
Outpost Captain | Occupies Outposts. Defeating them will claim the Outpost. | |
Raid Captain | Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps. While they prioritize Keeps, they will also stop to capture Outposts en-route as well. | |
Rally Captain | Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited. | |
Recon Soldier | Tracks down the warrior and begins to call in reinforcements when they have encountered the Warrior. | |
Rupee Captain | Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat. | |
Rupee Thief | Steals Rupees before temporarily retreating and reappearing elsewhere. | |
Scout Captain | Summons other Captains onto the battlefield. | |
Sealed Troop | Appears in "Liberation of the Triforce" to weaken the power of the Light Arrows. | |
Siege Captain | Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster. | |
Summoner | Summons additional enemy troops onto the battlefield, often around Warriors to surround them. | |
Triforce Transport Captain | Drops Force Fragments once defeated. | |
Turncoat Leader | Appears in "Sealed Ambition". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing. | |
Turncoat Soldier | Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated. | |
Wandering Spirit | When appears, he begins to have a growing grudge against the warrior and would soon multiply into 3 before launching attack at the Warrior. |
Notable Captains
Hylian Captains
Hylian Captains are the higher ranking soldiers of the Hyrulean Forces. As with the other soldiers, they are Hylians trained to serve the Kingdom of Hyrule in times of war. They appear in numerous battles where the Hyrulean Forces face the Dark Forces, and later Ganondorf's Forces. They also appear as enemy Captains when Ganondorf invades Hyrule Field, and as enemies to Cia and her lieutenants in the Master Quest DLC Pack Scenarios.
Goron Captains
Goron Captains are the higher ranking Goron soldiers of the Goron Forces. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However, in "Land of Myth", they also appear as enemy Captains under Darunia's command.
Lizalfos Chieftains
Lizalfos Chieftains are high ranking Lizalfos soldiers of several Forces. They are among the Captains of the Dark Forces, Ganondorf's Forces, the Monster Forces and Volga's Forces. They also appear as ally Captains in Ganondorf's and Cia's Scenarios.
In "Ganondorf's Return", a Lizalfos leads the Monster Forces occupying the Gerudo Desert. It has the settlement gates closed to barricade Ganondorf's Forces, but later reopens them to avenge its fallen allies after several Keeps are taken. It, along with several Aeralfos, are later fought at the Sacred Grounds Keep. Their defeat summons Gohma and Manhandla onto the battlefield.
In "The Dragon of the Caves" in the Master Quest DLC Pack, a Lizalfos Chieftain and a Dinolfos Chieftain appear as Captains in Volga's army, along with several other Lizalfos and Dinolfos. They arrive as reinforcements when Cia reaches and fights Volga.
Hyrule Warriors: Age of Calamity
In Age of Calamity, captains can be found fighting monsters. In training stages, captains can be fought. Captains come in many main races, except for Deku.
Nomenclature
Language | Names | |
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This table was generated from Zelda Wiki's translation data. |
Gallery
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A Bokoblin Captain
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A Bokoblin Summoner
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A Bokoblin Summoner
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A Bulblin Captain
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A Bulblin Summoner
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Captain Keeta
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A Dark Goron Captain
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A Dark Hylian Captain
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A Dinolfos Chieftain
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A Ghost Soldier Captain
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A Ghost Soldier Captain
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A Ghost Summoner
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A Gibdo
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A Gold Cucco
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A Goron Captain
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A Bombchu Operator
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A Goron Summoner
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A Hylian Captain
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A secondary Hylian Captain
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A Turncoat Soldier
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A Hylian Soldier Summoner
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A Hylian Soldier Summoner
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A Lizalfos Chieftain
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A Stalchild Captain
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A Stalchild Summoner
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A Stalchild Summoner
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A Miniblin Captain
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A Miniblin Summoner
See Also
References
- Groups
- Captains
- Characters
- Enemies
- Characters in Hyrule Warriors
- Enemies in Hyrule Warriors
- Groups in Hyrule Warriors
- Characters in Hyrule Warriors Legends
- Enemies in Hyrule Warriors Legends
- Groups in Hyrule Warriors Legends
- Characters in Hyrule Warriors: Definitive Edition
- Enemies in Hyrule Warriors: Definitive Edition
- Groups in Hyrule Warriors: Definitive Edition
- Characters in Hyrule Warriors: Age of Calamity
- Enemies in Hyrule Warriors: Age of Calamity
- Groups in Hyrule Warriors: Age of Calamity