Lord Kiro

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The following article is not part of the Zelda canon and should not be taken as such.

Lord KiroThis name is derived from Dutch text. is a character in The Wand of Gamelon.[1]

Biography

Lord Kiro had accompanied King Harkinian on his quest in Gamelon to aid Duke Onkled, whose island was seized by Ganon. At some point they had encountered Ganon and were both captured. Lord Kiro tried to stop Ganon, but failed and was put in chains by Ganon's minion Hectan.[2] He was then imprisoned in Duke Onkled's castle, Dodomai Palace. After Zelda defeats Hectan and rescues Lord Kiro from his cell, he reveals to her that Duke Onkled is corrupt and had betrayed the King.[3] He tells her to strike the portrait in the Palace library to enter Onkled's locked chamber, and gives her the Key to the library. When they find him there, Onkled begs them not to hurt him and reveals the entrance to Reesong Palace, where Ganon is hiding. Lord Kiro then apprehends him.

After Zelda defeats Ganon and rescues her father, Lord Kiro points out Onkled as the traitor to the King. He then takes him away after he is given his punishment.

Trivia

  • Ganon refers to Lord Kiro as "the runt," suggesting that he is a short man.[2]

Nomenclature

Names in Other Regions
LanguageNames
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Lord Kiro[4]
This table was generated from Zelda Wiki's translation data.

References

  1. Ga het kleine raam binnen rechts bovenin het speelscherm. Sla naar Lord Kiro, die na het tonen van een animatie verdwijnt. Pak de sleutel op en verlaat de slaapkamer.Enter the small window in the upper right corner of the game screen. Turn to Lord Kiro, who will disappear after showing an animation. Grab the key and leave the bedroom. (CD Interactief vol. 2 no. 11, HUB Uitgevers, November 1995, pg. 31)
  2. 2.0 2.1 Silence! Hectan, keep the runt in chains! — Ganon (The Wand of Gamelon)
  3. Duke Onkled betrayed the King! — Lord Kiro (The Wand of Gamelon)
  4. Ga het kleine raam binnen rechts bovenin het speelscherm. Sla naar Lord Kiro, die na het tonen van een animatie verdwijnt. Pak de sleutel op en verlaat de slaapkamer.Enter the small window in the upper right corner of the game screen. Turn to Lord Kiro, who will disappear after showing an animation. Grab the key and leave the bedroom. (CD Interactief vol. 2 no. 11, HUB Uitgevers, November 1995, pg. 31)