Stars
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
A brief computer graphics / rendering course
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Portable Executable parsing library (from PE-bear)
Code that allows running another windows PE in the same address space as the host process.
Decrypt video from a streaming site with MPEG-DASH Widevine DRM encryption.
Proof of concept implementation of in-memory PE Loader based on ReflectiveDLLInjection Technique
Experiments with the C++ programming language.
A Simple dynamic library to demonstrate IAT API hooking on Windows NT.
This is a 3D software renderer that I wrote (no DirectX or OpenGL) that implements model loading, camera projection, and texture loading/mapping
A simple IL interpreter to hopefully bring .NET to the switch one day
Multi-component Remote Access Trojan: C++ client (victim), C# server, and Angular frontend.
CrackerCat / CallObfuscator
Forked from d35ha/CallObfuscatorObfuscate specific windows apis with different apis
Examples from http://gafferongames.com/networking-for-game-programmers/
Import Address Table Hooking Implementation
Automatically exported from code.google.com/p/portable-executable-library
forked from http://sourceforge.net/projects/muli3d/files/muli3d/0.8/
Raytracing project I'm doing to learn the Raytracing algorithm
A Basic 3D Software Rendering Engine inspired from BennyQBD/3DSoftwareRenderer.