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Loop Lords is an application designed to help users manage their recurring tasks efficiently. It aims to remind users of their cyclical tasks before the deadline, reward them for completing tasks within the cycle, prioritize tasks based on their last completion date (e.g., diet), and assist users in breaking habits (e.g., computer gaming addiction)
"I'd rather entertain and hope people learn than educate and hope they're entertained." – Walt Disney RatRace3 by getValueHunter.com is an open-source, nonprofit project teaching investment via gamification. Improving RatRace 1 & 2, it removes flaws like news-based profit, delivering a more engaging, accurate, and educational economic experience.
Desktop system implemented at the request of the high school chemistry teacher to help students learn the subject of Organic Chemistry. This was an application of gamification in the school environment.
Project Pegasus is a 2D free-to-play role-playing survival game that showcases the adventures astronauts experience in deep space and simulates the wonders of space travel. It will educate the younger generation by communicating space education through the language of gaming. In-game quests teach the young ones about the tasks and protocols astr…
C# Forms game following the dewey decimal book classification system. This was a combination of 3 parts done over the second semester of 3rd year programming. Part 1 - Ordering books according to call numbers. Part 2 - Matching random call numbers to descriptions. Part 3 - Call number quiz with Trees (In progress).
21GunSalute is a gamified AR serious-game facilitating the user with an application to educate themselves about firearms and the terms used to define/specify them thereby having real world applications and incentivising learning through gaming; an amalgamation of the two renders it a gamified AR serious-game with artificially intelligent enemies…
Die AR Erlebniswelt wurde für eine Austellungsinsel im Deutschen Museum im Bereich der Meeresbiologie-Ausstellung konzipiert, bei der das Tauchbot JAGO im Vordergrund steht.
Gamified videogame developed during the Gamificationlab course at Sapienza University of Rome, built for kids to raise awareness on gender equality in collaboration with the Italian Regional Councilor for Equal Opportunities