A simple HTN planner based around the principles of the Builder pattern.
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Updated
Nov 7, 2025 - C#
A simple HTN planner based around the principles of the Builder pattern.
Basic Arquetecture AI's Implementation made with Unity, for Junior GameDeveloper Unity.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Minimal HTN AI implementation for Unity3d.
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