A procedural questing system implemented as Minecraft Mod for my Dissertation on Procedural Questing
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Updated
Apr 11, 2019 - Java
A procedural questing system implemented as Minecraft Mod for my Dissertation on Procedural Questing
Basic implementation of an L-System along with an interpreter written with the Turtle graphics library.
Growing biomes with Perlin Noise and Cellular Automata.
PCG — Java Implementation. High quality fast random number generator
An archive for PRNGs I tested and implemented for the Apache Organization (GSoC '19)
Just a 2D Perlin Noise (to be more precise, a simple terrain generation based on it).
Minecraft mod that implements an HTTP interface for reading and writing blocks (and more) by an external program or script. Intended for use in the GDMC competition.
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