Is your revenue dip your problem, or the market's?
Yieldwatch is automated monitoring for mobile game revenue. It checks in on your AppLovin MAX or Google AdMob ad revenue and your App Store Connect sales automatically, and tells you what moved when something changes, so you can tell a price problem from a volume problem before you go digging.
Built for solo and small studios (2-10 people) on AppLovin MAX, AdMob, or App Store Connect.
Illustrative example, not live data
Blended eCPM
$4.12 -18%
eCPM down, fill rate steady: price move
Why not just use...
AdMob Insights
Solid anomaly detection.
Only sees AdMob's own data, with no cross-network or market-wide view.
Keewano
Strong broad game analytics.
Not built around one question: ad monetization vs. the market.
What Yieldwatch does
Checked automatically, not on-demand
Connects to your AppLovin MAX or Google AdMob account, plus App Store Connect if you want App Store sales tracked too, and checks in on its own: hourly for AppLovin ad revenue, daily for AdMob and App Store sales. You find out before you go looking.
“Is this me or the market?”
Every anomaly comes with a plain-language breakdown of what moved with it, impressions, fill rate, and eCPM for AppLovin or AdMob, revenue and units for App Store sales, so you can tell a price problem from a volume problem before any peer data exists.
Peer benchmarking, without faking it
Once enough studios connect their own AppLovin MAX or AdMob account, see where your eCPM and fill rate rank against studios like you. No estimate shown before there's a real pool to compare against.
Sign up
Connect your AppLovin MAX, AdMob, or App Store Connect account and see it work on your own data.
$14.99/month, early access pricing while the product is still new. The rate goes up later, but signing up now locks yours in.