Rebuilding the Perch UI - creating a pattern library

Rachel and Drew have been beta-testing Mark’s Fractal project for organising a library of components for Perch’s interface. Sounds like it’s working out very, very well indeed!

Rebuilding the Perch UI - creating a pattern library

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The Great CSS Expansion | Butler’s Log

Web development follows a familiar cycle. First we glue together a solution with whatever we have — JavaScript, image hacks, Flash, anything. Then the platform matures, and CSS or HTML eventually makes that same workaround native. Rounded corners, custom fonts, smooth scrolling, sticky positioning: all of these started as JavaScript-heavy hacks before CSS turned them into a single declaration.

We are in another one of those transition moments. A new wave of long-requested CSS features is finally landing, and many of them are explicitly designed to replace patterns that used to require JavaScript. Not as approximations — as first-class platform primitives that handle the edge cases, run in the right thread, and need zero dependencies.

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NoLoJS: Reducing the JS Workload with HTML and CSS - Web Performance Calendar

You might not need (much) JavaScript for these common interface patterns.

While we all love the power and flexibility JS provides, we should also respect it, and our users, by limiting its use to only what it needs to do.

Yes! Client-side JavaScript should do what only client-side JavaScript can do.

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The cost of convenience — surma.dev

I believe that we haven’t figured out when and how to give a developer access to an abstraction or how to evaluate when an abstraction is worth using. Abstractions are usually designed for a set of specific use-cases. The problems, however, start when a developer wants to do something that the abstraction did not anticipate.

Smart thoughts from Surma on the design of libraries, frameworks, and other abstractions:

Abstractions that take work off of developers are valuable! Of course, they are. The problems only occur when a developer feels chained to the abstractions in a situation where they’d rather do something differently. The important part is to not force patterns onto them.

This really resonated with parts of my recent talk at CSS Day when I was talking about Sass and jQuery:

If you care about DX and the adoption of your abstraction, it is much more beneficial to let developers use as much of their existing skills as possible and introduce new concepts one at a time.

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The difference between correct-ness and useful-ness in a design system • Robin Rendle

I remember Lara telling me a great quote from the Clarity conference a few years back: “A design system needs to be correct before it’s complete.” In other words, it’s better to have one realistic component that’s actually in production than to have a pattern library full of beautiful but unimplemented components. I feel like Robin is getting at much the same point here, but he frames it in terms of correctness and usefulness:

If we want to be correct, okay, let’s have components of everything and an enormous Figma library of stuff we need to maintain. But if we want to be useful to designers who want to get an understanding of the system, let’s be brief.

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A History of Design Systems on the Web - The History of the Web

It’s great to see former Clearlefties like Nat, Paul and Anna rightly getting namechecked in this history of designing for the web in a systemic way. It’s a tradition that continues to this day with projects like Utopia.

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