Folklore.org: The Original Macintosh

Anecdotes about the development of Apple’s original Macintosh, and the people who made it.

Like a real-life Halt And Catch Fire.

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Frame of preference – Aresluna

Marcin has outdone himself this time. Not only has he created an exhaustive history of the settings controls in Apple interfaces, he’s gone and made them all interactive!

While it’s easy to be blown away by the detail of the interactive elements here, it’s also worth taking a moment to appreciate just how good the writing is too.

Bravo!

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The real reason why Steve Jobs hates Flash - Charlie's Diary

Charles Stross peers into his dilithium crystal ball and tells tales of the future as decided by Apple.

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Shift Happens

Marcin’s book is coming along nicely—you just know it’ll be a labour of love.

You’ve never seen a book on technology like this. Shift Happens is full of stories – some never before told – interleaved with 1,000+ beautiful full-color photos across two volumes.

The Kickstarter project launches in February. In the meantime, there are some keyboard-based games here for you to enjoy.

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A Personal Computer for Children of All Ages (PDF)

Alan Kay’s initial description of a “Dynabook” written at Xerox PARC in 1972.

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Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

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