Software Folklore ― Andreas Zwinkau

Detective stories and tales of bughunting in software and hardware.

Sometimes bugs have symptoms beyond belief. This is a collection of such stories from around the web.

Software Folklore ― Andreas Zwinkau

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Little Big Updates: dispatches from Quality Week

This is a wonderful piece of writing by Marcin, ostensibly about bug-fixing but really an almost existential examination of the nature of coding.

Bugs are, by definition, a look backward—at past behavior, at code that already exists, at the old work of engineers whom you’ve never met. It can feel more fun to write new code, chart new territories, add new functionality.

But the past can be fun, too. A good bug is a puzzle. A mystery. A whodunit. To solve a bug, sometimes you have to be a scientist: observe and measure, chart out the logic, follow the math. But then, two minutes later, you need to wear a hat of a very particular detective—take your flip notepad and interview different pieces of code to understand not what they claim they do, but what they actually do.

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New Programming Jargon — Global Nerdy

Some of the best neologisms in programming, many of them to do with bug-fixing.

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Nobody Gets Promoted for Simplicity – Terrible Software

You can’t write a compelling narrative about the thing you didn’t build. Nobody gets promoted for the complexity they avoided.

Complexity looks smart. Not because it is, but because our systems are set up to reward it.

Anyone can add complexity. It takes experience and confidence to leave it out.

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blakewatson.com - I used Claude Code and GSD to build the accessibility tool I’ve always wanted

You know my thoughts on generative tools based on large language models, but this example of personal empowerment is undeniably liberating.

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A programmer’s loss of identity - ratfactor

We value learning. We value the merits of language design, type systems, software maintenance, levels of abstraction, and yeah, if I’m honest, minute syntactical differences, the color of the bike shed, and the best way to get that perfectly smooth shave on a yak. I’m not sure what we’re called now, “heirloom programmers”?

Do I sound like a machine code programmer in the 1950s refusing to learn structured programming and compiled languages? I reject that comparison. I love a beautiful abstraction just as much as I love a good low-level trick.

If the problem is that we’ve painted our development environments into a corner that requires tons of boilerplate, then that is the problem. We should have been chopping the cruft away and replacing it with deterministic abstractions like we’ve always done. That’s what that Larry Wall quote about good programmers being lazy was about. It did not mean that we would be okay with pulling a damn slot machine lever a couple times to generate the boilerplate.

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