Prescriptive and Descriptive Information Architectures | Jorge Arango
Interesting—this is exactly the same framing I used to talk about design systems a few years ago.
Interesting—this is exactly the same framing I used to talk about design systems a few years ago.
- People only understand things relative to things they already understand
- People only understand things in context
- People rely on patterns and consistency
- People seek to minimize cognitive load
- People have varying levels of expertise and familiarity
- People are goal-oriented
- People often don’t know what they’re looking for
- Information is more useful when it’s actionable
I really enjoyed hanging out with Paul at Indie Web Camp in Nuremberg last weekend. And I like the iconography he’s proposing:
This design attempts to bring together a set of icons that share the concept of a node – a line and a point – and use this to add counters to each letter shape.
Jesse has his Oppenheimer moment, with much wailing and gnashing of teeth.
What got lost along the way was a view of UX as something deeper and more significant than a step in the software delivery pipeline: an approach that grounds product design in a broad contextual understanding of the problem and goes beyond the line-item requirements of individual components. Also lost along the way were many of the more holistic and exploratory practices that enabled UX to deliver that kind of foundational value.
Increasingly, I think UX doesn’t live up to its original meaning of “user experience.” Instead, much of the discpline today, as it’s practiced in Big Tech firms, is better described by a new name.
UX is now “user exploitation.”
The death of a dream …or the dawning of a golden age?
Liveblogging a session from Steven Pearce and Andy Clarke at the Future of Web Design.