226+ prompts. Curated, copy-ready MiniMax H3 (Hailuo 3) video prompts, each with a sample clip and credit to its author. Hover to play, one click to copy.
MiniMax H3 (community name: Hailuo 3.0) is the multimodal video model MiniMax released on 31 July 2026: 2K, 24fps, 4-15 second clips with natively synced audio and dialogue, supporting text-to-video, first/last-frame control, reference images and videos, motion transfer and generative video editing — up to 9 reference images, 3 video clips and 3 audio clips per request, priced from about $0.13 per second on the official API. This page collects copy-ready H3 prompts, each with a sample clip and credit to its author, free to use.
Source: MiniMax (the model vendor’s official site)
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Neon Tokyo Music Video (native stereo audio)
Music video. The soundtrack is a high-energy city-pop / synthwave track with a driving bassline, punchy live drums and a bright analog synth hook, playing continuously from the first frame. Neon-lit Tokyo backstreet at night in the rain. A young female singer in an oversized translucent raincoat performs straight to camera under a red izakaya lantern, singing the hook in sync with the music. Fast cuts landing on the beat: wide shot down the alley with neon reflected in puddles; tight close-up of her face with magenta rim light and rain on her cheek; low-angle push as she walks toward camera when the bass drops; quick insert of rain hitting a buzzing neon sign; back to a wide performance shot as the hook repeats. Anamorphic lens flares, shallow depth of field, 35mm film grain, teal and magenta palette, cinematic colour grade. No on-screen text.
Locked-off static camera. No zoom, no pan, no dolly, no parallax. Only ambient atmosphere moves: the aurora ribbons drift and undulate slowly across the night sky, thin low mist creeps gently across the lake, the water surface breathes with extremely subtle ripples while keeping the mirror reflection intact, faint stars shimmer. Calm, continuous, seamless ambient loop. Nothing enters or leaves the frame, no new objects, no people, no text.
VIDEO PROMPT — "Pizza Night Vlog" (UGC iPhone Style)
Duration: 15 seconds | Aspect Ratio: 16:9 | Style: Authentic UGC / iPhone selfie-vlog, handheld, natural light, slight motion blur, TikTok/Reels energy — NOT cinematic, NOT overly polished. Feels like a real creator filmed this on their phone.
Product Reference: Use the uploaded Domino's Pepperoni Pizza image as the only product reference. Keep crust thickness, cheese texture, bake color, pepperoni placement, and proportions identical in every cut — no redesigning the pizza.
Camera: iPhone 15 Pro front + back camera switching, handheld, natural wobble, autofocus hunting slightly (realistic), vertical-style framing cropped to 16:9, occasional finger near lens edge, natural room lighting + phone flash reflections on the pizza box.
Character Description
Name (for reference): Mia
Awoman in her mid-20s, naturally attractive and beautiful with an approachable, girl-next-door charm — not overly done up. Wavy sandy-blonde hair pulled back loosely, light natural makeup, wearing a cozy oversized cream sweater. Warm, genuine smile, expressive eyes, casual energetic personality like a real lifestyle vlogger. Sits in a softly lit modern kitchen/living room.
Shot Breakdown
SHOT 1 (0–2s) — The Grab
Selfie-angle, she's mid-laugh holding up the Domino's box to camera. Quick jump cut. Dialogue: "Okay so it's officially pizza night—"
SHOT 2 (2–4s) — The Open
Cut to overhead handheld shot, box flips open, steam rising off the pizza, slight camera shake as she leans in.
SHOT 3 (4–6s) — The Zoom
Quick zoom-punch into the pizza, phone camera autofocus adjusts naturally, cheese and pepperoni in focus, ambient kitchen sounds.
SHOT 4 (6–8s) — The Pull
Cut to her hands lifting a slice, natural cheese pull, filmed from a slightly low candid angle like a friend filming across the table.
SHOT 5 (8–10s) — The Reaction
Cut back to selfie-cam, she takes a bite, eyes widen, quick genuine reaction. Dialogue: "Oh my god, that's so good."
SHOT 6 (10–12s) — The Candid Cutaway
Jump cut to a close, slightly shaky shot of the pizza box on the counter, her hand grabbing another slice off-frame, casual b-roll energy.
SHOT 7 (12–14s) — The Wrap-Up
Back to selfie angle, she grins at camera, holding slice up like a toast. Dialogue: "Dominos, y'all know what to do."
SHOT 8 (14–15s) — End Tag
Quick freeze/cut to the box logo close-up, natural handheld wobble, soft text overlay in casual font: "pizza night = solved 🍕" — cut to black.
Look & Feel
Warm indoor lighting, slightly grainy natural phone sensor look, imperfect framing, real reactions, minimal dialogue (3 short lines total), authentic pacing with hard jump cuts instead of smooth transitions.
Negative Prompt
cinematic grade, overly smooth camera moves, studio lighting, professional voiceover, staged acting, CGI look, plastic cheese, distorted pepperoni, extra fingers, warped hands, text glitches, logo distortion, overly polished commercial feel.
A documentary about a superhero who has extremely bad luck and ends up saving people by accident through the destruction caused by his own misfortune. Dialogue in English. Scene direction with unique composition. Every cut, every camera angle, and every movement is of exceptionally high quality; the composition is guided by an experienced film director. The comedy is genuinely interesting, and throughout the 15 seconds everything unfolds in a perfectly crafted way, with a comedic payoff that can make anyone laugh.
15-second cinematic stop motion animation in handcrafted paper cut style. Everything is physically assembled by invisible hands, one element at a time. Every object appears with authentic stop motion timing, tiny frame imperfections, subtle paper wobble, handmade placement, slight camera vibration, natural easing, tactile textures, soft shadows, and realistic depth. Nothing fades or morphs. Every piece is manually placed into the scene exactly like a professional stop motion production.
Scene begins with an empty dark navy paper background only.
0-2s
Large crumpled blue paper sheets slide in from every edge and are pressed into place one after another, forming the underwater cave walls.
2-4s
Paper coral pieces appear individually from the bottom. Red coral, green seaweed, beige coral, pink coral, shells, pebbles and tiny bubbles are carefully placed one by one with visible handcrafted motion.
4-6s
The glowing jellyfish is lowered from above. The bell lands first, then each tentacle is attached individually, gently bouncing. The jellyfish softly floats with slow natural stop motion movement.
6-8s
The paper astronaut child slides into frame from the left. The body arrives first, then the helmet is placed on top with a tiny bounce. One arm rotates slightly as if reaching forward.
8-10s
The white cat appears from below. The body is placed first, then the transparent helmet is carefully attached afterward. The tail makes a tiny handmade wiggle.
10-12s
Small paper bubbles are added individually around both characters. Each bubble pops into place with slight stop motion jitter. The child and cat gently drift upward a few millimeters.
12-15s
The complete underwater world comes alive. The jellyfish slowly pulses. Tentacles sway naturally. Sea plants lightly oscillate. Tiny bubbles continue rising. The astronaut child and cat subtly float together while holding position. Warm glow from the jellyfish softly illuminates nearby paper textures. Camera performs a slow cinematic push-in with realistic macro depth of field.
Premium handcrafted stop motion, museum-quality paper art, tactile cardstock textures, realistic layered paper thickness, authentic frame-by-frame animation, tiny alignment imperfections, soft studio lighting, cinematic composition, macro photography, volumetric lighting, ultra detailed, emotionally warm, professional stop motion film, 15 seconds, no text, no watermark.
Style: <image_1> (don't reproduce the image, use it only as aesthetic reference)
Edit: Comedy, fast paced, mixing close ups, medium shots and wide shots from uncanny and tilted angles. Super-imposed texts with doodles identify ingredients as they appear and add comic remarks.
Scene: In Porto, Portugal a crazy chef explains how to do a Francesinha in Portuguese from Portugal with Porto accent.
15-second, 16:9 vertical, continuous single-take video that looks like authentic smartphone footage accidentally captured by a passerby in a city park. Overcast natural daylight, subtle handheld shake, limited phone stabilization, occasional autofocus adjustment, and realistic smartphone compression. The absurd event is filmed with a completely serious, unscripted documentary feeling. 0–3s: [Handheld medium shot] A middle-aged man wearing a dark business suit and tie crouches beside the stone edge of a pond. With a completely serious expression, he slowly scatters pieces of bread from a paper bag to several ordinary koi. Small ripples spread across the water as the fish gather in front of him. 3–7s: [Camera instinctively moves closer] An abnormally huge orange-and-white koi suddenly surges out of the murky water, briefly lifting its upper body above the surface and biting down on the entire bread bag in the man’s left hand. He freezes for half a second, then grips the bag with both hands and leans backward. Startled, the person filming steps back. The image briefly loses focus before locking onto the man and the giant fish again. 7–11s: [Close handheld action shot] The giant koi pulls violently toward the deeper part of the pond. The wet paper bag stretches, the man’s arms tense, and his leather shoes slide repeatedly across the wet stone. His knee strikes the edge of the pond. He tries to brace himself with his right foot, but the sole loses traction and his center of gravity moves past the edge. Water, pieces of bread, and fallen leaves scatter from the force as the camera operator hurriedly moves sideways. 11–15s: [Impact and final hold] The paper bag suddenly tears. The man loses all support and pitches forward into the pond, creating one heavy, realistic splash. The camera quickly tilts downward while keeping the center of the pond visible. The man resurfaces with duckweed covering his head and his wet tie stuck across his face. The giant koi calmly swims past him with the remains of the bread bag still in its mouth. The camera holds on the man’s stunned expression while the koi casually swims away beside him. Keep the man’s face, dark suit, tie, and paper bag visually consistent throughout. The koi must retain the same orange-and-white markings and enormous size. The pulling, sliding, loss of balance, and fall must show believable weight, inertia, traction, and water displacement. Natural park ambience and a realistic splash only. No dialogue, no subtitles, no music. Avoid cuts, character teleportation, changes in the fish’s size, extra limbs, and cartoonish acting.
Use the supplied image as the exact opening frame. Create a hilarious, high-budget 1980s live-action family comedy movie scene, photographed on a real soundstage with practical robot costumes, animatronics, handmade props, vintage wardrobe, and authentic 35mm film color.
The entire group suddenly hears something above them. Everyone’s eyes dart upward at the same moment. The men, women, children, and robots dramatically tilt their heads back, point toward the ceiling, and erupt into chaotic celebration. They gasp, scream, laugh, jump, wave their arms, slap each other on the shoulders, and completely lose their minds with exaggerated 1980s comedy reactions. The children bounce excitedly. The adults stumble into one another. The robots flash their eyes, flap their mechanical arms, spin clumsily, and celebrate with funny practical animatronic movements.
One man shouts:
“OPEN SOURCE?!”
The entire crowd answers together:
“MINIMAX H3!”
They cheer wildly as one robot attempts a victory dance, loses its balance, and is caught by the shocked family at the final second.
Fast, energetic comic timing with believable ensemble choreography. Begin with a brief locked group shot, then a subtle handheld push-in as the chaos escalates. Keep every original person, robot, shirt design, and the large headline clearly recognizable. Preserve facial identity, wardrobe, composition, lighting, and 1980s production design.
Authentic optical softness, warm tungsten lighting, rich film grain, slight gate weave, practical effects, natural motion blur, expressive physical acting, polished studio-comedy sound mix, triumphant synthesizer sting, cheering, robot beeps, and comedic percussion.
No CGI, no digital-looking robots, no morphing, no extra people, no duplicated characters, no distorted faces, no rewritten text, no spelling changes, no modern clothing, no style shifts, and do not turn the scene into animation.
Use @ image1 as the visual bible. The board is a 16-image 4x4 storyboard shot
burst, not a first frame and not a production-board layout. Create one cohesive
15-second 16:9 multi-shot music-video b-roll clip as real cinematic nightclub
footage only.
Translate the 16-frame progression into one continuous acrobatic male
breakdance phrase: 0-3s establish the crowd circle, low fisheye master, top
rock entry, and the start of a clockwise circular dolly orbit; 3-6s show crowd
opening, drop to floor, six-step / three-step, and readable hand/foot floor
contact; 6-9s show CC / kick-out, sweep, power-move setup, and windmill or
backspin-like power motion; 9-12s hold the rotation through the second power
beat and catch a baby/chair freeze; 12-15s complete the orbit to the front,
release into final footwork, land a decisive freeze/tableau, and show crowd
eruption.
Preserve the board's central athletic male breaker, adult nightclub crowd
circle, glossy wet black floor, red backlight, acid green lasers, white strobes,
blue haze, water mist, fisheye lens, and circular camera geography. The camera
may rotate around the dancer, but the movement must stay motivated and readable:
low circular dolly, Steadicam crowd-circle wrap, low tracking inserts, and
front-angle freeze completion. Avoid random flying camera, chaotic spinning,
teleporting perspective jumps, losing the dancer, impossible acrobatics,
duplicate limbs, foreground blockers, visible camera gear, text, logos, singer,
or children.
Use @Image 1 as the exact opening frame. It is a 3x3 contact sheet of nine separate portraits of the same female rapper, each in a different location. Treat every panel as its own live video cell with its own camera, lighting and performance. 12 seconds, 16:9. Keep the grid absolutely fixed for the entire shot: identical panel positions, identical panel sizes, identical white gutters, no zoom, no pan, no rotation, no drift of the grid itself. Only the content inside each panel may move. Preserve each panel's identity exactly: same face, same hair, same wardrobe, same jewellery, same background as in @Image 1. Panel 1 stage with mic, panel 2 graffiti alley, panel 3 studio console with bandana, panel 4 rooftop with pink car, panel 5 roller shutter with bucket hat and chains, panel 6 purple club, panel 7 sunset rooftop with braids, panel 8 neon alley, panel 9 black backdrop close-up. [0.0-1.2s] All nine panels sit almost still like breathing photographs, only micro-movement: hair drift, blinking, smoke, light flicker. A low sub-bass swell rises. [1.2-3.0s] The beat drops. Panel 1 raps to camera: "MiniMax." Panel 5 answers: "H3." The other seven nod on the beat. [3.0-5.0s] Panels 2, 3 and 7 trade the line one after another: "New drop." Each one takes the beat, the rest bounce in rhythm. [5.0-7.5s] Panels 4, 6, 8 and 9 answer: "Go and try it." Hands move, chains swing, ad-libs. [7.5-10.0s] All nine perform in unison, tightly lip-synced toH3, go and try it." [10.0-11.3s] The beat stops dead. In one synchronized move all nine raise a hand into a finger-gun aimed straight at the camera, chin down, hard contact. [11.3-12.0s] They fire the imaginary shot on a single low hit, a tiny recoil ripples through all nine panels at once, then freeze. Audio: one continuous hip-hop beat across all panels, roughly 92 BPM, deep 808 sub, crisp trap hats, sparse hand claps. Female voice, confident, slightly playful, not aggressive. Layer nine slightly detunedn section for a choir effect. End on one low hit plus a shorttail of room tone. Keep the lip-sync accurate to the words in every speaking panel. No subtitles, no on-screen text, no captions, no logos, no watermarks. No panel may drift, crossfade, resize or swap places. Do not add people. Dreen single shot at any point.
Make an MV from Audio1 . Show these Kpop members from Image1 singing and dancing to the music. Add coarse grain, glitch effects, and grunge effects. Keep the edit fast and use hard cuts only—no fades or soft transitions. Cuts should occur within 3 seconds. Make the cuts based on the beat of the song. Use the typographic reference from Image2
プロンプト
SCENE CONTEXT Late afternoon, empty two-level concrete plaza. A young woman skateboarder rolls along the raised upper deck to its edge and launches off the TOP of a 10-step stair set with a kickflip, clearing the whole drop in one jump and landing on the lower plaza below. She travels downward from takeoff to landing. ACTIVE REFERENCES @image1 — young woman skateboarder, long straight black hair with one bright cobalt-blue streak falling on the left side of her face, blunt fringe across the eyebrows, thin black winged eyeliner, freckles over both cheeks. 100% matches the reference. LOCATION MAP Two levels. She rides the raised UPPER deck: pale polished concrete with black urethane scuff arcs. The upper deck ends at a hard edge, and that edge is the top step of a 10-step stair set descending away from her, chipped steel nosing, matte black handrail on the left. The LOWER plaza sits one human height below, flat open concrete, and is the landing. Beyond it: shuttered glass frontage receding into depth, haze 15% at 30 meters. Low sun at the far left, 15 degrees up, shadows raking left to right. Sunlit concrete warm bone-grey, stair treads cool blue-grey in shadow; the cobalt streak and the handrail carry the only saturated notes. FIRST FRAME / BLOCKING Frame one is already moving: she is mid-push on the upper deck, right foot swinging back to the tail, board rolling camera-left to camera-right, camera beside her. Past her the deck edge cuts across frame and the lower plaza opens below it, so the ground visibly drops away in the direction she is heading. FORMAT MODE Timed multishot, five beats. Cuts land only at 2.4s, 3.8s, 7.0s and 9.0s and the camera does not cut on its own. OPTICS CUT 1 — LENS LOCK 180 degrees fisheye, barrel distortion, WS at wheel height. CUT 2 — LENS LOCK 84 degrees wide rectilinear, WS angled down over the edge. CUT 3 — LENS LOCK 47 degrees neutral, WS full profile of the descent. CUT 4 — LENS LOCK 63 degrees observational, MS to WS low on the landing. CUT 5 — LENS LOCK 18 degrees portrait compression, MCU. LENS CHECK at each cut: FOV as stated, no drift mid-segment. CAMERA Operator on her right flank, the shadow side, half a beat behind her. CUT 1 — upper deck, glides at 22 km/h level with the trucks, 20 cm ride height, 1 to 2 cm handheld tremor. CUT 2 — upper deck behind her right shoulder, chest height, tilted DOWN 25 degrees so the stair descent and the landing fill the bottom half of frame. CUT 3 — right of the stairs at top-step height, tracking the descent at 3 km/h lateral, focus on the board. CUT 4 — lower plaza, 30 cm off the ground, tilted UP 20 degrees at the stairs above, rising 40 cm as she rolls out. CUT 5 — eye level, slow push from chest to face at 2 km/h. ACTION 0.0s to 2.4s — CUT 1. On the upper deck she pushes twice, back foot slapping the deck and returning to the tail, rolling at 22 km/h toward the edge. Wheels rumble over the seams. The lower plaza is visible dropping away ahead of her. 2.4s HARD CUT 2.4s to 3.8s — CUT 2. From behind her, the 10-step drop and the landing lie in the lower half of frame. She sinks into a deep crouch, eyes down on the landing, slides her front foot to the bolts and snaps the tail down. The board pops and she leaves the top edge into open air above the steps, the ground now far beneath her feet. 3.8s HARD CUT 3.8s to 7.0s — CUT 3. Full profile of the descent, slow motion at 40 percent speed. She enters at the upper left of frame at the top step and travels down and to the right on a falling arc, the 10 steps passing beneath her, the landing waiting in the bottom right. Her front foot flicks off the nose edge and the board rotates one complete 360-degree roll along its long axis as she falls, knees tucked, arms wide. The griptape comes back under her feet and she catches it over the bolts, wheels aimed down. 7.0s HARD CUT 7.0s to 9.0s — CUT 4. Real time. She drops in from the top of frame, out of the air, and all four wheels bite the lower plaza at once with a hard slap. Her knees compress deep and absorb the drop, and she rolls away camera-right at 20 km/h, the stair set standing above and behind her. 9.0s HARD CUT 9.0s to 10.0s — CUT 5. Real time. Rolling out, she turns her head back over her left shoulder and looks UP at the stairs she came off, holds one beat, faces forward. PERFORMANCE Pore-level skin realism, living eyes with a hard catch-light from the low sun. On the run-up her jaw is set, eyes down on the landing far below. On landing the impact travels through her shoulders, she blinks once, then exhales and her mouth lifts barely at one corner. PHYSICS Real board mass: the deck flexes and rebounds on landing, wheels squash against the concrete. From the pop onward she only loses altitude, falling on a clean gravity parabola while forward inertia carries her out over the steps, touching down one human height lower and several meters further out than her takeoff point, gaining speed as she falls. The kickflip rotates at a constant rate. Contact shadows stay welded to the wheels on both levels and detach in the air, hair and fabric lagging above her as she drops. LIGHTING Low sun as key from the far left at 15 degrees elevation, raking across the upper deck and rimming her left edge, the cobalt streak glowing where light passes through it. The stair treads sit in their own soft shadow while the lower plaza stays open and sunlit, so the two levels read as clearly separated heights. White balance 5600K, fixed across all beats. WARDROBE Oversized faded black cotton tee flapping upward as she falls, baggy light-wash denim jeans with frayed hems over the heels, black canvas low-top skate shoes with the suede toe worn through from griptape. AUDIO Lofi hiphop bed at 72 BPM throughout: dusty vinyl crackle, soft boom-bap kick and brushed snare, mellow jazz piano loop, warm bass. On top: wheels rumbling over seams, the crack of the tail on the top step, the board fluttering as it flips, a quiet beat of air as she falls, a hard slap as the wheels hit the lower plaza. STYLE Photoreal live-action skate promo video, professional street skating footage, fine film grain, real motion blur on the wheels and the flipping board. OUTPUT SETTINGS 8K, anamorphic 2.39:1, 24 fps. CUTS 1, 2, 4 and 5 real time. CUT 3 slow motion at 40 percent, constant for the whole beat. POSITIVE LOCKS She starts on the upper deck and finishes on the lower plaza: takeoff at the top of the stairs, landing at the bottom, one human height below. Her motion is downward through the whole flight, entering each airborne frame high and leaving it low. The stair set stays exactly 10 steps and descends away from her direction of travel. The board completes one full 360-degree kickflip rotation and she lands with both feet over the bolts, rolling away upright past the bottom step. Screen direction stays camera-left to camera-right. Same rider, same face, same cobalt-blue streak, same wardrobe and same board in all five beats.
CANYON WINGSUIT THREAD WORLD BUILD A wingsuit pilot threading an impossible canyon route through ancient stone monuments during sunrise wind. Fear, precision, airspeed. LOOK BIBLE Ultra-wide cliff geography, warm edge light, cold shadows in canyon depth, fast ground blur, rock texture crisp near passes. HERO LOCK A female wingsuit pilot in matte black-and-copper suit, mirrored visor, compact oxygen rig. SOUND BED Wind shear, cloth tension, breathing through mask, stone flyby roar, pebble cascades from near misses. BEAT GRID 0–3s The camera drops with her off a sandstone arch into open canyon air, her body flattening into glide posture. 3–6s It locks just behind her shoulder as she skims a rock wall close enough to brush dust from it. The canyon splits ahead. 6–10s She angles through the narrower gap between two suspended stone bridges, sunrise blasting through the opening and turning the walls into streaks. 10–15s She flares hard above a hidden oasis basin and shoots through the center of a ruined archway, exiting into full gold morning light over still water. OUTPUT LOCKS No parachute deployment. Keep it pure wingsuit glide. Speed always readable.
Ultra-fast paced cinematic action sequence, a man in a sleek black tactical suit with advanced winged jetpack on his back, dramatic high-altitude jump from a towering cliff edge, immediately diving headfirst at extreme speed down a deep rocky mountain gorge with jagged cliffs blurring past, intense free-fall with wind and dust whipping around him, at the very last second he suddenly activates powerful rocket launcher boosters, bright orange flames and thrust exploding from the jetpack, sharp high-speed swap and barrel roll to the side avoiding the rocky wall by inches, then rocketing forward aggressively straight towards an enemy vehicle ahead, eyes focused and intense, dynamic motion blur, dramatic golden hour lighting, highly detailed, epic wide cinematic angle, over-the-top action style, intense energy, 8k
Minimax H3 Prompt
A dramatic sports sequence begins on a lush, windswept coastal cliff during a violent rainstorm. A golfer in bright yellow rain gear stands on the tee box, gripping a driver. His stance is planted firmly, eyes locked on a distant green across a churning ocean cove. As he swings, the clubhead connects with a resounding crack, launching the dimpled white ball into the stormy sky. The camera immediately accelerates and locks onto the golf ball mid-flight. The camera tracks directly behind the spinning sphere, maintaining perfect alignment as it cuts through the driving rain. The ocean waves and dark clouds become a streaking motion blur while the ball remains sharp and centered. The howling wind roars as the projectile travels straight and true. The manicured green grows rapidly larger. In the final seconds, the camera closes in tightly as the ball strikes the turf. End on an extreme close-up of the ball ripping through the wet grass, throwing up a spray of dirt before dropping perfectly into the cup.
Use Image 1 for the character, Image 2 for the UI style, and use the uploaded weapon selection image as the reference for all paint weapons. The selectable weapons should closely match the colorful ink guns shown in the reference image, including compact paint shooters, dual paint pistols, heavy paint cannons, bucket/slosher weapons, large paint brushes, paint rollers, sniper-style paint rifles, and other stylized colorful ink weapons. Match their playful proportions, vibrant colors, chunky plastic construction, and game-like appearance while avoiding exact logos or branding.
[0–2 seconds]
High-angle overhead shot. The character stands on a vivid, highly saturated purple floor, looking up toward the camera, matching Image 1 exactly. A colorful game menu matching Image 2 appears on the right: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Player profile MINIMAX appears in the top left. The cursor selects CONTINUE.
[2–4 seconds]
The camera pushes toward her right hand. A PAINT WEAPON SELECT panel slides in, using the uploaded weapon selection screen as its layout and visual reference. Multiple colorful paint weapons are displayed exactly like the reference image in a grid with rarity and level indicators. The cursor moves between different weapons. Every time a weapon is highlighted, the paint gun in her hands instantly transforms into the selected model with colorful ink particles, playful mechanical animation, spinning parts, and glossy paint effects. She remains standing throughout.
[4–7 seconds]
The camera smoothly arcs around her left side. The selector rapidly cycles through many weapons from the reference image: compact paint shooters, oversized paint brushes, dual paint pistols, heavy paint cannons, bucket-style splash weapons, sniper paint rifles, giant paint rollers, and experimental ink launchers. With each selection, the weapon in her hands changes immediately to match the highlighted weapon while she naturally adjusts her grip. Every swap is accompanied by bursts of colorful ink, animated UI effects, splashing paint particles, and satisfying transition animations.
[7–8.5 seconds]
Pull back to a medium shot. CONFIRM LOADOUT flashes. The cursor clicks it. All UI panels collapse and disappear. She confidently spins the selected paint weapon once before resting it on her shoulder, remaining in a relaxed standing pose.
[8.5–10 seconds]
A colorful LOADING bar fills from 0% to 100%. The purple testing room dissolves beneath spreading ink splashes that transition into the game world.
[10–15 seconds]
The world loads into a bright, colorful ink-covered city filled with graffiti, paint-coated streets, animated billboards, moving NPCs, and playful architecture. The camera settles into a third-person view behind the character. HUD elements fade in: minimap, health, paint gauge, current weapon icon matching the selected weapon, ammo counter, and objective marker. She runs forward while firing the selected colorful paint weapon, coating walls, streets, obstacles, and scenery with thick, glossy paint that matches the weapon's color.
Use Image 1 for the board, art direction, and lighting. Use Image 2 for the exact UI style — preserve its card shape, filigree, colors, and iconography.
[0–2s] Slow isometric drift across the courtyard. The card fan deals in from the bottom edge, five cards arcing into place one at a time with a slight overshoot and settle. The energy orb fills to 3.
[2–5s] Cursor lifts the second card; it scales up, tilts toward camera, and glows. Dragging it over the left enemy paints three hex tiles red with a soft pulse. Release — the card burns from the bottom edge upward and dissolves into embers.
[5–8s] Camera snaps to a low three-quarter angle for the resolution: a shockwave crosses the three red hexes, damage numbers arc up and fade, one skeleton shatters into bone fragments that settle physically on the tiles.
[8–11s] Return to isometric. Energy drops to 1. The remaining cards slide left to close the gap. Cursor hovers END TURN; the button pulses gold.
[11–15s] Enemy turn: a red banner wipes across the top of frame, the surviving skeletons step two hexes forward with staggered timing, and a threat marker appears over the player unit. The banner wipes out. Cards deal in again for the next turn. Keep all UI perfectly screen-locked and crisp regardless of camera movement. Text must be legible and spelled correctly.
Audio: parchment card slides, a wooden clack on card placement, a low bone-crunch impact, a soft chime on energy spend, muted lute drone underneath.
Negative: no UI drift or warping, no invented card names, no misspellings, no gore, no blood, no camera shake during UI interaction.
Ultra cinematic AAA adventure game trailer, one continuous seamless camera shot, Unreal Engine 5 quality, hyper realistic, 60 FPS, cinematic lighting, premium animation, realistic physics, smooth transitions, no text, no logo. The camera begins behind a young silver-haired explorer and his fluffy orange cat standing together on a giant ancient tree branch overlooking a breathtaking futuristic nature city in the year 2100. Giant waterfalls flow through floating islands, enormous glowing trees surround eco-friendly futuristic towers, flying drones move naturally between the trees, distant floating platforms connect the landscape, soft volumetric sunlight fills the valley, leaves gently drift through the air, birds fly across the sky, mist slowly rolls through the forest. Far away, a colossal ancient guardian peacefully walks through the valley between giant trees, partially hidden by fog, creating mystery and wonder. The explorer and his cat quietly observe the distant guardian. After two seconds, the explorer slowly raises his left hand. He gently touches the glowing wrist device on his arm. A soft circular pulse of blue light expands through the air. Elegant transparent holographic interface panels smoothly appear around him with premium glass animation. The interface feels futuristic, clean and luxurious. Panels gracefully float into position using smooth spring motion. Explorer Inventory. Adventure Gear. Explorer Suit. Accessories. Energy Tools. Skills. Artifacts. Companion Gear. Quest Journal. Player Statistics. Beautiful holographic cards slowly rotate in space. Crystal accessories sparkle. Energy gadgets softly glow. Explorer suit pieces rotate in three dimensions. Energy bow slowly turns with animated light effects. The cursor appears naturally with smooth realistic movement. It selects the glowing Energy Bow. The selected card enlarges slightly. The bow transforms into blue light particles and gracefully flies onto the explorer's back. A quiver of glowing energy arrows materializes beside it. Next the explorer suit activates. Shoulder pieces. Chest protection. Explorer gloves. Travel boots. Utility belt. Crystal rings. Energy necklace. Each item gently assembles onto the explorer with elegant magnetic energy effects. Blue energy flows through every piece as it activates. The cat watches curiously. The cursor opens Companion Gear. A lightweight explorer harness, glowing collar, utility backpack and protective accessories gently assemble onto the cat. The cat happily stretches, shakes its body and looks proudly toward the valley. The holographic interface slowly dissolves into glowing particles. The environment becomes quiet again. The explorer reaches for the glowing Energy Bow. The cat lowers into an excited ready position. They exchange a quick glance. Without hesitation they begin running together across the giant tree branch. The camera follows closely from behind with cinematic motion. At the edge of the branch they leap together into the breathtaking futuristic valley. The explorer's cape flows dramatically in the wind. The cat glides gracefully beside him. Leaves swirl around them. Flying drones pass overhead. The waterfalls rush below. The camera follows their descent through the incredible landscape. In the distance, the colossal guardian slowly turns its head after sensing their arrival. The adventure has only just begun. Fade to black. Premium PlayStation first-party game trailer quality. Natural facial animation. Realistic cloth simulation. Dynamic hair physics. Cinematic camera movement. AAA environmental storytelling. Award-winning game cinematic. Seamless single take. No combat. No violence. Focus on exploration, discovery and adventure.
Create a 15-second cinematic showdown between the most technologically advanced human and the most primordial warrior.
The technological fighter wears adaptive nano-armor, holographic interfaces, energy weapons, and glowing cybernetic implants.
The primordial fighter is massive and feral, covered in ritual markings, bone armor, and animal hides, wielding a brutal stone weapon.
Set the battle in a ruined landscape where a futuristic megacity merges with an ancient volcanic wilderness.
00:00 — The fighters face each other as futuristic machinery hums and distant primal drums begin.
00:02 — The technological fighter activates the nano-armor and says in a cold synthetic voice: “Evolution ends with me.”
00:04 — The primordial warrior roars and replies in a deep, savage voice: “You have forgotten what strength is.”
00:06 — They charge toward each other at full speed.
00:08 — Their weapons collide, releasing a massive shockwave of blue plasma, fire, sparks, debris, lightning, and shattered holographic fragments.
00:10 — The technological fighter launches drones and energy blades while the primordial warrior smashes the ground, creating volcanic cracks and a towering blast of stone and flame.
00:12 — Both fighters unleash their final attacks simultaneously as the camera circles them in dramatic slow motion.
00:14 — A blinding explosion consumes the battlefield.
00:15 — The smoke begins to clear, revealing only a mysterious silhouette without showing who won.
Use dynamic tracking shots, dramatic low angles, rapid orbiting camera movement, extreme close-ups, speed ramps, controlled handheld energy, and slow motion during key impacts.
Cinematic 4K, 16:9, ultra-realistic VFX, physically accurate destruction, volumetric smoke, plasma energy, fire, sparks, debris, lightning, synchronized impact sounds, futuristic weapon audio, primal roars, distinct English voices, and a cinematic orchestral score mixed with electronic pulses and tribal percussion.
Soft cute Y2K crush K-pop girl group rap MV. High fashion performance film mixed with inflated 3D candy typography graphic system. Three female idols wearing pink, blue and purple luxury Y2K stage outfits. Cute 3D chibi doll face, big dewy eyes, porcelain skin, soft blush cheeks, chibi idol proportions. Reference typography: only the inflated 3D rubber bubble font language, pink/lavender/ice-blue chrome plastic material, not the whole layout. Visual style: soft pastel crush energy, Y2K game UI, candy glossy finish, milky translucent plastic × K-pop aggressive feminine rap energy. Texture: 35mm film grain + soft glow bloom + iridescent holographic foil + jelly plastic specular + Y2K scanline + candy dot halftone + VHS frame vibration + plastic toy surface reflection + glitter confetti rain. Editing: Fast rhythm editing. Only hard cuts. No fade. No smooth transitions. Every cut follows: bass hit, snare, rap vocal impact.
Character Performance Three female performers from reference image 1. Keep: same 3D chibi doll faces, big sparkling eyes, pastel Y2K idol makeup, pink/blue/purple fashion styling, soft cute cold expression. Each member has a signature prop: A holds a chunky rhinestone microphone, B has a plush bear shoulder bag, C wears oversized heart-shaped sunglasses pushed up on head. They are not posing. They are performing rap. Actions: aggressive eye contact, head nodding, shoulder movement, leaning toward camera, hand pushing toward lens, confident cute facial expression, sharp body movement, wink on snare hit, tongue-out on bass drop, hair flip on beat. Lip sync: perfect rap mouth synchronization. The performance should feel like a real K-pop rap unit MV with Y2K crush energy.
Typography Animation Typography is a visual weapon. Not subtitles. Not static graphics. Use: giant English words inflated 3D rubber bubble font, jelly plastic material, pink lavender ice-blue chrome, soft puffy candy letters, compressed bold balloon fonts, stretched vertical puffy letters, handwritten graffiti titles, 3D extruded candy text, glitch displacement, print error effect, Y2K game UI pixel corruption. Text appears only when the beat hits. Characters can cover the text. Text can cover parts of clothing. Never cover eyes or main facial expression. Tiny Y2K stickers burst on beat: heart, star, smiley, sparkle, chain link, bow, four-leaf clover, mini bear.
Shot 1 — Member A · Extreme Close-up「RUN NOW」 Character A face close-up, framed inside a pink heart-shaped iris wipe transition (in only, hard cut out). She looks directly into camera. Cute cold doll expression, big dewy eyes, soft blush, frosted pink lip gloss, rhinestone tear sticker under one eye. Starts rap. Chunky rhinestone microphone enters frame from below, she grips it tightly. Camera slowly pushes closer. Tiny pink heart stickers float up from bottom edge like bubbles. Huge inflated bubble letters crash into frame from left and right. Typography: "RUN NOW" — Pink jelly rubber 3D font, glossy candy surface, soft inner glow. Letters stretch vertically like puffy balloons. The word vibrates and squishes with bass, casts soft pink shadow on her cheek. Rap: "Run now, I don't chase." Confetti burst on final syllable. Hard cut.
Shot 2 — Member B · Rap Performance「BREAK LIMIT」 Member B medium close-up, slight low angle, camera orbits 15° around her during the take. Lavender fur jacket, Y2K layered top, plush bear bag bouncing on her hip, chunky pearl choker, star-shaped earrings. She performs aggressively. Shoulders hit the rhythm. Hair flips hard on the second snare, blue hair ties catch the light. Hair moves naturally. Background: pastel gradient pink-to-lavender with faint Y2K perspective grid lines floating. Behind her appears huge handwritten text. Typography: "BREAK LIMIT" — Ice-blue bubble graffiti brush writing, soft inflated stroke, candy-coated, letters appear one by one with bounce easing. Animation: letters tear apart, reassemble, rotate 360° on snare, shake with bass. Chain link graphic swings across frame, sparkle stickers pop on every beat. Rap: "Break limits, break rules." Hard cut.
Shot 3 — Member C · Hand Attack Shot「NO APOLOGY」 Member C moves close to camera. Top-down camera angle, she leans over the lens. Hand reaches toward lens. Nails are long pink acrylic with 3D star and heart charms. Focus: rings with mini plush bear charm, heart-cut gemstone, baby-pink leather texture, knit ribbed sleeve, plushy toy surface. Foreground vertical text: "NO APOLOGY" — Stretched vertical pink bubble letters, jelly puffy material, letters pierce through the back of her hand visually. Hand covers part of the typography. Fingers spread wide on the bass hit. Camera: handheld vibration. Film grain strong. Candy halftone dots bloom in shadow. Tiny "XOXO" sticker tag pulses in corner. Rap: "No apology, no regret." Hard cut.
Shot 4 — Fashion Magazine Impact Cut「UNSTOPPABLE」 Member A close-up. Her face appears inside a broken Y2K trading card / idol photo card frame, with barcode at bottom, "SYS.07-A" serial tag, holographic foil border torn on left side. Not a full layout. Only one graphic element. Typography: "UNSTOPPABLE" — Huge lavender handwritten bubble text, inflated 3D rubber, glossy plastic finish, letters explode outward from center of her forehead, push edges of the card frame. Animation: text suddenly expands from behind her. Card frame rips in half vertically, holographic confetti pours from the tear, revealing pastel gradient background underneath. A second smaller photo card of her winks in from the right, slightly rotated. Rap: "Can't stop my wave." Hard cut.
Shot 5 — Glitch Double Image「STATIC」 Member B close-up, slight Dutch angle (5° tilt). Create: duplicate frame, pastel RGB separation (pink/blue/lavender channels), xerox shadow, motion trail, VHS tracking line at bottom edge. Main face stays sharp. She holds a sparkly heart-shaped lollipop up beside her cheek, the lollipop leaves a trail of echo frames. Background text: "STATIC" — Y2K pixel font, candy pink chrome, letters flicker like broken game sprite, jump between frames, sometimes inverted color, sometimes missing entirely. Like corrupted music video signal + cute game glitch. A tiny "ERROR 404" sticker blinks in upper corner. Rap: "Static noise, I get louder." Hard cut.
Shot 6 — Pink Blue Purple Battle「PINK OUT」 Member A and C alternate close-ups, rhythm: A-A-C-A-C-C, two frames each. Fast switching. Visual split: each member sits in a vertical color block (A=pink, C=lavender, alternating). Center text: "PINK OUT" — Pastel pink-to-purple gradient bubble 3D, letters appear one word at a time, syncing to each cut. Words appear one by one. Each word: stretch vertically on entry, compress horizontally on hold, invert color on snare, explode into heart stickers and star confetti on exit. Tiny "1.2.3.GO!" counter graphic ticks in corner. Rap: "Lights out, pink out." Hard cut.
Shot 7 — Group Rap Performance「UNBREAKABLE」 Three members together.
Open ocean, storm-lit sky, two massive wooden galleons broadside to broadside, cannons blazing, sails torn and smoking.
LOCATION: towering waves, rain-slicked decks, splintering wood, the ships as looming wooden fortresses dwarfing the men fighting on them. Grey-green storm light, cannon smoke rolling across the water like fog.
ACTORS: two pirate crews — one crew in ragged dark coats and bandanas led by a scarred captain wielding a cutlass and flintlock; the other crew in stolen naval coats, more disciplined but outnumbered. Dozens of background fighters clashing across both decks.
MOVEMENT: heavy, physical combat — swinging on rigging ropes across the gap between ships, cutlass clashes with real weight and follow-through, men thrown by cannon blasts, boots slipping on wet planks.
INTERACTION: the two captains as the emotional throughline — circling each other through the chaos, their duel the spine of the sequence while the crews fight around them.
CINEMATOGRAPHY (Kubrick-style): open with a long, wide, almost painterly establishing shot of the two ships closing in through the storm — hold it, let the dread build before the first cannon fires. Use symmetry in the initial approach (ships mirrored on either side of frame), then shatter that order completely once battle erupts. Favor a few extended tracking shots through the melee (a single unbroken move weaving across the deck) rather than only quick cuts, so the audience feels physically present in the chaos, punctuated by hard cuts at moments of violence.
CUTS:
1. Wide establishing shot: the two galleons converging through rain and swell, lightning flashing behind torn sails, ominous and silent but for wind and creaking timber. Hold long.
2. Close-up: the pirate captain's face, rain streaming down a scarred cheek, eyes narrowing, hand tightening on his cutlass hilt.
3. Wide shot: cannons fire in unison from both ships — deafening flash and smoke, the hulls shuddering, wood splintering on impact, rigging snapping and crashing to the deck.
4. Grappling hooks fly across the gap, biting into the enemy ship's rail; ships lurch together with a groan of timber as the gap closes.
5. Long tracking shot: pirates swing across on ropes into the fray, landing mid-swing into combat — camera follows one pirate's full arc from rail to rail without cutting, weapons clashing all around as he lands and immediately engages.
6. Fast cuts through the melee: cutlass parries, a pistol shot at close range, a man thrown overboard by a cannon's recoil, barrels rolling loose across the tilting deck.
7. Medium shot: the two captains spot each other across the chaos, a beat of stillness in the middle of battle, then they cut a path toward one another through the fighting.
8. Close-up duel: blades clash in tight, brutal exchanges, rain and sweat, snarled dialogue, one captain slammed back against the mast.
9. Wide shot: a mast cracks and begins to fall, crew scattering, fire catching on torn sailcloth, chaos peaking as both crews scramble.
10. Final close combat: the rival captain disarmed, blade at his throat — beat of hesitation, thunder cracks, and the scene holds on the standoff rather than resolving cleanly, smoke and rain swirling around them both.
Camera: mostly handheld-feel tracking shots through the melee for immersion, hard cuts on cannon fire and key hits, a still symmetrical wide shot to open
Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly detailed assault rifle with realistic animations, visible hands, tactical gloves, dynamic reload mechanics, and weapon sway. **Opening Action:** The video immediately begins with the player already aiming down a roadway inside a modern military base. Multiple enemy soldiers are visible in the distance near sandbags, barricades, and military vehicles. The player carefully tracks one target, making small aim corrections while maintaining ADS (aim down sights). Fire several controlled bursts immediately at the visible enemies, producing realistic muzzle flashes, shell casings ejecting, smoke, recoil, hit reactions, and dust impacts around the targets. Continue firing in multiple short bursts while adjusting aim between enemies, simulating authentic FPS gameplay rather than scripted animation. **Movement:** After the opening firefight, lower slightly from ADS and begin advancing cautiously along the road beside concrete barriers, Hesco walls, and parked military vehicles. Frequently check left and right corners, briefly stop to reacquire targets, then raise the weapon and fire additional controlled bursts whenever enemies appear ahead. Continue pushing forward with deliberate player-controlled movement, using cover naturally and maintaining believable tactical pacing. **Environment:** Large modern military base with guard towers, armored vehicles, shipping containers, blast barriers, damaged buildings, smoke plumes, burning debris, scattered shell casings, dust clouds, and atmospheric battlefield haze. Cool natural daylight mixed with smoke and orange firelight creates a cinematic battlefield atmosphere. **Camera Motion:** Authentic player-controlled movement with subtle head bob, weapon sway, natural mouse-look adjustments, small left-right corrections while aiming, realistic recoil, smooth tracking of moving targets, brief pauses before shooting, and fluid forward progression. Avoid cinematic camera moves—everything should feel like genuine live gameplay captured by a skilled player. **Visual Quality:** Ultra-photorealistic, AAA game graphics with realistic PBR materials, detailed weapon models, physically accurate lighting, volumetric smoke, dynamic particle effects, crisp textures, realistic bullet impacts, muzzle flash illumination, motion blur only during rapid movement, and high-end military shooter presentation. **Gameplay UI:** Display a realistic modern FPS HUD inspired by games like PUBG, Battlefield, or Call of Duty (without copying exact copyrighted assets). Include: * Central dynamic crosshair or reticle * Ammo counter with magazine and reserve ammunition * Fire mode indicator * Compass at the top * Squad/team status panel * Mini-map in the upper corner * Health bar * Tactical equipment icons (grenades, medkit) * Hit markers when bullets connect * Directional damage indicators * Kill notification feed * Objective marker in the distance * Subtle interaction prompts and realistic HUD animations The HUD should feel polished, modern, and fully integrated into the gameplay, enhancing the illusion of authentic recorded footage from a contemporary military FPS.
Cinematic 15-second commercial shot, fast-paced editing, dark humor, creepy comedy style. Ultra-realistic, 8k resolution. A surreal hamburger restaurant with moody neon lighting (red and green). Close-ups of distorted, wide-eyed hungry people smiling creepily while eating massive juicy cheeseburgers. Fast cuts: sizzling bacon in flames, towering stacks of burger trays, a mysterious retro waiter with a unnerving wide smile. Hyper-detailed melted cheese, glossy sauce drips, chaotic and fun atmosphere, 90s thriller aesthetic crossed with a fast-food ad.
TITLE: Luxury Emerald Necklace Commercial Storyboard
FORMAT:
• Single-page premium storyboard
• 3:4 portrait ratio
• Editorial presentation board
• 8 cinematic frames arranged in a clean luxury grid
• Ultra-high-resolution, 8K
HEADER:
• Elegant serif typography
• White, emerald green, champagne gold, and black luxury palette
• Premium information cards
• Luxury jewelry icons
• Section: "Why This Style Works"
STORYBOARD SCENES:
1. A handcrafted emerald necklace resting inside an elegant velvet jewelry box on polished black marble under a dramatic spotlight.
2. The jewelry box slowly opening as warm golden light reveals the brilliant emerald necklace.
3. Extreme macro close-up of the emerald gemstone and diamond accents with breathtaking clarity, crystal reflections, and luxurious sparkle.
4. A graceful woman preparing for an exclusive gala, delicately lifting the necklace from the box.
5. The emerald necklace being elegantly fastened around her neck, emphasizing craftsmanship and sophistication.
6. Emotional cinematic close-up highlighting the necklace glowing against flawless skin with soft luxury lighting.
7. High-fashion editorial portrait featuring the model in an elegant couture gown, with the emerald necklace as the unmistakable focal point.
8. Hero product shot of the emerald necklace displayed on a glossy black reflective pedestal surrounded by floating emerald particles, subtle golden dust, dramatic rim lighting, and premium luxury branding composition.
STYLE:
Inspired by world-class luxury jewelry campaigns, premium fashion editorial, soft cinematic lighting, refined elegance, crystal-clear gemstone reflections, ultra-realistic textures, shallow depth of field, award-winning commercial photography, luxury branding aesthetic, 8K masterpiece.
Create a 15-second ultra-premium cinematic luxury perfume commercial designed to fully showcase MiniMax H3's multimodal capabilities.
Output Settings:
• Duration: 15 seconds
• Resolution: 2K (1440p)
• Frame Rate: 24 FPS
• Aspect Ratio: 9:16 Vertical
• Native Stereo Audio
• Commercial-grade quality
Scene 1 (0–3s)
Extreme macro shot of a crystal luxury perfume bottle resting on polished black marble. Golden sunrise light passes through the glass, creating realistic caustics and sparkling reflections. Tiny perfume particles float naturally in the air. Slow cinematic push-in with perfect depth of field.
Scene 2 (3–6s)
A luxury fashion model wearing an elegant black dress walks confidently through a futuristic golden hallway. The camera smoothly circles around her while she gracefully picks up the perfume bottle. Hair moves naturally, realistic fabric simulation, premium fashion campaign quality.
Scene 3 (6–10s)
She sprays the perfume. The mist transforms into flowing golden particles that evolve into blooming flowers, liquid gold ribbons, shimmering butterflies, floating crystal fragments, and elegant light trails surrounding her. Every movement is physically realistic with seamless cinematic transitions.
Scene 4 (10–13s)
Hero beauty sequence. Slow-motion close-ups of the model's face, glowing skin, elegant eyes, glossy lips, luxury jewelry, and the perfume bottle. Beautiful bokeh, premium studio lighting, realistic reflections, cinematic lens movement.
Scene 5 (13–15s)
Epic ending. The perfume bottle rotates slowly on a glossy black pedestal surrounded by floating golden particles and soft luxury lighting. The model stands elegantly in the background. Premium cinematic composition worthy of a global luxury brand campaign.
Visual Style:
Luxury brand commercial, Dior Beauty, Chanel, Tom Ford, Apple-level production quality, Hollywood cinematography, ultra-photorealistic, ray tracing, global illumination, volumetric lighting, realistic reflections, premium color grading, cinematic depth of field, physically accurate materials, ultra-detailed textures, smooth camera movement, flawless facial animation, natural body motion, production-ready advertising quality.
Negative Prompt:
Low quality, blurry, noise, flickering, unstable motion, distorted anatomy, bad hands, bad face, duplicate objects, watermark, logo, text overlay, compression artifacts, oversaturated colors, unrealistic physics, low-detail textures.
Create a dynamic product-landing-page UI/UX demo inspired by Nike's digital language, built around the product in Image 1. Use oversized, bold, italicized sans-serif typography and backgrounds that combine speed-driven light streaks with dark carbon fiber or breathable performance-mesh textures. Show a smooth, fast, powerful scroll through the page, plus high-impact hover interactions with scale-ups and color inversion.
FORMAT:
15-second cinematic vertical car transformation film
9:16 aspect ratio
Ultra-realistic automotive commercial aesthetic
Japanese street culture + luxury cinematic realism
High-energy transformation pacing
CONCEPT:
“FROM STOCK TO STREET WEAPON”
A normal Maruti Suzuki Swift slowly transforms into a fully modified street machine through cinematic garage sequences, mechanical close-ups, aggressive lighting, and dramatic reveal shots.
TIMELINE:
0:00–0:02
Old stock white Maruti Suzuki Swift parked inside a dim industrial garage.
Dust particles in sunlight.
Static realistic atmosphere.
Soft engine ticking sounds.
0:02–0:04
Quick cinematic close-ups:
tools dropping on metal table,
garage lights turning on,
mechanic gloves tightening,
car jack lifting vehicle.
Fast-paced editing begins.
0:04–0:06
Transformation montage:
new alloy wheels installed,
wide tires mounted,
lowered suspension,
custom front bumper attached,
black spoiler fitted.
Mechanical sparks and cinematic motion blur.
0:06–0:08
Paint transformation sequence.
Original white paint peels away into glossy metallic midnight black.
Water droplets and reflections across body panels.
Neon garage lighting reflects on paint.
0:08–0:10
Interior upgrade shots:
digital dashboard glowing,
sport steering wheel,
bucket seats,
ambient red lighting,
push-start ignition.
Engine rev echoes.
0:10–0:12
Aggressive cinematic reveal:
modified Swift exits garage slowly.
Headlights turn on through smoke.
Low-angle tracking shots.
Wet asphalt reflections.
Turbo flutter sound.
0:12–0:15
Final hero sequence:
car speeding through empty city streets at night,
rolling shots,
drifting corner,
rain reflections,
motion blur,
camera orbit around vehicle.
End with parked hero shot under neon lights.
FINAL TEXT:
“SWIFT — REBORN.”
VISUAL STYLE:
Fast & Furious-inspired realism
Moody cinematic lighting
Japanese underground street-racing atmosphere
Wet asphalt reflections
Practical garage lighting
High-detail metallic textures
Subtle film grain
Deep contrast shadows
Realistic smoke and sparks
CAMERA:
ARRI Alexa Mini LF aesthetic
Anamorphic lens look
Low-angle tracking shots
Wheel close-ups
Slow-motion mechanical shots
Drone-style orbit reveal
Handheld garage realism
SOUND DESIGN:
Metal tool impacts
Hydraulic jack sounds
Engine revs
Turbo flutter
Deep bass transitions
Tire screeches
Cinematic trailer hits
Aggressive phonk-inspired background energy
QUALITY:
Masterpiece-level automotive realism
Luxury commercial production quality
Pinterest-saveable cinematic car edit
Ultra-detailed reflections and textures
Feels like a premium car modification advertisement
Style: dark-rap -rap music video with photoreal high-fashion polish and the texture of a scanned film magazine—high contrast without looking cheap. film scans, underground-music posters, and zine collage. Add coarse grain, subtle gate weave, halftone dots, rough print edges, and slight scan misregistration. Keep the edit fast and use hard cuts only—no fades or soft transitions. Match the typographic treatment and surface texture of the reference images.
Create a premium 9:16 fashion-eyewear commercial. Match the reference video’s shot rhythm, edit speed, white-cyclorama look, and severe fashion attitude. Use a seamless minimal white studio with clean, bold, avant-garde art direction worthy of a global luxury campaign.
- Use Image 1 for the key visual: two full-body female models, one Black and one white, preserving their elevated wardrobe, body language, studio lighting, runway presence, and cool attitude. Use Image 2 for facial details. Both models wear futuristic luxury eyewear based on Image 3: wraparound curved lenses, a sharp cat-eye/goggle hybrid silhouette, mirrored reflections, streamlined temples, and the finish of a premium fashion accessory.
Premium food commercial. Extreme macro shot of a single ripe strawberry falling toward a white ceramic bowl. Before it lands, the environment changes through four seamless seasonal match cuts: a sunlit spring greenhouse, a hot summer picnic, an autumn kitchen and a candlelit winter dining room. The strawberry stays in exactly the same screen position, size, orientation and downward motion through every transition. It lands in fresh cream during the winter scene, sending one graceful crown-shaped splash upward. Photorealistic food texture, high-speed product cinematography, clean commercial lighting. Each season has distinct environmental sound, but one continuous musical phrase connects the entire sequence. No hands, labels or additional fruit.
Duration: 15 seconds | Aspect Ratio: 16:9 | Style: Authentic UGC / iPhone selfie-vlog, handheld, natural light, slight motion blur, TikTok/Reels energy — NOT cinematic, NOT overly polished. Feels like a real creator filmed this on their phone.
Product Reference: Use the uploaded assorted sushi platter image as the only product reference. Keep the sushi arrangement, fish cuts, rice texture, garnish placement, colors, and proportions identical in every shot—do not redesign or alter the food.
Camera: iPhone 15 Pro front + back camera switching, handheld with natural wobble, slight autofocus breathing, vertical-style framing cropped to 16:9, occasional finger near the edge of the lens, realistic phone HDR, warm apartment lighting, subtle reflections on the takeaway container.
Character Description
Name (for reference): Aoi
A young Japanese woman in her early 20s with a naturally beautiful, approachable appearance. Straight shoulder-length black hair with soft bangs, light natural makeup, warm expressive eyes, wearing an oversized beige knit sweater. Friendly, energetic personality like a genuine lifestyle creator. Sitting in a cozy modern Tokyo apartment with warm ambient lighting.
Shot Breakdown
SHOT 1 (0–2s) — The Reveal
Selfie angle, laughing while holding the sushi takeaway box toward the camera. Quick jump cut.
Dialogue: "Okay... sushi night it is."
SHOT 2 (2–4s) — The Open
Overhead handheld shot as she opens the container. Fresh sushi is revealed with slight camera shake as she leans closer.
SHOT 3 (4–6s) — The Close-Up
Quick punch-in on the sushi. Autofocus locks naturally onto the salmon and tuna while the background softly blurs. Ambient apartment sounds only.
SHOT 4 (6–8s) — The Pick-Up
Low candid angle as chopsticks lift a salmon nigiri. Natural movement, slight handheld shake like a friend filming across the table.
SHOT 5 (8–10s) — The Reaction
Back to selfie cam. She takes a bite, smiles with widened eyes.
Dialogue: "Wow... that's amazing."
SHOT 6 (10–12s) — The Cutaway
Close handheld shot of the sushi tray on the table while her hand reaches in for another piece just outside the frame. Casual lifestyle b-roll feel.
SHOT 7 (12–14s) — The Wrap-Up
Selfie angle. She raises a piece of sushi with chopsticks toward the camera.
Dialogue: "Best decision tonight."
SHOT 8 (14–15s) — End Tag
Quick freeze on the sushi tray with natural handheld wobble. Soft handwritten-style overlay: "sushi night = perfect 🍣" Cut to black.
Look & Feel
Warm indoor lighting, slightly grainy smartphone sensor look, imperfect framing, authentic reactions, minimal dialogue (3 short lines), hard jump cuts, casual pacing, genuine creator content.
Negative Prompt
cinematic color grading, overly smooth gimbal movement, studio lighting, professional voiceover, staged acting, CGI food, unrealistic fish texture, distorted sushi, extra fingers, warped hands, text glitches, logo distortion, overly polished commercial feel.
Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, makeup, skin tone, body proportions, pearl necklace, rings, and facial consistency throughout every shot.
Create a 15-second ultra-realistic luxury lip gloss commercial. The video opens with a close-up of the woman looking directly into the camera while confidently holding the lip gloss beside her face. She then gracefully walks down an elegant marble staircase as the camera smoothly tracks backward. Cut to her sitting on a luxurious blush-pink velvet sofa, smiling softly while placing the lip gloss on a marble coffee table. Cinematic macro shots showcase the applicator being removed, the glossy texture, and the premium packaging. She applies the lip gloss while looking into a vanity mirror, followed by extreme close-ups of her glossy lips catching soft studio light. Finish with a confident beauty pose holding the lip gloss beside her face, then transition to a premium floating hero shot of the product rotating above a glossy marble surface with warm rose-gold lighting.
Ultra-realistic beauty cinematography, luxury cosmetic campaign, smooth gimbal movement, realistic skin textures, macro product photography, shallow depth of field, creamy bokeh, premium color grading, 4K HDR, 16:9, no text, subtitles, logos, or watermarks.
High-end luxury auto commercial, cinematic night-to-dawn lighting, wet reflective surfaces, anamorphic lens flares, rich emerald green and deep black color grade, heavy film grain.
Use @Audio1 for background music
Use the provided 4x4 grid as the only visual reference @Image1 . You must show ALL 16 panels from the grid in sequence. Lock the exact same character (blonde swept-back hair, stern heavy-browed face, green-and-black checkered haori) and the exact same green-and-black checkered sports coupe in every shot. Do not invent new shots or change anything.
[TIMELINE - ALL 16 PANELS]
0.0-0.9s: Panel 1 – Extreme wide rain-soaked city road with distant headlights and skyline
0.9-1.8s: Panel 2 – Character standing arms crossed under streetlight
1.8-2.7s: Panel 3 – Extreme close-up of character’s angry scowling face
2.7-3.6s: Panel 4 – Character standing next to the checkered car under city lights
3.6-4.5s: Panel 5 – Character walking toward the car from behind in the rain
4.5-5.4s: Panel 6 – Close-up of hand gripping the door handle
5.4-6.3s: Panel 7 – Character sitting in the driver’s seat, intense expression
6.3-7.2s: Panel 8 – Dashboard and steering wheel close-up with green lights
7.2-8.1s: Panel 9 – Low rear three-quarter shot of the car accelerating in the rain
8.1-9.0s: Panel 10 – Side tracking shot of character driving the checkered car
9.0-9.9s: Panel 11 – Car driving on mountain road at sunset
9.9-10.8s: Panel 12 – Aerial/coastal highway shot of the car at sunset
10.8-11.7s: Panel 13 – Character standing next to the car on rooftop with city skyline
11.7-12.6s: Panel 14 – Character leaning on the car, arms crossed, hero shot
12.6-13.5s: Panel 15 – Extreme close-up of the car’s front headlights and grille
13.5-15.0s: Panel 16 – Character and car silhouetted against the rising sun
coherent character and vehicle identity across every cut 📷Image1 , cinematic color grade, heavy film grain, no artifacts, movie-level continuity, fast-paced 15-second commercial.
REFERENCE USAGE:
Image 1 — the KALDR bottle. Preserve the smoked charcoal glass, bevelled edges, pale blue liquid, brushed gunmetal cap and the etched silver KALDR mark exactly.
Image 2 — the closing brand lockup. Preserve the letterforms, tracking, silver finish and the COLD KEEPS line exactly. It appears only in the final shot, alone on black.
Image 3 — the location, palette, cloud, surf and film texture for the whole film.
Image 4 — a three panel character sheet of the woman. Use it only to match her face, hair, frost detail and black greatcoat. Do not reproduce the sheet's panel layout, its grey backdrop or its flat studio lighting. She must appear as a single person inside the Image 3 environment, lit by that location.
Audio 1 — the voice for the woman's spoken line. Match its timbre, pitch, accent, breathiness and pacing exactly. Use it only for her voice, not as background audio or ambience.
Premium luxury fragrance brand film. Photoreal 35mm anamorphic, high contrast, fine grain, cold specular highlights, deep crushed blacks. Palette strictly black sand, gunmetal, glacial blue and silver, with no warm tones anywhere. Setting: a black volcanic beach on a northern coast at blue hour under heavy storm cloud. Tone: severe, violent, expensive. This is a fast, aggressive fashion edit, not a calm product film. Never slow, never ceremonial, never a slideshow of pretty holds.
[0-1.5s] Cold open, no establishing shot. Camera at water level, lens half submerged, [Static shot]. A sheet of freezing surf races straight at the lens. Her boots stride hard into frame through the water, coat hem whipping. HARD CUT.
[1.5-2.6s] Extreme macro insert. Frost crystals race across black glass and flood the etched KALDR mark with rime, filling the letters. HARD CUT.
[2.6-4.2s] Behind her, low and close, [Tracking shot] pushing fast. She walks straight into an oncoming wave that towers over her, coat streaming sideways, never breaking stride. HARD CUT.
[4.2-5.4s] Reverse, low angle from the water. The wave collapses over her. Camera [Shake] on the impact. Cut on the peak of the white spray. HARD CUT.
[5.4-9s] SLOW MOTION. The wave freezes solid around her mid collapse. She stands inside a shell of blue black ice, the spray suspended in the air as a thousand hanging shards, her coat frozen mid snap, her face calm and unbothered. Camera [Tracking shot] orbits right through the suspended shards, holding her at centre. This is the hero image of the film.
[9-9.8s] Snap back to real time. The ice shell detonates outward. Camera [Pull out] fast and hard through the exploding shards. HARD CUT.
[9.8-12.6s] Tight close up, [Push in]. She walks out of the collapsing ice straight at the lens, ice water running off her coat, looking directly into camera. She says quietly: "I was never meant to melt." She holds the look for a beat after the line. HARD CUT.
[12.6-13.8s] The bottle alone, upright on wet black sand, shot low and close on a macro lens. Frost blooms outward from its base toward the lens. No text of any kind in this shot. HARD CUT.
[13.8-15s] Pure black frame. The brand lockup from Image 2 appears alone, centred, exactly as in the reference. The wordmark KALDR emerges from darkness at low opacity, letter spacing opening over 0.4 seconds into sharp focus with a faint edge glow, and the line COLD KEEPS sits smaller beneath it. Nothing else is in this frame. Critical: the bottle, the woman, the beach and the wordmark must never share a frame. The lockup must never overlap or be occluded by the bottle, and the etched mark on the glass must never appear in the same shot as the lockup. Hold the lockup to the end.
Dialogue and lip sync: only one line is spoken, in the shot beginning at 9.8 seconds: "I was never meant to melt." Match the voice in Audio 1 exactly, including its timbre, breathiness, pacing and the way the sentence lands without rising at the end. Do not substitute a different voice, do not add reverb or processing that changes its character. Her lip movement must match the words frame accurately and stop when the line ends. Her breath fogs on the words. Do not repeat the line and do not add any other spoken words anywhere in the film.
Pacing: hold every cut until its stated timecode and do not shorten the last two shots. The first four shots are fast and aggressive. The slow motion shot is the only long hold in the film. Everything after it is fast again.
Audio: hard coastal wind, heavy surf, a low sub bass drone. At 5.8 seconds, one deep impact hit, a splintering glass freeze crackle and a reversed swell. Then cut the wind, the surf and all low end to complete silence from 6 seconds to 9 seconds, leaving only isolated ice ticks and faint crystal ring in that window. This silence is mandatory and must be obvious. At 9 seconds the full mix slams back in with a hard low kick and the crash of shattering ice into water. As she speaks, duck the wind, surf and low end so her voice sits forward and dry. The final second holds one sustained low string chord decaying into wind. No voiceover, no narrator, no lyrics, no recognisable melody.
Do not add other people, boats, buildings, vehicles, modern objects, subtitles, on screen captions, watermarks, or any text other than specified. Do not warp or distort the bottle or the wordmark. No cartoon or plastic CGI water or ice. Keep skin texture real, no over smoothing. Never let the ice or spray form a face, eyes, or a creature.
A UI/UX motion showcase video for a high-performance luxury sports car brand landing page, created as an image-to-video project based on Product Image 1, with the car in the image remaining the core subject throughout.
First screen – Hero Section:
A premium black background, with the car positioned at the center of the page as the main visual focus. The camera slowly pushes in. A minimalist navigation bar appears at the top of the page:
"MODEL"
"DESIGN"
"PERFORMANCE"
"TECHNOLOGY"
"CONTACT"
On the left side, a large brand headline appears:
"UNLEASH THE FUTURE"
Below it, a subtitle reads:
"PURE PERFORMANCE. LIMITLESS SPEED."
At the bottom, two buttons appear:
"EXPLORE MODEL"
"BOOK A TEST DRIVE"
Scroll down into the vehicle design showcase section:
Main headline:
"DESIGNED FOR SPEED"
Showcase text:
"AERODYNAMIC BODY"
"CARBON FIBER STRUCTURE"
"PRECISION ENGINEERING"
These are paired with close-up shots of the car’s front fascia, headlights, wheels, and body lines.
Continue scrolling into the performance section:
Headline:
"ENGINEERED TO DOMINATE"
Display performance specification cards:
"POWER"
"HORSEPOWER"
"TORQUE"
"ACCELERATION"
Use dynamic, high-tech animated numeric displays for:
"0–100 KM/H"
"3.2 SEC"
Enter the interior showcase section:
Headline:
"DRIVER-FOCUSED INTERIOR"
Showcase text:
"PREMIUM MATERIALS"
"DIGITAL COCKPIT"
"ADVANCED CONTROL SYSTEM"
Final screen:
A full view of the car is displayed, while light sweeps across the body in the background.
Centered text:
"READY TO DRIVE"
Button:
"CONFIGURE YOUR CAR"
Visual style:
A premium automotive brand website, similar to a supercar launch page. Dark metallic materials, carbon fiber textures, dynamic lighting, aerodynamic lines, and a cinematic luxury car advertisement aesthetic. The webpage uses large, bold, slightly slanted sans-serif typography, with fast yet smooth scrolling animation, parallax effects, mouse-hover zoom interactions, highlight scanning effects, floating information cards, and animated button feedback.
Create a premium cinematic fashion campaign video using the five uploaded apparel images as strict product references. The video should introduce each outfit one by one, while maintaining the exact original clothing design, silhouette, fabric texture, colors, patterns, accessories, stitching, and proportions from every reference image. Do not redesign, simplify, replace, or merge any garments. Format: vertical 9:16 Duration: approximately 15 seconds Style: luxury fashion commercial, editorial, futuristic, minimal, sophisticated Visual quality: photorealistic, commercial-grade, high-end fashion film, sharp textile detail, realistic fabric movement Sequence: 0–2 seconds: Begin with a dark minimal studio. A narrow beam of light slowly reveals the first outfit. Start with an extreme close-up of fabric texture, stitching, metallic details, and layered materials. Smooth cinematic camera movement. 2–5 seconds: Reveal the full first outfit on a stylish fashion model. The model makes one subtle pose while the camera performs a slow vertical tilt from shoes to face. 5–8 seconds: Transition through a fast match cut into the second and third outfits. Use elegant whip pans, fabric wipes, lighting flashes, and seamless motion transitions. Each outfit must remain visible long enough to understand its full design. 8–11 seconds: Show the fourth outfit in a wider architectural studio environment. The model walks slowly toward the camera while the fabric moves naturally. Add controlled wind, soft shadows, and reflective surfaces. 11–14 seconds: Reveal the fifth outfit as the hero look. Use a dramatic low-angle shot, slow orbiting camera movement, and stronger cinematic lighting. Emphasize the silhouette, construction, and key design details. 14–15 seconds: End with all five outfits appearing rapidly in rhythmic editorial cuts, followed by a clean final frame with the hero outfit centered against a minimal background. Camera: Smooth dolly shots, macro textile close-ups, slow orbit, low-angle fashion shots, controlled handheld energy only during transitions. Lighting: High-contrast luxury studio lighting, soft rim lights, precise highlights on fabric, metal, leather, and accessories. Avoid overexposure. Motion: Natural model movement, restrained confident poses, realistic walking, subtle fabric physics. No exaggerated dancing. Editing: Fast but elegant editorial pacing. Clean match cuts between outfits. Every transition should feel intentional and synchronized with the music. Important: Preserve the exact identity and design of all five apparel references. Do not mix clothing elements between outfits. Do not change logos, prints, colors, garment length, footwear, accessories, or materials. Do not add random text, subtitles, watermarks, extra garments, duplicated limbs, distorted hands, warped fabric, or unstable faces.
Create a 15-second premium cinematic branding TVC for a futuristic smartphone brand called NOVA X.
0–5 seconds: Extreme close-up of a sleek futuristic smartphone resting on a glossy black surface. Dramatic studio lighting sweeps across the device, revealing its ultra-thin design and premium metallic edges. Cinematic camera push-in, macro product details, realistic reflections.
5–10 seconds: The phone activates with a stunning futuristic interface. A young professional picks it up, and the environment transforms into a vibrant digital world with floating holographic visuals, smooth UI animations, and seamless interaction. Dynamic camera movement, premium commercial aesthetic.
10–15 seconds: Hero product shot of the smartphone standing vertically against a minimalist futuristic background. The NOVA X logo appears elegantly with the tagline: “NOVA X — The Future in Your Hands.” Cinematic lighting, high-end TV commercial quality, photorealistic, ultra-detailed, smooth motion, polished advertising style, 4K.
Here`s the storyboard
TITLE: Luxury Watch Commercial Storyboard
Create a premium single-page storyboard for a luxury watch commercial.
Editorial presentation board.
3:4 portrait.
Eight cinematic storyboard frames arranged in a clean luxury grid.
Minimalist Swiss-inspired design.
Premium typography.
Black, silver and champagne gold color palette.
Professional creative agency presentation.
Each frame should look like a film storyboard while remaining highly realistic.
Frame 1:
Luxury mechanical watch inside an elegant leather presentation box.
Frame 2:
Presentation box opens revealing the watch with dramatic golden light.
Frame 3:
Extreme macro shot of the dial, hands, gears and sapphire crystal.
Frame 4:
Elegant gentleman lifting the watch before a black-tie gala.
Frame 5:
Watch being fastened onto his wrist.
Frame 6:
Close-up of the sweeping second hand catching warm reflections.
Frame 7:
Fashion editorial portrait with the watch as the hero.
Frame 8:
Hero product shot on glossy black marble with floating metallic particles.
Luxury presentation board.
Agency-quality storyboard.
Minimal annotations.
White background.
8K.
Use storyboard as the complete creative direction, shot list, composition, pacing, and cinematic sequence.
Use LuxuryWatch as the exact product reference. Preserve the watch's design, dial, case, leather strap, proportions, materials, and fine details consistently throughout every scene.
Create a world-class luxury watch commercial.
Create a 15-second ultra-premium luxury perfume commercial in cinematic 16:9.
A crystal perfume bottle with a sleek black-and-gold design stands on a glossy reflective surface inside a dark luxury studio. The commercial opens with an extreme macro shot of the engraved cap, followed by slow cinematic rotations revealing every elegant detail. Dramatic golden light sweeps across the glass while soft volumetric light and subtle mist create a premium atmosphere.
Elegant water splashes, floating crystal shards, and shimmering golden particles move naturally around the bottle in ultra slow motion without covering the label. Every reflection is physically accurate with realistic caustics, premium glass refractions, and highly detailed liquid simulation.
The camera transitions through smooth macro close-ups, low-angle hero shots, orbiting movements, and dramatic push-ins using luxury advertising cinematography. Rich black marble, gold accents, and soft smoke enhance the high-end aesthetic.
End with the bottle perfectly centered on a glossy pedestal as the lighting intensifies for a premium hero reveal. Display a fictional luxury brand logo "NOIR ÉLITE" with the tagline "Crafted to Leave a Mark."
Photorealistic, Hollywood luxury TV commercial, ultra-detailed, flawless glass rendering, realistic water physics, cinematic color grading, HDR, ray-traced reflections, depth of field, premium product advertising, 8K quality.
{ "shots": [ { "shot_id": "1", "start_time": "00:00", "end_time": "00:02", "camera_angle": "Close-up", "subject": "Strawberry", "action": "A single, dull strawberry transforms into a vibrant, ripe strawberry, floating against a pink background.", "visual_details": "Initial strawberry is muted, then becomes intensely red with visible seeds; pink background; subtle glow effect.", "audio_cues": "Light, subtle, almost magical sound effect." }, { "shot_id": "2", "start_time": "00:02", "end_time": "00:05", "camera_angle": "Medium shot", "subject": "Strawberry and beverage can", "action": "The vibrant strawberry transforms into a white and pink beverage can with 'STRAWBERRY CREAM' text. Liquid pours into the can from above, and strawberries/water droplets float around it.", "visual_details": "Can is sleek, covered in condensation; red liquid splashing into the can; numerous floating strawberries (whole and sliced) and water droplets; pink background.", "audio_cues": "Sound of liquid pouring, bubbling, and light splashes; upbeat, commercial-style music." }, { "shot_id": "3", "start_time": "00:06", "end_time": "00:10", "camera_angle": "Close-up", "subject": "Top of the beverage can", "action": "Focus on the top of the can as the liquid continues to pour and splash, with droplets and strawberries in motion.", "visual_details": "Intricate details of the can's opening and condensation; dynamic splashes of liquid; close-up of floating strawberry pieces.", "audio_cues": "Enhanced sounds of liquid splashing and bubbling; continued music." }, ] }
[Upload reference ] + Use la ragazza in reference as a strict identity reference for the model and her yellow sunglasses.
Preserve face, hair, and the exact frame shape and colour throughout.
15 seconds, 16:9. Premium fashion commercial, photoreal live action.
Infinite black void, polished black floor. She is the only lit element: hard key from
one side, second hard light from the other, deep shadow between, strong speculars on
the yellow frame and lenses.
She walks slowly toward the camera in a black high-neck top and long black coat, chin
level, eyes on the lens. Camera tracks backward at her pace, holding her size in frame.
All type is heavy condensed uppercase sans-serif in vivid yellow, rendered as physical
objects in 3D perspective with real thickness, catching the same light as she does and
casting faint shadows on the floor.
[0-4s] LOOK rises out of the floor ahead of her in deep perspective, grows as she
approaches, and sweeps past on both sides out of frame.
[4-7s] SEE enters from the right at high speed, streaks behind her with heavy motion
blur, exits left.
[7-10s] FOCUS appears large and fully out of focus, resolves into razor sharpness over
half a second, holds, breaks apart.
[10-12s] Four thin yellow lines draw a rectangle around her and FRAME assembles along
its lower edge.
Throughout, passing type reflects across the glossy lenses as it moves near her.
[12-15s] She stops. All type collapses inward and vanishes into black. The camera
continues into a tight close-up on her face and the yellow sunglasses. She holds
completely still, eyes on the lens. On the black beneath her the title composes in the
same yellow type: "SHIOBA LENS", and below it, smaller: "MADE TO BE SEEN". Hold.
All text clean, legible, correctly spelled English capitals, each word once only. No
garbled or duplicated letters, misspellings, subtitles, watermarks, or other text or
logos.
Audio: low sustained bass,
Composition: model centered, all type within the central third of the frame
Use @ Image1 as the man reference.
Use @ Image2 as the woman reference.
Use @ Image3 as the horse reference.
Create a surreal 15-second fashion-film sequence inside a minimalist monochrome blue studio. The woman performs an elegant contemporary dance. The man casually walks into frame wearing a completely serious expression. Without explanation, he immediately joins the choreography. His movements are awkward, strangely confident, almost ritualistic. The woman never acknowledges him. The horse behaves as though both dancers are part of its routine. It wanders through the studio. Runs behind them. Appears from impossible places. Stops. Looks directly into the camera. Leaves. Returns again. Sometimes all three performers accidentally synchronize for one beat before drifting apart again. The choreography becomes increasingly absurd but remains perfectly cinematic. Every movement is intentional. Every frame feels designed. Throughout the sequence, premium kinetic typography appears as part of the composition, not subtitles, but editorial motion graphics inspired by high-end After Effects title design. Animated words flash for only a few frames: THE GARDENER. THE DRIVER. THE HORSE. THE WOMAN. KNIFE. MOVE. FASTER. AGAIN. THE EXIT. These words slam into frame, wrap around the dancers, disappear behind bodies, stretch with motion blur, rotate in 3D, fragment into pieces, reveal through masks, pulse with the bass, smear across cuts, become oversized, tiny, vertical, upside down, and constantly transform using premium motion-design techniques. Add abstract editorial graphics: animated arrows, circles, blueprint lines, tape labels, interface markers, halftone textures, scribbles, grain, tracking graphics, geometric overlays, chromatic aberration, liquid masks, flash frames, split screens, typography trails, speed ramps and graphic wipes. Music evolves into strange electronic art-pop. Analog synths. Mechanical breathing. Heavy bass. Everything is synchronized to the rhythm. Final close-up. The woman whispers: "Again." The man quietly smiles for the first time. The horse suddenly sprints directly toward the camera. The word AGAIN. fills the screen before an instant cut to black.
Scene 1 (0–3s) – Luxury Reveal
A luxury perfume bottle slowly emerges from darkness, standing on a glossy black pedestal. Soft golden light beams gradually reveal the crystal-clear glass, while subtle volumetric fog creates depth. Extreme macro shot, cinematic lighting, ultra-realistic reflections, premium luxury commercial aesthetic.
Scene 2 (3–6s) – Precision Details
Extreme close-up of the perfume bottle as rich golden fragrance liquid gently swirls inside. The camera performs a smooth cinematic orbit, capturing intricate glass textures, flawless craftsmanship, and sparkling highlights. Ultra-detailed, photorealistic, premium commercial quality.
Scene 3 (6–9s) – AI Transformation
The perfume bottle seamlessly dissolves into glowing golden particles before instantly reforming into a futuristic luxury edition, maintaining perfect proportions and visual consistency. Dynamic orbit camera, seamless transformation, cinematic lighting, premium visual effects.
Scene 4 (9–12s) – Environment Transition
Without a single cut, the background transforms from a luxurious black studio into a futuristic neon metropolis. The perfume bottle remains perfectly consistent while the camera performs a dramatic dolly-in. Hyper-realistic, cinematic, high-end advertising style.
Scene 5 (12–15s) – Hero Finale
Slow-motion hero shot of the luxury perfume bottle elegantly rotating as glowing golden particles float around it. Premium black background, flawless reflections, cinematic logo reveal, luxury commercial ending, 8K photorealistic, blockbuster advertising quality.
A stunning action packed scene following a little robot running away from soldiers, drones and other things that are trying to get him. Chase cam, dystopian futuristic cyberpunk environment, cinematic lighting. The camera follows the robot from behind, chase cam style. Every now and then the robot looks behind him and the entities chasing it are shown.
Grounded photorealistic live-action relationship drama, natural 24fps motion.
FORMAT
Two connected 15-second clips, 16:9, grounded photorealistic live-action relationship drama, natural 24fps motion.
SHARED STYLE
A small living room at night. One warm floor lamp mixes with cold blue streetlight through the curtains. A framed wedding photograph hangs behind the couple. Restrained handheld camera, realistic skin and fabric, tense silence, no melodramatic shouting.
CONTINUITY
The husband remains frame left beside the coffee table, holding his wife’s unlocked phone containing the evidence. The wife remains frame right near the window. Preserve their faces, clothes, positions and screen direction across every cut.
CLIP 1 — THE CONFESSION
0.0–5.0
Camera: Slow 35mm push toward both characters.
Action: The husband stares at the phone, then raises his eyes toward her.
HUSBAND: “How long has this been going on?”
5.0–8.0
Camera: Cut to a restrained 50mm close-up of the wife.
Action: She cannot meet his eyes. After a short pause:
WIFE: “Six months.”
8.0–15.0
Camera: Close on the husband. His grip tightens around the phone, but he controls his voice.
HUSBAND: “Six months? I gave you twelve years. Why?”
Final frame: The wife finally looks directly at him, preparing to answer.
CLIP 2 — THE REASON
Begin from the exact positions and expressions inherited from Clip 1.
0.0–6.5
Camera: Slow push toward the wife as she folds her arms defensively.
WIFE: “Because I’m tired of being broke. Every dream with you becomes ‘maybe one day.’”
6.5–10.0
Camera: Cut to the husband. His anger gives way to disbelief.
HUSBAND: “So you chose him for his money?”
10.0–15.0
Camera: Return to the wife. She holds his gaze without apologizing.
WIFE: “I chose someone who can give me the life I want.”
Final frame: Hold on the husband as the meaning lands. His hand lowers, and the phone slips onto the sofa.
Epic desert sci-fi, harsh golden-hour light, volumetric sand haze, anamorphic lens flares, subtle handheld drift, heavy atmospheric particles, 35mm film texture.
Use the provided 3x3 grid as the only visual reference. Lock the exact same woman (face, scars, green eyes, headscarf, desert armor, cape) and environments from every panel. Do not invent new outfits or faces.
[TIMELINE] 0-1.7s: [Wide establishing] Lone figure walking across endless dunes toward twin massive suns. Heat shimmer, long shadow stretching behind her.
1.7-3.4s: [Extreme close-up] Her scarred face fills the frame. Eyes locked on camera, wind tugging the dirty headscarf, grit on skin, unblinking intensity.
3.4-5.1s: [Tight detail insert] Gloved hand grips the rusted multi-tool weapon. Metal catches the orange light, cable dangling, fingers adjusting the grip with quiet precision.
5.1-6.8s: [Low wide silhouette] The towering industrial structure rises against the giant sun. Dust storms swirl at its base, scale feeling ancient and oppressive.
6.8-8.5s: [Medium tracking] She advances through thick sandstorm, lower face wrapped, cape and scarf whipping hard. Eyes visible above the cloth, determined stride.
8.5-10.2s: [Hero wide] She stands alone on the rocky outcrop, cape flowing, surveying the empty desert below. Wind howls, silhouette sharp against the hazy sky.
10.2-11.9s: [Dynamic tracking + low angle] She charges down the steep dune face, boots kicking up thick clouds of sand, body leaning forward with full momentum.
11.9-13.6s: [Macro atmospheric] Golden sand particles explode and float in extreme slow motion, backlit by the blazing sun, pure texture and light.
13.6-15s: [Intimate close-up] Inside the dark cave, shafts of light cut through. She sits against the rock, armor dusted, breathing controlled, eyes sharp and watching the entrance.
Photorealistic, ultra-detailed skin and fabric textures, perfect sand physics, coherent character identity across every cut, cinematic color grade, heavy film grain, no artifacts, movie-level continuity.
Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction.
Duration: 15 seconds
Aspect Ratio: 16:9
IMPORTANT:
Keep the SAME characters fully consistent with the reference: 📷Image1
— Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip
— Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight
Combat MUST obey realistic physics:
— no floating
— no anime flips
— realistic inertia and recovery
— believable weight transfer
— realistic impacts and exhaustion
— grounded footwork
— environment reacts physically to impacts
[00:00-00:02]
Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience.
[00:02-00:04]
Close-up tension sequence:
— Nyssa locks eyes with Grok
— Grok slowly stands, towering over everyone
— benches scrape across the floor
— mugs shake from his weight
— crowd forms a fighting circle cheering loudly
Handheld camera movement feels realistic and grounded.
[00:04-00:07]
The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok’s ribs and legs. Crowd roars and throws coins and mugs into the air.
[00:07-00:10]
Combat intensifies through the tavern:
— Grok grabs Nyssa and throws her across a table
— table explodes realistically beneath her weight
— Nyssa rolls across the floor recovering naturally
— Grok charges heavily, smashing furniture
— patrons jump away realistically
No exaggerated movement, only physically believable combat.
[00:10-00:12]
Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok’s arm and using leverage to throw him off balance.
[00:12-00:15]
Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters.
Audio:
Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere.
Negative prompts:
No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects.
Slow-motion handheld close-up, 16:9. Shaky organic handheld shot shoving in close on a researcher in a pressurized white hazmat suit, faceplate fogged and cracking, stumbling backward across a gleaming sterile lab floor as a glistening mutant creature — too many jointed limbs, translucent skin pulsing with visible organs, a maw that splits wrong-way-wide — lunges from an overturned containment tank, wet strands of tissue trailing through the air behind it. Around him the team scatters in chaos: a woman in a matching suit shoves past his shoulder dragging a fallen colleague by the arm, two men wrestle a heavy steel door against something pushing back from the other side, someone is dragged backward across a workstation beside him, knocking a spray of shattered glassware and spilled reagent vials into the air, more suited figures stumble and scramble through the background past racks of specimen jars cracking under sudden impact. In slow motion glass, fluid, and torn suit fabric explode across the whole frame, droplets and shards suspended everywhere, catching the cold light. Dynamic jostling handheld movement at chest height in the thick of the chaos, camera nearly clipped by a whipping limb. Sterile unreal palette — clinical white, cold surgical blue, sickly bio-luminescent green glow bleeding from the creature's flesh, harsh alarm-red strobing at the edges of frame. All faces anatomically correct behind fogged visors, stable, realistic, genuine terror, no warping. Heavy coarse analog 35mm film grain baked into every frame, thick and consistent, grain crawling over highlights and shadows, like a scanned celluloid film print, never clean, never digital-looking. Flat overhead cleanroom lighting cut through by pulsing red alarm strobes, dramatic slow-motion intensity, cinematic photorealistic, ultra-detailed.
Buddhist monastery courtyard at dawn, mist drifting between stone pillars. Wide shot, shallow depth of field: a row of Shaolin priests kneeling in prayer, hands pressed together, saffron and grey robes, heads bowed. Soft ambient temple bells. Background monastery architecture slightly defocused, foreground priest sharply in focus. Sudden thunderclap. A bolt of lightning crashes down center-frame — the Lightning God lands in a crouch, white kimono and white wide-brimmed hat, faint electricity crackling off the fabric. He rises slowly. Close-up: his eyes ignite, glowing white-blue lightning, no pupils, just arcing current. He explodes into motion. Fast tracking shot as he closes distance on the first priest, palm strike trailing a lightning arc — priest is zapped, muscles seizing, thrown backward in a shower of sparks. Quick cut: side angle, second priest lunges with a staff; the god sidesteps in a blur, lightning crackling along his arm, backhands the staff aside and zaps the priest's chest — priest crumples, smoke rising off his robes. Quick cut: low angle, third priest sweeps a leg; god leaps straight up, hovers a beat with lightning rippling off his kimono hem, then drops down zapping the priest's shoulder. Fast intercut: downed priests groaning, hands pressing into the ground, pushing themselves back up one by one, robes scorched but eyes determined — they re-engage together, converging on the god from three sides. Wide shot, all four in frame: priests strike in unison, god pivots between them in a continuous whirl, every block and counter sparking with lightning, his white hat never falling. Camera whip-pans following the fastest exchanges, strobing light flashes matching each hit. Final beat: god stands center, lightning arcing off him in all directions, breathing storm-light, priests circling back to their feet around him, ready to strike again — freeze on his glowing eyes, thunder rumbling. Camera: mix of fixed depth-of-field opening shot, fast tracki
Static locked-off camera, no zoom, no pan, no handheld drift. The frame never moves. Open on an empty landscape: flat azure sky, six soft cumulus clouds drifting slowly, a band of ochre and green eroded hills along the bottom. Nothing else. Hold this for a beat. Then the composition assembles itself, piece by piece, in surreal stop-motion cadence: First, a torso rises into frame from the bottom edge: a man in a flecked brown tweed jacket, white collar, dark tie. It settles and locks. Above the collar, a vertical column starts growing upward from nothing: dark earth, roots, dried vegetation and moss, building like soil stacking against gravity. Chunks fly in from the frame edges and snap into the column with weight: coral and fungal growths in salmon pink, chartreuse and rust from above; a large blue elephant head with a visible eye and pale tusks sliding in from the right; branching red vascular coral whipping in from the right edge. The face parts land last and land hard: a huge glossy red fleshy mouth with white teeth locks into the lower half, its trunk-like red tongue curling into a tight loop; a second inverted red mouth snaps into the upper half. Final details settle: a brown and orange moth wing unfolds at the upper right, small pink petal-like slices freeze mid-flight on the left with fine particles suspended around them, a small blue elephant figure tucks into the crown. The clouds keep drifting behind and through the structure the entire time, unbothered. Everything comes to rest in a still, balanced composition. Only the clouds move. Photoreal 3D render, hyperreal wet organic surfaces, hard midday light, deep saturation, crisp shadows. Surrealist portrait, Magritte staging. 12 seconds, 5:6 vertical.
Reference: Use the attached @ Image1 1 as the exact first frame and environment reference. The green drawn line is only the camera flight-path guide. Do not show the green line in the final video.
Create a 15-second hyper-real cinematic FPV drone video over Mumbai in heavy monsoon weather, using the same skyline, interchange, sea edge, road geometry, dense buildings, rainy morning atmosphere, grey clouds, and wet surfaces from the reference image. Keep everything realistic and grounded. The drone must follow the green guideline path as a smooth continuous move: begin near the left side of the interchange, rise and sweep across the middle highway corridor, continue through the right-side city edge, then climb higher into the skyline, perform a tight spiral/orbit near the upper tower cluster, descend back toward the interchange, curve around the large circular loop, and finally glide out toward the lower-right water edge. The move should feel fast, elegant, immersive, and controlled — like a premium FPV drone shot, not a random flyover.
TIMELINE
0:00–0:03 Start low near the left feeder ramp above the wet interchange. Heavy rain falls across the lens. The drone accelerates forward and slightly upward, revealing slick roads, tiny moving traffic, dark sea barriers, and the circular loop ahead.
0:03–0:06 Follow the path upward across the mid-frame highway corridor. Keep the skyline growing larger. Wet roads shimmer, rain haze softens the distance, and the sea remains visible to the right. Motion is quick but readable.
0:06–0:09 Sweep along the right-side city edge and climb higher. Dense towers, mid-rise blocks, and dark green patches below feel soaked and monsoon-heavy. The camera begins rising toward the upper skyline.
0:09–0:11 Reach the upper skyline cluster and perform a tight spiral/orbit around the central high-rises. Storm clouds loom above, rain streaks rush past, and the city beneath feels deep, layered, and cinematic.
0:11–0:13 Exit the spiral and descend in a smooth arc back toward the interchange. The circular loop becomes dominant again. Maintain realistic drone inertia and readable geography.
0:13–0:15 Curve around the large circular flyover loop and finish with a fast glide toward the lower-right over the water, ending on a dramatic monsoon reveal of wet infrastructure, dark sea, and rain-washed Mumbai.
CAMERA LANGUAGE FPV drone POV, smooth stabilized flight, realistic banking turns, slight motion blur from speed and rain, believable acceleration and inertia, one continuous shot, no teleporting, no abrupt cuts, no impossible passes through buildings.
VISUAL STYLE Hyper-real cinematic realism, heavy monsoon rain, grey storm clouds, wet roads, reflective flyovers, rain haze, cool blue-grey morning light, dark sea, atmospheric depth, realistic Mumbai scale, premium documentary-film look.
AUDIO No voiceover. No dialogue. Use heavy rainfall, rushing wind, distant thunder, soft drone motor whirr, faint traffic hum, sea movement, and subtle cinematic tension music building with the motion.
IMPORTANT Do not show the green route line. No text, captions, logos, or watermark. Keep Mumbai realistic, monsoon-heavy, and geographically believable.
Two characters arguing in English. Make the emotion feel very realistic angry, tense, the friction between them should be palpable. Shaky handheld camera. No music.
Create a 15-second, 16:9 photoreal cinematic sci-fi mystery sequence with native stereo audio.
Use Image 1 as the strict anchor reference for the explorer’s identity, face, short dark hair, charcoal hooded coat, black tactical clothing, boots, gateway design, wet obsidian landscape, jagged rock formations, lighting, materials, and cold blue/crimson color palette. Use Images 2–4 as sequential visual keyframes and preserve complete character, costume, environment, scale, and screen-direction continuity.
[0–3 seconds] Begin with Image 2. Ultra-wide symmetrical establishing shot from behind the explorer. She walks slowly toward the colossal circular gateway, remaining very small against its immense scale. The camera performs a restrained forward dolly at ground level, following the crimson reflection across the wet surface. Her boots create small splashes. Mist drifts laterally around the distant rocks. The glowing ring pulses faintly, but its center remains completely black.
[3–6 seconds] Cut on her next footstep to a low rear three-quarter tracking shot. Move beside her at walking speed while keeping the gateway fixed ahead. Her coat responds naturally to the wind. The crimson illumination travels across the wet fabric and reflective ground. Do not change her walking direction or position relative to the gateway.
[6–9 seconds] Cut to Image 3. Tight three-quarter facial close-up. Slowly push toward her eyes as she stops walking and looks upward. Preserve her exact facial identity. Her expression shifts subtly from focused caution to disturbed recognition. Fine strands of hair move across her face. The gateway remains softly recognizable behind her. A dim crimson reflection appears in her eyes.
[9–12 seconds] Cut to a close shot of her gloved hand rising cautiously into frame. Track forward with the hand as she approaches the threshold. The air near the black center distorts slightly, pulling mist and loose droplets toward it. Keep the effect restrained and physically coherent, with no lightning, explosions, or fantasy energy.
[12–15 seconds] Transition into Image 4. Medium-wide side view near the gateway. She extends her hand toward the pitch-black center but stops just before contact. The crimson ring suddenly dims for half a second. All ambient wind and rain sound disappear. From inside the void, a quiet version of her own breathing answers one beat later. She freezes. End on a slow push toward the narrow space between her fingertips and the darkness, cutting to black before contact.
Visual style: premium live-action science-fiction film, realistic skin and fabric, cold blue ambient light, restrained crimson rim light, deep blacks, wet reflections, fine atmospheric mist, subtle film grain, controlled contrast, 24 FPS, natural motion blur, cinematic depth of field.
Audio: distant low-frequency gateway resonance, cold wind, light rain, boots splashing through shallow water, fabric movement, restrained breathing, and a deep sub-bass pulse that grows gradually. Remove all environmental sound during the final silence, leaving only the delayed breathing from inside the void.
No dialogue, subtitles, title cards, logos, watermarks, extra characters, vehicles, weapons, creatures, lightning, explosions, camera spins, random zooms, rapid montage, costume changes, facial changes, distorted hands, warped gateway geometry, daylight, or bright saturated colors.
Use the uploaded image as the exact source image and first frame. Preserve the original character design, composition, face, pale skin, glowing icy blue eyes, braided black hair, cybernetic head implants, exposed mechanical neck and chest structure, white and cobalt-blue jacket, blue serpentine mechanical creatures, labels, symbols, and the clean white background. Keep the result extremely faithful to the original illustration. The animation should feel like the original artwork has come alive, not been redesigned. Create a premium, stylish, high-end anime animation with a refined cyberpunk aesthetic. The overall impression should be elegant, cold, hypnotic, dangerous, and visually luxurious. Emphasize precise Japanese anime craftsmanship: crisp linework, beautiful cel shading, highly detailed mechanical rendering, controlled highlights, graceful motion, and strong temporal consistency. The animation should look polished, expensive, and intentional. The central character remains calm, dominant, and nearly still. She faces forward and maintains an unwavering, piercing gaze directly into the camera. Her expression is cool, emotionless, intelligent, and slightly predatory. Avoid exaggerated acting. Only subtle micro-movements are allowed in her eyelids, breathing, neck posture, and facial tension. Her presence should feel powerful even in stillness. The main animated elements are the multiple blue mechanical serpents surrounding her. They move with smooth, layered, snake-like elegance. Each serpent has slightly different timing, path, and rhythm, so the movement feels organic and sophisticated rather than synchronized. Their bodies undulate in natural S-curves with believable weight, inertia, and continuous motion. Some serpents slowly raise their heads, some glide across her shoulders and around her face, some tighten or loosen their coils, and some subtly cross behind or in front of the composition to reshape the frame. Their movement should feel alive, hypnotic, and controlled, never frantic. Preserve the segmentation, scale texture, metallic fittings, joints, and cable-like details. Small articulated components should shift with delicate mechanical precision. Her long green tongue moves like a real serpent tongue but remains elegant and stylized. It slowly extends, retracts, and sways with controlled, organic softness. The forked tip performs subtle tasting-the-air flicks. The tongue should feel eerie, sensual, and mesmerizing, never comedic. The tongue motion should complement the serpents’ motion, acting like a focal accent that draws attention toward her mouth and face. Add subtle secondary motion throughout the scene. Her shoulders and upper torso rise and fall gently with slow breathing. Tiny motions should ripple through the hood, jacket folds, loose blue fabric, fine cables, and a few hair details. The exposed mechanical chest and neck assembly should feel alive through micro-movements: slight cable tension shifts, minute piston adjustments, tiny joint rotations, and restrained vibration. These details must remain subtle and tasteful, never distracting from the face and serpents. Lighting should remain clean and striking. Preserve the white background and the strong graphic contrast between the white, cobalt blue, black mechanical detailing, and neon green tongue. Let reflections glide softly across the blue serpents’ scales and metallic joints. Metallic parts in the neck and chest may shimmer subtly. The green tongue should remain a vivid accent with slight wet gloss or faint luminous emphasis. Maintain a polished illustration-like finish while introducing dimensionality through moving highlights and soft shadow transitions. The camera should perform an extremely slow and smooth frontal dolly-in over the full 15 seconds. The framing begins as a stable medium close-up and gradually becomes slightly tighter and more intense. The camera should never move abruptly. No shake, no tilt, no sudden zoom, no spinning, and no dramatic reframing. The face, eyes, and tongue should become increasingly dominant as the sequence progresses, while the surrounding serpents continue to frame the composition. The movement of the camera should feel cinematic and hypnotic, reinforcing tension through slow approach. Structure the motion over the 15-second duration with deliberate pacing: Seconds 0–3: begin in near stillness. Only the faintest breathing, tiny hood and cable motion, and a barely perceptible serpent twitch. Establish tension and the character’s unwavering blue-eyed stare. Seconds 3–6: the serpents begin to awaken. One or two serpents slowly lift their heads and start gentle undulating motion. Reflections start traveling across their blue surfaces. The tongue begins a slight side-to-side sway. Seconds 6–9: more serpents join the motion. The body language of the serpents becomes richer and more layered, circling her shoulders and face with elegant S-curve motion. The tongue extends a little farther and retracts slowly, with subtle fork-tip flicks. The camera continues its slow push inward. Seconds 9–12: reach the most hypnotic phase. The serpents are now fully active but still graceful and controlled, framing her face dynamically. Their movement should feel luxurious and predatory. The tongue performs its most visually striking serpent-like motion here, synchronized with the heightened tension. Highlights glide across scales and metal details. Her gaze remains locked and emotionally unreadable. Seconds 12–15: sustain and slightly resolve the intensity. The serpents continue moving but begin to feel more settled, as if entering a poised equilibrium. The camera reaches its closest framing, emphasizing her eyes and green tongue while still preserving enough serpents in frame for visual impact. End on a powerful, composed, hypnotic final moment that feels elegant and complete. The emotional tone should be futuristic, eerie, sensual, intelligent, and luxurious. The final result should resemble a high-budget anime opening shot or a premium animated key visual. Prioritize elegance, polish, and controlled visual storytelling over excessive motion. Every motion should feel deliberate and aesthetically composed. Maintain strict model fidelity and visual stability. Do not alter the character’s face shape, eye design, hairstyle, skin tone, clothing, mechanical anatomy, serpent design, or color palette. Do not add new objects, extra serpents, extra tongues, extra limbs, or background elements. Do not morph the face or let the eyes drift. Do not let the serpents fuse together unnaturally or intersect in broken ways. Do not allow clipping through the body or clothing. Do not change the jacket symbols or graphic details. Do not shift into 3D, live action, or a different illustration style. Avoid flicker, line wobble, perspective drift, detail melting, unstable anatomy, scale inconsistency, random deformation, abrupt motion, or composition changes.
3D Pixar-style animated comedy short film, ultra-premium feature film quality, highly expressive facial animation, cinematic storytelling, cozy modern kitchen, warm golden lighting, realistic global illumination, shallow depth of field, ultra-detailed textures, realistic hair simulation, emotional acting, cinematic camera movement, smooth multi-shot sequence, fast-paced visual comedy, no text, no subtitles, no watermark.
A bright, cozy modern kitchen during the afternoon. Warm sunlight streams through the windows. A young woman with long messy dark hair, oversized expressive brown eyes, freckles, wearing an oversized black T-shirt and house slippers, walks into the kitchen carrying a mug.
She suddenly freezes.
On the white marble kitchen island sits an enormous cartoon-style spider about the size of a football. It has fuzzy black legs, oversized expressive eyes, and an intimidating stare.
Shot 1: Wide cinematic shot. The woman and giant spider lock eyes from opposite sides of the kitchen island. Everything becomes still.
Shot 2: Extreme close-up of the woman's face. Her pupils shrink. Sweat forms on her forehead. Her breathing becomes rapid. Tiny facial micro-expressions show pure panic.
Shot 3: Extreme close-up of the spider. It slowly raises its front legs, narrows its eyes, and curls its fangs into a confident grin as if challenging her.
Shot 4: Medium shot. The woman slowly reaches toward a nearby frying pan without taking her eyes off the spider. Her hand trembles violently.
Shot 5: Close-up of her gripping the frying pan with both hands. Her knuckles turn white from fear.
Shot 6: Wide shot. She nervously points the frying pan toward the spider like a shield while cautiously stepping backward.
The spider suddenly takes one slow step forward.
The woman gasps.
Another step.
She screams.
Shot 7: Low-angle shot from behind the spider, making it appear huge while the frightened woman backs away across the kitchen.
The spider tilts its head and smirks mischievously.
The woman gathers all her courage, raises the frying pan high above her head, and charges toward the spider with a terrified battle cry.
Just before she swings—
The spider suddenly spreads its legs, launches into the air, and leaps directly toward the camera.
The woman instantly drops into a crouch, covers her head with both hands, and screams in terror.
Freeze on the spider flying through the air toward the viewer.
End of first 15 seconds.
Ultra-detailed Pixar-quality animation, expressive facial acting, dynamic cinematic camera work, alternating wide shots and extreme close-ups every 1–2 seconds, emotional comedy timing, smooth character animation, premium lighting, blockbuster animated short-film quality, perfect character consistency, viral social-media storytelling.
This ending creates a strong cliffhanger for the extension, where an unexpected hero can arrive and flip the situation into comedy.
15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel.
- Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial.
- Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures.
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@Image1 15s | 16:9 | 1440p | 24fps | PERFECT SEAMLESS LOOP [REFERENCE LOCK] Render exactly as @image1. Preserve the character exactly as shown. Do not redesign, reinterpret, or modify any aspect of her appearance. Do NOT alter her hairstyle, bangs, facial proportions, eye color, expression, clothing, coat silhouette, sash placement, body proportions, sword guard, hilt ornament, blade length, or overall composition. The character must always remain holding the sword throughout the entire sequence. The sword never leaves her hand. --- [LOOP DESIGN] Create a mathematically perfect infinite loop. Frame 1 and Frame 360 must match perfectly. Maintain identical: • Pose • Camera angle • Lens • Lighting • Sword position • Character expression • Particle placement • Composition The sword continuously shatters and reconstructs while remaining in the character's grip, creating an endless cycle with no visible transition. --- [COLOR PALETTE] Background: Smooth vertical gradient Top: Luminous Cyan-Teal (#2AA6B4) Bottom: Deep Petrol (#0F4A55) No environment. No horizon. No props. Only a clean cinematic graphic backdrop. Character Coat: Bright Coral (#FF9273) Inner Garment: Deep Ocean (#14454E) Hair: Natural black with subtle blue-white rim highlights. Metal & Glass: Bright silver-white. Accent colors appear ONLY through light refraction and chromatic dispersion. Gold (#FFD27A) Electric Cyan (#6FE3F5) Soft Magenta (#FF9ED8) The main palette must always dominate. --- [VISUAL STYLE] Premium 2.5D Anime High-end cinematic illustration Ultra-clean rendering Feature-film quality Bright high-key lighting Elegant bloom Sharp specular highlights Volumetric glow HDR dynamic range Soft filmic contrast Luminous skin with subtle subsurface scattering. Heavy cotton twill coat with realistic cloth simulation. Hair moves naturally in layered strands with soft flyaways. Glass has authentic thickness, edge refraction, internal fracture lines, microscopic scratches, and realistic prism reflections. --- [EFFECTS] Progressively increase visual intensity. • Time Echo Motion Trails • Liquid Mercury Blade Reconstruction • Kaleidoscope Mirror Fractures • Shockwave Refraction • One-frame Negative Flash • Glass Crack Frame Wipes • Reverse Gravity Debris • Chromatic Dispersion • Dynamic Caustic Lighting • Floating Crystal Dust • High-speed Light Trails • Micro Lens Distortion during impacts Effects should evolve naturally and never become repetitive. --- [CAMERA] Premium anamorphic cinema language. 85mm intimate close-ups 35mm cinematic medium shots 24mm aggressive dynamic movement Oval bokeh Blue anamorphic streak flares Subtle barrel distortion 180-degree shutter Depth of field shifts emotionally. Shallow during hero moments. Deep during action moments. Rack focus: Blade → Eyes at 2.4s Blade → Eyes at 14.2s Smooth cinematic easing with invisible acceleration. --- [LIGHTING] Hard cinematic sunlight originates from screen-right behind the character. Strong rim lighting illuminates Hair Jawline Shoulders Sword edge Soft cyan bounce light fills from the background. Floating shards cast constantly changing colored kick lights. Shadows remain soft, open and cinematic. Brightness peaks around 10.4 seconds before gradually returning to the exact opening lighting by 15 seconds. --- [SWORD ENGRAVING] A finely engraved CRYPTOSAM appears on the ricasso directly above the sword guard. Small letter-spaced capital letters carved directly into polished steel. This engraving is part of the blade itself. Never an overlay. Visible in Frame One. Visible throughout the animation. Visible after every blade reconstruction. The engraving catches the sunlight whenever the camera glides across the blade. --- [GLASS SHARDS] Every shard reflects a different scene. Examples include Blue sky Soft white clouds Golden wheat fields Warm sunset Lens flares The character's own reflection Moments that have not yet happened No empty glass. Every fragment contributes to the visual storytelling. --- [KINETIC TYPOGRAPHY] Typography exists behind the character on the gradient background. Use only premium cinematic condensed sans-serif fonts. Animated with Impact slams Scroll reveals Prism sweeps Glass shattering Shockwave distortion Perspective warping Never cover the character's face. Timeline 0.8s "REFLECTION" Coral → Gold 2.2s "A BLADE THAT BREAKS" "AND REFORGES FOREVER" Pale Cyan → White 5.0s "ONE IMAGE" "FIFTEEN SECONDS" White → Coral 7.2s "EVERY SHARD REMEMBERS" Cyan → Magenta → Gold 10.6s "NO CUT" Gold → White Warp under expanding shockwave. 13.2s "MIRRORFALL" Silver → Pale Gold Soft coral glow. Typography completely dissolves before 15 seconds. --- [SHOT 01] 0.0–1.6s LOOP ANCHOR The character firmly grips the sword with both hands. An ultra-fast macro camera races along the polished blade toward the hilt. Cloud reflections glide across the steel. An anamorphic flare slides along the cutting edge. The engraved word CRYPTOSAM briefly catches the sunlight. Without releasing the sword, the blade suddenly fractures into thousands of crystalline shards while the hilt remains firmly in her hands. A glass-crack transition wipes into the next shot. --- [SHOT 02] 1.6–3.2s BULLET-TIME ORBIT Time freezes. The character remains perfectly still while tightly holding the sword hilt. The shattered blade floats in front of her hand. The camera performs a smooth 180-degree orbit through the suspended crystal field. Each shard reflects a different reality. Reverse-gravity debris hangs motionless. As the orbit finishes, time resumes and the floating shards accelerate back toward the hilt, beginning to reconstruct the blade directly in her grip.
Use the uploaded mechanical bull image as the main creature reference and Rahul’s image as the human character reference. Create a 15-second ultra-realistic cinematic sequence set in The Harvester universe. The scene takes place in a foggy dystopian industrial street full of smoke, ash, overhead wires, dim structures, and distant furnace glow. The giant mechanical bull is massive, battle-worn, and intimidating — a living machine-beast with heavy steel plating, exposed pistons, pipes, furnace light glowing inside cracked armor, huge curved horns, and hot steam venting from its body.
0–3s — Hook: Start with a dramatic low-angle shot of the giant mechanical bull standing motionless in the street like a dead titan, steam drifting around it. Its orange core is dim. Rahul walks into frame, small beside it, cautious but familiar, like this is his companion.
3–6s: Rahul places one hand firmly against the bull’s metal faceplate or neck armor. Close on the contact. He says in a calm, controlled tone: “Wake up. We hunt.” The bull’s eye glows brighter. Internal furnace light begins pulsing.
6–9s: The bull violently powers on — steam blasts from vents, gears rotate, pistons lock, embers spit from its chest, and its massive head lifts. One hoof slams into the ground with weight. The whole frame shakes slightly.
9–12s: Rahul pulls himself up and mounts the giant bull. The bull turns its head toward something unseen ahead in the smoke — distant danger, possibly droids or enemies approaching. We feel the next hunt is beginning.
12–15s — Payoff: The bull charges forward with explosive force through smoke and sparks, Rahul riding it hard. End on a powerful forward rush into haze as the machine roars and the hunt begins.
Sound: deep metallic groans, steam bursts, furnace rumble, hoof impact, distant industrial ambience, low ominous score.
Use the uploaded mechanical bull image as the primary reference for the bull, and use Rahul’s image as the character reference for the rider.
Create a 15-second ultra-realistic cinematic fantasy-sci-fi sequence set in The Harvester universe. The setting is a foggy ruined industrial lane at dawn or overcast light, with drifting smoke, hanging wires, broken stone and metal structures, wet ground, ash in the air, and distant furnace glow. The giant mechanical bull is ancient, battle-scarred, and alive with furnace energy inside its cracked armor.
0–3s — Hook: Start with Rahul stumbling backward into frame, breathing hard, turning to face danger in the smoke behind him. The giant mechanical bull stands in front of him like a wall, half-silhouetted in steam, protecting him.
3–6s: Close on Rahul placing one hand on the bull’s armored side, steadying himself. He looks at it with trust, not fear. The bull turns its head slightly toward Rahul. Its eye glows brighter, and its internal furnace begins to pulse.
6–9s: A loud metallic roar echoes from somewhere in the fog ahead. The bull reacts instantly — it lowers its head, paws the ground, steam blasts from its vents, gears lock into place, and sparks spit from its chest cavity. Rahul pulls himself up and mounts the bull in one fast motion.
9–12s: The bull rears slightly, then slams down hard. Rahul leans forward, gripping tight. Through the smoke ahead, we briefly see threatening silhouettes moving toward them, just enough to imply incoming enemies.
12–15s — Payoff: The bull explodes forward into a full charge with Rahul riding it, smashing through smoke and embers. End on a powerful low-angle tracking shot as both disappear into the haze, charging straight toward the unseen threat.
Sound: deep metal groans, steam bursts, furnace rumble, distant enemy roar, hoof impact, sparks, low cinematic score.
Cinematography / Color Brief
Use the same signature look: desaturated steel blue, charcoal grey, mist white, weathered bronze, and restrained furnace orange accents. Soft overcast light, smoky atmosphere, wet surfaces, and strong depth. Cinematography should feel premium and mythic: low angles, slow dramatic push-ins, tactile detail, subtle shake, sharp realism, and heavy scale.
Create a 15-second, 16:9 photoreal cinematic action sequence with native stereo audio. Treat the five images as coordinated multimodal references for identity, vehicle design, environment, performance, action, cinematography, and sound.
Use Image 1 as the strict facial-identity reference for the female racer. Preserve her exact face, dark tied-back hair, amber goggles, dusty skin, black tactical suit, shoulder armor, gloves, and focused expression.
Use Image 2 as the strict reference for her full costume, body proportions, armored black dune buggy, tire scale, exposed suspension, cyan headlights, roll cage, desert lighting, and industrial-outpost background.
Use Image 3 as the action reference for the pursuing drones, vehicle speed, dust trails, fire, debris, chase intensity, and camera proximity.
Use Image 4 as the location reference for Outpost 07, including its rusted towers, pipelines, bridges, rocky terrain, distant mountains, warm sunset atmosphere, and industrial scale.
Use Image 5 as the cockpit and performance reference. Preserve the same steering wheel, open roll cage, goggles, gloves, facial identity, driving posture, and vehicle interior.
Sequence
[0–2.5 seconds]
Open on Image 4 with an extreme-wide aerial establishing shot of Outpost 07 at sunset. The industrial complex fills the right side of frame while an empty desert route curves through the rocky foreground.
The camera dives rapidly toward the road as a small black dune buggy bursts from beneath an elevated pipeline, throwing a long dust plume behind it.
Keep the vehicle moving consistently from left to right toward the outpost. No direction reversal.
Audio begins with dry desert wind, distant industrial machinery, a low cinematic pulse, and the buggy engine approaching rapidly.
[2.5–5 seconds]
Cut at peak engine sound to Image 5.
Tight frontal cockpit shot mounted just ahead of the driver. The vehicle shakes naturally over rough ground. Her hands hold the steering wheel firmly while she makes small, physically accurate corrections.
Her amber goggles remain on top of her head. Loose strands of hair and fabric straps react to wind and vibration. Her eyes briefly check the left mirror, then return immediately to the road.
A red warning light reflects across her face as a targeting alarm begins.
Do not make her turn the steering wheel excessively. Her body, wheel movement, and vehicle direction must remain mechanically connected.
[5–8 seconds]
Cut to a low front three-quarter tracking shot based on Image 3.
Three pursuit drones descend behind the buggy in a triangular formation. Their rotors, stabilizers, and body movement respond realistically to speed and turbulence.
The lead drone fires into the sand beside the buggy. The impact creates a narrow eruption of dirt, sparks, and fragmented rock rather than an oversized fireball.
The racer steers sharply around the impact. The buggy’s front wheels turn first, the suspension compresses, the body leans, and the rear tires slide outward before regaining traction.
The camera tracks beside the vehicle without spinning or overtaking it.
[8–11 seconds]
Continue the same drift into a rear three-quarter shot.
The buggy races toward a narrowing passage between a rock wall and the outer structures of Outpost 07. The racer pulls a mechanical handbrake lever for one brief moment, rotating the vehicle through the opening.
One drone follows too closely and clips a rusted overhead pipe. Its wing breaks, sending the drone tumbling into the sand behind her.
Show the collision in the background while keeping the buggy dominant and moving forward. No slow motion.
Audio: tire scrape, suspension impact, metal tearing, drone rotors failing, engine rev rising.
[11–13 seconds]
Cut to a wheel-level macro shot.
The right rear tire bites into loose sand. Stones fire backward while the suspension rebounds. The camera rises naturally along the buggy’s side and reveals the two remaining drones closing in.
The racer presses a guarded switch beside the steering wheel.
A compact rear-mounted electromagnetic pulse discharges as a restrained blue-white distortion wave, briefly disrupting the drones’ lights and stabilizers.
No magical energy, lightning storm, or giant explosion.
[13–15 seconds]
Cut to a low frontal hero shot as the buggy clears the outpost gate at full speed.
The two disabled drones fall into the dust behind it while the vehicle launches from a shallow ridge. Keep the jump low, heavy, and physically believable.
During the brief airborne moment, cut to Image 1 for a tight close-up of the racer. Preserve her exact identity as warm firelight and cool dashboard light cross her face. Her expression remains controlled and determined.
The buggy lands hard beyond the gate. The suspension compresses, the engine roars, and the vehicle continues directly into the desert.
End with a sharp cut to black on the landing impact.
Visual Direction
Premium live-action science-fiction action trailer with realistic CGI integration, warm orange sunset light, restrained steel-blue technology accents, dusty atmosphere, hard surface detail, cinematic contrast, subtle film grain, realistic motion blur, and 24 FPS movement.
Use wide shots to establish scale, cockpit close-ups for tension, low tracking shots for speed, and mechanical macro shots for physical detail.
Keep the editing fast but readable. Every shot must begin from the physical state established by the previous shot.
Audio Direction
Native stereo sound with:
Aggressive combustion engine
Tire friction over sand and rock
Suspension rattles and chassis vibration
Drone rotors and targeting alarms
Sand impacts, metal collisions, and falling debris
Low percussion and rising electronic tension
One heavy bass impact on the final landing
Keep music underneath the vehicle and environmental sounds. No dialogue or voice-over.
Restrictions
No subtitles, titles, logos, watermarks, additional racers, pedestrians, creatures, motorcycles, futuristic city skyline, nighttime transition, costume changes, facial changes, vehicle redesign, additional wheels, floating vehicle parts, distorted hands, incorrect steering, reversed wheel rotation, teleportation, random explosions, oversized fireballs, weightless motion, impossible jumps, camera spins, circular camera moves, rapid zooms, fluid morphs, soft dissolves, or changes in travel direction.
DV 16mm camcorder vlog with soft VHS tape quality, handheld POV by CHASE and mirror-mounted vanity shots. CHASE, a Korean idol in her 20s with long black hair and dewy skin, casually picks up the fictional Lumina Velvet Lip Tint (frosted pink tube, gold cap) at a mall beauty store, saying, "Okay, everyone's talking about this shade." She heads home, opens and swatches the lipstick, applies it smoothly in warm vanity lighting, admires the glossy finish, smiles at the mirror, then looks into the camera for a glowing close-up reveal and says, "Okay wow... Lumina Velvet Lip Tint, you've got a new fan."
@Arcane_Aii Using the attached reference image for the character and the attached audio track for timing, generate a jazz-noir anime title sequence in a stylized pop-art style. Every cut must land exactly on a beat of the audio — treat the track as the edit timeline.
VISUAL STYLE — apply throughout:
Render characters as flat, high-contrast black silhouettes against solid single-color backgrounds (saturated red, mustard yellow, deep blue). No naturalistic shading — each shot commits to one or two dominant colors only, like a screen-printed poster.
Compose shots like comic-book panels and pulp-magazine covers: bold panel divisions splitting the frame, hard geometric shapes, dramatic off-center cropping, extreme close-ups intercut with full-body poses.
Use freeze-frames as a core device: the character hits a dynamic pose (drawing a weapon, mid-stride, lighting a cigarette, turning toward camera) and the frame HOLDS completely still for one full beat before cutting. Do not smooth or interpolate through these holds — they must be dead stops.
Title typography in mid-century Saul Bass style: stark geometric letterforms, bold sans-serif, text that slides in as flat colored bars or snaps into frame on the beat.
Overlay the entire sequence with heavy analog film grain, slight gate weave, and worn-print color texture — it should look like a scratched 35mm print of a 1960s jazz album cover, not clean digital animation.
MOTION AND EDITING:
Alternate between two modes — (1) fast kinetic bursts of motion (whip pans across silhouettes, rapid cut sequences, a silhouette sprinting across a solid color field) and (2) hard freeze-frame holds. The contrast between the two IS the rhythm. Cuts are hard cuts only: no dissolves, no fades, no morphing between shots. Each new shot snaps in on the downbeat with a fresh background color.
End on the character in silhouette, frozen mid-pose against a solid red field, with the title card snapping in beside them on the final hit of the track.
/gen prompt: Cinematic wildlife documentary, vertical framing, subject centered, National Geographic award-winning cinematography, anamorphic lens, rich natural color, natural sunlight, natural motion blur. States: the scream never stops, the camera always rises, every touched object reacts. Characters: a blue-and-gold macaw, cobalt wings, golden chest, green crown, white face patch, black beak; a young man, short dark curly hair, olive t-shirt. Israeli white stone apartment building, living room. 0-2s macro: silence, the macaw inhales, chest swelling, throat feathers rising, the man mid-sip. 2-5s the beak opens, the world slams into extreme slow motion: a ripple of distorted air expands from the beak, rings race across his coffee, the mug shattering into countable shards, coffee hanging in ropes, his cheeks rippling back. 5-9s time snaps back; the wave blows the shutters open, the camera rides it out, straight up the facade. 9-14s rising floor by floor: laundry lines whipping, a dog howling in one window; crawl on pigeons detonating off a ledge, feathers suspended, the ripple passing them; snap back. 14-17s the roof: solar heaters trembling, tank water rippling, car alarms flashing far below; bold 3D text "105 DB" slams centered mid-frame. 17-20s hard cut to the room: the macaw fluffs, tilts its head, one tiny chirp; the man frozen with the mug handle. Audio: silence, a heartbeat on the inhale; a sub-bass shockwave, one raw macaw screech Doppler shifting as the camera climbs, glass shatter, dogs and alarms join, biggest boom on the text, ringing silence, a tiny chirp. Photorealistic, no deformation, every feather barb visible, crisp letter edges, smooth fluid motion, 8k, extreme details. , resolution:720p, duration:20s, aspect_ratio:9:16
Use @ image1 as the opening frame and exact visual reference. Preserve the rider’s face, short curly hair, round glasses, black leather jacket, gloves, motorcycle, and realistic nighttime city environment throughout.
Use @ audio1 as the soundtrack. Synchronize the motorcycle’s acceleration, camera movement, passing lights, and edits precisely to the music’s rhythm and rising intensity. No dialogue or additional music.
0–3s: Begin in the frontal composition of @ image1. A stabilized tracking camera moves backward directly ahead of the motorcycle as the rider speeds through traffic. Her expression is alert and focused; wind moves her curls and jacket naturally.
3–6s: On a strong musical beat, shift smoothly into a low front three-quarter tracking angle beside the front wheel. The motorcycle leans gently around a moving car without changing direction abruptly. Streetlights streak across the wet pavement.
6–10s: Transition into a fast side-tracking shot. The rider accelerates through a narrow opening between two lanes while maintaining believable balance, speed, and forward momentum. Background traffic and illuminated buildings create controlled motion blur.
10–13s: The camera arcs from her side toward the rear as she clears the traffic. Red emergency lights begin flashing across the surrounding buildings and reflect naturally in her glasses and leather jacket.
13–15s: A fire truck crosses the intersection behind her as she races into an open stretch of road. Finish with the camera pulling wider and rising slightly, revealing the motorcycle speeding deeper into the city on the final musical accent.
Cinematic live-action realism, physically accurate motorcycle movement, energetic but readable action, natural motion blur, shallow depth of field, cool blue-black city palette with warm streetlights and red emergency-light accents. Maintain one continuous direction of travel. No collisions, teleporting, sudden direction reversals, distorted hands, changing wardrobe, altered motorcycle design, facial drift, extra limbs, text, logos, or slow motion.
Use the reference @ image for the exact character design, clothing, proportions, blue hair, pointed ears and glowing cyan spirit fox. Preserve the cinematic stylized 3D look, saturated teal jungle palette, soft volumetric light and detailed natural textures. No dialogue; environmental sound only.
0–4 seconds: Begin close to the reference composition on the ancient stone bridge. The girl kneels beside the small glowing spirit fox as ripples begin moving backward across the stream below. She notices the unnatural movement and looks over her shoulder. A massive moss-covered stone serpent suddenly erupts from beneath the bridge, lifting one side of the platform. The stone tilts physically under her weight. She loses balance, catches herself with one hand and quickly pulls the spirit fox against her chest as cracks spread beneath her knees.
4–10 seconds: The bridge collapses progressively behind her. She rises naturally from the crouch and sprints barefoot across the tilting stone slabs, carrying the fox securely with one arm. Each footfall dislodges moss and small fragments; broken slabs fall with believable weight and strike the water below, producing delayed splashes. The camera tracks closely beside her at waist height. The serpent sweeps its heavy stone tail across her path. She drops into a fast knee slide beneath it; her torn cloak and blue hair trail behind with clear inertia. Still moving forward, she catches a hanging vine with her free hand. Her momentum pulls the vine taut and swings her outward across the widening gap while the camera arcs alongside her.
10–15 seconds: At the highest point of the swing, the vine begins tearing from the temple ceiling. She releases before it snaps, travels forward in a natural gravity-driven arc and lands hard on the opposite platform. She absorbs the impact through her feet and one hand, then rolls once across her shoulder while protecting the fox against her chest. The camera drops and rolls partially with her, then stabilizes behind her as she rises into a defensive crouch. The spirit fox leaps from her arms and lands in front of her, its cyan light intensifying as the serpent crashes into the broken bridge behind them, sending water, dust and stone fragments through the backlight.
Maintain one continuous route and clear cause-and-effect motion. No teleporting, floating, sudden directional changes, extra characters, costume changes or transformation of the girl. Keep the fox small throughout; only its light becomes brighter in the final moment.
Claymation. A whale breaches from a stormy clay sea and rises in a slow-motion arc above the waves, body fully extended, water sheeting off its flanks. At the top of the arc it rolls onto one flank, hangs for a beat, then falls back toward the surface. Midair, the camera sweeps beneath its belly in a bold dynamic move, revealing the vast churning ocean far below and the full stretch of its clay body against the sky, then holds as it crashes down and white clay foam bursts outward across the frame. Visible fingerprints, tool marks, and material imperfections in the clay. Slightly stepped, handmade movement. The sea is sculpted clay with rolling modelled waves and white clay foam. Audio: a deep rush of water, wind, the dull slap of clay on clay, distant gulls. Composition: subject centered, action contained within the central third of the frame.
FORMAT
15 seconds | 16:9 | photoreal live-action war thriller
Fictional Sahelian city at blue-hour dawn.
Urgent, human, suspenseful, non-graphic.
REFERENCE CONTROL
Image 1 = locked AMINA identity and wardrobe.
Preserve face, close-cropped hair, deep-brown skin, navy field jacket, silver earpiece, canvas satchel, analogue radio, boots and determined expression.
Image 2 = locked environment.
Preserve concrete bridge, dry riverbed, dense low-rise city, rooftop antennae, dusty atmosphere, cool-blue shadows and restrained amber dawn.
No real countries, flags, organizations or landmarks.
STORY
Amina is the last radio operator keeping an evacuation bridge open. Communications fail during a distant attack. She must activate the backup relay and transmit clearance before automatic controls close the bridge.
00–02s — CHANNEL OFFLINE
Extreme close-up inside a dark concrete communications room.
Amina grips the analogue radio as red emergency lights pulse. Dust trembles, cables quiver, broken static fills the room.
Automated voice:
“Emergency channel offline.”
She looks up and immediately moves.
02–04s — BRIDGE CLOSING
Wide aerial-oblique rooftop view.
Civilians cross the bridge through windblown dust.
Checkpoint signal flickers green → red as shutdown begins.
A distant shockwave moves through city haze. No visible casualties.
04–06.5s — RUN
Low handheld tracking behind Amina running through a damaged service corridor.
Emergency lights flash, dust falls, cables briefly spark, boots hit wet concrete.
She pushes through a heavy metal door into blowing dust.
06.5–09s — FLASHBACK
Two minutes earlier.
Medium side-profile on rooftop.
Amina sees the unstable bridge signal, manually rotates the antenna and connects her radio to backup power.
Slow camera push. Wind moves her satchel strap as first amber sunlight reaches her jacket.
09–12.5s — TRANSMISSION
Rapid cross-cut montage:
frequency dial locks →
antenna aligns →
bridge cables vibrate →
red signal flashes →
Amina speaks into radio:
“Channel Seven, keep the bridge open.”
Overhead shot: civilians continue crossing.
Sharp hard cuts, brief black frames, natural motion blur.
12.5–15s — SIGNAL RESTORED
Sound suddenly drops.
Amina listens on the rooftop.
Clear radio tone.
Checkpoint signal changes red → steady green.
Evacuation continues.
Amina exhales and watches the bridge as dawn reaches the city.
Slow push toward her face.
Cut to black.
CAMERA
Large-format live-action realism.
Precise nonlinear cross-cutting.
Handheld tracking, aerial-oblique coverage, restrained push-ins and close details.
Natural motion blur, fine film grain, subtle gate weave.
No impossible camera movement.
ENVIRONMENT + PHYSICS
Cool-blue shadows against muted amber sunrise.
Deep blacks, dusty atmosphere, weathered concrete.
Wind realistically affects dust, clothing, cables and antenna equipment.
All movement and interactions remain physically believable.
AUDIO
Stereo radio static, electrical hum, wind, boots, antenna creaks, distant low artillery and helicopter rotors.
Restrained suspenseful sub-bass builds through the montage.
VISUAL
Photoreal cinematic war-thriller footage.
Immense scale contrasted with one determined operator.
Grounded, tense and human.
No subtitles, text, logos, watermarks, political messaging, flags or military insignia.
CONTINUITY
Same Amina identity, wardrobe, radio and satchel throughout.
Same bridge, city, atmosphere and dawn lighting.
Maintain geographic and temporal continuity across all shots.
A 15-second multi-frame narrative sequence from an emotional drama. Shot 1 (0-5s): Wide shot of a misty, quiet train station platform at dawn, steam rising from a vintage train. Shot 2 (5-10s): Cut to a medium close-up, a tearful woman standing near the open train door, her coat blowing gently in the cool breeze as she turns back. Shot 3 (10-15s): Cut to a close-up of a man on the platform extending a hand toward her, the train slowly starting to move away, deep depth of field, natural lighting, shot on 65mm anamorphic lens.
12s cinematic luxury fashion ad, 4K, 24fps, ultra-photorealistic. A high-fashion model in a flowing iridescent metallic gown walks along a minimalist desert runway at golden hour. Cinematic aerial, tracking, orbit, close-up, and hero shots with realistic cloth physics, flowing fabric, shimmering reflections, soft wind, golden sun flare, HDR lighting, Vogue-style editorial, seamless continuity, consistent face/outfit, no flicker, no warping, no extra limbs, fade to black.
Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, skin tone, body proportions, and facial consistency throughout every shot.
Create a 15-second ultra-realistic UGC-style beauty advertisement featuring a realistic young woman speaking directly to the smartphone camera in a bright, modern bedroom vanity area with warm morning sunlight, soft neutral décor, and an elegant illuminated mirror.
She smiles naturally while holding a premium luxury lip oil with a clear glass bottle and gold cap. In a friendly, conversational tone, she shares why it has become her favorite everyday beauty essential. She opens the product, applies the lip oil with the applicator in front of the mirror, then gently presses her lips together and smiles confidently, showing the glossy natural finish.
Capture authentic handheld selfie shots, over-the-shoulder mirror angles, and cinematic close-ups highlighting the crystal-clear bottle, gold cap, soft reflections, applicator, glossy texture, and luxurious packaging. End with her holding the lip oil beside her face while smiling naturally into the camera.
Authentic UGC creator content, realistic facial expressions, natural hand gestures, healthy glowing skin, minimal makeup, luxury beauty aesthetic, smartphone-shot realism, subtle depth of field, premium color grading, vertical 9:16, 4K HDR, no text, subtitles, logos, or watermarks.
#MiniMaxH3
SCENE CONTEXT A middle-aged man stands in the middle of a dirt road in open desert and holds a pistol level at the person filming him. He gives an instruction, is answered by name, and warns them not to say it again. Nothing is fired.
TIMELINE 0.0–3.0s — he is already aimed and steady; his first line lands. 3.0–6.0s — the off-frame reply uses his name; his jaw sets and the muzzle does not drop. 6.0–9.0s — his second line; he takes half a step forward and re-sights. 9.0–11.0s — the off-frame voice starts his name again and stops. 11.0–15.0s — his last line; wind lifts dust across the road behind him; he holds the aim. Hold to black-free end.
ACTIVE REFERENCES No image or video references are active in this shot. Build the man from description only. Man, fifties, white, average build, standing, thinning brown hair, a brown moustache, thin-rimmed prescription glasses; light green long-sleeved button-down shirt with the sleeves buttoned at the wrist, dark work trousers; stern, brow furrowed, sweat starting at the hairline; frightened underneath and controlling it; speaking voice flat, plain, mid-western American, no theatricality. Second speaker: the unseen person the pistol is aimed at, occupying the camera position, never entering frame and never seen. Voice only — male, forties, close to the lens, low and careful.
LOCATION MAP Camera on the dirt road 3.5 m from him at his chest height, facing him square-on so the muzzle is aligned with the lens axis. FG: rutted dirt and loose gravel across the lower frame. MG: the man alone, centre frame. BG: the dirt road receding to a vanishing point at x 50%, y 44%, low scrub and dry brush from x 0% to x 30% and x 70% to x 100%, a distant fence line at x 62%, y 48%, flat desert horizon at y 46%, overcast sky filling the upper half with one pale blue break low at x 24%, y 36%. He occupies x 50%, y 50%, body frontal, both feet planted, right arm extended toward camera with the silver pistol at x 50%, y 56%, held at the very front of the depth plane. His eyeline is straight down the lens. The first visible frame already has him aimed and in position — no empty establishing frame, no walk-in, no delayed reveal, and he remains the only figure in frame for the entire take.
FORMAT MODE Single continuous take, no internal cuts, no transitions, no fades. Real-time motion. His lines are on camera; the second voice is an intentional off-frame speaker at the camera position. No other voices, no narration, no subtitles, no score.
CAMERA 47° diagonal field of view, camera 3.5 m from him at chest height, natural human-eye perspective, no distortion, natural face and body proportions, the road and horizon readable behind him, comfortable depth of field with the pistol slightly forward of his focal plane. Handheld, shoulder-mounted mass, operator breath and small involuntary settling — the camera is being held by the person he is aiming at, so it flinches minutely rather than gliding. Total travel under 20 cm, no push-in, no zoom, no focus rack. Focus holds his eyes behind the glasses; the pistol stays just soft.
ACTION TIMING He is already sighted along the barrel as the shot opens and speaks without lowering it. The off-frame voice answers with his name; his jaw sets and the muzzle does not waver. He speaks his second line and takes half a step forward on the dirt, re-sighting as his weight lands. The off-frame voice begins his name again and stops. He delivers his last line, and wind lifts a curtain of dust across the road behind him. He holds the aim to the end without firing and without lowering the weapon.
PHYSICS The pistol carries real weight — his wrist and forearm show the load and micro-correct continuously; the muzzle drifts a few millimetres and is pulled back on line. His half step lands heel-first in soft dirt with visible weight transfer and a small dust puff that drifts and thins. Shirt fabric pulls across the extended shoulder and creases at the elbow. Wind moves the loose dust and the dry scrub in the same direction and at the same time. Thinning hair lifts and settles with the gust. Sweat beads at his temple and does not run.
LIGHTING Primary source is the full overcast sky acting as one enormous soft toplight, giving even illumination with minimal harsh shadow — a soft shadow under the brow and the nose only, no hard edges anywhere. Secondary is dry ground bounce filling under the chin and lifting the shadow side of the pistol. Both lenses of his glasses carry a broad soft reflection of the sky, and his eyes stay readable behind them. Exposure is set for his face; the sky sits bright but not clipped. No sun shaft, no lens flare, no added key, no light change during the take.
AUDIO Dry wind across open ground, loose grit moving on the road, dry brush ticking, one distant bird, his own breathing close and unsteady. Ambient ducks under the voices. Exactly this exchange, flat and plain, no shouting — 25 words total: HIM: "Put it on the ground. Slowly." OFF-FRAME: "You're not going to shoot me, Ray." HIM: "I've been wrong about myself before." OFF-FRAME: "Ray—" HIM: "Don't say my name again." His first line opens the shot. The off-frame reply lands as his jaw sets. His second line comes as he takes the half step. The off-frame "Ray—" is cut off by his last line, which is quieter than everything before it. His lips move only for his own lines; there is no dialogue in the pauses and no muttering between beats.
POSITIVE LOCKS Exactly one visible person is in frame for the whole take — nobody enters at any edge, no second figure appears on the road, at the fence line or in the reflections on his glasses, and the off-frame speaker is never seen. The pistol stays in his right hand, stays aimed at the lens, and is never fired, never lowered and never re-holstered; no muzzle flash, no recoil, no gunshot. He stays on the road and never turns away from camera. Naturalistic muted palette of dry greens and browns against pale overcast grey. Live-action photoreal footage shot on ARRI Alexa 35, tense neutral mood, natural film grain.
Cinematic luxury skincare product commercial, vertical 9:16, 15 seconds. A translucent emerald green glass dropper bottle of INVENTIKO Bio-Serum 38% Renderfeel 20,000, labeled "SERUM SKINCARE - SKIN REPAIR SKIN LIFTING", sits on a sleek black and white pedestal against a dark teal gradient background with soft volumetric lighting and dramatic light rays. Smooth camera orbit and subtle zoom around the bottle, water droplets on glass, elegant reflections. Close-up macro shots of the bottle surface and text. Then a black dropper is slowly pulled out, filled with golden-yellow serum, and a perfect viscous drop forms and hangs at the tip in extreme slow-motion close-up against soft green bokeh. Quick transition to a soft-focus close-up of a young East Asian woman's glowing cheek and eye as a single golden serum droplet falls onto her skin, creating a delicate shimmering highlight. Final shot: the green bottle with dropper resting beside it on a white terrazzo surface against a green tiled wall with soft window light stripes. Ultra-realistic, high-end beauty advertising style, soft cinematic lighting, shallow depth of field, 4K quality, smooth camera movements.
Create an authentic 15-second archival home video that appears to have been recorded in Seoul, South Korea, during the summer of 1998 using a consumer Hi8 or VHS-C camcorder. The camcorder is never visible. The audience only sees the footage captured through the camera, exactly as if watching a forgotten family videotape decades later. This is not a vlog, not a selfie, and not a cinematic film. The unseen camera operator casually documents an ordinary moment from everyday life.
The footage should faithfully recreate genuine late-1990s analogue camcorder characteristics: soft 480i resolution, subtle VHS tape grain, faint interlacing, mild colour fading, occasional autofocus breathing, slight exposure shifts, gentle handheld shake, imperfect framing, tiny zoom corrections, realistic motion blur, analogue colour bleed, and faint tape hiss. No HDR, no digital sharpening, no beauty filters, no stabilisation, no cinematic lighting, no slow motion, and no modern camera effects.
A light summer rain has just begun in a quiet Seoul neighborhood. A young Korean woman in her early twenties waits at a simple city bus stop beneath a clear plastic umbrella. She wears a pale blue oversized T-shirt tucked into relaxed-fit blue jeans, classic white sneakers, and carries a canvas shoulder bag, perfectly matching authentic Korean street fashion from 1998. Around her, commuters quietly wait while late-1990s Korean buses, sedans, and bicycles pass by on the wet street. Handwritten Hangul shop signs, overhead utility wires, convenience stores, and low-rise apartment buildings create an unmistakably authentic Seoul atmosphere.
As the rain becomes slightly heavier, a small orange tabby cat runs from beneath a parked car toward the bus stop. The woman notices it, crouches down with a warm smile, and gently shelters the cat under her umbrella. The cat calmly sits beside her while several nearby commuters smile at the unexpected moment. A city bus approaches in the background, its headlights reflecting across the rain-soaked road. The woman looks toward the arriving bus, softly laughs, gives the cat one gentle pat, and steps aboard as the doors close. The camera remains outside, lingering for a few seconds on the rainy street as the bus slowly drives away before the recording ends abruptly, exactly as if someone simply pressed the stop button on the camcorder.
Generation Requirements: Produce one continuous, uninterrupted 15-second recording with no cuts or transitions. Every detail must accurately recreate Seoul in 1998, including clothing, hairstyles, architecture, vehicles, signage, weather, and everyday behavior. Human movement must be completely natural with consistent facial identity, realistic anatomy, authentic hand movements, believable crowd interactions, and subtle environmental details such as rain, passing traffic, distant conversations, bus engine sounds, birds, and ambient city noise. Avoid AI artifacts, duplicated pedestrians, warped limbs, floating objects, unnatural expressions, perfect symmetry, or anything suggesting the footage was AI-generated. The finished result should be indistinguishable from genuine late-1990s home camcorder footage discovered in a family archive.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Cyberpunk grunge music video
SCENE
Four East Asian women. Wardrobe: graphic crop tops, black leather miniskirts, fishnet tights, charcoal cargo pants, black-and-white faux fur jacket, heavy platform boots, silver chain hardware. Setting: Industrial warehouse interior, wet concrete floor, steel staircase, large grid windows.
SHOT BREAKDOWN
0-4s — Group formation on reflective concrete. Two women crouch in the foreground, two stand near the metal staircase. Slow camera push-in.
4-8s — Rapid cuts. Blonde woman in faux fur stands centered; massive solid white text "MOVE" spans the background. Cut to two women executing synchronized arm choreography. Thin white crosshairs and digital HUD overlays flash on screen.
8-12s — Brunette woman in blue halter top leans toward the lens. Background features a laser grid and a floating iridescent bubble. Left-aligned white and gold text reads "STAY HUNGRY STAY FOOLISH" above a wireframe globe icon.
12-15s — Wide reverse tracking shot. The four women strut forward synchronously. A distressed white film matte borders the frame.
CAMERA
Wide lenses, medium close-ups. Smooth dolly-ins, reverse tracking walks. High-energy rhythm with hard cuts and digital UI overlay transitions.
LIGHTING & PALETTE
Low-key industrial lighting mixed with practical neon tube lights resting on the floor and walls. High contrast. Palette: Deep blacks, dark greys, electric blue, vibrant magenta, stark white typography.
AUDIO
Heavy bass electronic dance track. Punchy synth beats, rhythmic digital risers.
AVOID
Natural sunlight, acoustic instruments, slow pacing, empty environments, vintage color grading.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Fashion editorial morphing sequence
SCENE
Female model with a buzz cut and gold hoop earrings, holding various handbags. Busy metropolitan street, red double-decker buses, white delivery van, street lamps, traffic lights, pedestrian extras, shop fronts, metal scaffolding, sidewalk paving stones.
SHOT BREAKDOWN
0-4s — Model walks confidently forward on a crosswalk, wearing a rust-colored suit. The outfit seamlessly morphs into a black silk slip dress with strappy heels. Framed center.
4-8s — Striding along the sidewalk, her clothing transforms into a cream trench coat with matching loafers. It quickly shifts again into a gradient blue-to-yellow denim jacket and jeans with a lime green purse.
8-12s — The outfit changes to a classic blue denim jacket and wide-leg jeans, then morphs into a bright red silk v-neck dress and red heels. A red bus passes behind her.
12-15s — Her attire transforms into a heavy grey tailored coat over black boots. Finally, it morphs into a black leather trench coat. She halts her walk, standing still for the final seconds.
CAMERA
Eye-level focal length. Smooth tracking shot moving continuously backward to match her walking pace. Center-framed full body composition. Single uninterrupted take.
LIGHTING & PALETTE
Direct, harsh midday sunlight. High contrast with deep, defined black shadows cast directly onto the pavement. Palette features vibrant reds, bright sky blue, and stark contrast between the changing outfit colors and neutral grey concrete.
AUDIO
Urban street ambience. Rumble of heavy bus engines, faint pedestrian murmurs. Sharp, rhythmic clicking of footsteps. Minimalist, pulsating electronic fashion beat.
AVOID
Cuts, camera shake, inconsistent facial identity, warped architecture, changing environmental lighting conditions.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Y2K editorial music video with dynamic typography and graphic overlays
SCENE
Two young women. One has blonde hair with bangs, wearing a white knit vest, navy sailor collar, and tie. The other has black hair, a black long-sleeve top, black pleated mini skirt, white slouch socks, and black platform loafers. Setting is a plain grey studio backdrop.
SHOT BREAKDOWN
0-4s — Medium close-up of the blonde girl. Overlays include "01", "ON", "06", "NO", "09", "SYS.07.A", and barcodes. Cuts to a full-body shot of the black-haired girl framed by red, black, and white grunge textures.
4-8s — Extreme close-up of the black-haired girl next to white text "HARD CUT". Cuts to both girls back-to-back above a massive red banner reading "BASS DROP".
8-12s — Close-up on legs walking in slouch socks and loafers, layered with text "스타틱 인덱스" and "NOISE INDEX". Cuts to the black-haired girl posing against a black background with radiating white text "MOVE FAST".
12-15s — Split-screen portrait of both girls divided by a torn paper effect. The screen glitches as barcode elements distort and frame their faces.
CAMERA
Fast-paced editorial editing, static locked-off framing mixed with sudden graphic transitions. Sharp, deep depth of field.
LIGHTING & PALETTE
Flat, even studio lighting. Monochromatic base palette of stark white, black, and grey, heavily accented by bright crimson red and navy blue.
AUDIO
Heavy electronic bass beat, digital glitch sound effects, upbeat rhythmic electronic music character.
AVOID
Camera shake, natural environments, shallow depth of field, slow pacing, 3D animation.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Cinematic gritty thriller action
SCENE
Dilapidated industrial warehouse. Rusty orange metal shelving units, hanging heavy iron chains, concrete floor covered in shattered glass debris. A woman with dark hair tied back, wearing a white button-down shirt heavily stained with fresh blood over the chest, holding a jagged glass shard. A man with dark hair, wearing a distressed, torn black denim jacket over a black shirt.
SHOT BREAKDOWN
0-4s — Wide profile two-shot framed through foreground blurred glass. The woman holds the glass shard defensively, staring down the man across a dusty aisle.
4-8s — Medium action shot. The woman lunges forward aggressively, swinging the glass shard. The man swiftly reacts, intercepting her arm mid-strike.
8-12s — Medium close-up. The man forcefully drives the woman back, pinning her against the rusty metal shelving. Her arm is trapped, neutralizing the weapon.
12-15s — Alternating over-the-shoulder close-ups. First, the woman’s bruised face, blood dripping prominently from her lower lip, lips moving in quiet defiance. Cut to the man’s face, jaw clenched, eyes narrowed with intense anger as he grips her collar.
CAMERA
Handheld dynamic motion, snapping into rapid focus during the struggle. Shallow depth of field isolating faces in close-ups. Fast, kinetic cut rhythm.
LIGHTING & PALETTE
Single overhead fluorescent tube casts harsh, directional top-light. Deep shadows filling the background. Cool, sickly cyan and green color grade sharply contrasting with vivid crimson blood.
AUDIO
Industrial hollow room tone, crunching broken glass, sudden fabric rustling, violent scuffle impacts. Dark, pulsing synth drone. Tense, breathless dialogue.
AVOID
Bright key lighting, clean pristine environments, static tripod shots, cheerful atmosphere, slow motion.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Mixed media, live-action with 2D anime character integration
SCENE
Car interior. Passenger: 2D anime girl, split pink/blue bob hair, white collared shirt, blue skirt, unamused expression. Driver: Live-action man, green afro, oversized red/blue 3D glasses, patterned navy suit, pink bowtie, goatee. Setting: Black leather car seats, seatbelts, passing suburban streets outside.
SHOT BREAKDOWN
0-4s — Dashboard POV wide shot. The driver speaks energetically, holding the steering wheel. The anime passenger sits motionless.
4-8s — Close-up of the anime girl. She rests her chin on her hand, displaying a profoundly bored, deadpan expression with half-closed eyes.
8-12s — Close-up of the driver talking animatedly and pumping his fist. Cut to a wide two-shot showing the girl's unimpressed profile in the foreground while the driver steers in the background.
12-15s — Close-up of the driver explaining something. He gestures with his right hand, then awkwardly rubs the back of his neck. A blue backpack is visible behind him.
CAMERA
Dashboard-mounted static wide angles alternating with tight facial close-ups. Sharp, rhythmic cuts highlighting the contrast in character energy.
LIGHTING & PALETTE
Diffused, overcast daylight from windows. Saturated contrasting colors: neon green hair, bright cyan/magenta glasses, pastel pink/blue anime hair, deep navy suit with yellow/red patterns.
AUDIO
Muffled engine hum and road noise. Upbeat, comedic backing track. Enthusiastic male dialogue syncing with the driver's lips.
AVOID
Lighting mismatches between 2D and live-action elements, motion blur on the anime character, shifting car interior layouts, camera shake.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: High-end cosmetics commercial, photorealistic
SCENE
East Asian woman, long dark hair, white silk robe. Marble vanity countertop, illuminated ring mirror, arranged gold and rose-gold cosmetic bottles, bright white room background.
SHOT BREAKDOWN
0-4s — Medium shot of woman holding a frosted bottle and glass dropper. Cuts to close-up of her dispensing a drop onto her cheek, then macro shot of clear liquid touching the skin.
4-8s — Extreme close-up of a beige teardrop sponge blending foundation on her cheek, followed by a fluffy rose-gold brush applying blush.
8-12s — Extreme close-up of a pink doe-foot applicator gliding glossy tint onto her lips.
12-15s — Medium close-up framing her face and shoulders. She showcases glowing makeup, looking at the camera with a gentle smile, hand gracefully positioned.
CAMERA
Macro beauty lenses, shallow depth of field. Static camera positioning with fast, rhythmic cuts between wide setting shots and extreme detail inserts.
LIGHTING & PALETTE
Soft, diffused studio lighting. High-key exposure with ring light reflections in the eyes. Crisp whites, marble grays, metallic golds, and glossy pastel pinks.
AUDIO
Pristine room tone, distinct liquid droplet sound, soft sponge tapping, light brush sweeping, serene lo-fi background music.
AVOID
Harsh shadows, cluttered background, camera movement, motion blur, skin blemishes.
Heavy rain. Lightning. An abandoned cemetery. Fresh graves begin opening one by one. A priest walks between ancient tombstones holding a glowing crucifix. Fog thickens. A corpse suddenly rises. Then another. Then dozens. The possessed woman emerges from the largest grave. She floats above the cemetery. The priest throws holy water. Every raindrop transforms into glowing embers. Lightning strikes behind her. The explosion sends burning crosses flying into the air.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Photorealistic sunny action commercial
SCENE
Young Asian woman with long dark hair wearing a white two-piece bikini. A tropical outdoor water park resort featuring tall palm trees, white canopy tents, and a tall blue and yellow spiral water slide. A course of colorful inflatable stepping pads spans a bright blue pool.
SHOT BREAKDOWN
0-4s — Wide shot establishing the obstacle course. The woman leaps from a raised platform onto green and yellow floating pads. A large red inflatable in the foreground clearly reads "GOAL".
4-8s — Camera pushes in quickly. Symmetrical water jets erupt from black pipes along the pool edges, creating a dynamic spray archway. The woman balances on a yellow pad.
8-12s — Medium shot. She navigates the water arch, laughing with arms extended for balance as the heavy spray hits her face and torso.
12-15s — She steps onto the red "GOAL" pad, loses her footing, and plunges into the bright blue water, leaving a large white splash ring.
CAMERA
Smooth continuous dolly forward tracking the subject's run. Starts wide to establish the park geometry, transitioning to a medium action shot focused on her reactions.
LIGHTING & PALETTE
Bright midday sunlight casting hard shadows. High contrast and highly saturated primary colors emphasizing the vivid blue pool, yellow inflatables, and the bright white bikini.
AUDIO
Energetic summer instrumental pop. Ambient rushing water, sudden pressurized hissing from the archway jets, wet footsteps, a heavy splash impact, and joyful laughter.
AVOID
Overcast skies, slow motion, motion blur, distorted text, missing water reflections.
Fire-Breathing Dragon in a Broken Palace** A colossal fire-breathing dragon with obsidian-black scales streaked by glowing molten cracks stalks through the ruins of a shattered royal palace during a violent thunderstorm. Rain crashes through the collapsed marble ceilings and broken palace domes, lightning flashes behind towering fractured columns and crumbling statues of forgotten kings, while thick smoke and mist drift across the flooded stone floors. The dragon exhales a massive stream of blazing fire, turning the rain into clouds of steam and illuminating the ruined palace with fiery orange light. Every thunderous roar sends shockwaves through the ancient structure—massive pillars split apart, cracked walls collapse, shattered stained-glass windows explode outward, and glowing magma-like fissures spread beneath its claws across the palace floor. The camera tracks low beside the dragon, capturing ultra-detailed wet scales, razor-sharp claws crushing marble tiles, smoke pouring from its nostrils, glowing molten eyes, and fire reflecting across the rain-soaked stone. Cinematic camera movement with dynamic close-ups, slow-motion embers, volumetric smoke, and dramatic lightning flashes emphasize the creature's immense scale. **Final moment:** The dragon spreads its colossal wings atop the broken royal throne as a gigantic bolt of lightning strikes the ruined palace behind it. It unleashes an earth-shaking roar while breathing an enormous column of fire into the stormy sky, casting its gigantic shadow across the shattered palace walls. **Mythic creature realism, cinematic fantasy, ultra-detailed dragon anatomy, broken palace environment, heavy rain, lightning storm, volumetric fog, fire and smoke simulation, dynamic destruction, epic scale, dramatic lighting, photorealistic CGI, cinematic 4K.**
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Photorealistic lifestyle vlog
SCENE
Two young East Asian women at a wooden table in a Japanese izakaya. Left woman wears a navy blue silk slip dress; right woman wears a cream silk slip dress. Both hold large glass mugs of foaming draft beer. Background features wooden paneled walls, paper menus with vertical calligraphy, a large red crab wall decoration, and softly blurred diners.
SHOT BREAKDOWN
0-4s — Both women look directly at the lens, smiling warmly. They raise their large beer mugs and clink them together in a celebratory toast, framed waist-up.
4-8s — They simultaneously take a long drink from their mugs, obscuring their lower faces. As they lower the glasses, a thick mustache of white beer foam remains on the right woman's upper lip.
8-12s — The left woman notices the foam, playfully points her index finger at her friend's face, and both women break into genuine, wide-mouthed laughter.
12-15s — The laughter subsides into bright smiles as they look back to the lens. They push their mugs forward for a final cheers, while the right woman playfully sticks her tongue out.
CAMERA
Static medium close-up. Eye-level, fixed viewpoint mimicking a tripod-mounted vlog camera. Zero cuts, single continuous take.
LIGHTING & PALETTE
Warm, inviting interior lighting from glowing overhead spherical pendants. Amber hues of the beer and rich brown wood tones contrast with the sleek navy and cream garments.
AUDIO
Bustling restaurant ambience, sharp glass clink, drinking sounds, loud joyful laughter, warm acoustic background track.
AVOID
Cuts, camera movement, zooming, serious expressions, daylight, empty glasses.
Ultra realistic cinematic video, shot on ARRI Alexa 35 with spherical lens, natural daylight, photorealistic, looks like real footage filmed on location, high-end fashion film aesthetic, extreme detail, realistic skin texture, real fabric physics, subtle film grain. Continuous low angle tracking shot, camera smoothly moving backward as a beautiful young woman with long dark wind-blown hair walks and performs down a narrow sun-drenched urban alley between old textured stone buildings under deep blue sky. She wears a flowing milky white asymmetrical off-shoulder top and high-waist wide-leg technical cotton culottes with a thin rope belt. The wide pants and fabric move naturally and dramatically with the wind and her body. She sings with genuine joy, smiling and softly laughing, maintaining strong eye contact with the camera, while performing free, light dance elements — fluid arm gestures, body swaying, and elegant full turns around herself as she continues walking forward. Her movement is energetic yet effortless, full of lightness and positive energy. Cinematic natural lighting with strong sunlight and deep shadows, realistic motion blur, high dynamic range, masterpiece, best quality, no artificial look.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Cinematic surreal environment transition montage
SCENE
Young woman, dark wavy hair, white satin dress with a high slit, camel blazer draped over shoulders, emerald and diamond necklace. She travels seamlessly through rapidly changing fantastical environments.
SHOT BREAKDOWN
0-4s — Woman walks confidently through a rainy cyberpunk city with glowing neon billboards and flying vehicles, transitioning instantly to a traditional Japanese temple with falling pink cherry blossoms.
4-8s — The environment shifts to an underwater realm featuring large sharks, glowing jellyfish, and massive crystal formations. The scene cuts to a gray lunar base with astronauts; the woman turns away, facing a giant Earth in the sky.
8-12s — Seen from a profile angle, she stands in a foggy mystical forest surrounded by giant bioluminescent mushrooms. The backdrop abruptly changes to a dark volcanic landscape with actively erupting lava and smoke.
12-15s — She faces forward inside a modern minimalist penthouse with floor-to-ceiling windows overlooking a sea of clouds at sunset. The final cut places her in deep space against a brightly lit spiral galaxy and stars.
CAMERA
Locked-on tracking shot, maintaining medium-full framing. Rapid, seamless smash cuts between backgrounds while the subject's position remains relatively stationary.
LIGHTING & PALETTE
Highly dynamic and contrasting. Neon magentas and cyans, warm golden hour tones, deep aquatic blues, fiery orange lava, and vivid cosmic purples.
AUDIO
Driving electronic beat. Heavy swooshing transition sound effects synchronized with the rapid environmental cuts. No dialogue.
AVOID
Wardrobe changes, character morphing, camera shake, shallow depth of field obscuring backgrounds, muted colors.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: 3D animated anime fantasy
SCENE
Chibi anime character wearing a brown capybara costume, a green pineapple crown, and a yellow-and-green sports jersey reading "10". Sprawling, vibrant green grassy field beneath a bright blue sky filled with fluffy white clouds. Giant pink cherry blossoms.
SHOT BREAKDOWN
0-4s — Character faces a rolling hill from behind. A massive, sudden explosion of bright pink petals erupts directly from the grass, framed as a wide scenic shot.
4-8s — The floating petals magically swirl together to form a giant, translucent whale shape. The character turns to the camera and runs laterally across the meadow.
8-12s — Character surfs atop the giant flying petal whale against the sky. Cuts to a tight mid-shot of her bouncing joyfully on a soft mound of pink petals.
12-15s — Character sits laughing happily in a petal pile as blossoms rain down. Camera tracks backward as she sprints forward, trailing magical pink petal dust.
CAMERA
Dynamic and energetic. Mix of sweeping wide tracking shots for scale and tight mid-shots for character emotion. Fast-paced cut rhythm.
LIGHTING & PALETTE
Bright, high-contrast sunlight. Deep sky blue, vibrant grass green, pastel cherry blossom pink, bright yellow.
AUDIO
Wind rushing, magical whooshing during petal transformations, cheerful giggling, upbeat orchestral fantasy music.
AVOID
Photorealism, muted colors, low lighting, slow pacing, urban elements.
Duration: 15 seconds | Aspect ratio: 9:16 | Style: Photorealistic, casual lifestyle portrait
SCENE
Young woman with long ash-blonde hair and straight bangs. She wears a white long-sleeve button-up shirt, grey plaid pleated skirt, white knee-high socks, a silver necklace, and a dark beaded bracelet. She sits on a wooden chair holding a light wood acoustic guitar with a dark pickguard. The setting is a music classroom featuring a green chalkboard, scattered black music stands, a black upright piano, a wooden floor, and a large left-side window showing city buildings.
SHOT BREAKDOWN
0-4s — Medium-full shot framing the woman from the knees up. She sits centered, strumming the guitar, and looks directly at the camera with a gentle smile.
4-8s — She subtly shifts her posture while playing. Her left hand adjusts chords on the fretboard while her right hand continuously strums.
8-12s — Her lips move clearly as she sings along to the music. She maintains steady eye contact and a bright expression.
12-15s — The performance continues seamlessly. She smiles, holding the guitar comfortably, maintaining a relaxed seating position as the video concludes.
CAMERA
Static medium-full shot. Eye-level angle. Steady framing with no camera movement or cuts. Natural depth of field keeps the background classroom elements recognizable but slightly soft.
LIGHTING & PALETTE
Soft, diffused natural daylight enters from the left window, evenly illuminating her face. Warm interior atmosphere. The palette features crisp white, ash blonde, light oak wood, slate grey, and contrasting black accents.
AUDIO
Bright acoustic guitar strumming, clear female singing vocals matching the lip movements, subtle room reverberation.
AVOID
Camera movement, quick cuts, heavy shadows, distorted fingers, electric guitars.
[FORMAT] 15-second vertical 9:16 photorealistic commercial product showcase with native synchronized stereo audio.
[OMNI REFERENCE — [Image1]] [Image1] is the strict multi-angle product reference for the H3 ENERGY drink. Its six panels show one identical 500 ml slim can from different angles. Reconstruct one coherent 3D product and preserve the exact tall proportions, satin-black aluminum, silver rim and pull tab, large metallic-silver “H3” logo, smaller “ENERGY” text, neon lime, cyan, magenta and orange streak graphics, condensation and label placement in every shot. Do not average, simplify or redesign the can.
[COMMERCIAL CONCEPT] A premium high-energy launch film inside a dark futuristic performance studio. Glossy black surfaces, cold vapor and precise neon lighting echo the can’s lime, cyan, magenta and orange accents. The visual language is fast, physical and realistic: speed, pressure, cold and impact without fantasy transformations.
[SEQUENCE] 0–2s: Immediate hook. From black, the exact H3 can drops vertically through a thin sheet of ice and lands upright on a wet black platform. Ice cracks outward, droplets and fragments fly past the lens in crisp slow motion, and lime-cyan light flashes behind the can. Keep the logo facing camera and perfectly readable. 2–5s: A fast controlled 180-degree macro orbit reveals the same can from front to side to back with strong parallax. Neon light streaks sweep across the aluminum while condensation runs naturally downward; the product itself remains rigid and unchanged. 5–8s: Extreme close-up of the exact silver pull tab. It snaps open with realistic pressure; a sharp burst of cold vapor and fine droplets escapes, followed by a clean metallic click. No hand is visible. 8–12s: The camera races through suspended droplets and transitions into a hero three-quarter view. The can rotates slowly on the wet platform while four colored light bands converge behind it. A powerful circular pulse travels across the surface, scattering water without moving or deforming the product. 12–15s: Final centered packshot. The exact H3 can stands cold and upright against a black background, framed by lime, cyan and magenta rim light. Condensation glistens, vapor settles and the silver “H3” and “ENERGY” remain sharp and correctly spelled. End on a short white light pulse and hold the product for readability.
[CAMERA + LOOK] Premium global energy-drink TVC, photorealistic commercial cinematography, 100 mm macro details and 35 mm hero shots, high-speed photography, precise focus pulls, controlled speed ramps, physically accurate aluminum, ice, water, vapor and reflections, deep blacks, saturated neon highlights, crisp contrast and seamless transitions. Keep the entire composition optimized for a mobile 9:16 frame.
[VOICE-OVER] Confident adult English voice, energetic, modern and controlled, delivered clearly across the final ten seconds: “Break the limit. Own the moment. H3 Energy. Power your next move.” No character and no lip-sync; narration remains off-screen.
[MUSIC + AUDIO MIX] Original punchy electronic sports-ad score at approximately 128 BPM: tight kick, deep bass pulse, clipped synth arpeggio and rising impacts. No vocals and no recognizable melody. Begin with a sharp sub hit on the ice impact, synchronize the beat with the orbit, tab opening and final light pulse. Add realistic ice crack, water droplets, aluminum landing, pull-tab snap, carbonation hiss and cold vapor detail. Keep music approximately 8 dB below the voice-over while it speaks; narration stays centered, dry, crisp and fully intelligible.
[PRESERVE] One single H3 can throughout, exact product geometry and branding, readable “H3” and “ENERGY,” consistent graphics, realistic condensation, coherent lighting and natural object physics.
[AVOID] Extra cans, duplicate tabs, altered logo, misspelled text, changing colors, changing proportions, crushed or flexible aluminum, floating product without physical cause, fantasy electricity touching or transforming the can, hands, people, fruit, excessive foam, opaque vapor, unreadable label, jitter, flicker, warped reflections, subtitles, additional text or watermark.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Claymation stop-motion animation
SCENE
Anthropomorphic sheep, smooth black clay face and limbs, textured white wool body, wide eyes, purple eyelids. Settings include thick green plant stalks, a dark interior tunnel, and a refuse pile featuring rusty tin cans, torn newspaper, and a large green rubber boot.
SHOT BREAKDOWN
0-4s — Close profile. The sheep pushes its head and front arm between thick green stalks, peering into a glowing hollow space.
4-8s — Low frontal angle. The sheep crawls forward on its belly through a dark environment. A glowing blue mushroom briefly illuminates the background behind it.
8-12s — Medium shot. The sheep slumps dejectedly into a pile of garbage, shoulders dropped, resting against cans and a green boot.
12-15s — The sheep suddenly sits up straight, eyes wide, lifting both front arms in a startled, alert posture.
CAMERA
Macro lens perspective, shallow depth of field. Low, eye-level angles. Quick straight cuts between the stalk entrance, tunnel interior, and trash pile. Simulated stop-motion frame rate.
LIGHTING & PALETTE
High contrast dynamic lighting. Warm golden directional glow inside the hollow tunnel. Bright neon blue accent lighting from the mushroom. Color palette: stark black, off-white, vibrant green, warm rust, charcoal.
AUDIO
Rustling thick foliage, sliding friction on dirt. Dull thuds, metallic clanks, and paper crinkles. Plucky, curious pizzicato string music. No dialogue.
AVOID
Photorealism, flat 2D animation, smooth 60fps CGI motion, human subjects, clean modern environments.
15 seconds, 16:9 dark-pop music video performance. Use @Image 1 as the strict identity reference for the three women — faces, hair and wardrobe unchanged in every shot. Use @Image 2 as the reference for the two titles only: ultra-condensed heavy caps, bone white, photocopied print surface.
The three women perform and sing to camera throughout. Follow the beats below shot by shot with continuous natural camera movement and real physical motion inside every frame — this is live performance footage, never a slideshow, never a sequence of held poses.
VOCAL: a single female lead voice, gritty and low, close-mic'd with tape saturation. Three short lyric lines are sung at 2.7s, 6.0s and 10.0s. Lip-sync locks precisely to those lines on whichever woman is singing. Between the lines all three mouth along, breathe hard and move.
[0.0–2.7s] The three stand in near-blackness, sand-beige studio crushed dark. Handheld camera drifting slowly forward, breathing. The platinum-crop woman rolls her shoulders and steps toward lens. Her hair lifts. The auburn woman in mirrored shades tilts her head up. Real movement, low energy, building. First title card over the darkness.
[2.7–6.0s] The auburn woman in the mirrored shades sings the first line straight into the lens, medium-close, mouth clearly forming the words. Camera whip-pans off her to the platinum-crop woman mid-stride, then crash-zooms back. Hard cuts every 0.3 seconds. Bodies in constant motion — hair whipping, chains swinging, hips driving, hands reaching for camera. Single-frame white flashes between cuts.
[6.0–10.0s] All three together, performing hard. The chestnut-haired woman takes the second line, singing directly to lens while the other two move behind her, bodies loose and driving. Camera orbits the trio fast, then whip-pans, then handheld snap-zooms. Cuts every 0.2 seconds. Hair, fur and fishnet all moving. Faces alive, mouths working, sweat catching the light.
[10.0–12.7s] Slow down hard, two long shots. The chestnut-haired woman alone, medium-close, singing the third line slowly and holding eye contact with the lens all the way through. Camera almost still, only breathing. Her wet hair moves across her face. She finishes the line and her mouth stays slightly open.
[12.7–15.0s] Everything detonates. Flash cutting, single-frame plates, all three thrashing and singing at once, faces close to lens, black frames and inverted negatives between cuts. Camera whipping violently. Final title card hammers in. Cut hard to black with the music.
MUSIC: driving industrial dark-pop, distorted 808 kick landing at 2.7 seconds, full arrangement through 6.0 to 10.0 seconds with clipped brass stabs and heavy tape saturation, dropping to near silence and one breath at 12.0 seconds for a full second, then the final two seconds at full weight with one metallic crash on the closing title. The lead vocal sits forward in the mix. Do not imitate an existing melody.
Warm sand-beige studio sweep, hard raking light from camera-left, Kodak Portra 400 grain, tape dropout, scanline tear, chromatic fringing, light leaks. Hard cuts only, full speed throughout, every shot carrying real motion. Titles spelled exactly as written, English only.
Reference prompts (2)
This clip was made by generating reference images with the prompts below, then driving the video with the prompt above.
参考图 1 · 三人组角色定妆
Render a 16:9 three-woman group production reference sheet.
SHEET — layout: single group photograph, three women standing together on one continuous seamless ground, full body head to sole, arranged left to right as a trio; the frame reads as one editorial group shot rather than a panelled sheet. Aspect 16:9 horizontal, 4K.
MEDIUM — 35mm film photograph on Kodak Portra 400, analog film response with gentle highlight halation, fine natural grain carried evenly across the whole frame. One photographed frame of three living actors on set, one stock, one grain structure.
SUBJECT 1 — VESPER: late-twenties woman of Eastern European build, tall and lean with wide shoulders. Bleached platinum crop cut short and shaggy, dark roots grown out, buzzed close at the nape. Pale grey-green eyes. Markers: a fine vertical scar splitting the left eyebrow, a dense freckle scatter across the nose bridge, a healed empty piercing hole in the right nostril. Wardrobe: cropped shaggy sheepskin coat in bone and toffee worn open off one shoulder, silver chainmail mesh halter beneath, low-slung baggy carpenter denim in washed sand with a studded belt hanging loose, fingerless black leather gloves, platform moto boots in scuffed black leather. Mood: combative stillness, chin lifted, soft closed-lip expression. Standing at full height on the left third, frontal, weight dropped onto the right hip.
SUBJECT 2 — MARLOW: early-thirties woman of Mediterranean colouring, slender with long limbs. Dark auburn hair past the shoulder blades, half-wet and raked straight back. Hazel eyes behind narrow wraparound mirrored shield sunglasses. Markers: a faint pale scar along the right jawline, a small dark mole beside the left corner of the mouth. Wardrobe: oversized black leather bomber with a heavy grey wolf-fur collar pushed off both shoulders, white ribbed cotton tank cropped raw above the navel, layered steel chain harness, low-rise bootcut denim in near-black wash with laced open panels down the outer thigh, chunky black buckled boots. Mood: cold unbothered composure. Crouched low in the centre foreground, three-quarter to camera-right, forearms across the knees, one hand raised to the sunglasses temple.
SUBJECT 3 — SABLE: mid-twenties woman of Irish colouring, compact and athletic. Long dark chestnut hair to the waistline, heavily tousled and swept forward across the left cheek. Dark brown eyes with a heavy upper lid, very fair skin with a live flush. Markers: a visible gap between the two upper front teeth, a pale scar high on the right temple, a cluster of small dark moles down the left side of the neck. Wardrobe: rust-orange satin corset top boned and front-laced, shaggy Mongolian fur stole in cream falling off both shoulders, asymmetric brown leather wrap mini skirt, torn black fishnet tights, cream faux-fur leg warmers, spiked platform heels in oxblood leather. Mood: coiled predatory readiness, lips just parted. Leaning in from the right third, bent forward at the waist toward frame centre, three-quarter to camera-left.
SCENE — the trio holds one group pose as a unit: Vesper upright and open on the left, Marlow low and central pulling the eye down, Sable folding in from the right to close the triangle; the three silhouettes overlap slightly at the edges so the group reads as one mass. Location: an empty seamless studio cyclorama, warm sand-beige sweep running floor into wall.
LIGHT — key: 5400K single very large studio softbox raking from camera-left at 40 degrees, soft-edged, carving all three sets of cheekbones with one shadow direction. Fill: broad white bounce card camera-right at 3:1, cooler by 400K. Rim: narrow strip light behind camera-right separating platinum crop, wolf-fur collar and chestnut hair from the sweep. Material response: sheepskin and Mongolian fur breaking into bright curling fringes, chainmail throwing hard specular pinpoints, satin sweeping a long soft highlight along each crease, mirrored lenses returning a flat hard reflection of the softbox, fishnet casting a fine shadow lattice on fair skin. Firm contact shadows where every boot meets the floor, twin catchlights in every visible eye.
LOOK — warm analog grade led by sand-beige, bone and rust against the cool blacks of leather and denim, contrast held gentle, shadows lifted to a milky charcoal, highlights rolling off softly. Hasselblad H6D-100c, 80mm, f/8 with all three figures crisp from crown to sole. 35mm film still, Kodak Portra 400, fine natural film grain, matte fibre texture, late-1990s fashion editorial.
CONSISTENCY LOCK — three distinct women photographed in one frame, each keeping her own facial geometry, eye colour, hair colour and length, body proportion and complete wardrobe; all three under one continuous light recipe on one continuous ground with one film stock and one grain structure.
参考图 2 · 标题字体系统板
Render a 16:9 graphic design system board — a single flat printed reference sheet photographed head-on, filling the entire frame edge to edge.
LAYOUT — ten numbered panels in an asymmetric grid on a deep black ground, thin hairline rules dividing them, each panel carrying a small sans-serif index number in its upper-left corner with a short descriptive caption beside it.
Panel 01, upper-left, wide and tall — an ultra-condensed heavy all-caps title in bone white, letters stretched tall and pressed narrow, filling the panel in two stacked lines. A hairline vertical rule runs down the far left edge carrying tiny rotated type.
Panel 02, upper-centre-left, narrow vertical strip — two heavy condensed words set sideways, reading bottom to top, bone white on black, filling the full column height, with small type at the base.
Panel 03, upper-centre, wide — two heavy condensed words arcing outward in perspective, letters fanning from a vanishing point below the baseline so the type rushes toward the viewer, with a thin measurement scale and micro-type beneath.
Panel 04, upper-right, wide — a bone-white bordered box on black holding a single heavy condensed word, with a technical strip beneath carrying a small wireframe globe glyph, a row of checker squares, a numeral and a small burst mark, plus a line of micro-type below.
Panel 05, far-right narrow vertical strip — a tall machine-readable barcode in bone white running the full column height, with rotated type alongside.
Panel 06, lower-left, wide — two enormous heavy condensed words acting as a cut-out window, a grainy high-contrast black-and-white landscape photograph visible inside the letterforms, with micro-type beneath.
Panel 07, lower-centre — a solid oxblood-red block filling the panel carrying two bone-white heavy condensed words stacked on two lines, with a thin audio waveform strip and micro-type beneath.
Panel 08, lower-right, wide — a heavy condensed word standing in perspective on a receding wireframe grid, a second smaller ghosted instance behind it in dark grey, small labels pointing to each depth layer.
Panel 09, bottom-left, wide and short — a block of small sans-serif body copy in bone white on black arranged in three columns under short headings, with six small bordered chips beneath one heading and a boxed line at the left.
Panel 10, bottom-right, wide and short — six square texture swatches in a row showing coarse film grain, halftone dot pattern, scratched emulsion, dust and hair speckle, torn paper edge and scan misregistration streaking, with micro-labels beneath and a small oxblood-red block at the far corner.
TYPOGRAPHY: every title set in one family of ultra-condensed heavy all-caps sans-serif with tight tracking, bone white on black or bone white on oxblood red. Captions, index numbers and micro-type in a plain small sans-serif, uppercase, widely tracked. All text English, correctly spelled, each glyph holding its exact designed shape.
PALETTE: deep black ground, bone white type, one aggressive oxblood red used only in Panel 07 and the corner block of Panel 10.
SURFACE AND TREATMENT: the whole board reads as a physical printed page that has been photocopied and scanned — coarse film grain across every panel, halftone dot structure inside the large letterforms, rough inked print edges, faint scan misregistration offsetting the red channel by a hair, light scratches and dust speckle, paper worn and slightly torn along the outer frame border. Flat even illumination with the faintest vignette in the corners. Shot square-on, every panel equally sharp, late-1990s underground music-poster and zine design language.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Cinematic hyper-realistic miniature action fantasy
SCENE
A miniature man in a white t-shirt and blue jeans skateboarding on a polished hardwood playroom floor among oversized toys, pursued by a giant baby.
SHOT BREAKDOWN
0-4s — A miniature skateboarder carves away from towering colorful wooden blocks on the bright hardwood floor while a massive hand looms above.
4-8s — The skater glides across the open room, passing a large yellow toy dump truck and furniture as a curious giant baby watches in the background.
8-12s — The skater weaves rapidly between a giant purple ball, plush teddy bears, and toy vehicles while the baby crawls forward aggressively.
12-15s — The baby reaches out and slams a massive hand onto the floor just behind the skater, who narrowly escapes between the baby's limbs.
CAMERA
Low-angle fisheye lens tracking shot at floor level. Smooth, continuous forward camera movement following the skateboarder with kinetic, dynamic action framing.
LIGHTING & PALETTE
Bright, natural daylight streaming from bedroom windows. Warm wooden floor tones contrasting with vivid primary toy colors of red, yellow, blue, and purple.
AUDIO
Continuous rumble of skateboard wheels on hardwood floor, playful nursery room ambience, baby giggles and vocalizations, and a heavy thud as the hand strikes the floor.
AVOID
Normal-scale skateboarder, static camera, dark or gloomy lighting, CGI distortion, motion blur, on-screen text.
Four 15-second 6-shot creature-horror sequences.
— THE BASEMENT THING —
Shot 1 (0–2.5s): Close-up of a man's hand slowly pushing open a wooden basement door. Dim light spills in. He whispers: "Is someone down here?"
Shot 2 (2.5–5s): Over-his-shoulder shot into the dark basement. Something large shifts in the far corner.
Shot 3 (5–7.5s): Hard cut to the creature's perspective — low, wet, breathing POV crawling forward between old boxes.
Shot 4 (7.5–10s): Medium shot of the man stepping down the stairs. A long, pale, jointed arm suddenly slides into frame along the wall.
Shot 5 (10–12.5s): Close-up on the man's face as he freezes. A deep, gurgling voice rises from the dark: "You came back…"
Shot 6 (12.5–15s): Wide shot as the full creature unfolds from the shadows — tall, skinless, multiple limbs — and lunges toward camera. Heavy VFX: wet flesh texture, unnatural limb movement, dripping saliva, sudden aggressive motion.
— ROADSIDE PREDATOR —
Shot 1 (0–2.5s): Night exterior. A woman stands beside her broken-down car on an empty highway, phone light shaking. She mutters: "Come on… just pick up."
Shot 2 (2.5–5s): Wide shot down the dark road. In the distance, a low four-legged shape crosses under a streetlight far too quickly.
Shot 3 (5–7.5s): Close-up of her face as she hears heavy claws scraping asphalt. She turns slowly.
Shot 4 (7.5–10s): Over-the-shoulder as a massive, hairless, dog-like creature with an elongated skull steps into the headlights, steam rising from its body.
Shot 5 (10–12.5s): Low angle on the creature as it opens a vertical mouth filled with needle teeth and lets out a wet, clicking roar.
Shot 6 (12.5–15s): Fast push-in toward the woman as she screams and the creature charges. Strong VFX: muscular skinless body, saliva strands, aggressive motion blur, harsh headlights cutting through fog.
— CABIN INFECTION —
Shot 1 (0–2.5s): Inside a dark wooden cabin. A man sits at a table, holding his stomach. He speaks through clenched teeth: "It's moving again…"
Shot 2 (2.5–5s): Close-up of his abdomen under his shirt — something is clearly pushing and crawling beneath the skin.
Shot 3 (5–7.5s): Medium shot as he stands and stumbles back against the wall, breathing hard.
Shot 4 (7.5–10s): Extreme close-up as the skin on his shoulder splits open with a wet sound, revealing dark glistening tissue.
Shot 5 (10–12.5s): Over-the-shoulder as a slender, bony creature arm with too many joints pushes out of his back. A distorted version of his own voice says: "Let me out."
Shot 6 (12.5–15s): Wider shot as the full creature begins tearing its way free from his body, rising behind him while he collapses. Heavy practical-style VFX: skin tearing, blood, unnatural bone growth, emerging creature, chaotic final movement.
— DOOR BREACH —
Shot 1 (0–2.5s): Inside a dim cabin. A man backs away from a shaking door, holding a wooden chair. He shouts: "Stay away!"
Shot 2 (2.5–5s): The door begins to crack and splinter under heavy impacts from outside.
Shot 3 (5–7.5s): The door bursts open. A large, muscular, hairless creature forces its way inside.
Shot 4 (7.5–10s): Close-up of the man's terrified face as he raises the chair.
Shot 5 (10–12.5s): The creature charges and knocks him to the floor, pinning him down.
Shot 6 (12.5–15s): The creature leans over him, jaws opening wide, as it drags him toward the broken doorway and into the darkness outside.
Use @Image 1 for the character and the menu interface style. Use @Image 2 for the game world and the in-game HUD style. Use @Image 3 as the source for every item thumbnail shown inside the panels — its left column holds the three outfits, its centre column holds the three hairstyles, its right column holds the three weapons, each in that exact order top to bottom.
One continuous shot, no cuts. The camera moves smoothly and constantly. Every panel stays fully inside the frame, positioned to the right of the character and large enough to read clearly.
[0–2 seconds] Wide shot matching @Image 1, camera drifting slowly forward. The Mona Lisa character stands in the dark candlelit hall in her olive velvet gown and sheer veil, hands folded, still. She blinks once, slowly. The gold cursor travels down the right-hand menu across PLAY and onto WARDROBE, each button flaring gold as it passes. The cursor clicks WARDROBE with a sharp gold burst.
[2–5.5 seconds] Ease in slightly, holding a full-body framing. A WARDROBE panel slides in on the right, filling the right third of frame — a vertical column of three ornate gold-framed slots carrying the three outfit thumbnails from the left column of @Image 3, in that exact order: blue brocade gown at the top, crimson silk gown in the middle, black leather set at the bottom. The selector highlights the top slot and her gown becomes the deep blue brocade court gown. The selector drops to the middle slot and her gown becomes the crimson silk gown with the boned corset. The selector drops to the bottom slot and locks: her long skirt dissolves upward in gold particles and reassembles as fitted black leather shorts, the bodice tightens into a cropped black leather top laced across the chest with gold cord, thigh-high black leather boots build up her legs plate by plate, and slim gold vambraces snap onto both forearms.
[5.5–8.5 seconds] Rise smoothly to a medium shot from the waist up, keeping the panel column fully visible beside her. An APPEARANCE panel slides in on the right in the same position and size, carrying the three hairstyle thumbnails from the centre column of @Image 3, in that exact order: veiled waves at the top, coiled braid crown in the middle, high ponytail at the bottom. The selector highlights the middle slot and her hair winds itself up into the coiled braid crown threaded with gold chain. The selector drops to the bottom slot and locks: the sheer veil dissolves into gold particles and clears frame, her waves sweep upward and gather high on the crown into a long full ponytail bound with a gold cuff, the tail falling heavy behind her shoulder and swinging once as it settles. Her face stays exactly as it is throughout — the same serene gaze and the same faint closed-lip smile.
[8.5–11 seconds] Ease down to a medium shot showing her from the hips up with both hands in frame, the panel column still fully visible beside her. An ARMOURY panel slides in on the right in the same position and size, carrying the three weapon thumbnails from the right column of @Image 3, in that exact order: crossed twin daggers at the top, war axe in the middle, gold-hilted duelling sword at the bottom. The selector highlights the top slot and two matched daggers assemble from gold particles, one in each hand. The selector drops to the middle slot and they break apart and reform as the broad war axe held across her body. The selector drops to the bottom slot and locks: the axe dissolves and the slender duelling sword builds itself in her right hand piece by piece — the swept gold hilt forming first, then the long polished steel blade extending outward with a bright ring. She lowers it to her side, point down.
[11–12.5 seconds] Pull back smoothly to a full-body shot. A CONFIRM button flashes gold at frame centre and the cursor clicks it. Every panel collapses inward and vanishes. A LOADING bar sweeps in along the bottom and races from 0% to 100%. The dark hall brightens as warm golden daylight bleeds in from the left and the shadows retreat.
[12.5–15 seconds] The world loads in around her: the sunlit Florence street from @Image 2 assembles outward from her feet — pale stone paving, ochre buildings, striped market awnings, hanging banners, townspeople walking, the cathedral dome rising at the end of the road under a pale blue morning sky. The camera swings around behind her and settles into a third-person gameplay position at her shoulder. The HUD fades in exactly as in @Image 2: CURRENT TASK reading REACH THE CATHEDRAL at upper left, circular minimap upper right, health and stamina meters lower left, weapon slot lower right showing the sword icon, and a large gold diamond quest marker floating above the road ahead. She stands with her back fully to camera, ponytail swinging, sword at her side, and takes her first step forward down the street.
AUDIO — a game interface soundscape where every selection is loud and unmistakable: The interface sounds sit forward in the mix and are the clearest element in the piece. Every cursor hover fires a bright short gold chime. Every click lands as a hard mechanical thunk with a metallic tail, sharp and percussive, immediately audible. Every selector step down a row snaps with a crisp tick. Every panel slides in on a parchment whoosh and closes on a wooden clack. Under this, open on the quiet hush of a stone hall with a low candle-flame crackle and a soft sustained lute drone. Each outfit change carries a rush of cloth and a fine shimmer of particles; the leather build adds creaking hide and small metal snaps. The hair change is a soft sweep finishing on one gold cuff click. Each weapon assembly is sharp metal on metal, the sword finishing on a long bright blade ring. CONFIRM lands on a full resonant gold chime. The loading bar hums and rises in pitch as it fills. At 12.5 seconds the hall reverb drops away and the open street opens up: distant market chatter, birdsong, a cart wheel, footsteps on stone, warm Renaissance strings and lute swelling underneath. Ends on her boot striking the paving. Do not imitate an existing melody.
Full speed throughout with no slow motion. Her face, gaze and faint closed-lip smile stay identical across every beat. All interface text in English, correctly spelled, every glyph crisp and legible.
Reference prompts (3)
This clip was made by generating reference images with the prompts below, then driving the video with the prompt above.
参考图 1 · 主菜单界面
Render a 16:9 video game main menu screen — one clean in-game screenshot from a premium Renaissance action game. THE CHARACTER is the woman from Leonardo da Vinci's Mona Lisa, rebuilt as a stylized three-dimensional game character and standing at full body. Her likeness is exact: a serene oval face with a high smooth forehead, softly rounded cheeks, a straight narrow nose, heavy-lidded warm dark brown eyes gazing calmly and directly at the viewer, barely present brows, and the faint closed-lip smile with its ambiguous lifted corners. Long dark brown hair parted at the centre falls in soft loose waves past her shoulders, a sheer dark translucent veil laid over the crown and draping down behind. Warm ivory skin with soft subsurface shading.
She wears her Renaissance Florentine gown: deep olive-brown velvet bodice gathered into fine vertical pleats across the chest, a wide square neckline edged in delicate gold interlace embroidery, ruched ochre-gold satin sleeves full at the upper arm and narrowing to the wrist, and a heavy olive skirt falling straight to the floor in soft folds. She stands in the left two thirds of the frame, turned a few degrees toward camera, both hands folded one gently over the other at waist height in the exact attitude of the painting. Beneath her is a dark polished marble floor catching a soft warm reflection of her gown. Behind her the environment falls into a deep shadowed Renaissance interior — stone arches and one distant warm window, heavily defocused and dark. A soft warm rim of candlelight separates her silhouette from the darkness.
THE INTERFACE sits over the image, rendered as aged gold and dark lacquered plates: upper left a player profile bar with a circular portrait frame, the name "LISA", a level badge "III" and a half-filled experience meter; right side a vertical menu of five buttons reading "PLAY", "WARDROBE", "APPEARANCE", "ARMOURY", "SETTINGS", with "WARDROBE" highlighted in solid gold and a gold arrow cursor resting on it; lower left a health and stamina cluster reading "3 / 3"; lower right a small circular gold-rimmed compass dial; bottom centre three engraved prompts reading "SELECT", "BACK" and "CONFIRM" beside small gold key glyphs.
TYPOGRAPHY: every label in an elegant engraved serif, uppercase, generously tracked, in warm antique gold. PALETTE: deep near-black ground, warm antique gold as the only bright interface value, one deep crimson accent in the health meter, olive and ochre of her gown as the single area of colour. LOOK: stylized three-dimensional game character render against a real-time game environment, physically based materials, soft warm candlelight key from camera-left, gentle bloom on the gold interface edges, faint craquelure in the darkest plate areas.
参考图 2 · 游戏世界与 HUD
Render a 16:9 in-game third-person gameplay screenshot from a premium Renaissance action game. The frame shows the world and the interface only, with no character present.
THE WORLD: a broad Renaissance city street in Florence at early morning, seen from a third-person camera positioned low and looking down the street. Warm golden sunlight rakes in from the left at a low angle, throwing long soft shadows across pale stone paving. Tall ochre and cream plaster buildings rise on both sides with terracotta roofs, green shutters thrown open, iron brackets and coloured cloth banners hanging still. Terracotta pots of flowers sit on windowsills. Market stalls with striped awnings line the near left. Townspeople in period dress move through the middle distance, small and softly out of focus. At the end of the street a great cathedral dome rises against a pale blue morning sky. Fine dust and pollen drift through the sunbeams.
THE HEADS-UP DISPLAY sits over the world as aged gold and dark lacquered plates with fine engraved line work: lower left a health and stamina cluster with the numerals "3 / 3"; upper right a circular minimap on a gold-rimmed dial with a directional arrow at its centre and the letter "N" at the top edge; upper left a quest tracker headed "CURRENT TASK" with a single line reading "REACH THE CATHEDRAL"; centre, floating above the road at the far end of the street, a large gold diamond quest marker with a soft glow; lower right a weapon slot containing an engraved icon of a slender rapier with the label "RAPIER" beneath it; bottom centre three engraved prompts reading "MOVE", "ATTACK" and "INTERACT" beside small gold key glyphs.
TYPOGRAPHY: every label in an elegant engraved serif, uppercase, generously tracked, in warm antique gold. PALETTE: warm ochre, cream stone and terracotta under golden morning light, pale blue sky, warm antique gold interface, one deep crimson accent in the health meter. LOOK: real-time game engine render, physically based materials, volumetric morning sunbeams, gentle bloom, soft atmospheric haze building with distance, cinematic third-person framing.
参考图 3 · 物品栏九宫格
Render a 16:9 sheet of game interface item slots on a deep near-black ground. Three separate vertical panels stand side by side with clear empty space between them. There is no text anywhere on this sheet — no labels, no captions, no numbers. Only frames and images inside them.
Each panel is a tall column of three stacked square item slots. Every slot is a black plate with an ornate engraved antique gold frame, fine bracketed corners and a soft inner bevel, in the style of a Renaissance game interface. The three panels are identical in size, frame design and slot spacing.
LEFT PANEL — three outfits, each a small full-body figure of the same dark-haired Renaissance woman standing frontally against the black slot interior, lit warmly from the left: slot one a long deep blue brocade court gown with gold thread across the bodice; slot two a crimson silk gown with a boned dark metal corset laced over it, the skirt split high on one side; slot three fitted black leather shorts, a cropped black leather top laced across the chest with gold cord, thigh-high black leather boots and slim gold vambraces.
CENTRE PANEL — three hairstyles, each a head-and-shoulders view of the same woman, seen from the front: slot one long loose dark waves parted at the centre under a sheer dark translucent veil; slot two the hair wound up into a sculpted coiled braid crown threaded with fine gold chain; slot three the hair swept up high into a long full ponytail bound with a gold cuff.
RIGHT PANEL — three weapons, each an object alone against the black slot interior, angled diagonally: slot one two matched short daggers with dark blued steel blades and gold quillons, crossed; slot two a single broad-headed war axe with a dark walnut haft and gold engraving; slot three a slender straight duelling sword with an ornate swept gold hilt and a long polished steel blade.
In every panel the third slot down carries a warm gold highlight fill behind its image, marking it as selected, while the upper two sit on plain black. LOOK: warm antique gold frames with fine engraved line work, deep near-black slot interiors, warm directional light from the left, soft contact shadows, gentle bloom on the brightest gold edges, faint craquelure in the darkest areas, flat even illumination across the whole sheet.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Voxel-based 3D animation, blocky pixel art aesthetic with realistic lighting
SCENE
First-person character with blocky, pixelated arms. A forest campsite beside a flowing stream. Voxel-style trees, grass blocks, dirt paths, gray stones forming a campfire ring, and a circular tree stump prep station.
SHOT BREAKDOWN
0-4s — Camera pans across the stream to the tree stump. A blocky hand holds an iron cleaver, chopping voxel ingredients into smaller yellow, orange, and brown cubes.
4-8s — Perspective shifts to the campfire ring. A dark, blocky frying pan rests on stones, holding the chopped cubes. Orange flames ignite beneath the logs, generating rising gray smoke.
8-12s — A square glass shaker appears on a rock. The first-person arm grabs the shaker and tips it over the pan. Black pixelated seasoning falls onto the cooking food cubes.
12-15s — Large brown voxel meat blocks are added to the pan. Two blocky hands present the completed meal—stacked meat blocks, yellow cubes, and a red tomato block—served on a scalloped wooden plate held above the roaring fire.
CAMERA
First-person POV throughout. Fluid, continuous movement mirroring head and hand motions. Close-up framing focused entirely on the culinary tasks and ingredients.
LIGHTING & PALETTE
Natural sunlight filtering through the forest canopy, creating sharp shadows. Dynamic warm orange illumination from the campfire. Earthy palette of forest greens, dirt browns, charcoal gray, and bright yellow-orange food tones.
AUDIO
Ambient forest wind and trickling stream water. Rhythmic heavy thuds of a chopping cleaver. Intense crackling of burning logs, loud sizzling of frying food, and the sharp rattle of a seasoning shaker.
AVOID
Smooth organic geometry, high-polygon meshes, realistic human anatomy, modern kitchenware, visible faces.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: First-person mixed-media magical realism blending live-action with glowing neon 2D animations.
SCENE
Unseen protagonist's hands, brown jacket sleeve. Retro laundromat with metallic washing machines, beige tiles, fluorescent lights, wooden bench, white laundry basket. Floating neon line-art animations: jellyfish, sock, fish, toast, truck, geometric energy.
SHOT BREAKDOWN
0-4s — Fingers pinch a fuzzy, glowing purple orb. Cut to first-person view looking down into a laundry basket where a neon purple line-art jellyfish floats above white garments.
4-8s — Low angle pan to a glowing neon sock hovering beside a real grey sock on the floor. Cut to first-person hand reaching toward a washing machine door; a neon cyan fish swims on the glass.
8-12s — Hand opens the washing machine. Neon purple toast and a white truck float out amid drawn smoke. Cut to hand holding a glowing purple geometric cube near a blue vending machine.
12-15s — Wide shot of the laundromat. Neon pink and cyan energy spikes erupt across the floor from the central machines. The entire room suddenly transforms into a neon line-art blueprint floating in a dark, starry cosmic void.
CAMERA
First-person perspective. Handheld movement. Shallow depth of field with macro focus on glowing objects. Fast-paced rhythmic cuts. Concludes with a wide, static establishing shot.
LIGHTING & PALETTE
Harsh overhead fluorescent practical lighting. Physical space features muted beige, silver, and white. Animated elements emit intense luminescent neon purple, cyan, and pink. Final scene is deep space-black with vibrant neon outlines.
AUDIO
Humming fluorescent lights, tumbling washing machines, synthetic magical chimes, electronic synth beat.
AVOID
Third-person perspective, photorealistic CGI entities, natural daylight, static framing, deep depth of field.
Create a cinematic realistic high-speed drone video over Barcelona, Spain at golden hour, using the reference image as the exact location and flight-path guide. The drone starts very low above the Barcelona cityscape, almost skimming above the foreground rooftops and streets, facing La Sagrada Família. It accelerates quickly forward over the urban landscape, following the drawn path from the foreground toward the cathedral while maintaining a very low altitude. The drone then performs a dramatic climbing curve as La Sagrada Família fills the frame, executes a close cinematic orbit around the cathedral’s iconic spires, and after the orbit, pulls back while gaining altitude before tilting and opening toward the Barcelona skyline, Mediterranean Sea, Eixample grid, surrounding historic rooftops, golden-hour reflections, distant coastline, and glowing Barcelona atmosphere.
The red drawn line must not appear in the video; it is only a hidden flight-path reference. Add powerful emotional cinematic music: deep cello melody, dramatic percussion rhythm, orchestral strings, subtle choir texture, epic rising percussion, and a grand heroic crescendo as the drone completes its orbit around La Sagrada Família and reaches the final panoramic reveal. No text, no subtitles, no logos, no graphic overlays.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: 2D anime animation, sci-fi cyberpunk action
SCENE
Giant green combat mech featuring orange safety stripes and "02" painted on the chest plate. Cyborg woman with flowing black hair, oversized orange jacket, white crop top, beige cargo pants, metallic arm, and robotic leg. Ruined city street filled with concrete rubble and abandoned cars.
SHOT BREAKDOWN
0-4s — The heavy mech steps forward through the urban debris, carrying a massive black assault rifle. Framed at a low angle.
4-8s — The mech raises the rifle and fires, generating a bright yellow muzzle flash. Framed as a medium wide shot.
8-12s — The cyborg woman sprints directly toward the lens. A massive fiery explosion erupts in the background behind her. Tracking shot.
12-15s — The woman leaps high into the air and violently punches the mech's sensor head. A bright impact flash occurs, followed instantly by shattering metal and flying debris. Dynamic mid-air framing.
CAMERA
Low-angle perspective emphasizing scale. Tracking camera pulls backward during the sprint sequence. Fast cuts. Dynamic action framing with exaggerated perspective.
LIGHTING & PALETTE
Dusk lighting under a cloudy evening sky. Dominant olive green, warm orange, and muted concrete grey. High contrast points illuminated by bright yellow fire and explosive energy.
AUDIO
Heavy mechanical stomping, rapid automatic gunfire, deafening explosive blasts, metal shattering. Upbeat, fast-paced electronic rock music.
AVOID
Photorealism, static framing, clean pristine environments, completely biological human anatomy, slow motion pacing, real-world branding.
Super casual real smartphone home video footage, cozy winter cabin gathering with snow visible outside, natural mobile phone camera with slight authentic handheld shake, normal frame rate with smooth natural motion, rapidfire montage with quick jump cuts every 1-2 seconds like scrolling through phone memories, unpolished authentic phone recording of mixed ages sipping hot cocoa, chatting by the fireplace, pure raw home video feel, no cinematic polish.
Use the provided reference photo as the strict ONLY visual reference for the main woman. Maintain her exact appearance with zero deviation. Generate a mixed group of family and friends around her inside the cabin, fireplace and snow visible through the window.
0-2.5s: Shaky rapid cuts — main woman laughing near the fireplace, warm cocoa mug in hand, quick flashes of snow falling outside.
2.5-5s: Abrupt jump cuts — close-up of her smiling while sipping cocoa, then friends passing blankets and snacks around.
5-7.5s: Fast shaky — she chats animatedly by the fire, friends and family cozy on the couch nearby.
7.5-10s: Quick cut close-up — warm smile toward camera, then jump to her laughing with a grandparent by the fireplace.
10-12.5s: Abrupt edit — group gathered close, sharing snacks and stories, casual toast with mugs.
12.5-15s: Final rapid transition — main woman relaxed by the fire with family, soft smile, calm winter memory ending with gentle phone sway.
Natural smartphone video quality, slight real handheld shake, smooth normal frame rate motion, authentic casual physics, stable main character consistency, no pro stabilization or effects.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: 2D anime fantasy, detailed cel-shaded animation
SCENE
Tribal huntress with fiery red-orange hair, bone necklace, fur-trimmed bracers, and strapped sandals. Massive white feline beast with backward-curving ridged horns and golden eyes. Dense, mossy ancient forest with thick branches.
SHOT BREAKDOWN
0-4s — High-angle. Huntress crouches silently on a thick tree branch, gripping a vine. The giant white beast prowls directly beneath her.
4-8s — Low-angle extreme close-up of a massive clawed paw stomping down, kicking up dirt. Cut to beast looking up as huntress clings to the tree trunk.
8-12s — Profile shot. Huntress drops onto a lower branch facing the creature. Mid-air action shot as she leaps aggressively toward its face, hair and clothing whipping in the wind.
12-15s — Top-down bird's-eye view. Huntress lands in the dirt clearing directly before the beast. A circular shockwave of dust ripples outward from her impact.
CAMERA
Dynamic anime framing. Mix of high-angle establishing shots, extreme low-angle close-ups, and mid-air tracking. Fast, rhythmic action cuts.
LIGHTING & PALETTE
Dappled sunlight filtering through canopy. High-contrast shadows. Deep forest greens, fiery orange, bone white, and earthy browns.
AUDIO
Forest ambience, heavy thudding footsteps, rustling foliage, dramatic orchestral action music, sharp impact boom upon landing.
AVOID
Photorealism, 3D render style, modern elements, on-screen text, sluggish pacing.
Use @Image1 as the cloaked avenger identity lock and wardrobe reference. Use @Image2 as the environment, lighting, and street layout reference. Use @Image3 as the cyborg executioner identity lock, armor design, and weapon reference.
Create a 15-second ultra-cinematic confrontation in the ruined streets of Sector 7 at night. Heavy ashfall, wet pavement, orange emergency lights, smoke columns, and reflective industrial architecture strictly follow @Image2. The cloaked avenger from @Image1 faces the red cyborg executioner from @Image3 in the center of the empty street. Maintain facial features, wardrobe, armor geometry, and environment consistency across all shots. No onscreen text, no floating letters, clean visuals.
0–4s: Wide establishing shot. The cloaked avenger from @Image1 walks slowly through the rain-dark street toward the cyborg from @Image3. Camera performs a slow push-in. Coat edges move in the wind, boots splash through shallow water, ash drifts through orange backlight.
4–8s: Medium close-up on @Image1. He stops, lifts his chin slightly, and says clearly in English: “Long time I was looking for you.” Deliver slowly, low, and intense, with precise lip-sync. Camera holds a subtle handheld drift. Wet hood, tired eyes, and grim determination remain consistent with @Image1.
8–11s: Medium close-up on @Image3. The cyborg tilts its head, red visor brightening, and replies in a cold metallic voice: “finally”. Deliver with a short pause before the word and precise mouth-panel synchronization. Servo motion, red eye glow, and armored posture strictly follow @Image3.
11–15s: Sudden action payoff. Whip pan into a dynamic wide shot as @Image3 ignites the red energy blade and lunges forward. @Image1 instantly draws his blade and rushes to meet the attack. They collide at center frame in a shower of sparks, rain spray, and reflected orange-red light. End on a dramatic frozen impact moment with crossed blades, smoke and ash swirling around them, camera orbiting slightly into a powerful hero frame. Gritty cinematic realism, strong contrast, volumetric haze, realistic body momentum, normal proportions without stretch.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: 2D animated cartoon, vibrant flat colors, thick outlines, comic book style
SCENE
Red-haired man with a scowling expression. He wears a yellow puffer jacket with a green fur hood and smiley face patches, blue jeans, and mismatched high-top sneakers (one pink/purple, one yellow/green). Setting: stylized city street with brightly colored buildings, clear blue sky, puffy white clouds, and a distant clock tower.
SHOT BREAKDOWN
0-4s — Skater rides down the street, trailing stylized blue and yellow flames from the skateboard wheels. Framed as a low-angle tracking shot beside him.
4-8s — Skater continues riding past colorful storefronts, including a green shop with a "BAD OZA" sign. The camera tracks slightly ahead.
8-12s — Extreme close-up on the mismatched sneakers on the skateboard deck. Thick blue and yellow flames erupt dramatically from the wheels.
12-15s — Cut to a high-angle tracking shot behind the skater, following him down the center of a dashed road toward the clock tower.
CAMERA
Dynamic tracking movement. Utilizes low-angle profile shots, cuts to an extreme close-up, and finishes with a trailing shot. Smooth, continuous forward momentum.
LIGHTING & PALETTE
Flat, bright daytime illumination. Highly saturated color palette. Dominant bold colors: mustard yellow, cyan, vibrant red, emerald green, and neon pink.
AUDIO
Rolling skateboard wheels on asphalt, rushing wind, and the crackling whoosh of fire. Fast-paced punk-rock instrumental music.
AVOID
Photorealism, 3D rendering, CGI shading, muted tones, static camera, soft edges, realistic proportions.
Use [Ref_Image1] as the strict character identity, design, wardrobe, color and multi-angle reference. Its six views depict the same traveler. Reconstruct one coherent 3D character without averaging or redesigning his face. Preserve exactly the crescent-shaped face, amber eyes, midnight-blue hair, proportions, mustard-yellow suit, ivory shirt, teal scarf, burgundy shoes and floating black bowler hat shown in [Ref_Image1] throughout the video.
👤 CHARACTER
The original stylized cartoon traveler from [Ref_Image1] has a tall slender silhouette, expressive crescent-shaped face and large curious amber eyes. Keep his identity, proportions, colors and clothing perfectly consistent.
🌌 WORLD
A whimsical Dalí-inspired surreal desert at golden hour, rendered as a premium 3D cartoon. Vast peach-colored sand, an impossibly curved turquoise horizon, long-legged houses walking slowly in the distance, floating doorframes, liquid staircases, stretched shadows, cloud-shaped fish and soft clock-like flowers bending in the breeze. Original imagery, not a recreation of any existing artwork.
🎬 15-SECOND ACTION
0–2s: A shadow peels itself away from the traveler’s feet, bows to him and becomes a moving staircase. He reacts with delighted surprise.
2–5s: The traveler steps onto the staircase as it glides across the desert; floating doors open onto tiny upside-down oceans.
5–9s: He returns to the sand and walks beneath extremely tall houses whose windows blink like sleepy eyes. His floating hat circles his head once.
9–12s: Gravity tilts; the horizon curves upward and he walks sideways while cloud-fish swim overhead.
12–15s: He opens a freestanding door and discovers the opening shot inside. He steps through as it closes, creating a seamless loop.
📷 CAMERA
Smooth side-tracking camera with subtle dolly movement, one continuous shot, no hard cuts, strong layered parallax, 35mm cinematic perspective and stable character scale.
✨ STYLE
Elegant surrealist cartoon, rounded expressive shapes, hand-painted textures, premium stylized 3D animation, playful impossible physics, warm peach, mustard, teal and burgundy palette, cinematic golden light, gentle film grain, 24fps.
🎵 MUSIC AND SOUND
Original instrumental LoFi: mellow vinyl crackle, dusty boom-bap drums, warm Rhodes chords, soft upright bass and dreamy reversed guitar at 78 BPM. Synchronize the shadow, doors, orbiting hat and final closure to the beat. No vocals or recognizable melody.
🔒 CONSISTENCY
Exactly one traveler. No identity or wardrobe changes, extra limbs, malformed hands, duplicate character, text, logos, watermark, flicker, abrupt cuts or photorealistic elements.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: High-fashion editorial lookbook with bold kinetic typography
SCENE
Female model with sleek hair wearing avant-garde structural fashion, including oversized blazers, metallic armor, and sharp-shouldered dresses. Backgrounds alternate between concrete brutalism, glowing metallic tunnels, and minimalist photo studios. Giant text overlays integrate with the environment.
SHOT BREAKDOWN
0-4s — Model in an oversized black suit poses against concrete pillars and a red industrial corridor. Framed center. Floating text reads: "DON'T BLINK" and "BREAK THE RULES".
4-8s — Model struts through a red metallic tunnel in a white and silver futuristic corset, then poses in a stark split-tone studio. Framed medium-wide. Text reads: "NO APOLOGIE" and "MAKE THEM".
8-12s — Model wears a reflective silver top against a dark glitch backdrop, then walks strictly in profile in a white and silver suit across a seamless white void. Text reads: "6411", "LOUDER LOUDER LOUDER", and a halftone "NO".
12-15s — Model poses in a sharp-shouldered emerald green outfit in front of a torn-poster wall, then stands motionless within a dismantled photo studio setup. Wide framing. Text reads: "WE DON'T MISS", "4:0:21.18.1 1:2:3:8", "OWN THE NIGHT", and "UNSTOPPABLE".
CAMERA
Locked-off center framing, strict linear tracking, rapid rhythmic smash cuts.
LIGHTING & PALETTE
High-contrast studio flash, harsh directional spotlights. Dominant palette: stark white, deep black, metallic silver, crimson red, emerald green.
AUDIO
Heavy electronic bass beat, rhythmic camera shutter clicks, sharp metallic swooshes.
AVOID
Soft focus, warm natural sunlight, organic environments, slow crossfades, shaky handheld camera.
Hyper-realistic cinematic fantasy spectacle, 15 seconds, 16:9, IMAX quality, ultra-detailed, vibrant realism, breathtaking scale, seamless transformations, no dialogue.
The first frame: a street artist stands in an ordinary alley in Paris, painting a simple line on a blank wall. The paint begins glowing and moving like it is alive.
The painted line grows into a giant tree that bursts from the wall and spreads across the city. Painted waves flow out of the artwork and transform the streets into a glowing ocean. Painted stars escape the wall and fill the sky. Every brushstroke changes reality.
The artist walks through a world being created by their imagination. Buildings become floating palaces. Murals transform into portals. Painted creatures step into the real world. Entire landscapes emerge from simple strokes of color: enchanted forests between skyscrapers, futuristic cities above the clouds, and impossible worlds hidden inside the artwork.
The camera moves fluidly through the creation process: extreme close-ups of paint transforming into reality, fast tracking shots through newly created worlds, sweeping aerial shots above the changing city, dramatic rotations around the artist, and huge cinematic reveals.
Final shot: the artist steps back from the wall. Paris has transformed into one enormous living masterpiece — a fantasy world created from their imagination.
@image1
15s | 16:9 | 1440p | 24fps | SEAMLESS LOOP
[LOCK] Render exactly as @image1. Do not alter hair, bangs, eye color, coat silhouette, sash, hilt ornament, or blade proportion.
[LOOP] A perfect cycle. The final frame must match frame one exactly — same composition, focal length, lighting, blade position and pose — so playback runs endlessly with no seam. The story is a blade breaking and unbreaking forever.
[PALETTE] Background: smooth vertical gradient, luminous cyan-teal #2AA6B4 top into deep petrol #0F4A55 bottom — a graphic plane, no environment, no horizon, no props. Coat bright coral #FF9273. Inner garment #14454E. Hair true black with blue-white highlights. Metal and glass bright silver-white. Accents as refracted light ONLY, never flat fill: gold #FFD27A, cyan #6FE3F5, magenta #FF9ED8. Core palette always dominates.
[STYLE] 2.5D anime, bright cinematic. High-key, generous bloom, crisp speculars, luminous not grim. Skin luminous with subsurface warmth at ears and fingertips. Coat as heavy matte cotton twill, deep folds. Hair in clumped strands with flyaways catching the rim. Glass with real thickness — edge refraction, internal fracture lines, micro-scratches.
[EFFECTS] Escalating: time-echo ghosting trailing every fast move, each afterimage a different accent; liquid mercury flow as the blade sets; kaleidoscope fracture splitting the frame into mirror symmetry; shockwave refraction warping the background and bending the type; one-frame negative invert on hard impacts; glass-crack frame wipes; reverse-gravity debris; prismatic dispersion off every shard edge casting moving caustics across her face and coat.
[CAMERA + LIGHT] Anamorphic — oval bokeh, blue streak flares, slight barrel distortion wide. 85mm close, 35mm wide, 24mm on moves. 180-degree shutter. Shallow focus on hero beats, deep on montage frames. Rack focus blade-to-eyes at 2.4s and 14.2s. Hard sun key from screen right, high and behind — bright rim on jaw, shoulder and blade edge. Broad cyan bounce fill off the background plane. Kicker thrown by the shards, hue shifting each beat. Shadows open, never crushed. Brightest at 10.4, back to the opening state by 15.0.
[SIGNATURE] A fine engraved mark sits on the blade's ricasso above the hilt, small letter-spaced capitals cut into steel, catching the key light as the camera races past in the opening shot. Part of the blade, not an overlay — present in frame one, in the final frame, and on the reforged blade at 14.4s.
[SHARDS] Vary reflected content shard to shard: blue sky with cumulus, sunlit golden farmland, a low sun with lens flare, a fragment of her own face, pure white cloud. A few reflect a beat that has not happened yet. Never blank glass.
[TYPE] Behind her on the gradient plane. Condensed sans for Latin, brush-weight for Japanese. Gradient fill, soft glow, hard offset shadow. Kinetic — slams, scrolls, shatters, warps under shockwaves. Never covers her face. Japanese runs VERTICAL in a side third; Latin STACKED, two lines max, cropped by frame edge for scale. Six timed title beats at 0.8s, 2.2s, 5.0s, 7.2s, 10.6s and 13.2s, the last fully dissolved before 15.0.
[SHOTS]
0.0-1.6 LOOP POINT. Extreme close-up racing along the blade flat toward the hilt, clouds streaking on steel, flare sliding down the edge, the engraved mark passing through frame. Blade detonates. Glass-crack wipe.
1.6-3.2 BULLET-TIME ORBIT. Time freezes on the detonation; camera arcs 180 degrees through the suspended shard field, threading between fragments, debris hanging in reverse gravity. Motion resumes as the arc completes.
3.2-4.8 TOP-DOWN CRANE. Bird's eye directly above; shards lock edge-on into a ring around her, then the camera drops fast down the vertical axis into a low hero angle as the ring fires outward.
4.8-6.6 MIRROR PORTAL, one take, no cut. Camera pushes into the reflection inside a single shard, passes through, emerges behind her at a new angle. Time-echo ghosts trail her lunge.
6.6-8.4 SPIKE. Kaleidoscope fracture splits the frame into sixfold symmetry, resolves, and duplicates of her peel out of the shard surfaces, each trailing a different accent. Max two of her in frame. Extreme dutch angle.
8.4-10.4 SAKUGA MONTAGE. One exchange per frame: line-art on flat cyan, two-color coral-teal silhouette, heavy smear frame, one-frame negative invert, full render. Debris accumulates, never resets.
10.4-12.4 ESCALATION. Camera barrel-rolls a full 360 pushing in low. A shard catches an incoming strike, splits it into spectrum, fires it back doubled — the shockwave warps the background and bends the type.
12.4-15.0 REVERSAL. Literal time reversal in slow motion. Debris rises, cracks close, light retreats, shards spiral back along her arm and flow together as liquid mercury before setting into one unbroken blade, the engraved mark resolving last. Camera eases into the exact opening framing. Final frame matches frame one.
[MOTION] Momentum over posing. Cloth, hair and coat lag every direction change. Wrist and grip rotate with the blade, weight carries through footwork. Speed ramp each beat — slow wind-up, fast snap, settle. No stiff, held or unnatural joint angles.
[AUDIO] Every cue on the exact frame of its beat. The mix loops as cleanly as the picture. Bed: open air, bright wind, thin sustained glass resonance.
0.0-1.6 rising metallic ring, crystalline detonation on the break frame.
1.6-3.2 filtered vacuum for the frozen orbit, faint chimes and a low drone panning with the arc, rush as motion resumes.
3.2-4.8 hard glass snap on the lock frame, deep whoosh on the drop, wide fan of air as the ring fires.
4.8-6.6 pressure drop entering the shard, muffled interior tone, sharp release on the exit.
6.6-8.4 stuttering echo as the kaleidoscope splits, sub-bass swell, one chime per duplicate.
8.4-10.4 staccato impacts locked frame-for-frame to the cuts, glass cracking, blade screech, hard gate on the invert frame.
10.4-12.4 doppler roll following the barrel turn, spectral riser on the split, doubled bright impact out.
12.4-15.0 the mix runs in reverse — reversed chimes, glass reassembling, liquid metallic pour, resolving into the opening ring.
Music: glass bells and plucks in at 3.2, strings rise at 6.6, choir swell peaks at 10.4, reversing from 12.4 back into its first note. No dialogue.
[LIMITS] Max two figures. Accents as refracted light only. Effects accumulate until the reversal. All type carries its gradient. First and last frame identical, no floating type in either. No logos, watermarks, or extra subtitles. No environment. Never let the frame go dark or desaturated.
Create a 15-second 16:9 horizontal photorealistic and 3D-anime hybrid video with native dialogue, singing, original music, and sound effects.
References:
Reference 1 = Japanese schoolgirl.
Reference 2 = tiny original 3D idol.
Reference 3 = decorated fan-support bag.
0–3 sec:
In a medium-wide shot, the schoolgirl places the bag on a table and opens it toward the camera. The bag fills the center and right side of the frame while her surprised face remains visible on the left.
Badges and keychains shake naturally. A miniature stage light appears inside.
The girl says: 「えっ、動いた?」
Generate a natural young Japanese female voice: soft, surprised, believable, not exaggerated, accurate lip-sync.
3–6 sec:
The acrylic stand matching Reference 2 glows, becomes three-dimensional, and jumps into the central stage area.
Tiny charms transform into miniature light sticks across the left and right sides of the bag.
6–11 sec:
The tiny idol sings: 「キミの今日を きらり更新!」
Generate an original young Japanese idol voice: bright, cute, energetic, clear pronunciation, stable pitch, natural breathing, and accurate singing lip-sync.
Generate original modern Japanese idol-pop with sparkling synths, crisp drums, handclaps, bright bass, and a catchy melodic hook.
The idol performs energetic choreography. Badges flash across the wide frame, ribbons move like curtains, and keychains bounce like a cheering audience.
11–15 sec:
The idol jumps onto the girl's palm in the foreground. They perform the same finger-heart pose side by side.
A star-shaped light connects their fingers. The idol freezes back into an acrylic stand for a seamless loop.
Audio:
Miniature stereo crowd cheers, plastic charm sounds, acrylic clicks, claps, sparkle effects, and a clean final chime.
No subtitles, additional people, logos, character redesigns, or watermarks.
Duration: 15 seconds | Aspect ratio: 9:16 | Style: Dynamic studio food commercial
SCENE
Assorted styled food items (loaded fries, tomato mozzarella toast, strawberry waffle, yogurt bowl, pastel ice cream, pasta salad) on geometric, diagonally color-blocked surfaces.
SHOT BREAKDOWN
0-4s — Opens with a flat-lay wide shot of six dishes arranged on cream, navy, and green diagonal blocks. Cuts to a macro shot of steaming loaded fries as red seasoning falls onto white sauce.
4-8s — Cuts to a close-up of tomato and cheese toast in a black baking pan. Fresh basil leaves fall onto the toast against a diagonal red and cream background.
8-12s — Close-up of a waffle as syrup pours over fresh strawberries against a pink background with bokeh. Transitions to a yogurt and fruit bowl with floating cereal and blueberries as honey streams down.
12-15s — Rainbow sprinkles fall onto a pastel ice cream cone topped with whipped cream and a cherry. Concludes with a flat-lay of five dishes on blue, pink, and white diagonal blocks. Legible text reads "FRESH PICKS" at the top and "made for today" at the bottom right.
CAMERA
Locked-off static framing. Mix of top-down flat lays and eye-level macro close-ups. Fast-paced rhythmic cuts matching the falling ingredients.
LIGHTING & PALETTE
Bright, hard studio lighting creating sharp, directional drop shadows. Vibrant, high-contrast palette utilizing bold color-blocked backgrounds (navy, pastel pink, powder blue, cherry red, cream).
AUDIO
Snappy, upbeat commercial pop music. Foley includes sizzling, thick liquid pouring, and the light clattering of falling herbs, cereal, and sprinkles.
AVOID
Messy plating, soft lighting, muted colors, camera panning, handheld movement, cluttered backgrounds.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: High-end beauty commercial, photorealistic
SCENE
Black woman, natural hair updo, white plush bathrobe. Luxury bathroom setting, marble vanity, large mirrors, chrome sink fixtures, white flowers, bright window with outside greenery.
SHOT BREAKDOWN
0-4s — Close-up on a white Dove soap bar and box resting on wet marble beside white flowers. The word "PURE" is visibly traced into the mirror condensation in the background.
4-8s — Medium shot. The woman lathers the soap in her hands over the chrome sink. Bold white 3D text "SOFTNESS" hovers directly above the counter.
8-12s — Close-up profile. The woman massages thick white soap foam onto her face. Floating 3D text "CARE" tracks with her soapy cheek. She then admires her clean face in the mirror as the text "REFRESH" appears on the glass.
12-15s — Medium close-up. She smiles brightly at the camera, holding the Dove box beside her face. Large overlaid graphic text reads: "Dove SOFTNESS YOU CAN FEEL. CARE YOU CAN TRUST."
CAMERA
Smooth slow push-ins. Shallow depth of field on macro product shots. Gentle, evenly paced commercial editing.
LIGHTING & PALETTE
Soft diffused daylight, warm mirror backlighting. Bright, clean palette of pure whites, marble greys, rich brown skin tones, and navy blue accents.
AUDIO
Gentle water splashing, thick soap lathering friction. Soothing, upscale ambient spa instrumental music.
AVOID
Harsh shadows, cluttered countertops, deformed floating text, unnatural foam textures, rapid camera movements.
Duration: 15 seconds | Aspect ratio: 9:16 | Style: 3D animated sci-fi fantasy
SCENE
Small, furry red creature with a feline face, glowing cyan horns, and translucent cyan wings. Futuristic nocturnal city featuring sweeping, curved metallic skyscrapers. Calm, mirror-like waterway. Starry night sky displaying a vibrant Milky Way.
SHOT BREAKDOWN
0-4s — Creature speeds past sleek curved buildings; framed in tight profile with edge motion blur.
4-8s — Creature ascends steeply toward a towering, illuminated skyscraper; framed from a low rear angle highlighting its glowing cyan spine.
8-12s — Creature glides horizontally over glassy water; framed directly from behind, tracking its flight toward distant city arches.
12-15s — Transitions from a wide lateral tracking shot past giant structural rings to a hovering, front-facing close-up of the creature smiling directly at the lens.
CAMERA
Dynamic drone tracking. Fast fluid movements shifting from tight profiles to wide rear-follow shots. Wide-angle lens with deep depth of field. Continuous single-take motion.
LIGHTING & PALETTE
Nighttime ambient starlight paired with neon city glow. Deep indigo sky, bright luminescent cyan, warm golden-yellow interior building lights, vibrant ruby-red fur. Polished specular reflections on water and metallic architecture.
AUDIO
Wind rushing. Soft magical chiming synchronized with wing flaps. Serene, wondrous orchestral synth music. Low ambient hum of a futuristic metropolis.
AVOID
Daylight, jagged architecture, human figures, typography, realistic animals, static camera, muted colors.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Found footage horror, VHS glitch aesthetic
SCENE
Young Asian woman wearing a bright yellow tank top and frayed denim shorts. Emaciated ghoul with sickly pale skin, elongated limbs, sharp fangs, and bony spikes protruding from its spine. Dilapidated, pitch-black room featuring peeling green wall paint, dirt, and scattered wooden debris.
SHOT BREAKDOWN
0-4s — The ghoul violently chokes the terrified woman against a deteriorating wall. She struggles desperately, her hands gripping its elongated gray arms to relieve the pressure. Framed as a medium two-shot.
4-8s — The creature unhinges its jaw, roaring directly into her face. The sheer force of the roar blows the woman's dark hair wildly backward as she screams in agony. Camera pushes in for a tight close-up.
8-12s — The brutal struggle continues. The woman frantically tries to pry the monster's unyielding grip from her throat, her expression locked in pure terror.
12-15s — Sudden harsh VHS tracking glitches distort the frame. The ghoul unexpectedly disengages, sitting back on its haunches to flash a sinister, bloody grin directly at the camera lens. The woman collapses in the background, sobbing.
CAMERA
Handheld, erratic, and shaky, simulating an amateur camcorder. Heavy use of direct flash perspective. Aggressive VHS tracking lines and analog distortion tear through the final seconds.
LIGHTING & PALETTE
Harsh, direct frontal flash lighting creating stark, pitch-black background shadows. Color palette dominated by sickly corpse grays, stark neon yellow, faded denim blue, and murky browns.
AUDIO
Shrill, panicked female screaming, wet guttural monster roaring, frantic physical struggling. Piercing tape static and audio tearing during the final glitch sequence.
AVOID
Smooth camera stabilization, professional three-point lighting, cheerful atmosphere, modern clean lenses, shallow depth of field.
Skyship flight across a floating kingdom (single continuous shot) From above a sea of endless clouds, the camera dives toward a majestic skyship soaring between gigantic floating islands. Lock-on: the airship accelerating into a violent thunderstorm suspended in the sky. The camera slingshots beneath the hull, whips across the towering sails, then drops tight behind the glowing engines: lightning tears across the clouds, rain lashes the deck, shattered rock fragments tumble through the air. A collapsing floating island sends massive boulders crashing into the storm; the captain steers beneath a breaking stone arch before threading between waterfalls pouring into the sky, hanging bridges and drifting islands in one uninterrupted line. The camera mirrors every impossible maneuver before bursting through the storm into brilliant sunlight, revealing an endless kingdom of floating continents stretching beyond the horizon above a sea of clouds.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Slapstick comedy commercial
SCENE
Janitor, blue jumpsuit, green rubber boots. Mechanical toy mouse, blue body, yellow wheels, pink tail, gold wind-up key. Modern shopping mall corridor, glossy floors, digital ad screens, wooden benches, glass storefronts.
SHOT BREAKDOWN
0-4s — Wide shot: Janitor mops floor calmly near a digital sign reading "BUM JCCE". Floor-level tracking: Toy mouse rolls past yellow wet floor signs reading "BIONIOL".
4-8s — Low tracking shot behind mouse: Janitor chases the toy, wielding the mop like a baseball bat. He swings wildly, knocking a blue and red bucket across the glossy floor.
8-12s — Extreme close-up profile of the mechanical mouse rolling past digital ad boards. Fast cut to a low angle of the janitor swinging the mop aggressively downward near the mall's glass exit doors.
12-15s — Wide static shot: Janitor stands center frame, looking upward in exhausted defeat. The surrounding mall corridor is completely trashed with overturned benches, spilled plant pots, and scattered buckets.
CAMERA
Low-angle tracking, floor-level dynamic perspective following the toy mouse. Fast-paced action cuts during the chase. Static wide framing for the chaotic aftermath.
LIGHTING & PALETTE
Bright overhead skylight illumination, clean commercial lighting. Saturated primary colors contrasting with warm neutral floors: bright blue jumpsuit, yellow signs and wheels, red and blue plastic buckets.
AUDIO
Echoing mall ambience, squeaking rubber boots, mechanical whirring of the wind-up toy, loud crashing sounds of plastic and wood, frantic slapstick orchestral chase music.
AVOID
Dark shadows, slow motion, shallow depth of field, realistic violence, unlit backgrounds.
[FORMAT] Exactly 15 seconds, horizontal 16:9, photorealistic AAA fantasy MMORPG gameplay reveal with native synchronized game audio and music.
[OMNI REFERENCES]
[Image1] = Kael Ardyn, the exact playable arcane spellblade. Preserve his face, silver-black tied hair, pointed ears, cyan eyes, athletic proportions, navy-and-silver armor, gold filigree, teal cloth, chest focus and curved spellblade.
[Image2] = The exact Obsidian Tempest Dragon. Preserve its enormous four-legged anatomy, black volcanic-glass scales, crown horns, torn wings, cyan electrical fissures, storm-blue eyes and long spiked tail.
[Image3] = The strict Skybreak Citadel arena and spatial reference: circular black-stone platform, gold-and-cyan inlays, ruined towers, floating architecture, storm abyss and blue-hour lighting.
[Image4] = The strict visual reference for the 2026 gameplay interface: refined gold-and-cyan frames, boss bar, circular minimap, quest tracker, party frames, player status arcs, action bar, cooldown numbers and restrained typography.
Reconstruct each multi-view subject as one coherent 3D asset without averaging or redesigning it.
[DESIGN GOAL] Original next-generation fantasy MMORPG with cinematic AAA presentation and genuinely playable movement. The 2026 HUD uses elegant smoked glass, contextual information, subtle transitions, responsive cooldowns and excellent readability. It remains locked to the screen, never floating inside the world.
[15-SECOND SEQUENCE] 0–2s: Immediate hook with no HUD. Low camera behind Kael. The Obsidian Tempest Dragon crashes onto the platform ahead, wings filling frame, lightning splitting the sky and stone fragments rising from impact. Kael draws his spellblade as it roars. 2–4s: Camera settles into polished third-person gameplay. The interface assembles around the edges: top boss bar reading “OBSIDIAN TEMPEST,” player health, mana and stamina below, action bar, party frames left, minimap upper right and quest tracker reading “THE SKYBREAK SIEGE.” HUD stays sharp and screen-locked. 4–8s: Kael sprints forward and chains three abilities: cyan blade dash, circular gold runic shield and vertical storm strike into the dragon’s chest. Matching action icons illuminate once and begin radial cooldowns with changing numbers. Boss health falls from 100% to 78%. Accurate footwork, weapon contact and restrained camera shake. 8–11s: The dragon releases a ground-level electrical shockwave. A red telegraph ring appears on the arena. Kael performs a perfectly timed sideways dodge; a small centered “PERFECT EVADE” notification appears briefly and fades. Health stays stable while stamina dips and recovers. 11–13s: Kael targets the glowing chest fissure and unleashes a cyan-gold arcane slash. Brief hit-stop, one damage number, boss bar falls to 12%, then sparks and debris resume. 13–15s: Kael lands in a hero stance as the dragon recoils. HUD minimizes toward the edges. Centered title: “AETHERFALL ONLINE,” then “THE RAID BEGINS.” End on thunder and musical impact.
[CAMERA + VISUAL QUALITY] Seamless cinematic-to-gameplay transition, realistic third-person controls, premium real-time rendering, ray-traced reflections, volumetric storm light, grounded combat, coherent scale, controlled motion blur and cyan-gold contrast. Preserve the arena layout; avoid arbitrary cuts.
[UI BEHAVIOR] Anchor all UI to exact screen coordinates with consistent scale and typography. No flicker, duplication or drifting. Values change only in response to described actions. Never cover Kael or the dragon.
[AUDIO] Original hybrid fantasy score: war drums, low strings, metallic pulses and restrained electronic rhythm. Add dragon impact and roar, thunder, debris, footsteps, sword draw, arcane abilities, shield resonance, shockwave, dodge and final hit. Keep effects clear. No narrator, dialogue, vocals or recognizable melody.
[PRESERVE] Stable Kael and dragon identities, exact armor and creature design, one hero, one dragon, Skybreak Citadel geography, responsive 2026 HUD, readable specified labels and coherent combat causality.
[AVOID] Existing game logos or recognizable franchise symbols, copied interface layouts, extra heroes or dragons, turn-based combat, cinematic black bars, first-person view, random UI changes, unreadable text, floating HUD panels inside the world, excessive particles, cartoon rendering, anatomy drift, weapon changes, clipping, subtitles, additional text or watermark.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: 3D fantasy CGI animation, cinematic video game trailer
SCENE
Male warrior in a blue tunic and silver chainmail, and a female warrior with flowing pink hair in red and silver armor. Ancient stone courtyard with mossy cobblestones and traditional temple architecture.
SHOT BREAKDOWN
0-4s — The warriors engage in martial arts combat, generating sweeping trails of translucent blue water and orange fire from their arms in a medium two-shot.
4-8s — They jump back into wide stances, gathering magical energy. Framed as a wide shot capturing the temple courtyard.
8-12s — They project massive elemental avatars: a large serpentine blue water dragon and a glowing fiery phoenix. The creatures fully materialize and rush toward the center.
12-15s — The avatars collide in a blinding flash. A massive shockwave of thick gray smoke and airborne stone debris obscures the scene, pushing the bracing characters to the edges of the frame.
CAMERA
Eye-level perspective, steady wide framing. Subtle pull-backs to accommodate the massive elemental creatures. Locked-off spatial axis focusing on the central clash.
LIGHTING & PALETTE
Volumetric sunlight rays piercing down through the temple roofs. High-contrast, vibrant palette: neon blues, fiery oranges, and bright pinks against muted moss greens and stony grays.
AUDIO
Martial arts whooshes, splashing water, roaring fire, high-pitched screeches, heavy bass explosion, crumbling stone, driving orchestral battle music.
AVOID
Text, watermarks, modern clothing, photorealism, shaky camera, modern architecture.
🖼️ OMNI REFERENCE — [Ref_Image1]
Use [Ref_Image1] as the strict character identity, wardrobe and multi-angle reference. Preserve Freya’s exact face, blue eyes, long platinum-blonde hair with darker roots, skin tone, age and body proportions from [Ref_Image1]. Keep the same buttoned white linen shirt, cream linen shorts, bare feet and gold bracelet shown in [Ref_Image1]. Its six views represent one person from different angles; reconstruct one coherent 3D character without averaging or redesigning her face.
🏝️ SCENE
Freya stands near the waterline on a quiet Caribbean beach in warm late-afternoon sunlight: pale sand, transparent turquoise sea, distant palms and blue sky. A gentle breeze moves her hair and linen shirt while small waves reach the shore.
🎥 15-SECOND 360° ORBIT
One uninterrupted shot with no cuts. A stabilized camera moves clockwise around stationary Freya in one complete, physically correct 360° orbit.
0–2s: Start medium-wide in a frontal three-quarter view; she makes eye contact, smiles and breathes naturally as the orbit begins immediately.
2–5s: Pass her left profile with strong shoreline parallax; she begins speaking: “If paradise had a heartbeat…”
5–8s: Reach the full back view; she turns only her head slightly toward the moving camera and continues: “…I think it would sound…”
8–12s: Pass her right profile; she looks briefly at the horizon, returns her gaze to the lens and finishes: “…exactly like this.” She smiles naturally.
12–15s: Complete the orbit and return precisely to the opening frontal composition for a seamless loop.
📷 CAMERA
Constant clockwise direction, orbital radius, horizon and subject scale. Smooth gimbal motion, 35mm cinematic lens, full-body framing from head to bare feet, realistic foreground/background parallax. The camera travels around Freya; she does not spin and the background does not rotate artificially.
✨ LOOK
Premium photorealistic travel-fashion film, natural skin and linen texture, warm sunlight, soft shadows.
Duration: 15 seconds | Aspect ratio: 16:9 | Style: 3D anime chibi fantasy RPG video game
SCENE
Floating circular stone arena above clouds. UI overlays including health bars, a "TURN 1" banner, and an "END TURN" button. Six chibi anime characters in animal kigurumi costumes stand on glowing hexagonal tiles.
SHOT BREAKDOWN
0-4s — Static wide shot of the arena. Three stylized playing cards slide into view at the bottom edge.
4-8s — The center card rises. A massive, glowing golden spirit beast manifests over the left-side characters.
8-12s — A glowing red and white shield forms in front of the right-side lion character. Floating "-120" text pops up above the right team amidst rising ground mist.
12-15s — A pink magical slash impacts the right team, generating "-128" and "-150" text. A glowing torii gate appears. The top banner updates to "TURN 2" and right-side health bars deplete.
CAMERA
Fixed high-angle wide shot, imitating a static video game perspective. Zero camera movement or cuts.
LIGHTING & PALETTE
Bright daytime sunlight, soft volumetric clouds. Cool stone grays, bright cyan and neon red UI accents, gold and magenta magical VFX.
AUDIO
Upbeat fantasy orchestral music. UI card-slide clicks, magical conjuration chimes, and energetic impact sound effects during the attack.
AVOID
Photorealism, live-action, shaky camera, dramatic shadows, dynamic camera tracking, realistic human proportions.
slow 180-degree orbital as she rises to face the third raider, khopesh raised, torchlight painting her profile in molten gold, incense smoke swirling around her bare shoulders. Extreme low-angle tracking, fast handheld whip-pans, Dutch angles on disarms, slow-motion inserts on bronze edges catching firelight, floor-level fall shots, slow orbital hero framing. Gritty warm-amber color grade with deep basalt blacks, high con
Showing the first 150 of 226. The other 76 live on the use-case pages above — each one lists its category in full.
How to write great MiniMax H3 prompts
1One action per prompt. H3 clips are 4-15 seconds. "She pushes the door open and glances back with a smile" beats "she opens the door, crosses the hall, sits down and starts typing" — the second gets compressed into mush.
2Spell out the camera move. Dolly in, pull back, pan, tracking shot, handheld drift, drone descent. Camera language is the biggest difference between video and image prompts; leave it out and you get a locked-off tripod.
3Write the sound — H3 generates it. H3 produces synced native audio. Name the ambience (rain, subway announcement), the action sound (heels on tile), even a line of dialogue, and the clip lands a whole tier more finished.
4Set light and palette first. "Cold blue night with neon spill" or "warm golden-hour backlight" — one lighting/color sentence decides the whole look, exactly as in image prompts.
5Give it speed and timing. Slow motion, real time, timelapse — and when the beat happens. Without a rhythm cue the model spreads the action evenly and it reads sluggish.
6References carry identity, the prompt carries action. H3 takes up to 9 reference images. Let them hold the face, wardrobe or product; keep the prompt focused on what happens and how the camera moves.
7State aspect ratio and the final beat. 16:9 for landscape, 9:16 for short-form. Adding where the shot ends ("hold on a close-up of the product") saves you an edit later.
Prompt formula
Subject + specific action + camera move + lighting & palette + environment detail + sound/dialogue + pacing + aspect ratio
Example: Outside an izakaya on a rainy night, a woman in a beige trench closes her umbrella and turns; the camera dollies slowly in from over her shoulder to a profile close-up. Cold blue streetlight mixed with warm orange lantern glow, rain beading on the umbrella. Rain ambience and a distant train rumble; she says quietly, "You are late." Real time, 16:9.
Frequently asked questions
What is MiniMax H3?
MiniMax H3 (commonly called Hailuo 3.0) is the multimodal video model MiniMax released on 31 July 2026. It outputs 2K video at 24fps, 4-15 seconds long, with natively generated synced audio and dialogue. It supports text-to-video, first/last-frame control, reference images and videos, motion transfer and generative video editing — up to 9 reference images, 3 video clips and 3 audio clips in one request.
Are these prompts free?
Yes. Every prompt here is free to copy and run anywhere you have access to H3 — no login, no payment.
Who wrote these prompts?
Each card credits the prompt author, and the credit links to the original post or profile. We only curate; copyright stays with the author. If you are an author and want a prompt removed or a credit corrected, email us.
Where can I run these prompts?
H3 is live on apimodels.app as the model minimax-h3 — native 2K with synchronized audio, any whole length from 5 to 15 seconds, and up to 9 reference images plus 3 reference videos and 3 audio clips in one request. It is billed per second in two resolution tiers — native 2K at $0.145/s (5 seconds is $0.725) and 768P at $0.097/s (5 seconds is $0.485) — the first 5 reference images are free and each extra image is $0.03, and only successful requests are charged. The same key and the same endpoint also cover Seedance, Kling, VEO and Grok. You can also run H3 on the official MiniMax API or in the Hailuo product.
How do I write a good H3 prompt?
Write each prompt like a single storyboard card: what the subject does, how the camera moves, the lighting and palette, the environment details — then the sound you want, since H3 generates native audio and dialogue. Keep it to what fits in 4-15 seconds; one clear action beats three crammed beats.
Can I use H3 videos commercially?
That is governed by MiniMax's terms of use — check the official terms. The prompt text collected here is yours to edit and remix freely.
Run these prompts on apimodels.app
MiniMax H3 is live here alongside 110+ other image, video, audio and language models — one API, one key, pay as you go, with $0.10 of trial credit on sign-up.
The prompts we reconstructed are published in full under MIT; author-written prompts are indexed with credit and a link to the original post. Open an issue to suggest more.