Know what to release next.Predict the impact it will have.

Key points

  • Trust. We never write to your data
  • GDPR compliant
  • No complex setup
  • Works with your existing tools

How do we do it?

Arcanix ties your releases to your player data, clearly showing cause and effect so you can confidently decide what to do next.

Product Owner

Are we making the right decision?

Marketing UA55%
Live Events30%
IAP Sales15%

Paid UA drove the +330% revenue jump

But retention slipped - is it worth it?

01 - Understand

Know specific cause and effect

Every release, every change - pulled from your existing tools and tied directly to your player data, so you can see exactly what action led to what outcome.

02 - Predict

See the future impact before you commit

See where your roadmap will take you before you put it into effect. Know the ROI of your next big bet - before, not after.

03 - Improve

Turn insights into action

Get actionable insights on how to hit your goals. Not just what your current plans will achieve - but how to make them even better.

The story behind Arcanix

Arcanix started with a simple realisation: game teams make important decisions every day - but there hasn't really been a tool built just for that moment.

Not for planning.

Not for analytics.

Not for running tasks.

But for the moment when you stop and think:

“Okay… what should we do next?”

We're a team of game industry folks who've lived the reality of live games - late calls, tight deadlines, big bets, real pressure. And through all of that, one thing kept coming up: decisions were everywhere, but decision support wasn't.

So we built Arcanix. Not to replace the tools you already use - but to sit alongside them and help you make sense of it all when it actually matters.

The Arcanix founding team

What industry leaders say

Running a successful LiveOps game means handling endless moving parts. Arcanix brings clarity and control to that chaos.

Sergei Vasjuk

LiveOps Director, Wargaming

Author of "Running a Successful Live Service Game"

Delivering content fast, reliably, and across platforms/regions is hard - Arcanix is building the tools to make it easier.

Alexander Rehm

Product Director, Epic Online Services, Epic Games

Ready to see what's really driving your game?

What we're thinking about