Your ship. Your heading.
Fly from the cockpit, switch to an external view, and travel between three star systems.
P.INDUSTRIES / A SHARED UNIVERSE
Fly your ship. Gather resources. Build a fleet.
Fly, mine, trade and form corporations in a shared space sandbox. Players and contributors help shape the engine, content and rules through reviewed improvements.
EARLY ACCESS / 26.10.11.13 · RUST ENGINE
Fly from the cockpit, switch to an external view, and travel between three star systems.
Work asteroid fields, direct mining drones, store your haul, and trade with other pilots.
Return to your station quarters, choose a hull, organize your fleet, and plan the next trip with your ship computer.
PLAYERS / CORPORATIONS / ECONOMY
Mine finite asteroid resources, assign drones and gathering jobs, keep cargo in your ships or station storage, and place or fill market orders.
Create a corporation, invite pilots and use shared storage. Delegate supported ship operations explicitly while keeping ownership and access under server checks.
Available in the current early-access game. Wider player governance, industrial production chains and large-scale territorial conflict are not established features today.
THE LAYERS OF ARKLINE
Your cockpit, station and fleet controls. Play through the browser or a compatible native app.
A documented game protocol connects tools and clients to the same validated gameplay rules. Developer account and API-key services are planned separately.
Explore the API ↗Shared Rust code makes the rules inspectable and improvements reviewable. Code, art, documentation and test reports help improve the official universe.
Contribute to the engine ↗P.Industries operates the shared world. Persistence, recovery and security are ongoing responsibilities; early access is not a claim of proven unlimited scale.
GET ARKLINE
NO INSTALL / WEBASSEMBLY
The browser client connects to an Arkline world. Early access may include incomplete features and service interruptions.
Early access worldFOR PLAYERS
Your cockpit and station quarters. Pilot ships, operate mining drones, and manage your fleet through the ship computer.
YOUR FIRST FLIGHT
Choose Production to join the official world. Create a pilot or resume with your saved game credentials, then explore the controls and plan your first haul.
Start flying ↗Test is a separate world and may reset. Keep your pilot credentials safe.
Early access world: use the connection supplied with the matching client. This is early access; features and service availability can change. A test world may be reset.
DEVELOPMENT JOURNAL / THE STORY SO FAR
What we’re building, what we’re learning, and what still needs work. A closer look at Arkline through real engine captures and notes from development.
GIF previews play here. Use Pause GIF for one capture, or Pause animations for all. Reduced-motion preferences show stills.
Earlier footage: 10.2 seconds at normal speed from the recorded ore journey, using renderer c6f03b0 and authority 11325b7. It does not show the new controls or measure their responsiveness. Open original GIF. Open still.
Pioneer’s local bay controls are easier to follow, a long startup stall is shorter, and the development work is being brought together without losing the earlier progress.
Read the development note 3 min read10.2 seconds from 1:50–2:00.2 of the recorded journey, at normal speed. The loop restarts; it is not the full journey or a frame-rate benchmark. Open original GIF. Open still.
Deploy a mining class, bring ore back without parking the drone, then recall the fleet through a shared physical bay. This pass connects the machinery to the cargo ledger and the controls.
Read the development note 5 min readSeparate actual engine viewpoints assembled for comparison, not a continuous orbit. Open original GIF. Open still.
An eight-metre bridge lift brings a new canopy, a real stair route and a matching hull refit while preserving the cockpit’s working systems.
Read the development note 5 min readActual captured frames with edited playback timing and endpoint holds. Open original GIF. Open still.
Closer side consoles and clear drone readouts are making the mining cockpit easier to understand.
Read the development note 3 min readFOR BUILDERS / IN THE OPEN
Follow the engine as it takes shape. Recent commits, published releases and build results, directly from GitHub.
Source can move ahead of the game. A commit is not a release, and a passing build does not mean it has been deployed.
Default branch · Newest first
0d2f19f3thepherm
2cbaaa3ethepherm
1a589839thepherm
521a888fthepherm
5d3163a5thepherm
d57cf117thepherm
Newest first
v26.10.11.13Published on GitHub
v26.10.11.12Published on GitHub
v26.10.11.11Published on GitHub
Live build results are not connected. Check GitHub Actions for the current status.
Public repository activity is checked every 5 minutes, with a longer pause when GitHub rate-limits requests. This page is a snapshot; reload for updates. The server does not serve activity fetched more than 1 hour ago. The linked prototype branch is separate from the default branch: it is not a release or a deployment.
Matching source, checksums and license information for the site’s current downloadable release. These links are independent of the GitHub activity above.
THE OFFICIAL NETWORK
Our focus at P.Industries is one shared official universe, built with the community. We operate the persistent world while players, corporations and contributors help it grow through shared experience and reviewed improvements.
This is early access. Operating our own infrastructure gives us control over deployment and recovery; it does not establish unlimited capacity or proven large-scale performance.
The current game brings flight, resource gathering, fleets, stations and trading into one persistent world. Larger social systems, expanded industry and a deeper universe remain work ahead, not promises of features already available.
Player & contribution guide ↗PLANNED ACCOUNT & DEVELOPER PORTAL
A planned home for registration, sign-in, account management and API access. It is not available yet and is separate from gameplay at play.arkline.network. Current pilot credentials remain separate; shared sign-in and account recovery are not implemented.
Current capabilities & limits ↗BUILD WITH US
Bring your code, original art, documentation or testing experience. Share ideas, discuss changes, and help build the universe together. Contributions are reviewed before they reach the official world.