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ARKLINE

P.INDUSTRIES / A SHARED UNIVERSE

ARKLINEAn open universe. Built together.

Fly your ship. Gather resources. Build a fleet.

Fly, mine, trade and form corporations in a shared space sandbox. Players and contributors help shape the engine, content and rules through reviewed improvements.

EARLY ACCESS / 26.10.11.13 · RUST ENGINE

01 / FLIGHT02 / INDUSTRY03 / FLEET
01 / TAKE THE HELM

Your ship. Your heading.

Fly from the cockpit, switch to an external view, and travel between three star systems.

02 / BUILD YOUR OPERATION

From ore to opportunity.

Work asteroid fields, direct mining drones, store your haul, and trade with other pilots.

03 / FIND YOUR PLACE

More than a cockpit.

Return to your station quarters, choose a hull, organize your fleet, and plan the next trip with your ship computer.

PLAYERS / CORPORATIONS / ECONOMY

Build an operation with other pilots.

Gather. Store. Trade.

Mine finite asteroid resources, assign drones and gathering jobs, keep cargo in your ships or station storage, and place or fill market orders.

Organize your fleet.

Create a corporation, invite pilots and use shared storage. Delegate supported ship operations explicitly while keeping ownership and access under server checks.

Available in the current early-access game. Wider player governance, industrial production chains and large-scale territorial conflict are not established features today.

THE LAYERS OF ARKLINE

One game. Connected layers.

The client

Your cockpit, station and fleet controls. Play through the browser or a compatible native app.

The API

A documented game protocol connects tools and clients to the same validated gameplay rules. Developer account and API-key services are planned separately.

Explore the API ↗

The open engine

Shared Rust code makes the rules inspectable and improvements reviewable. Code, art, documentation and test reports help improve the official universe.

Contribute to the engine ↗

The official infrastructure

P.Industries operates the shared world. Persistence, recovery and security are ongoing responsibilities; early access is not a claim of proven unlimited scale.

GET ARKLINE

Choose how you play.

Early access 26.10.11.13

NO INSTALL / WEBASSEMBLY

Play in your browser

The browser client connects to an Arkline world. Early access may include incomplete features and service interruptions.

Early access world
Play Arkline ↗

YOUR FIRST FLIGHT

One universe. Your operation.

Choose Production to join the official world. Create a pilot or resume with your saved game credentials, then explore the controls and plan your first haul.

Start flying ↗

Test is a separate world and may reset. Keep your pilot credentials safe.

Early access world: use the connection supplied with the matching client. This is early access; features and service availability can change. A test world may be reset.

DEVELOPMENT JOURNAL / THE STORY SO FAR

The ship is taking shape.

What we’re building, what we’re learning, and what still needs work. A closer look at Arkline through real engine captures and notes from development.

Explore the journal

GIF previews play here. Use Pause GIF for one capture, or Pause animations for all. Reduced-motion preferences show stills.

  1. Latest journal entry
    Earlier actual-engine split view of a mining drone approaching Pioneer’s ore receiver, published with the 25 October journal entry.
    Play GIF Pause GIF · show still Capture details · motion paused Earlier capture · 25 October ore receiver
    Earlier actual-engine ore-receiver excerpt from the 25 October journal, reused for context rather than as current stability proof. Earlier actual-engine split view of a mining drone approaching Pioneer’s ore receiver, published with the 25 October journal entry.

    Earlier footage: 10.2 seconds at normal speed from the recorded ore journey, using renderer c6f03b0 and authority 11325b7. It does not show the new controls or measure their responsiveness. Open original GIF. Open still.

    Local prototypePioneer / bay stability

    A steadier single bay

    Pioneer’s local bay controls are easier to follow, a long startup stall is shorter, and the development work is being brought together without losing the earlier progress.

    Read the development note 3 min read
  2. Earlier journal entry
    Actual engine split view of the same mining drone approaching Pioneer’s ore receiver, with transfer state shown below.
    Play GIF Pause GIF · show still Capture details · motion paused Ore receiver · normal-speed excerpt
    The same mining drone approaches the ore receiver in two actual engine views during a normal-speed ten-second excerpt. Actual engine split view of the same mining drone approaching Pioneer’s ore receiver, with transfer state shown below.

    10.2 seconds from 1:50–2:00.2 of the recorded journey, at normal speed. The loop restarts; it is not the full journey or a frame-rate benchmark. Open original GIF. Open still.

    Local prototypePioneer / drones and cargo

    From the drone bay to the cargo hold

    Deploy a mining class, bring ore back without parking the drone, then recall the fleet through a shared physical bay. This pass connects the machinery to the cargo ledger and the controls.

    Read the development note 5 min read
  3. Earlier journal entry
  4. Earlier journal entry

FOR BUILDERS / IN THE OPEN

Help shape what comes next.

Follow the engine as it takes shape. Recent commits, published releases and build results, directly from GitHub.

Source can move ahead of the game. A commit is not a release, and a passing build does not mean it has been deployed.

Recent commits

Default branch · Newest first

  1. Commit
    Match physical bridge test helper to Linux-only caller
    0d2f19f3thepherm
  2. Commit
    Fix browser and macOS validation portability
    2cbaaa3ethepherm
  3. Commit
    Consolidate verified Arkline source and retain published history
    1a589839thepherm
  4. Commit
    Stage verified Pioneer v1601 asset
    521a888fthepherm
  5. Commit
    Stage verified Pioneer v1702 asset
    5d3163a5thepherm
  6. Commit
    Stage verified Pioneer v1701 asset
    d57cf117thepherm

Releases

Newest first

  1. Release
    Arkline 26.10.11.13
    v26.10.11.13Published on GitHub
  2. Release
    Arkline 26.10.11.12
    v26.10.11.12Published on GitHub
  3. Release
    Arkline 26.10.11.11
    v26.10.11.11Published on GitHub

Builds

Unavailable

Live build results are not connected. Check GitHub Actions for the current status.

Public repository activity is checked every 5 minutes, with a longer pause when GitHub rate-limits requests. This page is a snapshot; reload for updates. The server does not serve activity fetched more than 1 hour ago. The linked prototype branch is separate from the default branch: it is not a release or a deployment.

Release source & verification

Matching source, checksums and license information for the site’s current downloadable release. These links are independent of the GitHub activity above.

THE OFFICIAL NETWORK

A shared world. Built with the community.

Our focus at P.Industries is one shared official universe, built with the community. We operate the persistent world while players, corporations and contributors help it grow through shared experience and reviewed improvements.

This is early access. Operating our own infrastructure gives us control over deployment and recovery; it does not establish unlimited capacity or proven large-scale performance.

The current game brings flight, resource gathering, fleets, stations and trading into one persistent world. Larger social systems, expanded industry and a deeper universe remain work ahead, not promises of features already available.

Player & contribution guide ↗

PLANNED ACCOUNT & DEVELOPER PORTAL

my.arkline.network

A planned home for registration, sign-in, account management and API access. It is not available yet and is separate from gameplay at play.arkline.network. Current pilot credentials remain separate; shared sign-in and account recovery are not implemented.

Current capabilities & limits ↗

BUILD WITH US

Open engine. Open community. One shared frontier.

Bring your code, original art, documentation or testing experience. Share ideas, discuss changes, and help build the universe together. Contributions are reviewed before they reach the official world.

Join Discord ↗