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Magic Missile
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Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal
Force damage.
Force.
UID
Description
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
Properties
- Cost
Action +
Level 1 Spell Slot
- Damage: 6~15
- Details
Range: 18 m / 60 ft
At higher levels
Upcasting: Creates one additional dart per level also dealing 1d4 + 1Technical details
Projectile_MagicMissile
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Psychic Spark (
Recharge: Long rest)
Ne'er Misser (
Recharge: Short rest)
Other ways to learn:
- Wizards can scribe a
Scroll of Magic Missile to their spellbooks.
Notes
- The spell causes the caster to take no damage from Magic Missile.
- The level 10 Evocation School Wizard feature will add the wizard's Intelligence modifier to each missile.
Psychic Spark adds an extra dart to each Magic Missile cast for four total at spell level 1.
- When interacting with effects like Death Saving Throws. This effect seems to apply to all multi-application attacks such and (as of 4.1.1.3669438). and dealing multiple attacks to the same creature, if the 1st is sufficient to the target, the 2nd attack applies before Death Ward activates, leaving the target with 1HP. An action with three attacks, however, results in the creature being downed. A character with Death Ward in use requires the application of 6 attacks to be successfully killed: 2 to break the ward, 1 to get downed, then 3 more to fail 3
- The incantation for Magic Missile is Tormentum, Latin for "catapult", "missile", and "torment".
Visuals