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Magic Missile

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Magic Missile.webp
Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Damage TypesForce damage.

Description

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Properties

Cost
Action + Level 1 Spell Slot
Damage: 6~15
1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce
Details
 Range: 18 m / 60 ft

At higher levels

Upcasting: Creates one additional dart per level also dealing 1d4 + 1Damage TypesForce.

How to learn

Classes: Granted by features:

Granted by items:

Other ways to learn:

Notes

  • The Shield Shield spell causes the caster to take no damage from Magic Missile.
  • The level 10 Evocation School Wizard feature Empowered Evocation Empowered Evocation will add the wizard's Intelligence modifier to each missile.
  • Psychic Spark adds an extra dart to each Magic Missile cast for four total at spell level 1.
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, if the 1st is sufficient to down down the target, the 2nd attack applies before Death Ward activates, leaving the target with 1HP. An action with three attacks, however, results in the creature being downed. A character with Death Ward in use requires the application of 6 attacks to be successfully killed: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such Scorching Ray Scorching Ray and Eldritch Blast Eldritch Blast (as of 4.1.1.3669438).
  • The incantation for Magic Missile is Tormentum, Latin for "catapult", "missile", and "torment".

Visuals

External links[edit | edit source]