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Maul
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For the equipment type, see Mauls.
Maul is a common variant of the Mauls family of weapons.
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
Properties
- Damage
2d6 (2~12) + Strength modifier Bludgeoning- Details
- Mauls
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 4.5 kg (9 lb)
- Price: 40 gp
-
UID
WPN_MaulUUID
5487ceb4-b009-46ae-8ed6-cd3baaf0a18d
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy Prone. ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- Tenacity ()
- When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).