Last of us environment

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a man standing in front of a building filled with plants and animals on top of it

Wyoming Museum of Science and History Art from The Last of Us Part II #art #artwork #gameart #gameartwork #videogameart #conceptart #thelastofuspartii #thelastofuspart2 #thelastofuspartiiart #thelastofuspart2art #lastofuspartii #lastofuspart2 #lastofuspartiiart #lastofuspart2art #artofthelastofuspart2

a bridge over a body of water surrounded by trees and plants on either side of it

Seattle was such a large city to work on, and it was a very fun challenge to add destruction and overgrowth everywhere. The main goal was to create iconic visuals that made each space feel special and memorable, avoiding repetition.

three different views of a building with the words, buildings wireframe and the last of us remastered

Wireframe render in Maya\Arnold All building share many instances and the geometry on this renders represent the highest LOD on them. In the early stages of production, I worked with a small team of artist on the game’s vertical slide that serves as an artistic benchmark for the environment dept. It was a challenge for me to embrace the previous artist’s environment artwork, style, and design from the original “The Last of Us”. Collaborating with my team, I re-envision and recreated from…

an artist's rendering of a futuristic city with tall buildings and trees in the background

Very early concept showing the approach to Seattle. One of the first concept I did when we started on the project at One Pixel Brush, fun times exploring ^^

a person standing in an abandoned building with stairs and plants growing on the roof area

Practice work following Maciej kuciara's learnsquared twitch sessions,inspired from beautiful concept art of The last of us. worked with basic 3ds max model and photbashing techniques

a person walking down a city street next to parked cars and an abandoned building with vines growing on it

After almost 4 years of working on The Last of Us Part 2 I can finally share some of my work ! First image of many to come throughout the following days. This concept was done early on in development. http://instagram.com/kristianllana https://www.facebook.com/kristian.llana https://twitter.com/LlanaKristian

a dark room with lots of furniture and debris on the floor in front of an open door

Interiors as part of the Left Behind DLC featuring Icon Sports and the lower level of Colorado Mountain Plaza Mall. ____________________________________________ Environment Modeler : Nicolette Battad Environment Texture Artist : Sergio Suarez Add'l Environment Support : Michael Yadao (Modeling), Sean VanGorder (Texturing) Lighting Artist : Antoine Deschamps FX : MJ Whiting, Ethan Webb Scripting : Phong Trinh Combat Scripting : Andrew Frost Graphic Design : Hailey Del Rio Outsource Art…

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