Closed Bug 536725 Opened 16 years ago Closed 16 years ago

Disable SSE1 code on Windows x64

Categories

(Core :: Graphics: Color Management, defect)

x86_64
Windows Vista
defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: m_kato, Assigned: m_kato)

References

Details

Attachments

(1 file)

Microsoft Visual C++ compiler for x64 doesn't support MMX instruction set, and x64 mode supports SSE2 instruction set by default. So we don't include SSE transform code on x64 Windows build because transform-sse1.c uses __m64 (MMX register).
Assignee: nobody → m_kato
Attached patch patch v1Splinter Review
Attachment #419156 - Flags: review?(jmuizelaar)
Comment on attachment 419156 [details] [diff] [review] patch v1 It would be nice if this was a little cleaner, but I can't come up with a great way to do that. Can you at least add a comment near the transform.c ifdef that explains why it's there.
Attachment #419156 - Flags: review?(jmuizelaar) → review+
Status: NEW → RESOLVED
Closed: 16 years ago
Resolution: --- → FIXED
You need to log in before you can comment on or make changes to this bug.

Attachment

General

Created:
Updated:
Size: