Showing posts with label Poe. Show all posts
Showing posts with label Poe. Show all posts

Friday, August 22, 2025

Masque of the Red Death (2025) Directed by Vincent-louis Apruzzese


This project was suggested to me at a showing of one of my earlier animations. I did not think I could pull it off, the story has over 1000 people and a setting involving 7 rooms of various colours among other technically challenging aspects. After reading the story a few times more I decided it could be pulled back with less people and less room and still keep the tone and message of the story intact.
 


Even so, it would mean animating more characters in several shots than I ever had before and involve some animal simulations I wasn’t sure how to pull off. Poe’s wordiness and descriptions were also pulled back partly to reflect the simpler setting but mostly to reflect how bad a narrator I am. I did enhance my voice a little to make it sound better. 


I used Make Human and Human Gen to create the characters. This made it feasible to make so many and also Human Gen can add clothes you make or buy in an easy way which I really needed for this project. One thing that Blender has in abundance is reasonably priced fantastic addons so my one man show looks better, I hope, than it would have totally on my own. 

It was rendered in EEVEE and compositing and colour work was done in Apple Motion while editing was done in Final Cut Pro. 


I did have issues with Human Gen here and there. A few characters suddenly had finger rigging  issues and I wish that plugin had more secondary facial controls like Make Human. It has much better skin and hair so it’s a question of which I could get the most out of. The robed figure was simply rigged withAuto Rig pro. Something I plan to use more in future. 


Not what is next except to get familiar with compositing in Blender. I would like to use depth maps and maybe motion  maps in Apple Motion like I used to and separate elements for better colour corrections. I will try and redo some older animations I think will be greatly improved over the Cinema 4D versions and decide on a new project as I go go through all of that. 

Saturday, June 4, 2022

Festival Nomination! Cask of Amontillado at the Cannes Shorts festival!

 


 My animated Poe tale, "Cask of Amontillado" was nominated a the Cannes Shorts festival
You can see the film on Youtube, be sure to subscribe and like the film! 

Saturday, September 5, 2020

Cask of Amontillado Selected for a festival you all can watch online!

 So the SF indie fest/Another Hole in the Head has selected my animation "Cask of Amontillado" for their online Mr. Holehead's Warped Dimension Film Fest

The festival is the 24th-29th of September 2020 and films will be streamed to a registered Zoom audience. I may also be there in a window for a post screening Q&A live in ZOOM. The link about will have all the pertinent information if I miss posting anything here.

Tickets are now available! Click to see the link and buy tickets. My movie is being shown  on Saturday, September 26 9 a.m. PDT. It costs 10$ for a day pass to the festival so you cna see other things as well! Which is noon eastern Standard time - I think. 

My trailer for the festival:

Cask of Amontillado trailer from Vincent-louis Apruzzese on Vimeo.

Wednesday, June 24, 2020

The Cask of Amontillado (2020) directed by Vincent-louis Apruzzese


After about two years of preparation and animation my animated "The Cask of Amontillado" is finished. Mike Luce is the voice of Montresor and Michael Z. Keamy is Fortunato. I tried to be the voice of Montresor at first but I was beyond terrible and Mike Luce kindly redid that audio for me. I went with human like animal characters this time instead of cartoon humans. I thought it might work better and give me more options with the animation plus added some symbolism. 

I used Cinema 4D as I am not ready for something like this in Blender yet. It was edited in Final Cut X and I did not use After effects for the compositing but used Apple's underrated and often ignored Motion software instead and it worked out great. The animation still has some issues I am having trouble with, such as decent walk cycles and some of the movements were not as smooth as I would have liked but overallI am very happy with the results. Nothing is ever perfect, is it? The settings were a long haul to make as the upper and lower catacombs are huge and cavernous and lit by torches. The sound was a little more complex as I had to record a bunch of foley and sound effects to flesh out the sound and add more atmosphere and detail to the short. 

During the final edit, I noticed a bunch of things I had somehow missed, one was the wrong source files were used for a sequence which made the image looked pixelated and another was a terrible clicking noise during a dialog scene I can't believe I had not heard during the editing process. My excuse is that the noise here is non stop between the construction and the fact I am not in glorious isolation but home with my spouse which does not give me the solitude I need to work efficiently. Constant distraction is death to a project like this so I am glad I was able to get it done and be happy with the end result. 

I have two posters ready in case I decide to enter it in some festivals. I have had the luck to be in one or another over the last 6 years so having promotional stuff ready is a fun way to tie up a project in a nice bow. 

If you like the animation, tell me! Like it on Youtube and pass it around so maybe it can get some attention and love! 



Tuesday, February 5, 2019

The Raven 2019 directed by Vincent-louis Apruzzese


Based on the poem by Edgar Allen Poe, this was my longest single animation to date at 9 minutes. Michael Z. Keamy did the narration and it was a solid 5 months of full time work to get it done. 

This time out with the addition of simple sub-titling tools added to Final Cut X, I was able to add French and English captioning so more people can watch and understand it. I tried for a sombre but realistic tone to present to poem. I have seen a few animations that go wild with abstract shots and ideas but I wanted this to keep grounded. It was a challenge to make something that is basically some depressed dude yelling at a bird in one room for nine minutes until he passes out! I started with longer, lingering shots and then made them shorter and shorter as it progressed to give it a faster pace while keeping the ideas of grief and depression to the forefront. 


Tuesday, October 16, 2018

Tell Tale Heart at Another Hole in the Head film festival!


This year, the Another Hole in the Head film festival has chosen my short animated adaption for Edgar Allen Poe's The Tell Tale Heart to be part of the films shown!

If anyone is close, please go and be sure to mention to everyone how much you love my movie! I would like to keep making them and word of mouth is about all I can afford these days to find support for them!

15th Annual Another Hole in the Head
SF IndieFest’s Genre Film Festival
November 28 – December 12, 2018
www.ahith.com