Blender environment design

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3d Concept Art Environment, 3d Environment Concept Art, Blender Environment Design, Blender Landscape, Blender 3d Landscape, Blender 3d Environment, Blender Environment, 3d Generalist, 3d Environment Modeling

Still immensely enjoying using the Lost City asset pack. Decided to create more images with it transporting myself into the land of adventure in the likes of Indy or Uncharted series. Since I already have those assets in Clarisse its reasonably easy to create new compositions. However, it does take long time to put together image like this. For the vegetation I used combination of Speedtree and Evermotion models. Layout done in Clarisse, comped in Nuke with some final touches including…

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Tune into #MidweekMotivation in Zhang Xuan’s, “Pirate radio station,” based on #ConceptArt of the same name by OKU. #SpeedTree #Blender #Substance3D #ZBrush #UnrealEngine #UE4 #3D #CG #Render #Landscape #Environment #Design #B3D #Animation #GameArt #RealTime #Stylized #Ghibli #House #Radio Stylised 3d Environment, Blender Environment Design, 3d Stylized Environment, Stylised Environment, Stylized Environment Concept Art, Blender Environment, Villain Reference, Stylized Building, Ghibli House

Tune into #MidweekMotivation in Zhang Xuan’s, “Pirate radio station,” based on #ConceptArt of the same name by OKU. #SpeedTree #Blender #Substance3D #ZBrush #UnrealEngine #UE4 #3D #CG #Render #Landscape #Environment #Design #B3D #Animation #GameArt #RealTime #Stylized #Ghibli #House #Radio

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Abandoned Environment, Game Environment Concept Art Landscapes, Realistic Environment Concept Art, 3d Concept Art Environment, Ue4 Environment, Environment 3d Art, 3d Game Environment, Blender 3d Environment Art, Blender 3d Environment

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

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