Stylized leaf

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a green leaf on a white background, with no image in the bottom right corner

Download this Green Texture Gradient Leaves, Green, Texture, Leaves PNG clipart image with transparent background for free. Pngtree provides millions of free png, vectors, clipart images and psd graphic resources for designers.| 5837348

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various plants and flowers are shown in this image

Almost all of the foliage I made for Palia was made using hand painted textures and SpeedTree. Since Palia is cross platform with the Nintendo Switch, it was imperative that the foliage in the game be made cheaply, which SpeedTree is excellent at doing.

653
an assortment of plants and flowers are shown in this 3d rendering tool sheet for the game h - rze studios
Smite Arena Foliage
Smite Arena Plants
Smite Arena Design Ideas
Smite Arena Grass
How To Create Arena Plants

For SMITE's new Arena map, I was responsible for creating the ground level foliage that we used for this game mode. Some meshes and textures I had initially developed for Conquest and adventure modes, but were re-visited and improved on for Arena. Hera in Greek mythology is symbolized with lilies and lotuses, so we thematically included these plants for lore.

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some green plants and leaves on a black background, with the text'3d foliage'in

allegorithmic, substance painter, substance designer, b2m, 3ds max, zbrush, unreal engine 4, ue4, gamedev, game development, megascans, textures, materials, lighting, compostition

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various types of plants and flowers on a black background

Hello my name is Lance , i'm 3D Artist with 3 years professional experience , my primary focus is stylized art. I have experience working with several publisher on Unreal marketplace & Unity asset store. I have very general knowledge base and skills as well as stylized character art & environment , prop .

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various types of leaves and branches on a black background, including one with purple flowers

I had the pleasure of creating plants and foliage for our game upcoming game Rawmen. Foliage textures were created from high poly models in Maya and Zbrush and then finished in Substance Designer. Additionally sculpted other assets and tiling textures.

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