An Open Source Voxel RPG
  • C 98.8%
  • Shell 0.6%
  • GLSL 0.5%
  • Makefile 0.1%
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2026-05-17 01:35:49 +10:00
bsh refactor spawn_element to spawn_uis and block realm spawns 2026-05-10 18:19:21 +10:00
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res finished refactoring ui code, fixed related bugs 2026-05-06 09:57:06 +10:00
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build.sh working on refactors 2026-05-05 17:28:22 +10:00
install.sh fixed install typo 2026-01-07 12:52:02 +11:00
license moved flecs directly to imports folder, moved windows and mac makefiles to a scrap folder. 2022-11-04 16:14:25 +11:00
makefile fixed camera dying, slider colors and some refactors 2026-05-03 13:24:20 +10:00
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todo.md Refactored Actions 2026-05-17 01:35:49 +10:00
update.sh Added phosh checker 2026-01-07 20:24:19 +11:00

    +--------+
   /        /|
  +--------+ |
  |  ZOXEL | +
  |        |/
  +--------+

~ In the void, voxels whisper ~

🐙 Embrace the Madness

In the shadowed depths where pixels twist and reality frays, Zoxel awakens. A procedural RPG forged in chaos, inspired by the ancient worlds of Warcraft, Minecraft, and Cube World — but beware: every block holds secrets older than time itself.

“Ph’nglui mglw’nafh Zoxel R’lyeh wgah’nagl fhtagn.”
(In its house at the corner of your screen, Zoxel waits dreaming.)


What is?

  • A procedural simulation RPG where the voxels whisper untold secrets
  • Crafted with a flat, nimble architecture fueled by Flecs chaos
  • Open-source, GPL-licensed — the abyss is free to all brave enough to dive
  • Features: voxels, stats, items, skills, quests, and eldritch dialogues
  • Venture forth… and uncover the madness lurking beneath the surface

The Ritual

Summon the freshest shadows from the depths:

  • itch.io — Where the cult gathers

How Do I Summon?

git clone https://codeberg.org/deus/zoxel
cd zoxel
make run

The Tomes of Knowledge

The grand design awaits your eyes todo list

For the arcane forge, peek at zoxelder

And the mysterious Flecs (v4.0.5) flecsing


Requirements

  • Build tools:

    • git, make, gcc
  • Libraries:

    • Flecs
    • math, pthread, opengl
    • sdl2, sdl2_image, sdl2_mixer


Dare you plunge into Zoxel’s depths? The voxels remember... but will you?