J hill

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Steve, J Hill | J hill, Steve, Face angles

My portrait of Steve. A couple months ago I enrolled in Kris Costa's class and set out to create a hyper-real portrait of my own. https://www.artstation.com/kriscosta This project was a giant learning experience but I really enjoyed the process and the satisfaction in making all of the elements. I took on the challenge of creating everything by hand as I whole-heartedly agree with Kris's approach and outlook on creating personal works. This is a tribute to Steve Jobs, a personal hero of…

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Crow, J Hill | Character art, Character, Evolve game

Crow, a specialist and expert at wilderness survival on alien worlds. He and his pet Gobi lived off the land for years before the monsters arrived. His expertise of shear and wildlife make him a very useful Trapper. I made Crow and Gobi, the design was by Scott Flanders. The jetpack was modeled by Regie Santiago. Happy Hunting :)

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Pin on Geek Culture

🗡 Call me V 🗡 I was inspired after rewatching V for Vendetta and decided to make this model as a tribute and as a way to test workflows and real time rendering in UE4. Done in Zbrush, Hair is XGen, Textured in Substance Painter, and Rendered in UE4. I started with the Mike demo in UE4 and edited the scene and materials to my needs. Also made a timelapse of the process. My friend Scott Knapp did some lighting and rendering tests too based on the film and came out looking cinematic af. Check…

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ArtStation - Hanza, J Hill

Overwatch fan art? I know what you're thinking, "how did this guy think of that!?" Don't beat yourself up about it. Inspired by the beautiful Overwatch cinematics and the overall art direction of the Universe I set off to create a character. I wanted to pay homage to the art style of Overwatch and test out methods and techniques. I worked on this project in my free time over several months. I loved Hanzo as a character design and thought flipping the gender would make it interesting and fun…

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Slim, J Hill | Character art, Alien concept art, Sci fi concept art

Slim the mutant medic from Evolve. I was responsible for the high poly model for this character. The original design was by Scott Flanders and Phil Robb. The final game asset was created and textured by Regie Santiago. I had a lot of fun making this guy and he ended up becoming one of my favorite characters in the game.

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