The article cites, from the developers, that the development budget for the game was under $10M, but take that with a grain of salt, because from SkillUpâs interviews with the team, getting Andy Serkis and Charlie Cox on the project was considered to be a marketing expense. Still, what they were able to do with so little is extremely impressive, and I hope that Guillaume Broche is correct and weâre going to soon see more games achieving a similar scope and budget with modern tools.