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Serious Games 2016
- Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer:
Serious Games. Springer International Publishing 2016, ISBN 978-3-319-40611-4 - Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer:
Introduction. 1-34 - Ralf Dörner, Anna Lisa Martin-Niedecken, Mela Kocher, Tom Baranowski, Michael D. Kickmeier-Rust, Stefan Göbel, Josef Wiemeyer, Paul Gebelein:
Contributing Disciplines. 35-55 - Philip Mildner, Florian 'Floyd' Mueller:
Design of Serious Games. 57-82 - Florian Mehm, Ralf Dörner, Maic Masuch:
Authoring Processes and Tools. 83-106 - Florian Mehm, Benjamin Guthier:
Content and Content Production. 107-125 - Jonas Freiknecht, Christian Geiger, Daniel Drochtert, Wolfgang Effelsberg, Ralf Dörner:
Game Engines. 127-159 - Stefan Göbel, Viktor Wendel:
Personalization and Adaptation. 161-210 - Viktor Wendel, Johannes Konert:
Multiplayer Serious Games. 211-241 - Josef Wiemeyer, Lennart E. Nacke, Christiane Moser, Florian 'Floyd' Mueller:
Player Experience. 243-271 - Josef Wiemeyer, Michael D. Kickmeier-Rust, Christina M. Steiner:
Performance Assessment in Serious Games. 273-302 - Stefan Göbel, Oliver Hugo, Michael D. Kickmeier-Rust, Simon Egenfeldt-Nielsen:
Serious Games - Economic and Legal Issues. 303-318 - Stefan Göbel:
Serious Games Application Examples. 319-405
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