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ACE 2013: Boekelo, The Netherlands
- Dennis Reidsma, Haruhiro Katayose, Anton Nijholt:
Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Lecture Notes in Computer Science 8253, Springer 2013, ISBN 978-3-319-03160-6
Long Presentations
- Mathew Burns, Martin Colbert:
Web Analytics: The New Purpose towards Predictive Mobile Games. 1-13 - Rui Craveirinha, Lucas Santos, Licínio Roque:
An Author-Centric Approach to Procedural Content Generation. 14-28 - Chris Deaker, Masood Masoodian, Bill Rogers:
Providing Adaptive Visual Interface Feedback in Massively Multiplayer Online Games. 29-44 - Luís Duarte, Luís Carriço:
Persuasive Elements in Videogames: Effects on Player Performance and Physiological State. 45-60 - Nobuto Fujii, Yuichi Sato, Hironori Wakama, Koji Kazai, Haruhiro Katayose:
Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints. 61-76 - Marcello Andres Gómez Maureira, Dirk P. Janssen, Stefano Gualeni, Michelle Westerlaken, Licia Calvi:
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer. 77-92 - Wolfgang Hürst, Hector Cunat Nunez:
Touch Me, Tilt Me - Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on Mobiles. 93-108 - Yosuke Kurihara, Taku Hachisu, Katherine J. Kuchenbecker, Hiroyuki Kajimoto:
Virtual Robotization of the Human Body via Data-Driven Vibrotactile Feedback. 109-122 - Conor Linehan, Nick Bull, Ben Kirman:
BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments. 123-137 - Suzanne Low, Yuta Sugiura, Kevin Fan, Masahiko Inami:
Cuddly: Enchant Your Soft Objects with a Mobile Phone. 138-151 - Lars Müller, Ilhan Aslan, Lucas Krüßen:
GuideMe: A Mobile Augmented Reality System to Display User Manuals for Home Appliances. 152-167 - Ken Nakagaki, Keina Konno, Shuntaro Tashiro, Ayaka Ikezawa, Yusaku Kimura, Masaru Jingi, Yasuaki Kakehi:
Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for Entertainment. 168-181 - Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye:
Emoballoon - A Balloon-Shaped Interface Recognizing Social Touch Interactions. 182-197 - Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, Jun Rekimoto:
Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment. 198-214 - Duncan Rowland, Conor Linehan, Kwamena Appiah-Kubi, Maureen Schoonheyt:
Return of the Man-Machine Interface: Violent Interactions. 215-229 - Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Simone Diniz Junqueira Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Non-branching Interactive Comics. 230-245
Short Presentations
- Thomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden, Gijs Huisman, Dennis Reidsma:
The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game. 246-257 - Jochen Feitsch, Marco Strobel, Christian Geiger:
Singing Like a Tenor without a Real Voice. 258-269 - James Fraser, Michael Katchabaw, Robert E. Mercer:
An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty. 270-283 - Christian Geiger, Simon Thiele, Laurid Meyer, Stefan Meyer, Lutz Hören, Daniel Drochtert:
Goin' Goblins - Iterative Design of an Entertaining Archery Experience. 284-295 - Jorge M. A. Gomes, Teresa Chambel, Thibault Langlois:
Engaging Users in Audio Labelling as a Movie Browsing Game with a Purpose. 296-307 - Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Tuuli Keskinen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo:
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren. 308-319 - Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta:
Game Flux Analysis with Provenance. 320-331 - Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos:
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. 332-343 - Jarno Ojala, Kaisa Väänänen-Vainio-Mattila, Arto Lehtiniemi:
Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social Camera. 344-355 - Sean Oxspring, Ben Kirman, Olivier Szymanezyk:
Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds. 356-367 - Valentina Rao:
A Framework for Evaluating Behavior Change Interventions through Gaming. 368-379 - Bruno Santos, Teresa Romão, A. Eduardo Dias, Pedro Centieiro:
eVision: A Mobile Game to Improve Environmental Awareness. 380-391 - Mareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Anna Felnhofer:
Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments. 392-402 - Robby van Delden, Dennis Reidsma:
Meaning in Life as a Source of Entertainment. 403-414 - Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian, Yoshifumi Kitamura:
D-FLIP: Dynamic and Flexible Interactive PhotoShow. 415-427 - Tsubasa Yamamoto, Yuta Sugiura, Suzanne Low, Koki Toda, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami:
PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons. 428-439
Special Session on Serious Game Technology
- Lucas Paletta, Ian Dunwell, Mark Gaved, Jan Bobeth, Sofoklis Efremidis, Patrick Morris Luley, Agnes Kukulska-Hulme, Sara de Freitas, Petros Lameras, Stephanie Deutsch:
Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants. 440-455 - Kaska Porayska-Pomsta, Keith Anderson, Sara Bernardini, Karen Guldberg, Tim J. Smith, Lila Kossivaki, Scott Hodgins, Ian Lowe:
Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers. 456-475 - Keith Anderson, Elisabeth André, Tobias Baur, Sara Bernardini, Mathieu Chollet, Evi Chryssafidou, Ionut Damian, Cathy Ennis, Arjan Egges, Patrick Gebhard, Hazaël Jones, Magalie Ochs, Catherine Pelachaud, Kaska Porayska-Pomsta, Paola Rizzo, Nicolas Sabouret:
The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews. 476-491
Extended Abstracts
- Takayuki Adachi, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Masanori Sugimoto, Keita Muratsu, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda:
Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession. 492-496 - Samuel Almeida, Ana Isabel Veloso, Licínio Roque, Óscar Mealha:
Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal. 497-500 - Edward Andrukaniec, Carmen Franken, Daniel Kirchhof, Tobias Kraus, Fabian Schöndorff, Christian Geiger:
OUTLIVE - An Augmented Reality Multi-user Board Game Played with a Mobile Device. 501-504 - Jo Arima, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino:
Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia. 505-508 - Tetsuaki Baba, Yuya Kikukawa, Toshiki Yoshiike, Kumiko Kushiyama:
Musical Interaction Design for Real-Time Score Recognition towards Applications for Musical Learning and Interactive Art. 509-512 - Eva Cerezo, Javier Marco, Sandra Baldassarri:
How to Make Tangible Games and Not Die in the Attempt. 513-515 - Adrian David Cheok, Jordan Tewell, Gilang Andi Pradana, Koki Tsubouchi:
Touch, Taste, and Smell: Multi-sensory Entertainment. 516-518 - Insook Choi, Robin Bargar:
Between Music and Games: Interactive Sonic Engagement with Emergent Behaviors. 519-523 - Kim Dung Dang, Phuong Thao Pham, Ronan Champagnat, Mourad Rabah:
Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling Control. 524-527 - Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen:
GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. 528-531 - Mara Dionisio, Duarte Teixeira, Poan Shen, Mario Dinis, Monchu Chen, Nuno Jardim Nunes, Valentina Nisi, José Paiva:
Eat&Travel: A New Immersive Dining Experience for Restaurants. 532-535 - Ryohei Egusa, Kumiko Wada, Takayuki Adachi, Masafumi Goseki, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki:
Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children. 536-539 - Kjetil Falkenberg Hansen, Rumi Hiraga, Zheng Li, Hua Wang:
Music Puzzle: An Audio-Based Computer Game That Inspires to Train Listening Abilities. 540-543 - Shigeyuki Hirai, Yoshinobu Sakakibara, Hironori Hayashi:
Enabling Interactive Bathroom Entertainment Using Embedded Touch Sensors in the Bathtub. 544-547 - Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto:
Audio-Haptic Rendering of Water Being Poured from Sake Bottle. 548-551 - Ido Aharon Iurgel, Andreas Petker, Björn Herrmann, Christina Martens, Pedro R. Ribeiro:
Living Chernoff Faces: Bringing Drama and Infotainment to Public Displays. 552-555 - Dongsik Jo, Daehwan Kim, Yongwan Kim, Ki-Hong Kim, Gil-Haeng Lee:
Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display. 556-559 - Hanyuool Kim, Issei Takahashi, Hiroki Yamamoto, Takayuki Kai, Satoshi Maekawa, Takeshi Naemura:
MARIO: Mid-Air Augmented RealityInteraction with Objects. 560-563 - Kazutaka Kurihara, Masakazu Takasu, Kazuhiro Sasao, Hal Seki, Takayuki Narabu, Mitsuo Yamamoto, Satoshi Iida, Hiroyuki Yamamoto:
A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image Processing. 564-567 - Maarten H. Lamers, Fons J. Verbeek, Peter W. H. van der Putten:
Tinkering in Scientific Education. 568-571 - Petri Lankoski:
Modeling Player-Character Engagement in Single-Player Character-Driven Games. 572-575 - Dimitri Slappendel, Fanny Lie, Martijn de Vos, Alex Kopla, Rafael Bidarra:
Paintrix: Color Up Your Life! 576-579 - Javier Marco, Eva Cerezo, Sandra Baldassarri:
The ToyVision Toolkit for Tangible Games. 580-583 - Jack Benjamin Margines, Raunaq Gupta, Yoram Chisik:
Ball of Secrets. 584-587 - Myongjin Moon, Yeseul Kim:
'P.S.(Postscript)' : Hearing of Your Heartstring. 588-591 - Christiane Moser:
Children Ideation Workshop - Creative Low-Fidelity Prototyping of Game Ideas. 592-599 - Yuta Nakagawa, Kota Tsukamoto, Yasuyuki Kono:
Dosukoi-Tap: The Virtual Paper Sumo Game. 600-603 - Musashi Nakajima, Hidekazu Saegusa, Yuto Ozaki, Yoshihiro Kanno:
DropNotes: A Music Composition Interface Utilizing the Combination of Affordances of Tangible Objects. 604-607 - Stéphane Natkin, Delphine Soriano, Grozdana Erjavec, Marie Durand:
Could the Player's Engagement in a Video Game Increase His/Her Interest in Science? 608-611 - Huu Nguyen Nguyen Tran, Junichi Akita:
Block Device System with Pattern Definition Capability by Visible Light. 612-615 - Nikolaos Poulios, Anton Eliëns:
Multi-sensor Interactive Systems for Embodied Learning Games. 616-621 - Daniel Saakes, Takahiro Tsujii, Kohei Nishimura, Tomoko Hashida, Takeshi Naemura:
Photochromic Carpet: Playful Floor Canvas with Color-Changing Footprints. 622-625 - Marco Scirea:
Mood Dependent Music Generator. 626-629 - Cristina Sylla, Sérgio Gonçalves, Paulo Brito, Pedro Branco, Clara Coutinho:
A Tangible Platform for Mixing and Remixing Narratives. 630-633 - Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi:
Network Shogi Environment with Discussion Support after Games. 634-637 - Sara Tranquada, Monchu Chen, Yoram Chisik:
Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room. 638-641 - Bas van Hoeve, Linda De Valk, Tilde Bekker:
Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play. 642-645 - Daniël van Paesschen, Mark de Graaf, Tilde Bekker:
ZooMor: Three Stages of Play for a Sleeping Creature. 646-648 - Harko Verhagen, Mirjam Palosaari Eladhari, Magnus Johansson, Joshua McCoy:
Social Believability in Games. 649-652 - David Wilfinger, Alexander Meschtscherjakov, Christiane Moser, Manfred Tscheligi, Petra Sundström, Dalila Szostak, Roderick McCall:
Computer Entertainment in Cars and Transportation. 653-655 - Yasuko Kawahata, Etsuo Genda, Akira Ishii:
Possibility of Analysis of "Big Data" of Kabuki Play in 19th Century Using the Mathematical Model of Hit Phenomena. 656-659 - James Everett Young, Ibrahim Shahin, Masayuki Nakane:
Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience. 660-664
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