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ICAT 2005: Christchurch, New Zealand
- Proceedings of the 2005 international conference on Augmented tele-existence, ICAT 2005, Christchurch, New Zealand, December 5-8, 2005. ACM 2005
Modelling
- Han-wool Choi, Hee-joon Kim, Jeongin Lee, Young-Ho Chai:
Free hand stroke based virtual sketching, deformation and sculpting of NURBS surface. 3-9 - Chien-Chang Ho, Cheng-Han Tu, Ming Ouhyoung:
Detail sculpting using cubical marching squares. 10-15 - Ryo Shimada, Yoichiro Kawaguchi:
BRDF estimation system for structural colors. 16-21
Input/output
- Ryoichi Watanabe, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi:
Distributed autonomous interface using ActiveCube for interactive multimedia contents. 22-29 - Junji Watanabe, Hideyuki Ando, Taro Maeda:
Shoe-shaped interface for inducing a walking cycle. 30-34 - Sylvia Irawati, Daniela Calderón, Heedong Ko:
Semantic 3D object manipulation using object ontology in multimodal interaction framework. 35-39 - Michael Haller, Mark Billinghurst, J. Leithinger, D. Leitner, Thomas Seifried:
Coeno: enhancing face-to-face collaboration. 40-47
Mixed reality 1
- Yuko Uematsu, Hideo Saito:
AR registration by merging multiple planar markers at arbitrary positions and poses via projective space. 48-55 - Sang Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Myo-Taeg Lim, Hyoung-Gon Kim:
Toward immersive telecommunication: 3D video avatar with physical interaction. 56-61 - Takahiro Tsuda, Haruyoshi Yamamoto, Yoshinari Kameda, Yuichi Ohta:
Visualization methods for outdoor see-through vision. 62-69 - Eduardo E. Veas, Kiyoshi Kiyokawa, Haruo Takemura:
Self-aware framework for adaptive augmented reality. 70-77
Human factors and medical applications
- Naohisa Nagaya, Maki Sugimoto, Hideaki Nii, Michiteru Kitazaki, Masahiko Inami:
Visual perception modulated by galvanic vestibular stimulation. 78-84 - Michiteru Kitazaki, Akira Shimizu:
Visual-motor adaptation to stabilize perceptual world: its generality and specificity. 85-90 - Ken'ichi Koyanagi, Yuki Fujii, Junji Furusho:
Development of VR-STEF system with force display glove system. 91-97 - Jérémy Bluteau, Itaru Kitahara, Yoshinari Kameda, Haruo Noma, Kiyoshi Kogure, Yuichi Ohta:
Visual support for medical communication by using projector-based augmented reality and thermal markers. 98-105
Displays
- Ig-Jae Kim, Sang Yup Lee, Sang Chul Ahn, Hyoung-Gon Kim:
Augmented telexistence in smart space. 106-111 - Tomohiro Tanikawa, Yasuhiro Suzuki, Koichi Hirota, Michitaka Hirose:
Real world video avatar: real-time and real-size transmission and presentation of human figure. 112-118 - Hideyuki Ando, Junji Watanabe, Tomohiro Amemiya, Taro Maeda:
Study of a saccade-incident information display using a saccade detection device. 119-124 - Takafumi Koike, Kei Utsugi, Michio Oikawa:
VR content platform for multi-projection displays with realtime image adjustment. 125-132
Art & entertainment
- Anthony Lewis Brooks, Eva Petersson:
Raw emotional signalling, via expressive behaviour. 133-141 - Crystal S. Oh, Yang-Hee Nam:
GPU-based 3D oriental color-ink rendering. 142-147 - Harold Thwaites:
The immersant experience of osmose and ephémère. 148-155 - Eric Kabisch, Falko Kuester, Simon Penny:
Sonic panoramas: experiments with interactive landscape image sonification. 156-163
Mixed reality 2
- Anders Henrysson, Mark Billinghurst, Mark Ollila:
Virtual object manipulation using a mobile phone. 164-171 - Jun Ehara, Hideo Saito:
Texture overlay onto deformable surface for virtual clothing. 172-179 - Kenichi Hayashi, Hirokazu Kato, Shogo Nishida:
Occlusion detection of real objects using contour based stereo matching. 180-186 - Ryo Hirose, Hideo Saito:
A vision-based AR registration method utilizing edges and vertices of 3D model. 187-194
Haptics
- Emmanuel Brau, Jean-Paul Lallemand, Florian Gosselin:
Analytic determination of the tension capable workspace of cable actuated haptic interfaces. 195-200 - Tomohiro Amemiya, Hideyuki Ando, Taro Maeda:
Phantom-DRAWN: direction guidance using rapid and asymmetric acceleration weighted by nonlinearity of perception. 201-208 - Haruhisa Kawasaki, Tetsuya Mouri, M. Osama Alhalabi, Yasutaka Sugihashi, Yoshio Ohtuka, Sho Ikenohata, Kazushige Kigaku, Vytautas Daniulaitis, Kazuyasu Hamada, Tatsuo Suzuki:
Development of five-fingered haptic interface: HIRO-II. 209-214
Applications
- Jean-François Lapointe:
COSMOS: a VR-based proof-of-concept interface for advanced space robot control. 215-219 - Frank Steinicke, Timo Ropinski, Klaus H. Hinrichs:
A generic virtual reality software system's architecture and application. 220-227 - Timo Ropinski, Frank Steinicke, Klaus H. Hinrichs:
A constrained road-based VR navigation technique for travelling in 3D city models. 228-235
Telepresence
- Daniel Kerse, Holger Regenbrecht, Martin K. Purvis:
Telepresence and user-initiated control. 239-240 - Jongeun Cha, Ian Oakley, Junhun Lee, Jeha Ryu:
An AR system for haptic communication. 241-242 - Trond Nilsen:
Tankwar: AR games at GenCon Indy 2005. 243-244 - Patrick Horain, José Marques Soares, Piyush Kumar Rai, André Bideau:
Virtually enhancing the perception of user actions. 245-246 - Aimèe Hills, Jörg Hauber, Holger Regenbrecht:
Videos in space: a study on presence in video mediating communication systems. 247-248
Input/output
- Antoni B. Moore, Holger Regenbrecht:
The tangible augmented street map. 249-250 - Heesook Shin, Misook Sohn, Junseok Park:
A design of cell-based pin-array tactile display. 251-252 - Luv Kohli, Eric Burns, Dorian Miller, Henry Fuchs:
Combining passive haptics with redirected walking. 253-254 - Rieko Kadobayashi, Julian Lombardi, Mark P. McCahill, Howard Stearns, Katsumi Tanaka, Alan C. Kay:
Annotation authoring in collaborative 3D virtual environments. 255-256 - Raphaël Grasset, Julian Looser, Mark Billinghurst:
OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework. 257-258
Modelling & human factors
- Seung Man Kim, Jeung-Chul Park, Kwan H. Lee:
Depth-image based full 3D modeling using trilinear interpolation and distance transform. 259-260 - Ungyeon Yang, Wookho Son, Gerard Jounghyun Kim:
Immediate creation of user centric interaction model. 261-262 - Satoshi Yaguchi, Hideo Saito:
Mesh based 3D shape deformation for image based rendering from uncalibrated multiple views. 263-264 - Naveen Dachuri, Seung Man Kim, Kwan-Heng Lee:
Estimation of few light sources from environment maps for fast realistic rendering. 265-266 - H. L. Jenkin, Richard Dyde, Michael R. M. Jenkin, Laurence R. Harris:
The influence of room structure on the perceived direction of up in immersive visual displays. 267-268
Poster section
- Hideaki Touyama, Koichi Hirota, Michitaka Hirose:
Prototype application with electromyogram interface in immersive virtual environment. 271 - Sung June Chang, In-Ho Lee:
An emotion model using emotional memory and consciousness occupancy ratio. 272 - Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok:
Age invaders. 273 - James Keng Soon Teh, Shang Ping Lee, Adrian David Cheok:
Internet.Pajama. 274 - Hiroshi Watanabe, Wataru Teramoto, Hiroyuki Umemura, Katsunori Matsuoka:
The reduction of mental strain using with the visual sign in virtual environment. 275 - Naho Inamoto, Takeo Kanade, Hideo Saito:
Appearance based prosthetic eye. 276 - Masataka Imura, Masahiro Fujimoto, Yoshihiro Yasumuro, Yoshitsugu Manabe, Kunihiro Chihara:
AirGrabber: virtual keyboard using miniature infrared camera and tilt sensor. 277 - Takuro Kayahara:
Auditory saliency captures visual timing: effect of luminance. 278 - Masaya Takasaki, Takeo Sakurada, Hiroyuki Kotani, Takeshi Mizuno:
A surface acoustic wave tactile display on Phantom. 279 - Jin-Woo Park, Yong-Moo Kwon, Kwanghoon Sohn:
Gaze tracking system using single camera and Purkinje image. 280 - Hendrik Wendler, Bernd Fröhlich:
The interactive virtual showcase: a four user display for museums. 281 - Jin-uk Baek, Jaehoon Jung, Gerard J. Kim:
Head mounted display with peripheral vision. 282 - Jayoung J. Goo, Dongjun Suh, Hyun Sang Cho, Kyoung Shin Park, Minsoo Hahn:
A BCI based virtual control testbed for motion disabled people. 283 - Jong Seo Lee, Seung Eun Lee, Sun Yean Jang, Kyoung Shin Park:
A simplified hand gesture interface for spherical manipulation in virtual environments. 284 - Ping Zhu, Yozo Fujino, Muneo Hori, Junji Kiyono:
Constructing a physical layer of virtual cities for disaster mitigation. 285 - Takashi Yagi, Shouji Sakamoto, Tetsuo Shoji, Yasuhiko Watanabe, Yoshihiro Okada:
Interaction system based on virtual candle light. 286 - Dongwook Lee, Jinah Park:
Tuning viewing parameters for efficient and accurate 3D interaction. 287 - Gun A. Lee, Hyun Kang, Dongsik Jo, Wookho Son:
Multi-projection based hemispherical display. 288
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