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10. ICIDS 2017: Funchal, Madeira, Portugal
- Nuno Nunes, Ian Oakley, Valentina Nisi:
Interactive Storytelling - 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Funchal, Madeira, Portugal, November 14-17, 2017, Proceedings. Lecture Notes in Computer Science 10690, Springer 2017, ISBN 978-3-319-71026-6
Story Design
- Timo Kahl, Ido Iurgel, Frank Zimmer, René Bakker, Koen van Turnhout:
RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences. 3-11 - Margaret Cychosz, Andrew S. Gordon, Obiageli Odimegwu, Olivia Connolly, Jenna Bellassai, Melissa Roemmele:
Effective Scenario Designs for Free-Text Interactive Fiction. 12-23 - Hannah Wood:
Dynamic Syuzhets: Writing and Design Methods for Playable Stories. 24-37 - Sarah Lugthart, Michel van Dartel, Annemarie Quispel:
Plans Versus Situated Actions in Immersive Storytelling Practices. 38-45
Location and Generation
- Ulrike Spierling, Peter Winzer, Erik Massarczyk:
Experiencing the Presence of Historical Stories with Location-Based Augmented Reality. 49-62 - Heather S. Packer, Charlie Hargood, Yvonne Margaret Howard, Petros Papadopoulos, David E. Millard:
Developing a Writer's Toolkit for Interactive Locative Storytelling. 63-74 - Luis Flores, David Thue:
Level of Detail Event Generation. 75-86
History and Learning
- James Owen Ryan:
Grimes' Fairy Tales: A 1960s Story Generator. 89-103 - David Olsen, Mark J. Nelson:
The Narrative Logic of Rube Goldberg Machines. 104-116 - Chris Hales:
Cinelabyrinth: The Pavilion of Forking Paths. 117-125 - Serena Zampolli:
Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content. 126-134
Games
- Yuin Theng Sim, Alex Mitchell:
Wordless Games: Gameplay as Narrative Technique. 137-149 - Callum Spawforth, David E. Millard:
A Framework for Multi-participant Narratives Based on Multiplayer Game Interactions. 150-162 - Marko Radeta, Vanessa Cesário, Sónia Matos, Valentina Nisi:
Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting. 163-178
Emotion and Personality
- Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva:
Using Interactive Storytelling to Identify Personality Traits. 181-192 - Mette Jakobsen, Daniel Svejstrup Christensen, Luis Emilio Bruni:
How Knowledge of the Player Character's Alignment Affect Decision Making in an Interactive Narrative. 193-205 - Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo:
Thinning the Fourth Wall with Intelligent Prompt. 206-218
Virtual, Mixed and Augmented Reality
- Mirjam Vosmeer, Christian Roth, Hartmut Koenitz:
Who Are You? Voice-Over Perspective in Surround Video. 221-232 - Joshua A. Fisher:
Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality. 233-244 - Rebecca Rouse, Evan Barba:
Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field. 245-258
Posters
- Caterina Antonopoulou:
An Interactive Installation for Dynamic Visualization of Multi-author Narratives. 261-264 - Sebastian Arndt, Martin Ervik, Andrew Perkis:
Factors of Immersion in Interactive Digital Storytelling. 265-269 - Paulo Bala, Valentina Nisi, Nuno Nunes:
Evaluating User Experience in 360º Storytelling Through Analytics. 270-273 - Elín Carstensdóttir, Erica Kleinman, Magy Seif El-Nasr:
Towards an Interaction Model for Interactive Narratives. 274-277 - Grant P. Christman, Sheree M. Schrager, Kelly Callahan:
Using Interactive Fiction to Teach Pediatricians-in-Training About Child Abuse. 278-281 - Colette Daiute, Robert O. Duncan:
Interactive Imagining in Interactive Digital Narrative. 282-285 - Teun Dubbelman:
Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics. 286-289 - Stanley Yu Galan, Michael Joshua Ramos, Aakov Dy, Yusin Kim, Ethel Ong:
Towards a Narrative-Based Game Environment for Simulating Business Decisions. 290-294 - Hartmut Koenitz, Christian Roth, Teun Dubbelman, Noam Knoller:
What is a Convention in Interactive Narrative Design? 295-298 - Juliana Monteiro, Carla Morais, Miguel Carvalhais:
Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge. 299-302 - Valentina Moreno, Arnau Gifreu-Castells:
Applying Interactive Documentary as a Pedagogical Tool in High School Level. 303-307 - Kaoru Sumi, Nozomu Yahata:
Interactive Storytelling System for Enhancing Children's Creativity. 308-312 - David Thue, Stephan Schiffel, Tryggvi Þór Guðmundsson, Guðni Fannar Kristjánsson, Kári Eiríksson, Magnús Vilhelm Björnsson:
Open World Story Generation for Increased Expressive Range. 313-316
Demos
- Justin Armstrong:
Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling. 319-322 - Anna Frew, Ian Forrester:
Evaluating Visual Perceptive Media. 323-326 - Kathrin Koebel, Doris Agotai, Stefan Arisona, Matthias Oberli:
Biennale 4D - Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition. 327-331 - Ben A. Kybartas, Clark Verbrugge, Jonathan Lessard:
Subject and Subjectivity: A Conversational Game Using Possible Worlds. 332-335 - Alex Mitchell, Jude Yew, Lonce Wyse, Dennis Ang, Prashanth Thattai:
The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions. 336-340
Doctoral Consortium
- Ágnes Karolina Bakk:
How Interactivity Is Changing in Immersive Performances - An Approach of Understanding the Use of Interactive Technologies in Performance Art. 343-346 - Ioli Campos:
Interactive Storytelling to Teach News Literacy to Children. 347-350 - Vanessa Cesário, António Coelho, Valentina Nisi:
Enhancing Museums' Experiences Through Games and Stories for Young Audiences. 351-354 - Lynda Clark:
That's not How It Should End: The Effect of Reader/Player Response on the Development of Narrative. 355-358 - Mara Dionisio, Valentina Nisi, Nuno Correia:
Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience. 359-362 - Phillip Doyle:
Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR. 363-366 - Maria José Ferreira, Valentina Nisi, Francisco S. Melo, Ana Paiva:
Learning and Teaching Biodiversity Through a Storyteller Robot. 367-371 - Antonia Kampa:
Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality. 372-375 - Juliana Monteiro, Carla Morais, Miguel Carvalhais:
NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces. 376-379 - María Cecilia Reyes:
An Epistemological Approach to the Creation of Interactive VR Fiction Films. 380-383 - Torbjörn Svensson:
User and Player Engagement in Local News and/as Interactive Narratives. 384-387 - Serena Zampolli:
Grammar Stories: A Proposal for the Narrativization of Abstract Contents. 388-391
Workshops
- Alejandro Catalá, Mariët Theune, Cristina Sylla, Pedro R. Ribeiro:
Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities. 395-398 - Mattia Costa, Chiara Ligi, Francesca Piredda:
Film-Live - An Innovative Immersive and Interactive Cinema Experience. 399-402 - Renira Rampazzo Gambarato, Alessandro Nanì:
Workshop Transmedia Journalism and Interactive Documentary in Dialogue. 403-404 - Charlie Hargood, Alex Mitchell, David E. Millard, Ulrike Spierling:
Authoring for Interactive Storytelling Workshop. 405-408 - James Owen Ryan, Mark J. Nelson:
1st Workshop on the History of Expressive Systems. 409-412
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