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António Coelho 0001
Person information
- affiliation: University of Porto, Department of Information Systems, Faculty of Engineering, Portugal
- affiliation: INESC TEC, Lisbon, Portugal
Other persons with the same name
- António Coelho — disambiguation page
- António Coelho 0002 — University of Minho, engageLab, Guimarães, Portugal
- António Coelho 0003 — University of Beira Interior, Department of Electromechanical Engineering, Covilhã, Portugal
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2020 – today
- 2024
- [j16]Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho:
Training and Certification of Competences through Serious Games. Comput. 13(8): 201 (2024) - [j15]Mariana Magalhães, António Coelho, Miguel Melo, Maximino Bessa:
Measuring users' emotional responses in multisensory virtual reality: a systematic literature review. Multim. Tools Appl. 83(14): 43377-43417 (2024) - 2023
- [c66]Vanessa Cesário, Mariana Ribeiro, António Coelho:
Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt. HCI (43) 2023: 546-552 - [c65]Gonçalo Ferreira, Eva Oliveira, John C. Stamper, António Coelho, Hugo Paredes, Nuno F. Rodrigues:
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement. SeGAH 2023: 1-8 - [c64]Eva Oliveira, Paulo Pacheco, Fátima Santos, João Coimbra, John C. Stamper, António Coelho, Hugo Paredes, Joana Alves, Nuno Feixa Rodrigues:
The Role of Kiosks on Health Services: A Systematic Review. SeGAH 2023: 1-6 - 2022
- [j14]Carlos Vaz de Carvalho, António Coelho:
Game-Based Learning, Gamification in Education and Serious Games. Comput. 11(3): 36 (2022) - [j13]Fernando Cassola, Daniel Mendes, Manuel Pinto, Leonel Morgado, Sara Costa, Luís Anjos, David Marques, Filipe Rosa, Ana Maia, Helga Tavares, António Coelho, Hugo Paredes:
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. IEEE Trans. Learn. Technol. 15(5): 526-539 (2022) - [c63]Bruno Carvalho, Daniel Mendes, António Coelho, Rui Rodrigues:
ProGenVR: Natural Interactions for Procedural Content Generation in VR. ICAT-EGVE 2022: 65-73 - [c62]Roberto Vaz, Diamantino Freitas, António Coelho:
Enhancing the Blind and Partially Sighted Visitors' Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches. HCI (8) 2022: 521-540 - [c61]Leonel Morgado, Manuel Torres, Dennis Beck, Fernanda Torres, António Almeida, Ana Simões, Filpa Ramalho, António Coelho:
Recommendation Tool for Use of Immersive Learning Environments. iLRN 2022: 1-8 - [c60]Nelson Rodrigues, Armando Sousa, Luís Paulo Reis, António Coelho:
Intelligent Wheelchairs Rolling in Pairs Using Reinforcement Learning. ROBOT (2) 2022: 274-285 - 2021
- [j12]Mariana Magalhães, Miguel Melo, Maximino Bessa, António Coelho:
The Relationship Between Cybersickness, Sense of Presence, and the Users' Expectancy and Perceived Similarity Between Virtual and Real Places. IEEE Access 9: 79685-79694 (2021) - [j11]Rui Rodrigues, Teresa Matos, Alexandre Valle de Carvalho, Jorge G. Barbosa, Rodrigo Assaf, Rui Nóbrega, António Coelho, A. Augusto de Sousa:
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context. Graph. Vis. Comput. 4: 200021 (2021) - [c59]Bruno Santos, Nelson Rodrigues, Pedro Costa, António Coelho:
Integration of CAD Models into Game Engines. VISIGRAPP (1: GRAPP) 2021: 153-160 - [c58]Fernando Cassola, Manuel Pinto, Daniel Mendes, Leonel Morgado, António Coelho, Hugo Paredes:
A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality. VR Workshops 2021: 44-49 - [c57]Fernando Cassola, Manuel Pinto, Daniel Mendes, Leonel Morgado, António Coelho, Hugo Paredes:
Immersive Authoring of Virtual Reality Training. VR Workshops 2021: 633-634 - 2020
- [j10]António Coelho, Rui Rodrigues, Rui Nóbrega, João Jacob, Leonel Morgado, Pedro Cardoso, Maria van Zeller, Liliana Santos, António Augusto de Sousa:
Serious Pervasive Games. Frontiers Comput. Sci. 2: 30 (2020) - [c56]Roberto Vaz, Diamantino Freitas, António Coelho:
Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience. DSAI 2020: 17-21 - [c55]Liliana Santos, Nuno Silva, Rui Nóbrega, Rubim Almeida, António Coelho:
An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality. VISIGRAPP (1: GRAPP) 2020: 247-254 - [c54]Anabela Costa e Silva, Leonel Morgado, António Coelho:
Drill-Down Dashboard for Chairing of Online Master Programs in Engineering. TECH-EDU 2020: 203-209 - [c53]António Coelho, Maria van Zeller, Pedro Cardoso, Liliana Santos, Roberto Vaz, José Raimundo:
Gamifying the Museological Experience. XCR 2020: 5-8 - [p1]António Coelho, Augusto Sousa, Fernando Nunes Ferreira:
Procedural Modeling for Cultural Heritage. Visual Computing for Cultural Heritage 2020: 63-81 - [i3]Pedro Cardoso, Leonel Morgado, António Coelho:
Authoring Game-Based Learning Activities that are Manageable by Teachers. ERCIM News 2020(120) (2020)
2010 – 2019
- 2019
- [j9]David Narciso, Maximino Bessa, Miguel Melo, António Coelho, José Vasconcelos-Raposo:
Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness. Univers. Access Inf. Soc. 18(1): 77-87 (2019) - [c52]Demetrius Lacet, Filipe Penicheiro, Leonel Morgado, António Coelho:
Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos. ARTECH 2019: 58:1-58:4 - [c51]Vanessa Cesário, António Coelho, Valentina Nisi:
"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. CHI PLAY (Companion) 2019: 159-169 - [c50]Mariana Magalhães, Miguel Melo, António Coelho, Maximino Bessa:
Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments. ICGI 2019: 94-100 - [c49]José Vieira, Rui Nóbrega, Vasco Pereira, António Coelho, Alexandre Jacinto, Carla Morais:
Knowledge Analysis Automatic Evaluation in Virtual Reality Immersive Experiences. ICGI 2019: 122-129 - [c48]António Coelho, Pedro Cardoso, Marina Camilo, A. Augusto de Sousa:
Designing of a mobile app for the development of pervasive games. ICGI 2019: 153-159 - [c47]Miguel Brito, Rui Nóbrega, João Jacob, Rui Rodrigues, António Coelho:
Fall-Prevention Exergames Using Balance Board Systems. INTERACT (2) 2019: 406-426 - [c46]Vanessa Cesário, António Coelho, Valentina Nisi:
Word Association: Engagement of Teenagers in a Co-design Process. INTERACT (4) 2019: 693-697 - 2018
- [j8]Diego Jesus, Gustavo Patow, António Coelho, António Augusto de Sousa:
Generalized selections for direct control in procedural buildings. Comput. Graph. 72: 106-121 (2018) - [j7]Rui Nóbrega, João Jacob, António Coelho, João Ribeiro, Jessika Weber, Soraia Ferreira:
Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective. Int. J. Creative Interfaces Comput. Graph. 9(1): 1-14 (2018) - [j6]Pedro Quelhas Brito, Jasmina Stoyanova, António Coelho:
Augmented reality versus conventional interface: Is there any difference in effectiveness? Multim. Tools Appl. 77(6): 7487-7516 (2018) - [c45]Vanessa Cesário, António Coelho, Valentina Nisi:
Co-designing Gaming Experiences for Museums with Teenagers. ArtsIT/DLI 2018: 38-47 - 2017
- [c44]João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho:
Player Adaptivity and Safety in Location-Based Games. ACE 2017: 219-238 - [c43]João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho:
Towards Player Adaptivity in Mobile Exergames. ACE 2017: 278-292 - [c42]Vanessa Cesário, António Coelho, Valentina Nisi:
Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting. DCPD@CHItaly 2017: 133-137 - [c41]Vanessa Cesário, António Coelho, Valentina Nisi:
Enhancing Museums' Experiences Through Games and Stories for Young Audiences. ICIDS 2017: 351-354 - [c40]António Coelho, Luís Miguel Costa:
The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums. iLRN 2017: 107-115 - [c39]Vanessa Cesário, Marko Radeta, António Coelho, Valentina Nisi:
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour. INTERACT (4) 2017: 464-468 - [c38]João Tiago Pinheiro Neto Jacob, Rui Nóbrega, António Coelho, Rui Rodrigues:
Adaptivity and safety in location-based games. VS-GAMES 2017: 173-174 - [e2]Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 176, Springer 2017, ISBN 978-3-319-51054-5 [contents] - 2016
- [j5]Diego Jesus, António Coelho, António Augusto de Sousa:
Layered shape grammars for procedural modelling of buildings. Vis. Comput. 32(6-8): 933-943 (2016) - [c37]Rui Nóbrega, João Jacob, Rui Rodrigues, António Coelho, A. Augusto de Sousa:
Augmenting Physical Maps: an AR Platform for Geographical Information Visualization. Eurographics (Posters) 2016: 31-32 - [c36]Vanessa Cesário, Valentina Nisi, António Coelho:
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children. SGAMES 2016: 23-30 - [c35]Diogo Silva, António Coelho, César Duarte, Pedro Castro Henriques:
Gamification at Scraim. SGAMES 2016: 141-147 - [e1]Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 161, Springer 2016, ISBN 978-3-319-29059-1 [contents] - 2015
- [j4]Pedro Brandão Silva, Elmar Eisemann, Rafael Bidarra, António Coelho:
Procedural Content Graphs for Urban Modeling. Int. J. Comput. Games Technol. 2015: 808904:1-808904:15 (2015) - [c34]Leonel Morgado, Rui Rodrigues, António Coelho, Olga Magano, Tânia Calçada, Paula Trigueiros Cunha, Cynthia Echave, Olga Kordas, Sara Sama, Jennifer Oliver, Jim Ang, Farzin Deravi, Ricardo Bento, Luís Ramos:
Cities in Citizens' Hands. DSAI 2015: 430-438 - [c33]Rui Nóbrega, Diogo Cabral, Giulio Jacucci, António Coelho:
NARI: Natural Augmented Reality Interface - Interaction Challenges for AR Applications. GRAPP 2015: 504-510 - [c32]Diego Jesus, António Coelho, António Augusto de Sousa:
Towards interactive procedural modelling of buildings. SCCG 2015: 109-112 - [c31]Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Editorial. SGAMES 2015: 1-5 - [c30]Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho:
Relation Between Game Genres and Competences for In-Game Certification. SGAMES 2015: 28-35 - 2014
- [c29]João S. V. Gonçalves, Rosaldo J. F. Rossetti, João Tiago Pinheiro Neto Jacob, Joel Gonçalves, Cristina Olaverri-Monreal, António Coelho, Rui Rodrigues:
Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite. Intelligent Vehicles Symposium 2014: 13-18 - [c28]Michael Smyth, Paula Trigueiros Cunha, Ingi Helgason, António Coelho, Sarah Gallacher, Alison Burrows, Filipa Wunderlich, Rui Penha:
Making places: visualization, interaction and experience in urban space. NordiCHI 2014: 813-816 - [c27]Michal Pelka, Karol Majek, Janusz Bedkowski, Pawel Musialik, Andrzej Maslowski, Geert De Cubber, Haris Balta, António Coelho, Ricardo Gonçalves, Ricardo Baptista, Jose M. Sanchez, Shashank Govindaraj:
Training and Support system in the Cloud for improving the situational awareness in Search and Rescue (SAR) operations. SSRR 2014: 1-6 - 2013
- [j3]Jasmina Stoyanova, Ricardo Gonçalves, Pedro Quelhas Brito, António Coelho:
Real-time Augmented Reality Demo Platform for Exploring Consumer Emotional Responses with Shopping Applications. Int. J. Online Biomed. Eng. 9(S8): 41-43 (2013) - [c26]Jasmina Stoyanova, Ricardo Gonçalves, António Coelho, Pedro Quelhas Brito:
Real-time augmented reality shopping platform for studying consumer cognitive experiences. exp.at 2013: 194-195 - [c25]Shashank Govindaraj, Keshav Chintamani, Jeremi Gancet, Pierre Letier, Boris van Lierde, Yashodhan Nevatia, Geert De Cubber, Daniel Serrano, Miguel Esbri Palomares, Janusz Bedkowski, Christopher Armbrust, Jose M. Sanchez, António Coelho, Iratxe Orbe:
The ICARUS project - Command, Control and Intelligence (C2I). SSRR 2013: 1-4 - [i2]João Ribeiro, João Emílio Almeida, Rosaldo J. F. Rossetti, António Coelho, António Leça Coelho:
Towards a serious games evacuation simulator. CoRR abs/1303.3827 (2013) - [i1]João Ribeiro, João Emílio Almeida, Rosaldo J. F. Rossetti, António Coelho, António Leça Coelho:
Using Serious Games to Train Evacuation Behaviour. CoRR abs/1303.3828 (2013) - 2012
- [c24]João Ribeiro, João Emílio Almeida, Rosaldo J. F. Rossetti, António Coelho, António Leça Coelho:
Towards A Serious Games Evacuation Simulator. ECMS 2012: 697-702 - [c23]Diego Jesus, António Coelho, Carlos Rebelo, André Cardoso, A. Augusto de Sousa:
A Pipeline for Procedural Modelling from Geospatial Data. Eurographics (Posters) 2012: 9-10 - [c22]Diego Jesus, António Coelho, Carlos Rebelo, André Cardoso:
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling. PCG@FDG 2012: 5:1-5:8 - [c21]Pedro Brandão Silva, António Coelho, Rui Rodrigues, António Augusto de Sousa:
A Procedural Geometry Modeling API. GRAPP/IVAPP 2012: 129-134 - [c20]Tiago Martins, Pedro Brandão Silva, António Coelho, A. Augusto de Sousa:
An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management. GRAPP/IVAPP 2012: 507-510 - [c19]André Pinto, António Coelho, Hugo da Silva:
A Ubiquitous Solution for Location-Aware Games. ICEC 2012: 578-583 - [c18]Pedro Brandão Silva, António Coelho, Rosaldo J. F. Rossetti:
A Collaborative Environment for Urban Landscape Simulation. WETICE 2012: 256-261 - [c17]Vítor Oliveira, António Coelho, Rui Guimarães, Carlos Rebelo:
Serious Game in Security: A Solution for Security Trainees. VS-GAMES 2012: 274-282 - [c16]João Tiago Pinheiro Neto Jacob, Hugo da Silva, António Coelho, Rui Rodrigues:
Towards Location-based Augmented Reality games. VS-GAMES 2012: 318-319 - 2011
- [c15]António Coelho, Leonel Dias:
A Mobile Advertising Platform for eTourism. ENTER 2011: 203-214 - [c14]António Coelho, Andre Rodrigues:
Personalized travel suggestions for tourism websites. ISDA 2011: 118-123 - [c13]António Coelho, Enrique Kato, João Xavier, Ricardo Gonçalves:
Serious Game for Introductory Programming. SGDA 2011: 61-71 - [c12]André Cruz, Armando Sousa, António Coelho:
Game Design Evaluation Study for Student Integration. SGDA 2011: 72-82 - 2010
- [c11]Pedro Brandão Silva, António Coelho:
Procedural modeling of urban environments for digital games development. Advances in Computer Entertainment Technology 2010: 112-113 - [c10]Roberto Rodrigues, António Coelho, Luís Paulo Reis:
Data model for procedural modelling from textual descriptions. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c9]Roberto Rodrigues, António Coelho, Luís Paulo Reis:
Procedural Modelling of Monumental Buildings from Textual Descriptions. GRAPP 2010: 130-133 - [c8]Tiago R. M. Freitas, António Coelho, Rosaldo J. F. Rossetti:
Correcting routing information through GPS data processing. ITSC 2010: 706-711
2000 – 2009
- 2009
- [c7]Mário Freitas, António Augusto de Sousa, António Coelho:
Evaluation of Visualization Features in Three-dimensional Location-based Mobile Services. GRAPP 2009: 328-336 - [c6]Tiago R. M. Freitas, António Coelho, Rosaldo J. F. Rossetti:
Improving digital maps through GPS data processing. ITSC 2009: 1-6 - [c5]Mário Freitas, A. Augusto de Sousa, António Coelho:
A Visualization Paradigm for 3D Map-Based Mobile Services. VISIGRAPP (Selected Papers) 2009: 89-103 - 2008
- [c4]Filipe Cruz, António Coelho, Luís Paulo Reis:
Automatic Parameterization for Expeditious Modelling of Virtual Urban Environments - A New Hybrid Metaheuristic. ICINCO-ICSO 2008: 334-337 - 2007
- [j2]António Coelho, Maximino Bessa, António Augusto de Sousa, Fernando Nunes Ferreira:
Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems. Comput. Graph. Forum 26(4): 769-782 (2007) - 2006
- [j1]Maximino Bessa, António Coelho, José Bulas-Cruz, Alan Chalmers:
Selective Presentation of Perceptually Important Information to Aid Orientation and Navigation in an Urban Environment. Int. J. Pattern Recognit. Artif. Intell. 20(4): 467-482 (2006) - [c3]António Coelho, Maximino Bessa, A. Augusto de Sousa, Fernando Nunes Ferreira:
Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems. SIACG 2006: 109-119 - 2005
- [c2]Maximino Bessa, António Coelho, Alan Chalmers:
Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms. MUM 2005: 109-113 - 2004
- [c1]Maximino Bessa, António Coelho, Alan Chalmers:
Alternate feature location for rapid navigation using a 3D map on a mobile device. MUM 2004: 5-9
Coauthor Index
aka: A. Augusto de Sousa
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