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5th SGAMES 2015: Novedrate, Italy
- Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 161, Springer 2016, ISBN 978-3-319-29059-1 - Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho:
Editorial. 1-5 - Lucia Pannese:
Games Keep You Forever Young in Mind and Body. 6-8 - Janet C. Read:
How Fun Can a Serious Game Be? 9-11 - Lilia García-Mundo, Marcela Genero, Mario Piattini:
Applying a Serious Game Quality Model. 12-20 - Carlos Vaz de Carvalho:
Dynamic Serious Games Balancing. 21-27 - Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho:
Relation Between Game Genres and Competences for In-Game Certification. 28-35 - Ricardo Alves, Teresa Souto, Paula Escudeiro, Nuno Escudeiro:
Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project. 36-41 - Paula Escudeiro, Nuno Escudeiro, Marcelo Norberto, Jorge Lopes:
VirtualSign in Serious Games. 42-49 - Chun-Hsiang Ku, Shwu-Lih Huang, Tsai-Yen Li:
The Design and Study of a Serious Game for Attention Training of the Older Adults. 50-57 - Gavin Sim, Matthew Horton, Janet C. Read:
Sensitizing: Helping Children Design Serious Games for a Surrogate Population. 58-65 - Luneta Kakoma, Apostolos (Paul) Giannakopoulos:
Chess Playing and Mathematics: An Exploratory Study in the South African Context. 66-73 - Olivier Heidmann, Carlos Vaz de Carvalho, Hariklia Tsalapatas, Rene Alimisi, Elias Houstis:
A Virtual City Environment for Engineering Problem Based Learning. 74-79 - Kawin Sipiyaruk, Stylianos Hatzipanagos, Jennifer E. Gallagher, Patricia A. Reynolds:
Knowledge Improvement of Dental Students in Thailand and UK Through an Online Serious Game in Dental Public Health. 80-85 - Hariklia Tsalapatas, Olivier Heidmann, Rene Alimisi, Dimitris Koutsaftikis, Spyros Tsalapatas, Elias Houstis:
A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving. 86-93 - Joze Rugelj:
Serious Computer Games Design for Active Learning in Teacher Education. 94-102 - Sofie Van Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, Rik Van de Walle:
Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring. 103-110 - Bruno Simões, Michele Bianchi, Alberto Debiasi, Raffaele De Amicis:
Serious Games for Large-Scale Image Sensing. 111-118 - Tiago Cardoso, Vítor Santos, Carolina Santos, José Barata:
Games' "Social Tech Booster". 119-126 - Steven Rowland:
BIM to IoT: The Persistence Problem. 127-137
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