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16th ICIDS 2023: Kobe, Japan - Part II
- Lissa Holloway-Attaway, John T. Murray:
Interactive Storytelling - 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023, Proceedings, Part II. Lecture Notes in Computer Science 14384, Springer 2023, ISBN 978-3-031-47657-0
Applications and Case Studies
- Serge Bouchardon:
Bury Me, My Love: The Boundary Between Reality and Fiction in IDNs for Smartphone. 3-13 - Serge Bouchardon, Nohelia Meza:
Traversing Boundaries When Translating a Literary IDN into Several Languages: A Case Study. 14-27 - Mia Consalvo, Andrew M. Phelps, Lindsay D. Grace, Roger Altizer:
The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices. 28-37 - Lindsay D. Grace:
Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy. 38-49 - Anisha Gupta, Andy Smith, Jessica Vandenberg, Rasha Elsayed, Kimkinyona Fox, James Minogue, Aleata Hubbard Cheuoua, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott:
Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories. 50-67 - Vincenzo Lombardo, Vittorio Lauro, Vittorio Murtas, Srushti Goud:
Merging Archaeological Site Recreation and Museum Exhibition. 68-84 - Conor McKeown, Ellie MacDonald:
Teaching Interactive Digital Narrative Through Found Photography. 85-95
Late Breaking Works
- Simon Akkerman, Frank Nack:
Figure of Speech Detection and Generation as a Service in IDN Authoring Support. 99-112 - Alberto Alvarez:
ChatGPT as a Narrative Structure Interpreter. 113-121 - Ágnes Karolina Bakk, András Szabó:
Curatorial Challenges of Exhibiting VR IDN's in Film Festival Formats. 122-128 - Jonathan Barbara, Mads Haahr:
What Really Happened Here? - Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective. 129-136 - Mark Bekooy, Dan Dan Berendsen, Martin Dierikx, Rolf Piepenbrink, Jan-Willem van Rhenen, Rafael Bidarra:
A Theory-of-mind Game for the Early Detection of Frontotemporal Dementia. 137-145 - Sam Davern, Mads Haahr:
Towards Procedural Generation of Narrative Puzzles for Open World Games. 146-154 - Mirjam Palosaari Eladhari, Hartmut Koenitz:
Mind Stories: A Story Making Game - From Narrative Therapy to Interactive Narrative Therapy. 155-167 - Georgi V. Georgiev, Vijayakumar Nanjappan, Iva Georgieva, Zhengya Gong:
Empathic Experiences of Visual Conditions with Virtual Reality. 168-180 - Mustafa Can Gursesli, Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Antonio Lanatà, Andrea Guazzini, Van Khôi Lê, Adrien Villars, Ruck Thawonmas:
The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT. 181-194 - Wolfgang Heiden, Tea Kless, Thomas Neteler:
A Crossmedia Storytelling Platform to Empower Vulnerable Groups for IT Security. 195-201 - Ido Iurgel, Jana Kalb, Anabela Parente, Denis Malinko, Maren Weller, Steffi Wiedemann:
Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education. 202-211 - Suji Jang, Chaewon Seo, Byung-Chull Bae:
Sentiment Analysis of a Text Story Dataset Collected Using Illustration Cards. 212-219 - Xiaoxu Li, Xiao You, Siyuan Chen, Pittawat Taveekitworachai, Ruck Thawonmas:
Analyzing Audience Comments: Improving Interactive Narrative with ChatGPT. 220-228 - Robert Monahan, Jessica Vandenberg, Andy Smith, Anisha Gupta, Kimkinyona Fox, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott:
Integrating Storytelling and Making: A Case Study in Elementary School. 229-238 - Jeongyoon Park, Jumin Shin, Gayeon Kim, Byung-Chull Bae:
Designing a Language Model-Based Authoring Tool Prototype for Interactive Storytelling. 239-245 - Svetlana Rudenko, Xiangpeng Fu, Mads Haahr:
Alice Dali MR: A Mixed Reality Interactive Narrative Experience. 246-254 - Arunpreet Sandhu, Joshua McCoy:
Exploring the Union Between Procedural Narrative and Procedural Content Generation. 255-262 - Samira Soltani:
A Design-Oriented Framework for Interactive Digital Narrative in Virtual Reality - Focus on Branching Narrative and Agency. 263-273 - Pittawat Taveekitworachai, Febri Abdullah, Mustafa Can Gursesli, Mury F. Dewantoro, Siyuan Chen, Antonio Lanatà, Andrea Guazzini, Ruck Thawonmas:
What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models. 274-284 - Pittawat Taveekitworachai, Febri Abdullah, Mustafa Can Gursesli, Mury F. Dewantoro, Siyuan Chen, Antonio Lanatà, Andrea Guazzini, Ruck Thawonmas:
Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation. 285-296 - Timothy S. Wang, Andrew S. Gordon:
Playing Story Creation Games with Large Language Models: Experiments with GPT-3.5. 297-305 - David Thomas Henry Wright:
Traversing Language, the Author, and the Word in Amira Hanafi's a Dictionary of the Revolution. 306-310
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