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Andrew M. Phelps
Person information
- affiliation: University of Canterbury, Christchurch, New Zealand
- affiliation: American University, Washington, DC, USA
- affiliation (former): Rochester Institute of Technology, Center for Media, Arts, Games, Interaction and Creativity (MAGIC)
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2020 – today
- 2024
- [c21]Andrew M. Phelps, Nathaniel D. Poor, Stephanie Orme:
Introduction to the Minitrack on Games and Gaming. HICSS 2024: 2633 - [c20]Kelly Boudreau, Nicholas David Bowman, Mia Consalvo, Andrew M. Phelps:
Playing the (Streaming) Fame Game: (Re)presentations of success, challenges, and demand in streaming simulation games. HICSS 2024: 2634-2643 - 2023
- [c19]Nick D. Bowman
, Yoon Esther Lee
, Siyang Chen
, Andrew M. Phelps
, Mia Consalvo
, Kelly Boudreau
:
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers. CHI PLAY (Companion) 2023: 63-68 - [c18]Mia Consalvo, Kelly Boudreau, Nick D. Bowman, Andrew M. Phelps:
Fame! I wanna stream forever! Analysis and Critique of Successful Streamers' Advice to the Next Generation. HICSS 2023: 2326-2335 - [c17]Mia Consalvo
, Andrew M. Phelps
, Lindsay D. Grace
, Roger Altizer
:
The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices. ICIDS (2) 2023: 28-37 - 2022
- [c16]Andrew M. Phelps, Nick D. Bowman, Mia Consalvo, Samuel Smyth:
Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience. HICSS 2022: 1-10 - 2021
- [c15]Andrew M. Phelps, Mia Consalvo, Nick D. Bowman:
Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. HICSS 2021: 1-10 - 2020
- [c14]Mia Consalvo, Andrew M. Phelps:
Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard). FDG 2020: 93:1-93:7 - [c13]Andrew M. Phelps, Mia Consalvo:
Laboring Artists: Art Streaming on the Videogame Platform Twitch. HICSS 2020: 1-10
2010 – 2019
- 2019
- [c12]Christopher A. Egert, Andrew M. Phelps:
Tenure and promotion in the next era of game design and development programs: some thoughts and observations. FDG 2019: 92:1-92:7 - [c11]Mia Consalvo, Andrew M. Phelps:
Performing Game Development Live on Twitch. HICSS 2019: 1-10 - 2016
- [c10]Elizabeth Goins, Christopher A. Egert, Andrew M. Phelps:
The Garden: A 3D Adventure Puzzle Game Exploring Bosch's Garden of Earthly Delights. DH 2016: 797-798 - [c9]Adrienne Decker, Christopher A. Egert, Andrew M. Phelps:
Splat! er, shmup? A postmortem on a capstone production experience. FIE 2016: 1-9 - 2013
- [j6]Samad Ahmadi, Stephen Jacobs, Jon-Paul C. Dyson, Andrew M. Phelps:
Designing for Play: IGIC 2012 [Conference Reports]. IEEE Consumer Electron. Mag. 2(1): 55-58 (2013) - 2012
- [c8]Adrienne Decker, Christopher A. Egert, Andrew M. Phelps, Jerome McDonough:
Technical properties of play a technical analysis of significant properties for video game preservation. IGIC 2012: 1-4 - [c7]Christopher A. Egert, Elizabeth Goins, Andrew M. Phelps:
Studying the past by playing the future. IGIC 2012: 1-4
2000 – 2009
- 2009
- [j5]Andrew M. Phelps, Christopher A. Egert, Jessica D. Bayliss:
Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1. IEEE Multim. 16(2): 4-8 (2009) - [j4]Andrew M. Phelps, Christopher A. Egert, Jessica D. Bayliss:
Games in the Classroom: Using Games as a Motivator for the Study of Computing: Part 2. IEEE Multim. 16(3): 2-7 (2009) - [j3]Andrew M. Phelps, Christopher A. Egert, Jessica D. Bayliss:
Games in the Classroom at the Rochester Institute of Technology: A Case Study. IEEE Multim. 16(3): 82 (2009) - 2007
- [c6]Christopher A. Egert, Stephen Jacobs, Andrew M. Phelps:
Bridging the gap: balancing faculty expectations and student realities in computer gaming courses. Future Play 2007: 201-204 - 2006
- [c5]Christopher A. Egert, Kevin J. Bierre, Andrew M. Phelps, Phil Ventura:
Hello, M.U.P.P.E.T.S.: using a 3D collaborative virtual environment to motivate fundamental object-oriented learning. OOPSLA Companion 2006: 881-886 - [c4]Kevin J. Bierre, Phil Ventura, Andrew M. Phelps, Christopher A. Egert:
Motivating OOP by blowing things up: an exercise in cooperation and competition in an introductory java programming course. SIGCSE 2006: 354-358 - 2005
- [j2]Andrew M. Phelps, Christopher A. Egert, Kevin J. Bierre:
Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45. J. Game Dev. 1(4) (2005) - [c3]Andrew M. Phelps, Christopher A. Egert, Kevin J. Bierre, David M. Parks:
An open-source CVE for programming education: a case study. SIGGRAPH Courses 2005: 1 - 2004
- [j1]Andrew M. Phelps, David M. Parks:
Fun and Games: Multi-Language Development. ACM Queue 1(10): 46-56 (2004) - [c2]Kevin J. Bierre, Andrew M. Phelps:
The use of MUPPETS in an introductory java programming course. SIGITE Conference 2004: 122-127 - 2003
- [c1]Andrew M. Phelps, Kevin J. Bierre, David M. Parks:
MUPPETS: multi-user programming pedagogy for enhancing traditional study. CITC 2003: 100-105
Coauthor Index
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last updated on 2024-12-19 22:11 CET by the dblp team
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