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VR 2019: Osaka, Japan
- IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, March 23-27, 2019. IEEE 2019, ISBN 978-1-7281-1377-7
Conference Papers
Session 1: 360 Video 1
- Raehyuk Jung, Aiden Seung Joon Lee, Amirsaman Ashtari, Jean-Charles Bazin:
Deep360Up: A Deep Learning-Based Approach for Automatic VR Image Upright Adjustment. 1-8 - Thiago L. T. da Silveira, Cláudio R. Jung:
Dense 3D Scene Reconstruction from Multiple Spherical Images for 3-DoF+ VR Applications. 9-18
Session 2: Haptics and Perception
- Brandon J. Matthews, Bruce H. Thomas, G. Stewart Von Itzstein, Ross T. Smith:
Remapped Physical-Virtual Interfaces with Bimanual Haptic Retargeting. 19-27 - David Brickler, Matias Volonte, Jeffrey W. Bertrand, Andrew T. Duchowski, Sabarish V. Babu:
Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality. 28-37 - HyeongYeop Kang, Geonsun Lee, JungHyun Han:
Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments. 38-46 - André Zenner, Antonio Krüger:
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality. 47-55
Session 3: Redirected Walking
- Jerald Thomas, Evan Suma Rosenberg:
A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions. 56-62 - Dang-Yang Lee, Yang-Hun Cho, In-Kwon Lee:
Real-time Optimal Planning for Redirected Walking Using Deep Q-Learning. 63-71 - Justin Messinger, Eric Hodgson, Eric R. Bachmann:
Effects of Tracking Area Shape and Size on Artificial Potential Field Redirected Walking. 72-80
Session 4: Rendering
- Dejing He, Rui Wang, Hujun Bao:
Real-Time Rendering of Stereo-Consistent Contours. 81-87 - Laura Fink, Nora Hensel, Daniela Markov-Vetter, Christoph Weber, Oliver G. Staadt, Marc Starnrninqer:
Hybrid Mono-Stereo Rendering in Virtual Reality. 88-96 - Christoph Müller, Matthias Braun, Thomas Ertl:
Optimised Molecular Graphics on the HoloLens. 97-102 - Markus Schütz, Katharina Krösl, Michael Wimmer:
Real-Time Continuous Level of Detail Rendering of Point Clouds. 103-110
Session 5: Audio
- Haonan Cheng, Shiguang Liu:
Haptic Force Guided Sound Synthesis in Multisensory Virtual Reality (VR) Simulation for Rigid-Fluid Interaction. 111-119 - Hansung Kim, Luca Hernaggi, Philip J. B. Jackson, Adrian Hilton:
Immersive Spatial Audio Reproduction for VR/AR Using Room Acoustic Modelling from 360° Images. 120-126
Session 6: Collaboration
- Jerônimo Gustavo Grandi, Henrique Galvan Debarba, Anderson Maciel:
Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities. 127-135 - Tim Weißker, Alexander Kulik, Bernd Froehlich:
Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality. 136-144 - Marco Cavallo, Mishal Dholakia, Matous Havlena, Kenneth Ocheltree, Mark Podlaseck:
Dataspace: A Reconfigurable Hybrid Reality Environment for Collaborative Information Analysis. 145-153
Session 7: Training and Learning
- Jiayan Zhao, Alexander Klippel:
Scale - Unexplored Opportunities for Immersive Technologies in Place-based Learning. 155-162 - Meng-Yun Liao, Ching-Ying Sung, Hao-Chuan Wang, Wen-Chieh Lin:
Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping. 163-171 - Yi-Ting Chen, Chi-Hsuan Hsu, Chih-Han Chung, Yu-Shuen Wang, Sabarish V. Babu:
iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments. 172-180 - Rory M. S. Clifford, Sungchul Jung, Simon Hoerrnann, Mark Billinghurst, Robert W. Lindeman:
Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. 181-189 - Jean-Daniel Taupiac, Nancy Hodriguez, Olivier Strauss, Martin Rabier:
Ad-hoc Study on Soldiers Calibration Procedure in Virtual Reality. 190-199
Session 8: Visualization Tools and Applications
- Maxime Cordeil, Andrew Cunningham, Benjamin Bach, Christophe Hurter, Bruce H. Thomas, Kim Marriott, Tim Dwyer:
IATK: An Immersive Analytics Toolkit. 200-209 - Seung Youb Ssin, James A. Walsh, Ross T. Smith, Andrew Cunningham, Bruce H. Thomas:
GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions. 210-219 - Arindam Dey, Alex Chatburn, Mark Billinghurst:
Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality. 220-226
Session 9: Perception of Depth and Space
- Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lécuyer:
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. 227-236 - Carlos Salas Rosales, Grant D. Pointon, Haley Adams, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, William B. Thompson, Bobby Bodenheimer:
Distance Judgments to On- and Off-Ground Objects in Augmented Reality. 237-243 - Alex Peer, Kevin Ponto:
Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation. 244-250
Session 10: Rendering and Simulation
- Takuro Takezawa, Daisuke Iwai, Kosuke Sato, Toshihiro Hara, Yusaku Takeda, Kenji Murase:
Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design. 251-258 - Eun-Cheol Lee, Yong-Hun Cho, In-Kwon Lee:
Simulating Water Resistance in a Virtual Underwater Experience Using a Visual Motion Delay Effect. 259-266
Session 11: Sensing and Capture
- Yajie Zhao, Qingguo Xu, Weikai Chen, Chao Du, Jun Xing, Xinyu Huang, Ruigang Yang:
Mask-off: Synthesizing Face Images in the Presence of Head-mounted Displays. 267-276
Session 12: Applications
- Ceenu George, Mohamed Khamis, Daniel Buschek, Heinrich Hussmann:
Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World. 277-285 - Douglas Yamashita de Moura, Amela Sadagic:
The Effects of Stereopsis and Immersion on Bimanual Assembly Tasks in a Virtual Reality System. 286-294 - Ekaterina Prasolova-Førland, Mikhail Fominykh, Oscar Ihlen Ekelund:
Empowering Young Job Seekers with Virtual Reality. 295-302 - Quentin Galvane, I-Sheng Lin, Fernando Arqelaquet, Tsai-Yen Li, Marc Christie:
VR as a Content Creation Tool for Movie Previsualisation. 303-311
Session 13: Haptics and Vibrotactiles
- Velko Vechev, Juan Jose Zarate, David Lindlbauer, Ronan Hinchet, Herbert Shea, Otmar Hilliges:
TacTiles: Dual-Mode Low-Power Electromagnetic Actuators for Rendering Continuous Contact and Spatial Haptic Patterns in VR. 312-320 - Xavier de Tinguy, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer:
Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction. 321-330 - Chiu-Hsuan Wang, Chen-Yuan Hsieh, Neng-Hao Yu, Andrea Bianchi, Liwei Chan:
HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality. 331-339 - Dimitar Valkov, Lars Linsen:
Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual Environments. 340-349
Session 14: Displays 1
- Kien T. P. Tran, Sungchul Jung, Simon Hoerrnann, Robert W. Lindeman:
MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. 350-358
Session 15: Navigation and Redirection
- Lung-Pan Cheng, Eyal Ofek, Christian Holz, Andrew D. Wilson:
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments. 359-366 - Sara Hanson, Richard A. Paris, Haley Adams, Bobby Bodenheimer:
Improving Walking in Place Methods with Individualization and Deep Networks. 367-376 - Travis Stebbins, Eric D. Ragan:
Redirecting View Rotation in Immersive Movies with Washout Filters. 377-385 - Oaigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindernan, Yoshifumi Kitarnura:
Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. 386-394 - Nicholas Rewkowski, Atul Rungta, Mary C. Whitton, Ming C. Lin:
Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments. 395-404
Session 16: 360 Video 2
- Po Kong Lai, Shuang Xie, Jochen Lang, Robert Laqaruère:
Real-Time Panoramic Depth Maps from Omni-directional Stereo Images for 6 DoF Videos in Virtual Reality. 405-412 - Seyedkoosha Mirhosseini, Parmida Ghahremani, Sushant Ojal, Joseph Marino, Arie Kaufrnan:
Exploration of Large Omnidirectional Images in Immersive Environments. 413-422 - Tuuli Keskinen, Ville Mäkelä, Pekka Kallionierni, Jaakko Hakulinen, Jussi Karhu, Kimmo Ronkainen, John Mäkelä, Markku Turunen:
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos. 423-430 - Yasushi Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki:
Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence. 431-439 - Jintao Tang, Xinyu Zhang:
Hybrid Projection For Encoding 360 VR Videos. 440-447
Session 17: Audio and Perception
- Olli S. Hurnmukainen, Sebastian J. Schlecht, Thomas Robotham, Axel Plinge, Emanuël Anco Peter Habets:
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality. 448-454 - Atul Rungta, Nicholas Rewkowski, Roberta L. Klatzky, Dinesh Manocha:
P-Reverb: Perceptual Characterization of Early and Late Reflections for Auditory Displays. 455-463
Session 18: Head and Gaze Input
- Rawan Alghofaili, Michael S. Solah, Haikun Huang, Yasuhito Sawahata, Marc Pomplun, Lap-Fai Yu:
Optimizing Visual Element Placement via Visual Attention Analysis. 464-473 - Diako Mardanbegi, Benedikt Mayer, Ken Pfeuffer, Shahram Jalaliniya, Hans Gellersen, Alexander Perzl:
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. 474-483
Session 19: Medical Applications Therapy
- Dion Willis, Wendy A. Powell, Vaughan Powell, Brett Stevens:
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality. 484-491 - Ocean Hurd, Sri Kurniawan, Mircea Teodorescu:
Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia. 492-499 - Florian Kern, Carla Winter, Dominik Gall, Ivo Käthner, Paul Pauli, Marc Erich Latoschik:
Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation. 500-509
Session 20: Avatars
- Lorraine Lin, Aline Normoyle, Alexandra Adkins, Yu Sun, Andrew C. Robb, Yuting Ye, Massimiliano Di Luca, Sophie Jörg:
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion. 510-518 - Nami Ogawa, Takuji Narumi, Michitaka Hirose:
Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling. 519-528 - Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR. 529-537 - Michael E. Walker, Daniel Szafir, Irene Rae:
The Influence of Size in Augmented Reality Telepresence Avatars. 538-546 - Boram Yoon, Hyung-il Kim, Gun A. Lee, Mark Billinghurst, Woontack Woo:
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration. 547-556
Session 21: Displays 2
- Hikaru Takatori, Masashi Hiraiwa, Hiroaki Yano, Hiroo Iwata:
Large-Scale Projection-Based Immersive Display: The Design and Implementation of LargeSpace. 557-565 - Khrystyna Vasylevska, Hyunjin Yoo, Tara Akhavan, Hannes Kaufmann:
Towards Eye-Friendly VR: How Bright Should It Be? 566-574 - Christina Trepkowski, David Eibich, Jens Maiero, Alexander Marquardt, Ernst Kruijff, Steven Feiner:
The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality. 575-584
Session 22: Interaction Techniques
- Anil Ufuk Batmaz, Mayra Donaji Barrera Machuca, Duc-Minh Pham, Wolfgang Stuerzlinger:
Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR? 585-592 - Kadek Ananta Satriadi, Barrett Ens, Maxime Cordeil, Bernhard Jenny, Tobias Czauderna, Wesley Willett:
Augmented Reality Map Navigation with Freehand Gestures. 593-603 - Michael Bonfert, Robert Porzel, Rainer Malaka:
Get a Grip! Introducing Variable Grip for Controller-Based VR Systems. 604-612 - Tobias Günther, Lars Engeln, Sally J. Busch, Rainer Groh:
The Effect of Elastic Feedback on the Perceived User Experience and Presence of Travel Methods in Immersive Environments. 613-620
Session 23: Perception
- Théo Perrin, Hugo A. Kerhervé, Charles Faure, Richard Kulpa, Anthony Sorel, Benoit Bideau:
Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality. 622-629 - Pin-Sung Ku, Yu-Chih Lin, Yi-Hao Peng, Mike Y. Chen:
PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses. 630-635 - Elisa Maria Klose, Nils Adrian Mack, Jens Hegenberg, Ludger Schmidt:
Text Presentation for Augmented Reality Applications in Dual-Task Situations. 636-644 - Andrew MacQuarrie, Anthony Steed:
Perception of Volumetric Characters' Eye-Gaze Direction in Head-Mounted Displays. 645-654
Session 24: Medical Applications Training
- Katharina Krösl, Carmine Elvezio, Michael Wimmer, Matthias Hürbe, Steven Feiner, Sonja Karst:
ICthroughVR: Illuminating Cataracts through Virtual Reality. 655-663 - Naveen Kumar Sankaran, Harris J. Nisar, Ji Zhang, Kyle Formella, Jennifer R. Amos, Lisa T. Barker, John A. Vozenilek, Steven M. LaValle, Thenkurussi Kesavadas:
Efficacy Study on Interactive Mixed Reality (IMR) Software with Sepsis Prevention Medical Education. 664-670 - Mores Prachyabrued, Disathon Wattanadhirach, Richard B. Dudrow, Nat Krairojananan, Pusit Fuengfoo:
Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor. 671-679
Session 25: Navigation
- Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hélène Olivier, Ferran Argelaguet:
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. 680-689 - Carolin Wienrich, Nina Döllinger, Simon Kock, Klaus Gramann:
User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning. 690-698 - HyeongYeop Kang, Geonsun Lee, Dae Seok Kang, Ohung Kwon, Jun Yeup Cho, Ho-Jung Choi, JunaHvun Han:
Jumping Further: Forward Jumps in a Gravity-reduced Immersive Virtual Environment. 699-707 - Lili Wang, Han Zhao, Zesheng Wang, Jian Wu, Bingqiang Li, Zhiming He, Voicu Popescu:
Occlusion Management in VR: A Comparative Study. 708-716
Session 26: Social Interactions
- Florian Berton, Anne-Hélène Olivier, Julien Bruneau, Ludovic Hoyet, Julien Pettré:
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. 717-725 - Christos Mousas, Alexandros Koilias, Dimitris Anastasiou, Banafsheh Rekabdar, Christos-Nikolaos Anagnostopoulos:
Effects of Self-Avatar and Gaze on Avoidance Movement Behavior. 726-734
Session 27: Visualization Techniques
- Alejandro Martin-Gomez, Ulrich Eck, Nassir Navab:
Visualization Techniques for Precise Alignment in VR: A Comparative Study. 735-741 - Uwe Gruenefeld, Ilja Koethe, Daniel Lange, Sebastian WeirB, Wilko Heuten:
Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality. 742-746 - Jung Who Nam, Krista McCullough, Joshua Tveite, Maria Molina Espinosa, Charles H. Perry, Barry T. Wilson, Daniel F. Keefe:
Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data. 747-755
Session 28: Avatar Technologies
- Nicholas Toothman, Michael Neff:
The Impact of Avatar Tracking Errors on User Experience in VR. 756-766 - Yining Lang, Wei Liang, Lap-Fai Yu:
Virtual Agent Positioning Driven by Scene Semantics in Mixed Reality. 767-775 - Bilal Alchalabi, Jocelyn Faubert, David R. Labbé:
EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar. 776-783 - Fabien Danieau, Ilja Gubins, Nicolas Olivier, Olivier Dumas, Bernard Denis, Thomas Lopez, Nicolas Mollet, Brian Frager, Quentin Avril:
Automatic Generation and Stylization of 3D Facial Rigs. 784-792
Session 29: Cognition and Psychology
- David Heidrich, Sebastian Oberdörfer, Marc Erich Latoschik:
The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines. 793-801 - Daniel Reinhardt, Steffen Haesler, Jörn Hurtienne, Carolin Wienrich:
Entropy of Controller Movements Reflects Mental Workload in Virtual Reality. 802-808 - Tiffany Luong, Nicolas Martin, Ferran Argelaguet, Anatole Lécuyer:
Studying the Mental Effort in Virtual Versus Real Environments. 809-816
Session 30: Cybersickness
- Shi-Hong Liu, Neng-Hao Yu, Li-Wei Chan, Yi-Hao Peng, Wei-Zen Sun, Mike Y. Chen:
PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices. 817-826 - Dae Kyo Jeong, Sangbong Yoo, Yun Jang:
Cybersickness Analysis with EEG Using Deep Learning Algorithms. 827-835
Posters
- Haley Adams, Jack H. Noble, William G. Morrel, Alejandro Rivas, Justin R. Shinn, Robert F. Labadie, Bobby Bodenheimer:
Play it by Ear: An Immersive Ear Anatomy Tutorial. 836-837 - Christoph Allmacher, Manuel Dudczig, Sebastian Knopp, Philipp Klimant:
Virtual Reality for Virtual Commissioning of Automated Guided Vehicles. 838-839 - Niels Koch Andreasen, Sarune Baceviciute, Prajakt Pande, Guido Makransky:
Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson. 840-841 - Hirooki Aoki:
Occurrence of Pseudo-Haptics by Swimming in a Virtual Reality Environment. 842-843 - Byung-Chull Bae, Su-ji Jang, Duck-Ki Ahn, Gapyuel Seo:
A VR Interactive Story Using POV and Flashback for Empathy. 844-845 - Lewis Baker, Stefanie Zollmann, Jonathan Ventura:
Spherical Structure-from-Motion for Casual Capture of Stereo Panoramas. 846-847 - Adrian Barberis, Trystan Bennet, Meredith Minear:
"Ready Player One": Enhancing Omnidirectional Treadmills for Use in Virtual Environments. 848-849 - Jonathan Becker, Uli Meyer, Tobias Eichler, Susanne Draheim:
A Supernatural VR Environment for Spatial User Rotation. 850-851 - Yulong Bian, Chao Zhou, Yeqing Chen, Yanshuai Zhao, Juan Liu, Chenglei Yang, Xiangxu Meng:
Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality. 852-853 - Lindsay Blackwell, Nicole B. Ellison, Natasha Elliott-Deflo, Raz Schwartz:
Harassment in Social VR: Implications for Design. 854-855 - Evan Blanpied, Jessica J. Good, Tabitha C. Peck:
Shooter Bias and Socioeconomic Status in Virtual Reality. 856-857 - Alberto Boem, Yu-uki Enzaki, Hiroaki Yano, Hiroo Iwata:
Human Perception of a Haptic Shape-changing Interface with Variable Rigidity and Size. 858-859 - Sabah Boustila, Thomas Guégan, Kazuki Takashima, Yoshifumi Kitamura:
Text Typing in VR Using Smartphones Touchscreen and HMD. 860-861 - Sabah Boustila, Hao Zheng, Bai Shuxia, Kazuki Takashima, Yoshifumi Kitamura:
Exploring Scalable WorkSpace Based on Virtual and Physical Movable Wall. 862-863 - Caio Brito, Kenny Mitchell:
Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics. 864-865 - Nicko R. Caluya, Marc Ericson C. Santos:
Kantenbouki VR: A Virtual Reality Authoring Tool for Learning Localized Weather Reporting. 866-867 - James Calvert, Rhodora Abadia, Syed Mohammad Tauseef:
Design and Testing of a Virtual Reality Enabled Experience that Enhances Engagement and Simulates Empathy for Historical Events and Characters. 868-869 - Julien Casarin, Antoine Ladrech, Tristan Tchilinguirian, Dominique Bechmann:
A UMI3D-based Interactions Analytics System for XR Devices and Interaction Techniques. 870-871 - Marco Cavallo, Angus G. Forbes:
CAVE-AR: A VR Authoring System to Interactively Design, Simulate, and Debug Multi-user AR Experiences. 872-873 - Joscha Cepok, Roman Arzaroli, Kevin Marnholz, Cornelia S. Große, Hauke Reuter, K. Nelson, Mario Lorenz, René Weller, Gabriel Zachmann:
Effects of VR on Intentions to Change Environmental Behavior. 874-875 - Hui Chen, Tarig Ballal, Tareq Y. Al-Naffouri:
A Decomposition Approach for Complex Gesture Recognition Using DTW and Prefix Tree. 876-877 - Weiya Chen, Yangliu Hu, Nicolas Ladeveze, Patrick Bourdot:
Quick Estimation of Detection Thresholds for Redirected Walking with Method of Adjustment. 878-879 - Hochul Cho, Jangyoon Kim, Woontack Woo:
Novel View Synthesis with Multiple 360 Images for Large-Scale 6-DOF Virtual Reality System. 880-881 - Kup-Sze Choi:
Virtual Reality Wound Care Training for Clinical Nursing Education: An Initial User Study. 882-883 - Wooyoung Chun, Gyujin Choi, Jaepung An, Woong Seo, Sanghun Park, Insung Ihm:
On Sharing Physical Geometric Space between Augmented and Virtual Reality Environments. 884-885 - Salam Daher, Jason Hochreiter, Nahal Norouzi, Ryan Schubert, Gerd Bruder, Laura González, Mindi Anderson, Desiree Diaz, Juan Cendan, Greg Welch:
Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents. 886-887 - Feng Dai, Chen Zhu, Yike Ma, Juan Cao, Qiang Zhao, Yongdong Zhang:
Freely Explore the Scene with 360°Field of View. 888-889 - Francesca De Simone, Jie Li, Henrique Galvan Debarba, Abdallah El Ali, Simon N. B. Gunkel, Pablo César:
Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE. 890-891 - Jiahui Dong, Jun Zhang, Xiao Ma, Pengyu Patrick Ren, Zhenyu Cheryl Qian, Yingjie Victor Chen:
Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation. 892-893 - Tianyang Dong, Yifan Song, Yuqi Shen, Jing Fan:
Simulation and Evaluation of Three-User Redirected Walking Algorithm in Shared Physical Spaces. 894-895 - José L. Dorado, Pablo Fiqueroa, Jean-Rémy Chardonnet, Frédéric Mérienne, José Tiberio Hernández:
Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments. 896-897 - Adam Drogemuller, Adrien Verhulst, Masahiko Inami, Benjamin Volmer, Maki Sugimoto, Bruce H. Thomas:
Remapping a Third Arm in Virtual Reality. 898-899 - Ruofei Du, David Li, Amitabh Varshney:
Interactive Fusion of 360° Images for a Mirrored World. 900-901 - Ruofei Du, Eric Lee, Amitabh Varshney:
Tracking-Tolerant Visual Cryptography. 902-903 - Shengyu Du, Ting Ge, Jingyi Pei, Jianmin Wang, Changqing Yin, Yongning Zhu:
Panoramic Fluid Painting. 904-905 - Stuart Duncan, Holger Regenbrecht, Tobias Langlotz:
A Fast Multi-RGBD-Camera Calibration. 906-907 - Grégoire Dupont de Dinechin, Alexis Paljic:
Automatic Generation of Interactive 3D Characters and Scenes for Virtual Reality from a Single-Viewpoint 360-Degree Video. 908-909 - Durai S. I. Varun, Raj Arjunan, M. Manivannan:
The Effect of Audio and Visual Modality Based CPR Skill Training with Haptics Feedback in VR. 910-911 - David Englmeier, Isabel Schönewald, Andreas Butz, Tobias Höllerer:
Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations. 912-913 - Oguzcan Ergün, Sahin Akln, Ipek Gürsel Dino, Elif Sürer:
Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis. 914-915 - Harry Farmer, Chris Bevan, David Philip Green, Mandy Rose, Kirsten Cater, Danaë Stanton Fraser:
Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen. 916-917 - Charles Faure, Annabelle Limballe, Benoit Bideau, Théo Perrin, Richard Kulpa:
Acting Together, Acting Stronger? Interference between Participants during Face-to-face Cooperative Interception Task. 918-919 - Víctor Fernández-Cervantes, Eleni Stroulia:
Virtual-GymvR: A Virtual Reality Platform for Personalized Exergames. 920-921 - Lukas Dominique Josef Fiederer, Hisham Alwanni, Martin Völker, Oliver Schnell, Jürgen Beck, Tonio Ball:
A Research Framework for Virtual-Reality Neurosurgery Based on Open-Source Tools. 922-924 - Ciprian Florea, Paula Alavesa, Leena Arhippainen, Matti Pouke, Weiping Huang, Lotta Haukipuro, Satu Väinärnö, Arttu Niemelä, Marta Cortés Orduña, Minna Pakanen, Timo Ojala:
Extending a User Involvement Tool with Virtual and Augmented Reality. 925-926 - Yuichiro Fujimoto:
Food Appearance Optimizer: Automatic Projection Mapping System for Enhancing Perceived Deliciousness Based on Appearance. 927-928 - Yuichi Fujino, Haruka Matsukura, Daisuke Iwai, Kosuke Sato:
Odor Modulation by Warming/Cooling Nose Based on Cross-modal Effect. 929-930 - Eric Fujiwara, Yu Tzu Wu, Matheus Kauê Gomes, Willian Hideak Arita Silva, Carlos Kenichi Suzuki:
Haptic Interface Based on Optical Fiber Force Myography Sensor. 931-932 - Eric Fujiwara, Yu Tzu Wu, Luiz E. Silva, Hugo E. Freitas, Stenio Aristilde, Cristiano M. B. Cordeiro:
Optical Fiber 3D Shape Sensor for Motion Capture. 933-934 - Kenji Funahashi, Naoki Sumida, Shinji Mizuno:
Self Bird's Eye View with Omnidirectional Camera on HMD. 935-936 - Takuro Furumoto, Masahiro Fujiwara, Yasutoshi Makino, Hiroyuki Shinoda:
BaLuna: Floating Balloon Screen Manipulated Using Ultrasound. 937-938 - Michele Gattullo, Vito Dalena, Alessandro Evangelista, Antonio E. Uva, Michele Fiorentino, Antonio Boccaccio, Michele Ruta, Joseph L. Gabbard:
A Context-Aware Technical Information Manager for Presentation in Augmented Reality. 939-940 - Mar González-Franco, Parastoo Abtahi, Anthony Steed:
Individual Differences in Embodied Distance Estimation in Virtual Reality. 941-943 - Jerônimo G. Grandi, Mark Ogren, Regis Kopper:
An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations. 944-945 - Simon N. B. Gunkel, Marleen D. W. Dohmen, Hans Stokking, Omar Niamut:
360-Degree Photo-realistic VR Conferencing. 946-947 - Jie Guo, Dongdong Weng, Zhenliang Zhang, Yue Liu, Yongtian Wang:
Evaluation of Maslows Hierarchy of Needs on Long-Term Use of HMDs - A Case Study of Office Environment. 948-949 - Georg Hagemann, Qian Zhou, Ian Stavness, Sidney S. Fels:
Investigating Spherical Fish Tank Virtual Reality Displays for Establishing Realistic Eye-Contact. 950-951 - Daiki Hagimori, Shunsuke Yoshimoto, Nobuchika Sakata, Kiyoshi Kiyokawa:
Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment. 952-953 - Takayoshi Hagiwara, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki:
Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance. 954-955 - Ping-Hsuan Han, Ling Tsai, Jia-Wei Lin, Yuan-An Chan, Jhih-Hong Hsu, Wan-Ting Huang, Chiao-En Hsieh, Yi-Ping Hung:
Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction. 956-957 - Sang Yoon Han, Yoonsik Kim, Sang Hwa Lee, Nam Ik Cho:
Pupil Center Detection Based on the UNet for the User Interaction in VR and AR Environments. 958-959 - Josephine H. Hartney, Sydney N. Rosenthal, Aaron M. Kirkpatrick, J. Maci Skinner, Jason Hughes, Jason Orlosky:
Revisiting Virtual Reality for Practical Use in Therapy: Patient Satisfaction in Outpatient Rehabilitation. 960-961 - Denik Hatsushika, Kazuma Nagata, Yuki Hashimoto:
SCUBA VR: Submersible-Type Virtual Underwater Experience System. 962-963 - Adamantini Hatzipanayioti, Anastasia Pavlidou, Manuel Dixken, Heinrich H. Bülthoff, Tobias Meilinger, Matthias Bues, Betty J. Mohler:
Collaborative Problem Solving in Local and Remote VR Situations. 964-965 - Omid Heidari, Alba Perez Gracia:
Virtual Reality Synthesis of Robotic Systems for Human Upper-Limb and Hand Tasks. 966-967 - Jens Herder, Nico Brettschneider, Jeroen De Mooij, Bektur Ryskeldiev:
Avatars for Co-located Collaborations in HMO-based Virtual Environments. 968-969 - Stephan Hertweck, Desiée Weber, Hisham Alwanni, Fabian Unruh, Martin Fischbach, Marc Erich Latoschik, Tonio Ball:
Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays. 970-971 - Joris Heyse, Maria Torres Vega, Femke De Backere, Filip De Turck:
Contextual Bandit Learning-Based Viewport Prediction for 360 Video. 972-973 - Yutaro Hirao, Takashi Kawai:
Can We Create Better Haptic IIIusions by Reducing Body Information? 974-975 - Christian Hirt, Markus Zank, Andreas M. Kunz:
PReWAP: Predictive Redirected Walking Using Artificial Potential Fields. 976-977 - Christian Hirt, Markus Zank, Andreas M. Kunz:
Short-term Path Prediction for Virtual Open Spaces. 978-979 - Adrian Heinrich Hoppe, Felix Marek, Florian van de Camp, Rainer Stietelhaqen:
VirtualTablet: Extending Movable Surfaces with Touch Interaction. 980-981 - Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality. 982-983 - Luyao Hu, Yaorui Zhang, Rui Wang, Zaifeng Gao, Hujun Bao, Wei Hua:
Human Sensitivity to Slopes of Slanted Paths. 984-985 - Brandon Huynh, Jason Orlosky, Tobias Höllerer:
Semantic Labeling and Object Registration for Augmented Reality Language Learning. 986-987 - Dong-Hyun Hwang, Kohei Aso, Hideki Koike:
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation. 988-989 - Toshiyuki Ishiyama, Tetsuro Kitahara:
A Prototype of Virtual Drum Performance System with a Head-Mounted Display. 990-991 - Minsu Jang, Jun Sik Kim, Kyumin Kang, Soong Ho Um, Sungwook Yang, Jinseok Kim:
Development of Wearable Motion Capture System Using Fiber Bragg Grating Sensors for Measuring Arm Motion. 994-995 - Guojing Jin, Jing Chen, Jingyao Wang, Yongtian Wang:
A Neural Motion Deblurring Approach to Restore Rich Textures for Visual SLAM. 996-997 - Xinpei Jin, Yulong Bian, Wenxiu Geng, Yeqing Chen, Ke Chu, Hao Hu, Juan Liu, Yuliang Shi, Chenglei Yang:
Developing an Agent-based Virtual Interview Training System for College Students with High Shyness Level. 998-999 - J. Adam Jones, Ethan Luckett, Tykeyah Key, Nathan D. Newsome:
Latency Measurement in Head-Mounted Virtual Environments. 1000-1001 - Maximilian Kaluschke, René Weller, Gabriel Zachmann, Mario Lorenz:
A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations. 1002-1003 - Ikuo Kamei, Takefumi Hiraki, Shogo Fukushima, Takeshi Naemura:
PILC Projector: RGB-IR Projector for Pixel-level Infrared Light Communication. 1004-1005 - Ning Kang, Junxuan Bai, Junjun Pan, Hong Qin:
Real-time Animation and Motion Retargeting of Virtual Characters Based on Single RGB-D Camera. 1006-1007 - Sin-Hwa Kang, Jake Chanenson, Pranav Ghate, Peter Cowal, Madeleine Weaver, David M. Krum:
Advancing Ethical Decision Making in Virtual Reality. 1008-1009 - Nicholas Katzakis, Lihan Chen, Fariba Mostajeran, Frank Steinicke:
Peripersonal Visual-Haptic Size Estimation in Virtual Reality. 1010-1011 - Marilyn Keller, Tristan Tchilinguirian:
Obstacles Awareness Methods from Occupancy Map for Free Walking in VR. 1012-1013 - Lee Kent, Chris Snider, Ben J. Hicks:
Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design. 1014-1015 - Nawel Khenak, Jean-Marc Vézien, David Thery, Patrick Bourdot:
Spatial Presence in Real and Remote Immersive Environments. 1016-1017 - Adil Khokhar, Andrew Yoshimura, Christoph W. Borst:
Pedagogical Agent Responsive to Eye Tracking in Educational VR. 1018-1019 - Aelee Kim, Minyoung Kwon, Minha Chang, Sunkyue Kim, Dahei Jung, Kyoungmin Lee:
The Influence of Body Position on Presence When Playing a Virtual Reality Game. 1020-1021 - Alexander Klippel, Jan Oliver Wallgrün, Arif Masrur, Jiayan Zhao, Peter C. LaFemina:
Warping Space and Time-Reviving Educational Tools of the 19th Century. 1022-1023 - Alexandros Koilias, Christos Mousas, Banafsheh Rekabdar, Christos-Nikolaos Anagnostopoulos:
Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car. 1024-1025 - Hiraku Komura, Masahiro Ohka:
The Effects of Tactile Gestalt on Generating Velvet Hand Illusion. 1026-1027 - Ryota Kondo, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki:
Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts. 1028-1029 - Masaki Koshi, Nobuchika Sakata, Kiyoshi Kiyokawa:
Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD. 1030-1031 - Claudia Krogmeier, Christos Mousas, David Whittinghill:
Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback. 1032-1033 - Kylee M. Krzanich, Eric Whitmire, Michael Stengel, Michael Kass, Kaan Aksit, David Luebke:
RetroTracker: Upgrading Existing Virtual Reality Tracking Systems. 1034-1035 - Wallace Santos Lages, Yuan Li, Lee Lisle, Feiyu Lu, Tobias Höllerer, Doug A. Bowman:
Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. 1036-1037 - Chengyuan Lin, Edgar Rojas-Muñoz, Maria Eugenia Cabrera, Natalia Sanchez-Tamayo, Daniel Andersen, Voicu Popescu, Juan Antonio Barragan Noguera, Ben Zarzaur, Pat Murphy, Kathryn Anderson, Thomas Douglas, Clare Griffis, Juan P. Wachs:
Robust High-Level Video Stabilization for Effective AR Telementoring. 1038-1039 - Patrick Lindemann, Dominik Eisl, Gerhard Rigoll:
Acceptance and User Experience of Driving with a See-Through Cockpit in a Narrow-Space Overtaking Scenario. 1040-1041 - Patrick Lindemann, Rui Zhu, Gerhard Rigoll:
A Simulation for Examining the Effects of Inaccurate Head Tracking on Drivers of Vehicles with Transparent Cockpit Projections. 1042-1043 - Frank Fong Ling, Carmine Elvezio, Jacob Bullock, Steven J. Henderson, Steven Feiner:
A Hybrid RTK GNSS and SLAM Outdoor Augmented Reality System. 1044-1045 - Angelina Chang Liu, Brian Hyun-jong Lee, Regis Kopper:
Towards a Virtual Memory Palace. 1046-1047 - Sinuo Liu, Xiaokun Wang, Xiaojuan Ban, Yanrui Xu, Jing Zhou, Yalan Zhang:
Viscosity-based Vorticity Correction for Turbulent SPH Fluids. 1048-1049 - Weiquan Liu, Cheng Wang, Yu Zang, Shang-Hong Lai, Dongdong Weng, Xuesheng Bian, Xiuhong Lin, Xuelun Shen, Jonathan Li:
Ground Camera Images and UAV 3D Model Registration for Outdoor Augmented Reality. 1050-1051 - Xiaoxu Liu, Yue Liu, Yongtian Wang:
Real Time 3D Magnetic Field Visualization Based on Augmented Reality. 1052-1053 - Samali U. Liyanage, Lakshman Jayaratne, Manjusri Wickramasinghe, Aruna Munasinghe:
Towards an Affordable Virtual Reality Solution for Cardiopulmonary Resuscitation Training. 1054-1055 - Mario Lorenz, Constanze Neupetsch, Christian Rotsch, Philipp Klimant, Niels Hammer:
Early Virtual Reality User Experience and Usability Assessment of a Surgical Shape Memory Alloy Aspiration/Irrigation Instrument. 1056-1057 - Ruding Lou, Jean-Rémy Chardonnet:
Reducing Cybersickness by Geometry Deformation. 1058-1059 - Xueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu:
DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems. 1060-1061 - Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik:
Simulated Reference Frame Effects on Steering, Jumping and Sliding. 1062-1063 - Karljohan E. Lundin Palmerius, Jonas Lundberg:
Interaction Design for Selection and Manipulation on Immersive Touch Table Display Systems for 3D Geographic Visualization. 1064-1065 - Siqi Luo, Robert J. Teather:
Camera-Based Selection with Cardboard HMDs. 1066-1067 - Tianren Luo, Zehao Liu, Zhigeng Pan, Mingmin Zhang:
A Virtual-real Occlusion Method Based on GPU Acceleration for MR. 1068-1069 - Takurou Magaki, Michael Vallance:
Developing an Accessible Evaluation Method of VR Cybersickness. 1072-1073 - Divine Maloney, Andrew C. Robb:
An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars. 1074-1075 - Kazushi Maruya, Tomoko Ohtani:
Shadows Can Change the Shape Appearances of Real and Virtual Objects. 1076-1077 - Ann McNamara, Katherine Boyd, Joanne George, Annie Suther, Weston Jones, Somyung Oh:
Information Placement in Virtual Reality. 1078-1079 - Tim Menzner, Alexander Otte, Travis Gesslein, Jens Grubert, Philipp Gagel, Daniel Schneider:
A Capacitive-sensing Physical Keyboard for VR Text Entry. 1080-1081 - Yuri Mikawa, Tomohiro Sueishi, Tomohiko Hayakawa, Masatoshi Ishikawa:
Laser-based Photochromic Drawing Method for Rotating Objects with High-speed Visual Feedback. 1082-1083 - Eisaku Miyamoto, Ryugo Kijima:
Evaluating Dynamic Characteristics of Head Mounted Display in Parallel Movement with Simultaneous Subjective Observation Method. 1084-1085 - Akihiro Miyata, Hironobu Uno, Kenro Go:
Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. 1086-1087 - Junya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Estimation of Detection Thresholds for Redirected Turning. 1090-1091 - Mark Murnane, Max Breitmeyer, Cynthia Matuszek, Don Engel:
Virtual Reality and Photogrammetry for Improved Reproducibility of Human-Robot Interaction Studies. 1092-1093 - Akihiro Nakamura, Shinji Sakai, Kazunori Shidoji:
Virtual Rotation with Visuo-Haptics. 1094-1095 - Kizashi Nakano, Kiyoshi Kiyokawa, Daichi Horita, Keiji Yanai, Nobuchika Sakata, Takuji Narumi:
Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation. 1096-1097 - Huyen Nguyen, Benjamin Ward, Ulrich Engelke, Bruce H. Thomas, Tomasz Bednarz:
Collaborative Data Analytics Using Virtual Reality. 1098-1099 - Guang-Yu Nie, Yun Liu, Cong Wang, Yongtian Wang, Yue Liu:
Exploring Stereovision-Based 3-D Scene Reconstruction for Augmented Reality. 1100-1101 - Ryosuke Nishimura, Nobuchika Sakata, Kensuke Harada, Tomu Tominaga, Kiyoshi Kiyokawa, Yoshinori Hijikata:
Speech-Driven Facial Animation by LSTM-RNN for Communication Use. 1102-1103 - Miyu Nomura, Hiromasa Oku:
Edible Lens Made of Agar. 1104-1105 - Mitchell Norman, Gun A. Lee, Ross T. Smith, Mark Billinghurst:
A Mixed Presence Collaborative Mixed Reality System. 1106-1107 - Yoshikazu Onuki, Itsuo Kumazawa:
Reorient the Gazed Scene Towards the Center: Novel Virtual Turning Using Head and Gaze Motions and Blink. 1108-1109 - Francisco R. Ortega, Katherine Tarre, Armando B. Barreto, Mathew Kress, Naphtali David Rishe, Adam S. Williams:
Selection and Manipulation Whole-Body Gesture Elicitation Study in Virtual Reality. 1110-1111 - Yui Osato, Naoya Koizurni:
Optical System That Forms a Mid-Air Image Moving at High Speed in the Depth Direction. 1112-1113 - Chanho Park, Kyungho Jang:
Investigation of Visual Self-Representation for a Walking-in-Place Navigation System in Virtual Reality. 1114-1115 - Andrea Passalenti, Razvan Paisa, Niels C. Nilsson, Nikolaj S. Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin:
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation. 1116-1117 - Zhengfu Peng, Ting Lu, Zhaowen Chen, Xiangmin Xu, Shu Lin:
Human Face Reconstruction under a HMD Occlusion. 1118-1119 - Daniel Pimentel, Ricardo Amaya, Shiva Halan, Sri Kalyanaraman, Jeremy N. Bailenson:
Climate Change on Your Plate: A VR Seafood Buffet Experience. 1120-1121 - Daniel Pimentel, Sri Kalyanaraman, Roger B. Fillingim, Shiva Halan:
VR and Volitional Pain: Testing Immersive Interventions During a Tattoo. 1122-1123 - Jiamin Ping, Yue Liu, Dongdong Weng:
Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems. 1124-1125 - Corey Pittman, Joseph J. LaViola:
Determining Design Requirements for AR Physics Education Applications. 1126-1127 - Daniel Pohl, Markus Achtelik:
Personalized Personal Spaces for Virtual Reality. 1128-1129 - Pavithra Rajeswaran, Thenkurussi Kesavadas, Priti Jani, Praveen Kumar:
AirwayVR: Virtual Reality Trainer for Endotracheal Intubation-Design Considerations and Challenges. 1130-1131 - Loki Rasmussen, Jay Basinger, Mariofanna G. Milanova:
Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality Headsets. 1132-1133 - Michael Rauter, Christoph Abseher, Markus Safar:
Augmenting Virtual Reality with Near Real World Objects. 1134-1135 - César Daniel Rojas Ferrer, Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda:
Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight. 1136-1137 - Nina Rosa, Jean-Paul van Bommel, Wolfgang Hürst, Tanja Nijboer, Remco C. Veltkamp, Peter J. Werkhoven:
Embodying an Extra Virtual Body in Augmented Reality. 1138-1139 - Pedro Rossa, Rafael Kenji Horota, Ademir Marques Junior, Alysson Soares Aires, Eniuce Menezes De Souza, Gabriel Lanzer Kannenberg, Jean Luca de Fraga, Leonardo Gomes Santana, Demetrius Nunes Alves, Julia Boesing, Luiz Gonzaga Jr., Maurício Roberto Veronez, Caroline Lessio Cazarin:
MOSIS: Immersive Virtual Field Environments for Earth Sciences. 1140-1141 - Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki:
Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game. 1142-1143 - Hisayuki Sasaki, Hayato Watanabe, Naoto Okaichi, Kensuke Hisatomi, Masahiro Kawakita:
Color Moiré Reduction Method for Thin Integral 3D Displays. 1144-1145 - Miko Sato, Yuki Funato, Hiromasa Oku:
Edible Retroreflector Made of Candy. 1146-1147 - Anthony Scavarelli, Ali Arya, Robert J. Teather:
Towards a Framework on Accessible and Social VR in Education. 1148-1149 - Markus Schütz, Michael Wimmer:
Live Coding of a VR Render Engine in VR. 1150-1151 - Songjia Shen, Hsiang-Ting Chen, Tuck Wah Leong:
Training Transfer of Bimanual Assembly Tasks in Cost-Differentiated Virtual Reality Systems. 1152-1153 - Ryo Shimamura, Seita Kayukawa, Takayuki Nakatsuka, Shoki Miyakawa, Shigeo Morishima:
A Study on the Sense of Burden and Body Ownership on Virtual Slope. 1154-1155 - Shunki Shimizu, Kaoru Surni:
Sports Training System for Visualizing Bird's-Eye View from First-Person View. 1156-1158 - Gwendal Simon, Stefano Petrangeli, Nathan Carr, Viswanathan Swaminathan:
Streaming a Sequence of Textures for Adaptive 3D Scene Delivery. 1159-1160 - Gwendal Simon, Viswanathan Swaminathan:
An Open Initiative for the Delivery of Infinitely Scalable and Animated 3D Scenes. 1161-1162 - Ashutosh Singla, Rakesh Rao Ramachandra Rao, Steve Göring, Alexander Raake:
Assessing Media QoE, Simulator Sickness and Presence for Omnidirectional Videos with Different Test Protocols. 1163-1164 - Agata Marta Soccini, Marco Grangetto, Tetsunari Inamura, Sotaro Shimada:
Virtual Hand Illusion: The Alien Finger Motion Experiment. 1165-1166 - Yingjie Song, Nianmei Zhou, Qianhui Sun, Wei Gai, Juan Liu, Yulong Bian, Shijun Liu, Lizhen Cui, Chenglei Yang:
Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example. 1167-1168 - Sebastian Stadler, Henriette Cornet, Fritz Frenkler:
A Study in Virtual Reality on (Non-)Gamers' Attitudes and Behaviors. 1169-1170 - Mengmeng Sun, Weiping He, Li Zhang, Peng Wang, Shuxia Wang, Xiaoliang Bai:
Haptic Compass: Active Vibrotactile Feedback of Physical Object for Path Guidance. 1171-1172 - Muhammad Firdaus Syawaludin, Chanho Kim, Jae-In Hwang:
Hybrid Camera System for Telepresence with Foveated Imaging. 1173-1174 - Ryo Takizawa, Atsushi Hivarna, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Michiteru Kitazaki, Masahiko Inami, Maki Suqirnoto:
Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm. 1175-1176 - Joanna Tarko, James Tompkin, Christian Richardt:
OmniMR: Omnidirectional Mixed Reality with Spatially-Varying Environment Reflections from Moving 360° Video Cameras. 1177-1178 - Stanley Tarng, Deng Wang, Yaoping Hu, Frédéric Mérienne:
Towards EEG-Based Haptic Interaction within Virtual Environments. 1179-1180 - So Tashiro, Hideaki Uchiyama, Diego Thomas, Rin-Ichiro Taniguchi:
3D Positioning System Based on One-handed Thumb Interactions for 3D Annotation Placement. 1181-1182 - Jean-Daniel Taupiac, Nancy Rodriguez, Olivier Strauss, Pierre Beney:
Social Skills Training Tool in Virtual Reality, Intended for Managers and Sales Representatives. 1183-1184 - Nattaon Techasarntikul, Tomohiro Mashita, Photchara Ratsamee, Yuki Uranishi, Haruo Takemura, Jason Orlosky, Kiyoshi Kiyokawa:
Evaluation of Pointing Interfaces with an AR Agent for Multi-section Information Guidance. 1185-1186 - Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock:
Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration. 1187-1188 - Santawat Thanyadit, Parinya Punpongsanon, Ting-Chuen Pong:
Investigating Visualization Techniques for Observing a Group of Virtual Reality Users Using Augmented Reality. 1189-1190 - Stephen Thompson, Andrew Chalmers, Taehyun Rhee:
Real-time Underwater Caustics for Mixed Reality 360° Videos. 1191-1192 - Wan-Lun Tsai, Li-Wen Su, Tsai-Yen Ko, Cheng-Ta Yang, Min-Chun Hu:
Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System. 1193-1194 - Amato Tsuji, Keita Ushida, Saneyasu Yamaguchi, Qiu Chen:
Real-Time Collaborative Animation of 3D Models with Finger Play and Hand Shadow. 1195-1196 - Altan Tutar, Tabitha C. Peck:
Working Memory Load Performance Based on Collocation of Virtual and Physical Hands. 1197-1198 - Andrés N. Vargas González, Katelynn Kapalo, Seng Lee Koh, Robert A. Sottilare, Pat Garrity, Joseph J. LaViola:
A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools. 1199-1200 - Rohith Venkatakrishnan, Matias Volonte, Ayush Bhargava, Hannah Solini, Roshan Venkatakrishnan, Andrew C. Robb, Sabarish V. Babu, Kathryn M. Lucaites, Christopher Pagano:
Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness. 1201-1202 - Maurício Roberto Veronez, Luiz Gonzaga Jr., Fabiane Bordin, Leonardo Campos Inocencio, Graciela Eliane dos Reis Racolte, Lucas Silveira Kupssinskü, Pedro Rossa, Leonardo Scalco:
Imspector: Immersive System of Inspection of Bridges/Viaducts. 1203-1204 - Alexandra Voinescu, Liviu-Andrei Fodor, Danaë Stanton Fraser, Miguel Mejías, Daniel O. David:
Exploring the Usability of Nesplora Aquarium, a Virtual Reality System for Neuropsychological Assessment of Attention and Executive Functioning. 1207-1208 - Benjamin Volmer, Adrien Verhulst, Masahiko Inami, Adam Drogemuller, Maki Sugimoto, Bruce H. Thomas:
Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression. 1209-1210 - Tray Minh Voong, Michael Oehler:
Auditory Spatial Perception Using Bone Conduction Headphones along with Fitted Head Related Transfer Functions. 1211-1212 - Feifei Wan, Yong Yin, Xiaoxi Zhang:
Real-Time Simulation of Deep-Sea Hydrothermal Fluid. 1213-1214 - Cheng Yao Wang, Logan Drumm, Christopher Troup, Yingjie Ding, Andrea Stevenson Won:
VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design. 1215-1216 - Cheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li, Andrea Stevenson Won:
RelivelnVR: Capturing and Reliving Virtual Reality Experiences Together. 1217-1218 - Peng Wang, Shusheng Zhang, Xiaoliang Bai, Mark Billinghurst, Weiping He, Shuxia Wang, Xiaokun Zhang, Jiaxiang Du, Yongxing Chen:
Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration? 1219-1220 - Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki:
Effect of Full Body Avatar in Augmented Reality Remote Collaboration. 1221-1222 - Yuyang Wang, Jean-Rémy Chardonnet, Frédéric Mérienne:
Design of a Semiautomatic Travel Technique in VR Environments. 1223-1224 - Huan Wei, Yue Liu, Yongtian Wang:
Building AR-based Optical Experiment Applications in a VR Course. 1225-1226 - David Weik, Mario Lorenz, Sebastian Knopp, Luigi Pelliccia, Stefanie Feierabend, Christian Rotsch, Philipp Klimant:
Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training. 1227-1228 - Niall L. Williams, Tabitha C. Peck:
Estimation of Rotation Gain Thresholds for Redirected Walking Considering FOV and Gender. 1229-1230 - Brian M. Williamson, Eugene M. Taranta II, Pat Garrity, Robert A. Sottilare, Joseph J. LaViola:
A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements. 1231-1232 - Andrea Stevenson Won, Tanja Aitamurto, Byungdoo Kim, Sukolsak Sakshuwong, Catherine Kircos, Yasamin Sadeghi:
Motivation to Select Point of View in Cinematic Virtual Reality. 1233-1234 - Jason W. Woodworth, Nicholas G. Lipari, Christoph W. Borst:
Evaluating Teacher Avatar Appearances in Educational VR. 1235-1236 - Fan Wu, Qian Zhou, Kyoungwon Seo, Toshiro Kashiwaqi, Sidney S. Fels:
I Got Your Point: An Investigation of Pointing Cues in a Spherical Fish Tank Virtual Reality Display. 1237-1238 - Xinli Wu, Jiali Luo, Minxiong Zhang, Wenzhen Yang, Zhigeng Pan:
Haptic Rendering for Chinese Characters Recognition. 1239-1240 - Xingyu Xia, Chi-Man Pun, Di Zhang, Yang Yang, Huimin Lu, Hao Gao, Feng Xu:
A 6-DOF Telexistence Drone Controlled by a Head Mounted Display. 1241-1242 - Chun Xie, Chun Kwang Tan, Taisei Sugiyama:
The Effect of Hanger Reflex on Virtual Reality Redirected Walking. 1243-1244 - Huan Xing, Xiyu Bao, Fan Zhang, Wei Gai, Meng Qi, Juan Liu, Yuliang Shi, Gerard de Melo, Chenglei Yang, Xiangxu Meng:
Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical Spaces. 1245-1246 - Yi Xu, Shanglin Yang, Wei Sun, Li Tan, Hui Zhou:
Virtual Garment Using Joint Landmark Prediction and Part Segmentation. 1247-1248 - Da-Chung Yi, Yang-Sheng Chen, Ping-Hsuan Han, Hao-Cheng Wang, Yi-Ping Hung:
Archaeological Excavation Simulation for Interaction in Virtual Reality. 1249-1250 - Hwanmoo Yong, Jisuk Lee, Jongeun Choi:
Emotion Recognition in Gamers Wearing Head-mounted Display. 1251-1252 - Shunsuke Yoshida, Ryo Sugawara, Jiawei Huang, Yoshifumi Kitamura:
Interacting with 3D Images on a Rear-projection Tabletop 3D Display Using Wireless Magnetic Markers and an Annular Coil Array. 1253-1254 - Andrew Yoshimura, Adil Khokhar, Christoph W. Borst:
Eye-gaze-triggered Visual Cues to Restore Attention in Educational VR. 1255-1256 - Difeng Yu, Hai-Ning Liang, Tianyu Zhang, Wenge Xu:
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension. 1257-1258 - Jun Yu:
A Real-Time Music VR System for 3D External and Internal Articulators. 1259-1260 - Hikari Yukawa, Katsunari Sato:
Virtual Crafting Experience: Hand Motion and Scent Stimulation in Conjunction with a Promotional Video for Improving Interest. 1261-1262 - Haoyang Zhang, Jason Orlosky:
Thermal HDR: Applying High Dynamic Range Rendering for Fusion of Thermal Augmentations with Visible Light. 1263-1264 - Jingxin Zhang, Nikolaos Katzakis, Fariba Mostajeran, Frank Steinicke:
Localizing Teleoperator Gaze in 360° Hosted Telepresence. 1265-1266 - Li Zhang, Weiping He, Mengmeng Sun, Xiaoliang Bai, Shuxia Wang:
A Multidirectional Haptic Feedback Prototype for Experiencing Collisions Between Virtual and Real Objects. 1267-1268 - Sinan Zhang, Akiyoshi Kurogi, Yumie Ono:
VR Sickness in Continuous Exposure to Live-action 180°Video. 1269-1270 - Xiaoxi Zhang, Yong Yin, Feifei Wan:
Underwater Manipulation Training Simulation System for Manned DeepSubmarine Vehicle. 1271-1272 - Xinyu Zhang, Yao Zhao, Nikk Mitchell, Wensong Li:
A New 360 Camera Design for Multi Format VR Experiences. 1273-1274 - Zhenliang Zhang, Cong Wang, Dongdong Weng, Yue Liu, Yongtian Wang:
Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Reality. 1275-1276 - Dan Zhao, Yue Liu, Yongtian Wang, Tong Liu:
Analyzing the Usability of Gesture Interaction in Virtual Driving System. 1277-1278 - Wanqi Zhao, Kit Devine, Henry Gardner:
Fantasy Gaming and Virtual Heritage. 1279-1280 - Qian Zhou, Fan Wu, Ian Stavness, Sidney S. Fels:
Match the Cube: Investigation of the Head-coupled Input with a Spherical Fish Tank Virtual Reality Display. 1281-1282 - Lifeng Zhu, Xijing Liu:
A Mobile Augmented Reality Approach for Creating Dynamic Effects with Controlled Vector Fields. 1283-1284 - Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen:
Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task. 1285-1286 - Daniel Zielasko, Marcel Krüger, Benjamin Weyers, Torsten W. Kuhlen:
Menus on the Desk? System Control in DeskVR. 1287-1288 - Liyuan Zou, Takatoshi Higuchi, Haruo Noma, Roberto Lopez-Gulliver, Tadao Isaka:
Evaluation of a Virtual Reality-based Baseball Batting Training System Using Instantaneous Bat Swing Information. 1289-1290
Research Demos
- Ryo Akiyama, Goshiro Yamamoto, Toshiyuki Amano, Takafumi Taketomi, Christian Sandor, Alexander Plopski, Hirokazu Kato:
Perceptual Appearance Control by Projection-Induced Illusion. 1291-1292 - Saizo Aoyagi, Atsuko Tanaka, Satoshi Fukumori, Michiya Yamamoto:
VR system to simulate tightrope walking with a standalone VR headset and slack rails. 1293-1294 - Chih-Fan Chen, Evan Suma Rosenberg:
Automatic Generation of Dynamically Relightable Virtual Objects with Consumer-Grade Depth Cameras. 1295-1296 - Munekazu Date, Megumi Isogai, Hideaki Kimata:
Full Parallax Table Top 3D Display Using Visually Equivalent Light Field. 1297-1298 - Manuel Dixken, Daniel Diers, Benjamin Wingert, Adamantini Hatzipanayioti, Betty J. Mohler, Oliver Riedel, Matthias Bues:
Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method. 1299-1300 - Taiki Fukiage, Takahiro Kawabe, Shin'ya Nishida:
Demonstration of Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection. 1301-1302 - Masahiro Furukawa, Kohei Matsumoto, Masataka Kurokawa, Hiroki Miyamoto, Taro Maeda:
Walking Experience Under Equivalent Gravity Condition on Scale Conversion Telexistence. 1303-1304 - Rob Hamilton:
Coretet: A 21st Century Virtual Reality Musical Instrument for Solo and Networked Ensemble Performance. 1305-1306 - Kosuke Hiratani, Daisuke Iwai, Parinya Punpongsanon, Kosuke Sato:
Shadowless Projector: Suppressing Shadows in Projection Mapping with Micro Mirror Array Plate. 1309-1310 - Jiawei Huang, Melissa S. Lucash, Robert M. Scheller, Alexander Klippel:
Visualizing Ecological Data in Virtual Reality. 1311-1312 - Courtney Hutton, Nicholas Sohre, Bobby Davis, Stephen J. Guy, Evan Suma Rosenberg:
An Augmented Reality Motion Planning Interface for Robotics. 1313-1314 - Shotaro Ichikawa, Isamu Endo, Yuki Onishi, Aoi Suzuki, Daigo Hayashi, Anri Niwano, Akiyuki Ebi, Yoshifumi Kitamura:
Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion Method. 1315-1316 - Akifumi Inoue, Takeru Fukunaga, Ryuta Ishikawa:
Transformable Game Controller and Its Application to Action Game. 1317-1318 - Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami:
ExLeap: Minimal and highly available telepresence system creating leaping experience. 1321-1322 - Keishirou Kataoka, Takuya Yamamoto, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects. 1323-1324 - Hyundo Kim, Sukgyu Nah, Jaeyoung Oh, Hokyoung Ryu:
VR-MOOCs: A Learning Management System for VR Education. 1325-1326 - Yuto Kimura, Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata:
Can Transparent Virtual Objects Be Represented Realistically on OST-HMDs? 1327-1328 - Hwasup Lim, Junseok Kang, Sang Chul Ahn:
Rapid 3D Avatar Creation System Using a Single Depth Camera. 1329-1330 - Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata:
Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOs. 1331-1332 - Hiroki Miyamoto, Tomoki Nishimura, Itsuki Onishi, Masahiro Furukawa, Taro Maeda:
Intuitive Operate the Robot with Unconscious Response in Behavioral Intention: Tsumori Control. 1337-1338 - Kizashi Nakano, Kiyoshi Kiyokawa, Daichi Horita, Keiji Yanai, Nobuchika Sakata, Takuji Narurni:
Enchanting Your Noodles: A Gustatory Manipulation Interface by Using GAN-based Real-time Food-to-Food Translation. 1339-1340 - Takayuki Nozawa, Erwin Wu, Hideki Koike:
VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier. 1341-1342 - Pavithra Rajeswaran, Jeremy Varqhese, Thenkurussi Kesavadas, Praveen Kumar, John Vozenilek:
AirwayVR: Virtual Reality Trainer for Endotracheal Intubation. 1345-1346 - Kadri Rebane, David Hörnmark, Ryota Shijo, Tim Schewe, Takuya Nojima:
Augmented Dodgeball with Double Layered Balancing. 1347-1348 - Amalie Rosenkvist, David Sebastian Eriksen, Jeppe Koehlert, Miicha Valimaa, Mikkel Brogaard Vittrup, Anastasia Andreasen, George Palamas:
Hearing with Eyes in Virtual Reality. 1349-1350 - Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Yoshinori Kusachi, Naoki Saijo:
VR-based Batter Training System with Motion Sensing and Performance Visualization. 1353-1354 - Naruki Tanabe, Yushi Sato, Kohei Morita, Parinya Punpongsanon, Haruka Matsukura, Michiya Inagaki, Daisuke Iwai, Yuichi Fujino, Kosuke Sato:
fARFEEL: Providing Haptic Sensation of Touched Objects Using Visuo-Haptic Feedback. 1355-1356 - Yamato Tani, Satoshi Fujisawa, Takayoshi Hagiwara, Yasushi Ikei, Michiteru Kitazaki:
Bidirectional Infection Experiences in a Virtual Environment. 1357-1358
Doctoral Consortium
- Simon N. B. Gunkel:
[DC] Multi-user (Social) Virtual Reality Commnunication. 1359-1360 - Courtney Hutton:
Augmented Reality Interfaces for Semi-Autonomous Drones. 1361-1362 - Johannes Schirm:
[DC] Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of Presence. 1363-1364 - Beata N. Balint:
[DC] Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork Competencies. 1365-1366 - Daniel Pimentel:
Digital Demons: Psychological Effects of Creating, and Engaging with, Virtual Avatars Representing Undesirable Aspects of the Self. 1367-1368 - Yan-Ming Chiou, Roghayeh Barmaki:
[DC] Learning Tornado Formation via Collaborative Mixed Reality. 1369-1370 - Muhammad Hegazy, Kensuke Yasufuku, Hirokazu Abe:
[DC] Immersive Gamified Environments (IGE) as an Approach to Assess Subjective Qualities of Daylighting in Architectural Spaces. 1371-1372 - Divine Maloney:
[DC] Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial Bias. 1373-1374 - Andrea Bönsch:
[DC] Joint Locomotion with Virtual Agents in Immersive Environments. 1375-1376 - Alla Vovk:
[DC] Dimensionality of Augmented Reality Spatial Interfaces. 1377-1378 - Praneeth Chakravarthula:
[DC] Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery. 1379-1380 - Joris Heyse:
[DC] Self-Adaptive Technologies for Immersive Trainings. 1381-1382 - Negin Hamzeheinejad:
[DC] VR Simulation as a Motivator in Gait Rehabilitation. 1383-1384
Videos
- Franziska Schroeder:
EMBRACE - a VR piece about disability and inclusion (2018). 1386 - Hope Idaewor:
Using Culturally Responsive Narratives in Virtual Reality To Influence Cognition and Self Efficacy. 1387-1388 - Jonas Schild, Leonard Flock, Patrick Martens, Benjamin Roth, Niklas Schünernann, Eduard Heller, Sebastian Misztal:
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics. 1389 - Luiz Velho:
VR Kino+Theater. 1392 - Michael McKnight:
Echoes of Murlough. 1393 - Michael Vallance, Yuto Kurashige, Takurou Magaki:
Creative learning in VR: An antidisciplinary approach. 1394 - Rob Hamilton:
Coretet: A Dynamic Virtual Musical Instrument for the Twenty-First Century. 1395 - Seonock Park, Jusub Kim:
Color Space: 360 VR Hanbok Art Performance. 1396 - Tomoki Itamiya, Hideaki Tohara, Yohei Nasuda:
Augmented Reality Floods and Smoke Smartphone App Disaster Scope utilizing Real-time Occlusion. 1397 - Tuukka M. Takala, Chen Chun Hsin, Takashi Kawai:
Stand-alone, Wearable System for Full Body VR Avatars: Towards Physics-based 3D Interaction. 1398 - Yalim Dogan, Serkan Demirci, Ugur Güdükbay:
Augmentation of Virtual Agents in Real Crowd Videos. 1399 - Reese Muntean, Mei-Ling Park, Yulia Rubleva, Kate Hennessy:
Sustainable Production and Consumption in 360. 1400
3DUI Contest
- Davide Calandra, Filippo Gabriele Pratticò, Alberto Cannavò, Luca Micelli, Fabrizio Lamberti:
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks. 1403-1404 - Shakiba Davari, Yuan Li, Lee Lisle, Feiyu Lu, Lei Zhang, Leslie Blustein, Xueting Feng, Brianna Gabaldon, Marc Kwiatkowski, Doug A. Bowman:
Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality. 1405-1406 - Pablo A. Figueroa, Rongkai Guo, Kazuki Takashima, Benjamin Weyers:
Escape Room in Mixed Reality: 10th Annual 3DUI Contest. 1407-1408 - Hugo Brument, Rebecca Fribourg, Gerard Gallagher, Thomas Howard, Flavien Lécuyer, Tiffany Luong, Victor Mercado, Etienne Peillard, Xavier de Tinguy, Maud Marchal:
Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario. 1409-1410 - Toshiro Kashiwagi, Kaoru Sumi, Sidney S. Fels, Qian Zhou, Fan Wu:
Crystal Palace: Merging Virtual Objects and Physical Hand-held Tools. 1411-1412 - Austin Hanus, Mindy Hoover, Alex Lim, Jack Miller:
A Collaborative Virtual Reality Escape Room with Passive Haptics. 1413-1414 - Mohamed Suhail, Scott Gainer, Jason Haskins, Blake Boyd, Charles Laird, Will Huse, Suraj Eadara, Jason Jerald:
Simulating a Futuristic Fire Pump Panel in Virtual Reality. 1415-1416 - André Montes Rodrigues, Mario Nagamura, Luis Gustavo Freire da Costa, Rodrigo Rodrigues Gesuatto Faria, Pier Luigi Nakai Ricchetti, Eric Nozomi Tatsuta, Roseli de Deus Lopes, Marcelo Knörich Zuffo:
Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors. 1417-1418 - Dimitris Bitzas, Sokratis Zouras, Agapi Chrysanthakopoulou, Dimitrios Laskos, Konstantinos Kalatzis, Michail Pavlou, Loanna Balasi, Konstantinos Moustakas:
VitaZ: Gamified Mixed Reality Multisensorial lnteractions. 1419-1420
Workshops
AVEH: The First IEEE VR Workshop on Applied VR for Enhanced Healthcare
- Negin Hamzeheinejad, Daniel Roth, Daniel Götz, Franz Weilbach, Marc Erich Latoschik:
Physiological Effectivity and User Experience of Immersive Gait Rehabilitation. 1421-1429 - Marina-Anca Cidotã, Paulina J. M. Bank, Stephan G. Lukosch:
Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction. 1430-1438 - Ali Adjorlu, Stefania Serafin:
Teachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum Disorder. 1439-1442 - Svetlana Bialkova, Bob Dickhoff:
Encouraging Rehabilitation Trials: The Potential of 360° Immersive Instruction Videos. 1443-1447 - Aviv Elor, Steven Lessard, Mircea Teodorescu, Sri Kurniawan:
Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation. 1448-1456 - Peng-Yuan Kao, Ping-Hsuan Han, Yao Fu Jan, Zhiwei Yang, Chun-Hsien Li, Yi-Ping Hung:
On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMD. 1457-1464 - Fariba Mostajeran, Nikolas Katzakis, Oscar Ariza, Jann Philipp Freiwald, Frank Steinicke:
Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults. 1465-1470 - Fariba Mostajeran, Aila Kirsten, Frank Steinicke, Jürgen Gallinat, Simone Kühn:
Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study. 1471-1476 - Eric L. Wisotzky, Jean-Claude Rosenthal, Peter Eisert, Anna Hilsmann, Falko Schmid, Michael Bauer, Armin Schneider, Florian C. Uecker:
Interactive and Multimodal-based Augmented Reality for Remote Assistance using a Digital Surgical Microscope. 1477-1484
EVR: The First IEEE VR Workshop on Ethics in VR
- Jiawei Huang, Melissa S. Lucash, Mark B. Simpson, Casey Helgeson, Alexander Klippel:
Visualizing Natural Environments from Data in Virtual Reality: Combining Realism and Uncertainty. 1485-1488 - Divine Maloney, Sandhya Rajasabeson, Alex Moore, Jacob Caldwell, Jacob Archer, Andrew C. Robb:
Ethical Concerns of the Use of Virtual Avatars in Consumer Entertainment. 1489-1492 - Reese Muntean, Kate Hennessy, Alexandra Denes, Linina Phuttitarn:
On Research Ethics and Representation in Virtual Reality. 1493-1496
FAVR: The First IEEE VR Workshop on the Future of Audio in VR
- Zach Buckley, Kristin Carlson:
Towards a Framework for Composition Design for Music-Led Virtual Reality Experiences. 1497-1499 - Anil Çamci:
Some Considerations on Creativity Support for VR Audio. 1500-1502 - Song Hui Chon, Sungyoung Kim:
The Matter of Attention and Motivation - Understanding Unexpected Results from Auditory Localization Training Using Augmented Reality. 1503-1506 - Rob Hamilton:
Collaborative and Competitive Futures for Virtual Reality Music and Sound. 1510-1512 - Luke Reed, Philip Phelps:
Audio Reproduction in Virtual Reality Cinemas - Position Paper. 1513-1516
HAA: The First IEEE VR Workshop on Human Augmentation and its Applications
- Kohei Aso, Dong-Hyun Hwang, Hideki Koike:
Generating Synthetic Humans for Learning 3D Pose Estimation. 1519-1520 - Natsuki Hamanishi, Jun Rekimoto:
SuppleView: decreasing physically limitations on the movement imitation with viewing motions in the video. 1521-1523 - Dong-Hyun Hwang, Kohei Aso, Hideki Koike:
Toward human motion capturing with an ultra-wide fisheye camera on the chest. 1524-1526 - Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike:
A Real-Time Projection System for Golf Training using Virtual Shadow. 1527-1528 - Michinari Kono, Jun Rekimoto:
wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation. 1529-1532 - Jun Nishida, Kenji Suzuki:
HYPERSPECTIVE: Shaping Experiences beyond Perspectives. 1546-1549 - Romain Nith, Jun Rekimoto:
Falconer: A Tethered Aerial Companion for Enhancing Personal Space. 1550-1553 - Takanori Oku, Shinichi Furuya:
A Novel Vibrotactile Biofeedback Device for Optimizing Neuromuscular Control in Piano Playing. 1554-1555 - Satoshi Oota, Akihiko Murai, Masaaki Mochimaru:
Lucid Virtual/Augmented Reality (LVAR) Integrated with an Endoskeletal Robot Suit: StillSuit: A new framework for cognitive and physical interventions to support the ageing society. 1556-1559 - Kenta Saito, Takashi Miyaki, Jun Rekimoto:
The Method of Reducing Phantom Limb Pain Using Optical See-Through Head Mounted Display. 1560-1562 - Keisuke Shiro, Kazme Egawa, Takashi Miyaki, Jun Rekimoto:
InterPoser: Visualizing Interpolated Movements for Bouldering Training. 1563-1565 - Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike:
A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles. 1568-1569 - Kohei Toyoda, Michinari Kono, Jun Rekimoto:
Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions. 1570-1574 - Erwin Wu, Hideki Koike:
Real-time Human Motion Forecasting using a RGB Camera. 1575-1577 - Hui-Shyong Yeo, Hideki Koike, Aaron Quigley:
Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices. 1578-1580 - Bin Zhang, Atsufumi Suzuki, Hunok Lim:
Development of Sensitive Glove Type Wearable Robot System. 1581-1582
KELVAR: The Fourth IEEE VR Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality
- Regina Bäck, David A. Plecher, Rainer Wenrich, Birgit Dorner, Gudrun Klinker:
Mixed Reality in Art Education. 1583-1587 - Amy Banic, Ruben Gamboa:
Visual Design Problem-based Learning in a Virtual Environment Improves Computational Thinking and Programming Knowledge. 1588-1593 - Malek El Kouzi, Abdihakim Mao, Diego Zambrano:
An Educational Augmented Reality Application for Elementary School Students Focusing on the Human Skeletal System. 1594-1599 - Mikhail Fominykh, Ekaterina Prasolova-Førland:
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality. 1600-1605 - Brandon Huynh, Jason Orlosky, Tobias Höllerer:
In-Situ Labeling for Augmented Reality Language Learning. 1606-1611 - Alexander Klippel, Jiayan Zhao, Danielle Oprean, Jan Oliver Wallgrün, Jack Shen-Kuen Chang:
Research Framework for Immersive Virtual Field Trips. 1612-1617 - David A. Plecher, Maximilian Wandinger, Gudrun Klinker:
Mixed Reality for Cultural Heritage. 1618-1622 - Aditya Raikwar, Newton D'Souza, Ciana Rogers, Mathew Kress, Adam S. Williams, Naphtali David Rishe, Francisco R. Ortega:
CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality. 1623-1626 - Joshua Salyers, Daniel C. Cliburn, Keely Canniff, Stephany Barajas:
Evaluation of Information Widgets for a Virtual Reality Serious Game. 1627-1632 - Erica Southgate:
Virtual Reality for Deeper Learning: An Exemplar from High School Science. 1633-1639 - Bo Sun, Uzoma Chikwem, Donald Nyingifa:
VRLearner: A Virtual Reality Based Assessment Tool in Higher Education. 1640-1645 - Guangwei Zhang:
Virtual Simulation for History Education. 1646-1651
NeuroVirt: The Second IEEE VR Workshop on Neuroscience and Virtuality
- José L. Dorado, Pablo A. Figueroa, Jean-Rémy Chardonnet, Frédéric Mérienne, José Tiberio Hernández:
Homing by triangle completion in consumer-oriented virtual reality environments. 1652-1657 - Andreas S. Frangos, Tae-Jun Lee, Dylan To, Irini Giannopulu:
Dorsal and Ventral Pathways Implications in an Augmented Reality Environment. 1658-1662 - Jonathan E. Hopper, Hunter Finney, J. Adam Jones:
Field of View and Forward Motion Discrimination in Virtual Reality. 1663-1666 - J. Adam Jones:
Optical and Neural Properties of Vision as Applied to Virtual Reality. 1667-1670 - Carl Matthes, Tim Weißker, Emmanouil Angelidis, Alexander Kulik, Stephan Beck, André Kunert, Anton Frolov, Sandro Weber, Adrian Kreskowski, Bernd Froehlich:
The Collaborative Virtual Reality Neurorobotics Lab. 1671-1674 - Mari Velonaki:
Revisiting Jean Louis Baudry's Concept of the Ideological Apparatus: Linking Virtual Reality to The Dream Analogy. 1675-1676 - Hirotake Yamazoe:
A pilot study of gaze-gait relations analysis in a VR environment using HMD and LRF. 1677-1679 - Tomoko Yonezawa, Hirotake Yamazoe:
Preliminary Experiment on Shareable and Portable Voice Sticky using Sound Orientation. 1680-1683 - Tomoko Yonezawa, Naoto Yoshida, Nanase Ishikawa:
Japanese Tea Ceremony Experience with Multimodal AR Expressing Mental Concentration. 1684-1686
NIDIT: The First IEEE VR Workshop on Novel Input Devices and Interaction Techniques
- Anil Ufuk Batmaz, Wolfgang Stuerzlinger:
Effects of 3D Rotational Jitter and Selection Methods on 3D Pointing Tasks. 1687-1692 - David Englmeier, Isabel Schönewald, Andreas Butz, Tobias Höllerer:
Feel the Globe: Enhancing the Perception of Immersive Spherical Visualizations with Tangible Proxies. 1693-1698 - Rajiv Khadka, Amy Banic:
Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction. 1705-1710 - Ethan Luckett, Tykeyah Key, Nathan D. Newsome, J. Adam Jones:
Metrics for the Evaluation of Tracking Systems for Virtual Environments. 1711-1716 - Nonnarit O.-Larnnithipong, Neeranut Ratchatanantakit, Sudarat Tangnimitchok, Francisco R. Ortega, Armando B. Barreto:
Hand Tracking Interface for Virtual Reality Interaction Based on MARG sensors. 1717-1722 - Francisco R. Ortega, Katherine Tarre, Mathew Kress, Adam S. Williams, Armando B. Barreto, Naphtali David Rishe:
Selection and Manipulation Whole-Body Gesture Elicitation Study In Virtual Reality. 1723-1728 - Alexander Otte, Tim Menzner, Travis Gesslein, Philipp Gagel, Daniel Schneider, Jens Grubert:
Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality. 1729-1732 - Sylvia Rothe, Pascal Pothmann, Heiko Drewes, Heinrich Hussmann:
Interaction Techniques for Cinematic Virtual Reality. 1733-1737 - Yongbin Sun, Alexandre Armengol-Urpi, Sai Nithin Reddy Kantareddy, Joshua Siegel, Sanjay E. Sarma:
MagicHand: Interact with IoT Devices in Augmented Reality Environment. 1738-1743 - Dimitar Valkov, Andreas Mantler, Lars Linsen:
Haptic Prop: A Tangible Prop for Semi-passive Haptic Interaction. 1744-1748
PERCAR: The Fifth IEEE VR Workshop on Perceptual and Cognitive Issues in AR
- Manuela Chessa, Guido Maiello, Lina K. Klein, Vivian C. Paulun, Fabio Solari:
Grasping objects in immersive Virtual Reality. 1749-1754 - Megha Kalia, Nassir Navab, Sidney S. Fels, Tim Salcudean:
A Method to Introduce & Evaluate Motion Parallax with Stereo for Medical AR/MR. 1755-1759 - Rajiv Khadka, Amy Banic:
Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects. 1760-1764 - Ann McNamara, Katherine Boyd, Joanne George, Weston Jones, Somyung Oh, Annie Suther:
Information Placement in Virtual Reality. 1765-1769 - Nate Phillips, Kristen Massey, Mohammed Safayet Arefin, J. Edward Swan II:
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope. 1770-1774 - Hansen Wu, Haley Adams, Grant D. Pointon, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer:
Danger from the Deep: A Gap Affordance Study in Augmented Reality. 1775-1779
PerGraVAR: The First IEEE VR Workshop on Perception-driven Graphics and Displays for VR and AR
- Steve Grogorick, Matthias Ueberheide, Jan-Philipp Tauscher, Paul Maximilian Bittner, Marcus A. Magnor:
Gaze and Motion-aware Real-Time Dome Projection System. 1780-1783 - Wakana Oshiro, Shingo Kagami, Koichi Hashimoto:
Perception of Motion-Adaptive Color Images Displayed by a High-Speed DMD Projector. 1790-1793 - Jan-Philipp Tauscher, Fabian Wolf Schottky, Steve Grogorick, Paul Maximilian Bittner, Maryam Mustafa, Marcus A. Magnor:
Immersive EEG: Evaluating Electroencephalography in Virtual Reality. 1794-1800
SHS: The First IEEE VR Workshop on Superhuman Sports
- Christian Eichhorn, David A. Plecher, Masahiko Inami, Gudrun Klinker:
Physical Objects in AR Games - Offering a Tangible Experience. 1801-1806 - Anushka Godse, Rajiv Khadka, Amy Banic:
Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance. 1807-1812 - Yusuke Kishishita, Swagata Das, Antonio Vega Ramirez, Chetan Thakur, Ramin Tadayon, Yuichi Kurita:
Muscleblazer: Force-Feedback Suit for Immersive Experience. 1813-1818 - Nico Arjen Miedema, Jop Vermeer, Stephan G. Lukosch, Rafael Bidarra:
Superhuman sports in mixed reality: the multi-player game League of Lasers. 1819-1825 - Nels Numan, Ayla Kolster, Niels Hoogerwerf, Bernd Kreynen, Jeanique Romeijnders, Tomas Heinsohn Huala, Nestor Z. Salamon, J. Timothy Balint, Stephan G. Lukosch, Rafael Bidarra:
Star Tag: a superhuman sport to promote physical activity. 1826-1830 - Kirill Ragozin, George Chernyshov, Kai Kunze:
HeatSense - Thermal Sensory Supplementation for Superhuman Sports. 1831-1833
ViSAug: The First IEEE VR Workshop on Eye Tracking and Vision Augmentation
- Efe Bozkir, David Geisler, Enkelejda Kasneci:
Person Independent, Privacy Preserving, and Real Time Assessment of Cognitive Load using Eye Tracking in a Virtual Reality Setup. 1834-1837 - David Dunn:
Required Accuracy of Gaze Tracking for Varifocal Displays. 1838-1842 - Katsuyoshi Hotta, Oky Dicky Ardiansyah Prima, Takashi Imabuchi, Hisayoshi Ito:
VR-HMD Eye Tracker in Active Visual Field Testing. 1843-1847 - Jonathan Martschinke, Jana Martschinke, Marc Stamminger, Frank Bauer:
Gaze-Dependent Distortion Correction for Thick Lenses in HMDs. 1848-1851
WISP: The First IEEE VR Workshop on Immersive Sickness Prevention
- Mark S. Dennison, David M. Krum:
Unifying Research to Address Motion Sickness. 1858-1859 - Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau:
Effect of Sensory Conflict and Postural Instability on Cybersickness. 1860-1861 - Yoshikazu Onuki, Itsuo Kumazawa:
Reorient the Gazed Scene Towards the Center: Novel Virtual Turning Using Head and Gaze Motions and Blink. 1864-1871 - Andrew H. Stevens, Thomas Butkiewicz:
Reducing Seasickness in Onboard Marine VR Use through Visual Compensation of Vessel Motion. 1872-1873 - Yuyang Wang, Jean-Rémy Chardonnet, Frédéric Mérienne:
VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model. 1874-1881 - Fei Wu, Evan Suma Rosenberg:
Combining Dynamic Field of View Modification with Physical Obstacle Avoidance. 1882-1883 - Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen:
A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality. 1884-1889
WSWT: The First IEEE VR Workshop on Smart Work Technologies
- Pierre Raimbaud, Ruding Lou, Frédéric Mérienne, Florence Danglade, Pablo A. Figueroa, José Tiberio Hernández:
BIM-based Mixed Reality Application for Supervision of Construction. 1903-1907 - Jonathan Saunders, Steffi Davey, Petra Saskia Bayerl, Philipp Lohrmann:
Validating Virtual Reality as an Effective Training Medium in the Security Domain. 1908-1911 - Konstantinos Koumaditis, Sarune Venckute, Frederik S. Jensen, Francesco Chinello:
Immersive Training: Outcomes from Small Scale AR/VR Pilot-Studies. 1-5 - Christoph Schulz, Nils Rodrigues, Marco Amann, Daniel Baumgartner, Arman Mielke, Christian Baumann, Michael Sedlmair, Daniel Weiskopf:
A Framework for Pervasive Visual Deficiency Simulation. 1-6
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